Everything posted by compfreak847
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Pest Control & Tormented Demons
Lose 90%+ of the time? Muggi must have gone at a bad time, I've had at least 4k points in w144, and I win better then 90% of the time; I found HU worlds took too long per game start to make it worth hopping, but I haven't tried them in a while.
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Closed.
well this is a rants topic so he can cry out whatever he wants... :P for the rest i totaly agree with you(undead, comp...) that you don't have to get upsaid because u lose in PvP when u totaly ignore the fact that ur the only1 who doesn't want to change for the better... you've well explained that the melee wairs DRAGON HIDE, a RANGE armor so why the hell don't u use melee weapons?? cuz u gotta change ur staff?? oh poor u, changing a whip 4 a dds costs as much time as changing staff into whip(or other) about the time u use for changing whip into staff and put in autocasting... be smart and when he puts on some less magedefencive armor u use a little ice spell and u got the time u need (anyway maging isnt realy made for autocasting so u shouldnt have to care then) so, as 1 of the other posters has said, if pking changes, u gotta change to or drown... about melee dont have to pay 4 the weapons he uses, no. but he has to train 2 or even 3 skills to be able to count as an dangerous pker and u said urself, time is money and ask any1 with high melee stats how much time it costed to raise those precious skills! You don't get it. The meleer can melee with DRAGONHIDE, which as you said, is a RANGE ARMOR. But when a mage tries to hybrid, the mage can not MAGE with MELEE ARMOR. So the mage is forced to switch to a MELEE WEAPON, so at this point the mage is NO LONGER a mage, he or she is now a MELEER. It is not fair that a meleer can hybrid, while a mage can not. And that is where you are WRONG. The mage is USING his spells AS an ADVANTAGE to help HIM defeat THE meleer by PROVIDING a 3-1 advantage IN hitting power, and THE threat of magic SPELLS to keep the MELEER from using DECENT armor, thereby INSURING his decimation. See, I can capitalize random letters too...
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Pest Control & Tormented Demons
144 works great, the pest control clan can't speed up things much with the shields and 144 only loses ~8% of the time. If you want a clan though, my clan (heart unit) is one of the best. We used to have 40 seconds games in the old PC, I got over 2k points at the old and 4k+ at the new. Thoroughly sick of it, but I lost range void so I'll have to go back someday...
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Revernants still overpowered (for sure in F2P)
Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers. Running behind a tree shouldn't be your only option if they really would have considered revernants as replacement of pk-ers in f2p as well as p2p worlds. And as a matter of fact f2p always get's lamer stuff than p2p, why don't we get lamer revernants as well? You see Jagex stated many times that reverants where there to replace pk-ers, when you put something into place where your only tactic run and hide from is, which in normal f2p combat is overpowered loaded with p2p [cabbage] like icing and teleblocking with very accurate hits I say you failed to proper replace the pk-ers. Even though a certain tactic might get you very fast out of their way, the fact remains that they are overpowered :| So how else did you take care of old style pkers besides running and logging? A 'pker replacement' that rarely shows up and occasionally deals 0-30 damage when it does isn't an overpowered rampaging wildebeest. For a start let them make use of a magical attack that keeps you to the ground, like bind. It can even deal damage idc... The other attack will be purely range no magic involved. Prayer should work better to their attacks and maybe as stated elsewhere new prayers for mage/range combined so you can continue rune mining normally (for a pay of prayer points). Also less damage, less frequent. Not being able to attack multi in a non multi way.... then if u want to resemble pk-ers make more of them, more teams than now. Also make their dots a specific colour so you know revs are there. I think if all of these things would be done (minor changes) it would resemble pk-ers much and much better. For starters, prayer should be far less effective against them. Currently it stops damage 100% and prevents teleblock\freeze 100%. Like real PKers, it should be reduced to 40% damage reduction. Now, their attack should be more varied and intelligent - alternating casting spells and meleeing you, for example, then ranging if you keep praying. Instead of hiding behind a tree, they should follow you wherever you go, being able to run so that you can't simply out run them and log. They should be smart enough to n ever let you out of their 10 second range, like a real PKer would. If Jagex did some serious beefing up, they could be closer to real PKers. As it is, they are a pathetically wimpy monster that can deal 0-30 damage (usually 0) and takes approx. 3 seconds to get away from. It's time they received some substantial updates so they could actually be comparable to old style PKers. [/hide] Really go stand there and see how long it takes untill ur dead, it's all I say, you don't have the mining lvl to mine rune so you have no idea what you are talking about. Try rune mining in f2p for 1 day and then tell me how u felt about revernants. Yeah, stand there and I will die fairly fast. Believe it or not, I HAVE dealt with reverants, both in PTP and FTP, with or without armor, numerous times. Here's my logic: Rotate your camera view so you can see the spiders, when you see a reverant put on protect from range and run behind the nearest tree. If your going to argue, pick one of those points. I have done this many times, and at most you will get hit 1-2 times for a total of 0 (usually) - 50 damage. Feel free to argue with that sentence, but bringing up unimportant side points or trying to use my mining level as an argument is absolutely worthless.
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Runecrafting: Leveling and Moneymaking
You could burst rock lobsters http://www.youtube.com/watch?v=5aT18mBfZ7g or kill waterfiends for charms fast (bursting is 200 or so crimson per hour, I bursted\barraged to 92) for charms. As mentioned above, http://forum.[Please Use QuickFind Code].ws?98,99,49,56533177 has every bit of information on how to craft with all of the methods like ZMI, with detailed analysis. And graahk is really worth it, it's FAR faster then abyss. I would really recommend getting the summoning levels before crafting nats, it's really easy to level. It still feels weird, I remember reading your posts as a clueless level 50 with a sub-800 total level long, long ago..
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Runecrafting: Leveling and Moneymaking
They might if your looking for xp only They aren't. ZMI = 50k XP, ~100k profit\h, nats w/ graahk (mentioned above) = 29k XP, 1011k profit\h Your only two good options EDIT: Welcome Back, just saw who posted :P You were my hero a few years back, when I had recently started and you still played, before I joined tip.it as a member :shock:
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Where to train attack/def
Armored zombies. Most XP and profit of any spot in the game, period. At high stats 100k+ XP, 190k+ profit. No other spot will come anywhere close in terms of XP and profit. It's miles above anywhere else. A lot of advice like 'dust devils' or 'fire giants' will be given, but those are nothing compared to this. Far less XP, barely a quarter the profit.
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Revernants still overpowered (for sure in F2P)
Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers. Running behind a tree shouldn't be your only option if they really would have considered revernants as replacement of pk-ers in f2p as well as p2p worlds. And as a matter of fact f2p always get's lamer stuff than p2p, why don't we get lamer revernants as well? You see Jagex stated many times that reverants where there to replace pk-ers, when you put something into place where your only tactic run and hide from is, which in normal f2p combat is overpowered loaded with p2p [cabbage] like icing and teleblocking with very accurate hits I say you failed to proper replace the pk-ers. Even though a certain tactic might get you very fast out of their way, the fact remains that they are overpowered :| So how else did you take care of old style pkers besides running and logging? A 'pker replacement' that rarely shows up and occasionally deals 0-30 damage when it does isn't an overpowered rampaging wildebeest. [/hide] For a start let them make use of a magical attack that keeps you to the ground, like bind. It can even deal damage idc... The other attack will be purely range no magic involved. Prayer should work better to their attacks and maybe as stated elsewhere new prayers for mage/range combined so you can continue rune mining normally (for a pay of prayer points). Also less damage, less frequent. Not being able to attack multi in a non multi way.... then if u want to resemble pk-ers make more of them, more teams than now. Also make their dots a specific colour so you know revs are there. I think if all of these things would be done (minor changes) it would resemble pk-ers much and much better. For starters, prayer should be far less effective against them. Currently it stops damage 100% and prevents teleblock\freeze 100%. Like real PKers, it should be reduced to 40% damage reduction. Now, their attack should be more varied and intelligent - alternating casting spells and meleeing you, for example, then ranging if you keep praying. Instead of hiding behind a tree, they should follow you wherever you go, being able to run so that you can't simply out run them and log. They should be smart enough to n ever let you out of their 10 second range, like a real PKer would. If Jagex did some serious beefing up, they could be closer to real PKers. As it is, they are a pathetically wimpy monster that can deal 0-30 damage (usually 0) and takes approx. 3 seconds to get away from. It's time they received some substantial updates so they could actually be comparable to old style PKers.
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I need some salamander (weapon) info
I max 25 with 106 mage (wolpertinger) and +15% mage prayer, the mage prayer DOES affect the max hit. Magic bonus affects accuracy tremendously, you will splash like crazy anywhere but barrows with full melee armor on. I would assume that range\melee bonuses affect their respective attacks, but I haven't tested them extensively yet.
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building up drop potential
Do you actually need to loose the 75k when you get killed (I.E. wear 3 expensive items + 75.001k cash) or is just 75k in armour enough? Put on protect item prayer and look at your 'kept on death' screen. The top 4 items are saved, the rest must add to 75k. So you need to have 4 valuable items + 75k. Okay. So you are smithing addy bars 3iteming + 25k cash ? (25k cash + (26-1 saved with protect)*2k (=50k) = 75k). Not sure if your factoring in addy bar costs, but I smithed them while wearing karils top\veracs skirt\ring of life\dd++ for my 4 protected items, and a zammy stole for my 'lost' item so that I didn't lose any invo space. I used a summon (war tortise to help with smithing) to boost my combat level so that very few people could attack me, and my karils protected from teleblock + dd++ kept most rangers\meleers away. Yeah, I factored in addy bars at 2k each (actually, the minimum is 2100, with addy arrowtips at 140 each). Your way may be better though, thankss for sharing. Only downside is that it's a bit riskier to afk smith this way. I put it in the corner of my screen while I'm doing other stuff, not much goes on in that area so you notice when a red dot comes on. Your basically safe though, click the house tele tab in invo and your fine.
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building up drop potential
Do you actually need to loose the 75k when you get killed (I.E. wear 3 expensive items + 75.001k cash) or is just 75k in armour enough? Put on protect item prayer and look at your 'kept on death' screen. The top 4 items are saved, the rest must add to 75k. So you need to have 4 valuable items + 75k. Okay. So you are smithing addy bars 3iteming + 25k cash ? (25k cash + (26-1 saved with protect)*2k (=50k) = 75k). Not sure if your factoring in addy bar costs, but I smithed them while wearing karils top\veracs skirt\ring of life\dd++ for my 4 protected items, and a zammy stole for my 'lost' item so that I didn't lose any invo space. I used a summon (war tortise to help with smithing) to boost my combat level so that very few people could attack me, and my karils protected from teleblock + dd++ kept most rangers\meleers away.
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building up drop potential
Do you actually need to loose the 75k when you get killed (I.E. wear 3 expensive items + 75.001k cash) or is just 75k in armour enough? Put on protect item prayer and look at your 'kept on death' screen. The top 4 items are saved, the rest must add to 75k. So you need to have 4 valuable items + 75k.
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jagex favors melee
Blood Barrage is very inaccurate, and not as good in 1 vs 1, but it can help. It's very slow, can easily be combed with ice barrage. Blood barrage is pretty accurate and very helpful for 1 v 1 after you've used shadow to reduce meleer's attack by 30% and smoke to poison, if your not allowed to move 1 square over (duel arena weird rules I've never played by is the only place I could think of) for ice barrage. Blood blitz also works if your worried about accuracy. Good to know it's slow. Meh, if they drop, i'll look into this. Blood Barrage can help, but shadow is much more accurate, but it only lowers attack by 15%, not 35, as you said. Super attack = +20% attack Shadow barrage = -15% attack, max of -15% attack from regular level 3 shadow barrages on a super setted player (as all PVP is in the areas you mentioned) = -35% attack Do a little thinking before accusing someone of being wrong.
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Revernants still overpowered (for sure in F2P)
Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers. Running behind a tree shouldn't be your only option if they really would have considered revernants as replacement of pk-ers in f2p as well as p2p worlds. And as a matter of fact f2p always get's lamer stuff than p2p, why don't we get lamer revernants as well? You see Jagex stated many times that reverants where there to replace pk-ers, when you put something into place where your only tactic run and hide from is, which in normal f2p combat is overpowered loaded with p2p [cabbage] like icing and teleblocking with very accurate hits I say you failed to proper replace the pk-ers. Even though a certain tactic might get you very fast out of their way, the fact remains that they are overpowered :| So how else did you take care of old style pkers besides running and logging? A 'pker replacement' that rarely shows up and occasionally deals 0-30 damage when it does isn't an overpowered rampaging wildebeest.
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jagex favors melee
Blood Barrage is very inaccurate, and not as good in 1 vs 1, but it can help. It's very slow, can easily be combed with ice barrage. Blood barrage is pretty accurate and very helpful for 1 v 1 after you've used shadow to reduce meleer's attack by 30% and smoke to poison, if your not allowed to move 1 square over (duel arena weird rules I've never played by is the only place I could think of) for ice barrage. Blood blitz also works if your worried about accuracy.
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jagex favors melee
3.5k per spell isn't much for halved attack speed. Well worth using and guarantees decimation.
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building up drop potential
I've tested this, and almost everyone else is wrong :roll: Facts: Potential is built up by having 75k outside of a safe zone. The system counts in whole minutes, rounding down - so if your out for 2 minutes, 35 seconds every time you bank, you'll get 2 minutes potential. If your out 50 seconds, you get 0 potential gain. This potential stays with you even if you die, and the higher your potential the better 'drop tables' you gain access too - the highest holds dragon\dfs\whip\infinity etc. items. Each kill reduces your drop potential by a certain percent - in my testing it's proven to be 25-30%, but that is not exact. It does not have to do with how valuable the drops are, and it is not affected nor is your potential used if you kill someone with less then 25k. Any other questions?
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Full Dragon owns People are just dumb
So torag's is perfect for you. 3.5k repair costs < 13m and falling price
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Revernants still overpowered (for sure in F2P)
Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers.
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Shouldn't users be allowed to remove posts on their threads
Your posting under tip.it's forum, within its rules, and you have no control over your thread. You cannot suppress ideas you do not agree with, which is what would happen if you could remove posts, and you cannot break the rules. It is not something you have control over.
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SC: Don't you just love the noobs?
This is true, but the ancienters are there for fun, not points, anyway SC gives hardly any points for killing, anyway, get over it, it's a game, there is going to be bad and good things.. Who are you kidding? Here's my options: Ancient and get 25-30k points for 23-24 end game points Farm points and get 60-80k points for 24-25 end game points I'll be ancienting, thank you.
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jagex favors melee
1 on 1 mage can still EASILY take on a meleer with miasmic and blood barrages without movement, but how many places are you not allowed to move at :?:
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ROW v.s. Archer Ring?
It's bee tested. ROW will up your chances of a rare drop approx. 5%, equally reducing your chances of a non-rare drop by 5%. So you won't be able to tell a difference in your drops, but careful recording would show that your getting rare drops about 5% more frequently. It does NOTHING to coin vs. rune vs. arrow drops etc. as long as they are not rare.
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Shockingly awful grammar
To be fair 'barrow' and 'borrow' are pretty close. It's just that in RS they have completely different meanings. Barrow: (Merriam-Webster) 1 : mountain , mound used only in the names of hills in England 2 : a large mound of earth or stones over the remains of the dead : tumulus Borrow: 1 a: to receive with the implied or expressed intention of returning the same or an equivalent b: to borrow (money) with the intention of returning the same plus interest2 a: to appropriate for one's own use b: derive , adopt3: to take (one) from a digit of the minuend in arithmetical subtraction in order to add as 10 to the digit holding the next lower place4: to adopt into one language from another Not even REMOTELY close. It's like 'refrigerator' and 'snow'. Only they're spelled very closely.