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ixfd64

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Everything posted by ixfd64

  1. Back when RS2 was released, Jagex prohibited trading between RuneScape for RuneScape Classic as they were considered separate games. Now that "Old School" RuneScape has been released, some people were asking if it's OK to do the same between that and the current RuneScape. Mod Mark replies that it's more of a trust issue, and mentions nothing about real-world trading: This begs the question: is inter-game trading allowed now? Or has Jagex gone soft on real-world trading as a whole?
  2. It seems Jagex has received a lot of flak due to Squeal of Fortune and Solomon's General Store. A player buying spins for the SoF could easily, in the words of some players, RWT their way to the top. This got me thinking: what if there was more product placement in place of microtransactions? From what I've seen, the idea of product placement in RuneScape isn't exactly a popular one either. I'd imagine that changing all of the general stores into Walmart would greatly ruin the atmosphere of the game. However, product placement could add a nice touch if done correctly. For example, real brands have been used in games like Mafia Wars and HoboWars with moderate success. Here are a few sample product placement ideas (in the form of uncommon drops from monsters) that could be used without upsetting the game too much: 1. Branded energy bars - heals HP and restores run energy. 2. Branded lighter - provides a boost that allows the player to light higher-leveled logs. 3. Corporate sponsorship signs at the Gielinor Games, etc. These items could be made F2P for several reasons: 1. The content is already paid for. 2. There are more F2P players than members, and making the items F2P would increase exposure, along with the potential commission for Jagex. Making the items tradeable would also increase exposure as there would be posts advertising them, etc. 3. There would be no unfair advantages for members. Personally, I'd take product placement over buying SoF spins anytime.
  3. http://services.runescape.com/m=news/squeal-of-fortune-valentine-yelps Some of the rewards are available for F2P as well. Nice!
  4. It's possible (although somewhat unlikely) that the change was unintended, especially considering that there was no mention of it in the news or patch notes. It should be reported as a bug unless Jagex says so otherwise.
  5. From the unofficial RuneScape wiki: I haven't tried this myself, though.
  6. From what I've read in the unofficial RuneScape wiki, they are one of the two new discontinued items (the other being fish masks) that can be traded. This seems a bit unusual considering that Jagex has long maintained that they do not want new "rares" in circulation. My first thought was that they were accidentally made tradeable, but this seems unlikely as Jagex went out of their way to advertise the fact that these items could indeed be traded. So my question is, are Christmas tree hats a good item to invest in? I looked around in the forums, and from what I gather, the current street price is about 14M. However, the GE price is severely undervalued at the moment, and I have no idea how fast the actual market price is growing. Is anyone here investing in Christmas tree hats? Any input would be appreciated.
  7. I'm extremely busy in real life these days, so I haven't had much time to pay RuneScape lately. However, I do expect to reach level 99 woodcutting in a month or so. :-)
  8. This is a "what if" topic. Let's say Jagex is willing to code up any three fictional characters (from any franchise) to accompany you in RuneScape. They'll be able to use their abilities in the game, and their AI is powerful enough to simulate any personality. You can continue to adventure solo, but you also have the option to summon any (or all) of these characters at any time. Who would you choose, and why? This is going to be tough, but my personal choices are: 1. Indiana Jones - his knowledge in archaeology and survival skills should come in handy, especially in some of the quests. He was also one of my childhood heroes. :smile: 2. Gandalf - he's a very wise guy, and he also has a knack for getting out of difficult situations. 3. Samurai Jack - his incredible combat skills would make him an invaluable partner. Who wouldn't want to go questing with these folks? edit: Oops, this should probably be in the "Questionaires" forum. My bad!
  9. This is probably a stupid question, but what's the best overall non-degrading melee weapon in F2P now? I've searched everywhere but couldn't find any conclusive answers.
  10. This reminds me of Ashley Revell, the guy that put all of his life savings into a single roulette bet. o_O
  11. I've been pretty busy in real life, so I haven't played much RuneScape lately. However, I decided to come back recently to check out the EoC changes, and it seems that Teleport Block is the only F2P spell that uses death runes. So I'm just curious: are they almost useless on the free version now? In any case, I'm holding on to mine just in case Jagex decides to add more spells that make use of them. That having been said, would having a "teleblock partner" for training be very practical? I'm thinking about something like this: 1. Go to level 1 Wilderness with a partner. 2. P1 casts Teleport Block on P2 3. P2 casts Teleport Block on P1 4. Both players step out of Wilderness to clear the block 5. Go to step 1
  12. My password was 14 characters long, so I highly doubt it was brute-forced. Not to mention that it would have had to be done over an Internet connection, which is much slower than, say, brute-forcing a hash.
  13. A HijackThis log analyzer might help. Also, try downloading Process Explorer and check if you have any suspicious processes or DLLs running.
  14. Last December, someone cracked into my AIM account (which I rarely use these days) in an attempt to steal my RuneScape account. I had linked my AIM account to my Facebook account, and the person was asking my Facebook friends questions about me in order to guess my recovery answers. Luckily, I was able to recover my AIM account and lock the "hacker" out before he was able to do more damage. But about two weeks ago, my AIM account was cracked again. I could tell it was the same guy because he changed my real name to "D. Willis" (under the AOL account settings) both times. The strange thing is that my AOL account log shows that my password and recovery answer were "modified" (and not "reset"), meaning that the person knew what they were. This is very strange because my password and recovery answer were designed to be extremely hard to guess. Normally the only way to find them out would be to use a keylogger, but I don't think I have one on my computer because 1) I did several virus scans, and all came back clean, 2) I could find no unusual processes running on my computer, and 3) if the person did put a keylogger on my computer, he would have just accessed my RuneScape directly instead of going through all that trouble. So my question is: how else was the "hacker" able to find them out? Sure, it's theoretically possible that he actually hacked into the AOL servers and brute-forced the hashes, but I doubt real hackers in the league of Anonymous/LulzSec/etc. would be interested in someone's online game account. Edit: I'm aware that someone did hack into AOL and do a partial database dump a couple of months ago, but the last time I changed my password and recovery question before the "hacker" got ahold of them was after the dump happened.
  15. It took many years, but both of my ARENAscape characters have now passed the level 300 mark. W00t! (Now if only Silverion would come back and update the game.)
  16. I was thinking about extracting them from the player's computer's memory while the game is running. They're not stored on the player's computer's memory. If the stats are to be displayed to the player (e.g., when they go to their stats menu), then they have to be cached in the computer's memory somehow. That is, unless Jagex converts them to image format before sending them to the client.
  17. I was thinking about extracting them from the player's computer's memory while the game is running.
  18. Yogosun's YouTube account (Yogosun2) was also hacked a while ago. I wonder if the two incidents are related?
  19. As you all know, Jagex made the hiscores a members-only feature last November over the objections of the community. As a result, many third-party rank-based features (such as dynamic signatures and the F2P hiscore list on Tip.It) could no longer work properly. However, I have an idea that could help restore the functionality to such features - at least to the users that want them. As it is no longer possible to get the hiscores of non-members from the RuneScape website, the only other way is to use a program to grab the data from the game while it's running. I can think of two possible approaches for doing this: The memory scanning approach Since the EXP for each skill is shown to the player, it has to be located in the user's computer's memory somewhere. If we could find out the memory addresses of these values, then we could write a program to read the memory addresses in question. As long as our program doesn't interact with the game directly - and it shouldn't because it's merely collecting data - it should not be against Jagex's rules. The OCR approach If the first approach isn't plausible, the other idea is to use an OCR program. To save their hiscore, the user would hover their mouse over all of their skills, and the EXP values would be read in by the program. The downside for this approach is that it would be a little awkward, and that the data could be faked (say, by a program that emulates the RuneScape skills panel). The user would enter their username into the program so it knows who it is tracking. Once the progam has collected the EXP values, it would send the data to an unofficial hiscore server. Has anyone ever thought of something like this?
  20. Playing under Firefox seemed to solve the problem. Thanks.
  21. It seems that Jagex added a new video a couple of days ago. It normally wouldn't have been a problem, except it often blocks my game screen after I log in. So far, I haven't been able to close the ad except by reloading the applet. I've tried clicking every corner where an "x" button might be, pressing the Esc key, and even waiting for the video to finish playing, but all to no avail. Is anyone else experiencing this, or am I missing something obvious? I play RuneScape on IE8, by the way.
  22. I checked the friends list of the New York Times writer and could only find a handful of people who don't have the "Add friend" link. I could probably send them a message and ask if they have such an option, but I don't think they could be bothered to reply. I'm quite convinced that there is indeed an option to restrict all friend requests for certain users. Facebook actually used to have that option, but I think they got rid of it a while ago. Maybe certain users got to keep it or something...
  23. Facebook connections are reciprocal. If someone is a friend of a friend, then (s)he would also see me as a friend of a friend. Yeah, that's what I mean. I've noticed that many people who only allow subscriptions would also set their friends list to hidden (mutual friends would still show up). This is probably to prevent people from adding the celebrity's friends in order to send said person a friend request. I'm not sure what effect, if any, this has on who can send friend requests, though.
  24. Any Facebook experts here? I have a question: My privacy settings show that I could either allow everyone to send me friend requests, or limit them to friends of friends. Obviously, many famous people tend to use the latter because they'd be swamped with friend requests otherwise. I happen to be friends with a well-known New York Times journalist, and he is friends with several public figures (including Mark Zuckerberg and Wikipedia founder Jimbo Wales). However, I still don't see the "Add friend" button for some of those people, even though I should be able to send them friend requests due to the second-degree connection (not that I'd want to anyway). So I'm just curious, is there a third privacy setting for limiting friend requests that's only available to certain users? Or does it have something to do with the 5,000-"friend" limit?
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