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compfreak847

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Everything posted by compfreak847

  1. If it's posted here, it won't be good in about a day.
  2. Anyone who can solo it will have 94 att\str, so that really doesn't matter. A few people can get 2000 kills and farm them for a huge profit, and 200 kills are easy to get for the buyer - sellers will make a massive profit, buyers will get it cheap.
  3. Because melee has 2 skills, and arrows can be picked up with no delay. Perhaps if you had trained it to a decent level you would realize this.
  4. Mage is far more accurate then melee; hybridizing with range armor works very well. FTP range is STILL faster then melee from 1-40. Pray tell what about range makes it 'more boring' then melee, despite being FASTER? Range does very well at ANY level.
  5. Except it's only usable on boss monsters? Explain again why you can't just lower boss monster defence... :|
  6. Except it's only usable on boss monsters? Explain again why you can't just lower boss monster defence... :|
  7. But if it deals more damage per minute, your just asking for more powerful weapons\less powerful bosses. If it deals the same damage as whip, it will always be used if it is cheaper and never if it is more expensive. If it deals less then whip, it will never be used.
  8. What's the difference between frequent, low hits and rarer, high ones? We already have that with whip and a godsword, very close in terms of damage dealt. Either way, only the cheaper weapon would be used.
  9. So why don't they just update the whip in a variety of rainbow colors? Your asking for a new weapon to replace the whip that does the exact same thing but 'looks different'.
  10. Fling it at your chest at the speed of light. Anything physical will kill you in this way.
  11. Unicorn. Bring 1 pouch, prayer piety with void the whole time. Bring 150+ scrolls. Pray range if your pony isn't keeping up.
  12. Why are you comparing level 60 mage to level 150 attack\strength? Compare the max of the 3 classes at level 60 - all FTP needs is a few higher spells.
  13. What is the difference between making a weapon more accurate and lowering a monsters defence? If you add new boss-only weapons, bosses will become easier to kill - the exact same thing could be accomplished by lowing their defence.
  14. What of it? Right now weapons and armor are VASTLY overpowered. PVP has become a joke; as mentioend before, I can deal out over 200 damage with claws in under 2 seconds; the max in a single hit is 118. If you include vengance you could (technically) hit over 180 damage in a single shot with accurate weapons. Hence why weapons\armor should be severely nerfed before we build up.
  15. What's the difference between making a weapon hit more often on a certain boss, or making that boss get hit more often? Right now we have an overbalance of power, shifted to high hitting, low accuracy. This needs to be corrected, not further accentuated with overpowered weapons and armor.
  16. Boss specific weapons sound interesting, but as you mentioned earlier they shouldn't be for regular training - it's already far too easy to get 99. What your really asking for is easier ways to defeat boss monsters; why not tone down the defence instead of making new ubierly powered weapons? In all honesty, I think boss monsters are fine how they are - a little on the easy side if anything, aside from the CB.
  17. What about it? That indicates that torags is overpowered, not that other armor is underpowered. The power race has simply gotten out of hand. They need to step back and take a long look at weapon\armor power. As for PVP, the price is still dropping. Who's to say that it won't fall to 100-200k and be widely used?
  18. Your talking about offensive items that let you hit higher - I'm talking about the opposite :lol: All max hits and defence bonuses should be halved. Then we can talk about weapons\armor that hit higher and armor that absorbs damage.
  19. Not true. Your potential is used up the same amount no matter how often you kill; your just building some of it back up. I've found about 1 person per hour will keep you in the upper table, but the longer you wait the fewer you can do.
  20. Bosses are unique. Most places, like bandos, defence really isn't all that important - his range attack will hit over 3/4ths of the time, even on maxed range defence, yet I've had him splash 5 times in a row on void. Bosses are so powerful that only prayer can stop them; a better alternative would be a low stat, hit reducing armor.
  21. Obviously, when you get into the very highest 110+ PKing levels range\maeg become seconadry (How many fights do you see where neither opponents have teleports?). However, most melee pures and PKers center around that -100 level, where they can fight into the mid crater and won't have to deal with maxed mains.
  22. Range trains roughly 3x faster then melee if your paying attention, and around 1.2x faster if you AFK train at spiders. Any other arguments? :| Does this hold true in f2p? Lessers/mossies certainly don't feel faster than flesh crawlers/spiders, though I guess afk ranged training at spiders I haven't tried, though (no guide ever recommends it :-# ) It's directed at PTP, but holds true in FTP also. Melee has two skills to train, effectively halving its XP, and putting it far below range for 'speed of training'
  23. The bad part is that barrows is so incredibly overpowered. I mentioned this in an earlier thread - melee PVP has become 0-0-0-0-0-(high hit)-0-0-0-(high hit)-0 What I think we need is a major reduction in defensive stats and max hits to make combat lower hitting but more accurate, so it relied on actual damage output not a lucky 1 hit KO. Then we can talk about adding cool new items. The 'power race' is getting ahead of itself here, although Jagex is helping with items like bandos that take the focus off pure defence\offence.
  24. Range trains roughly 3x faster then melee if your paying attention, and around 1.2x faster if you AFK train at spiders. Any other arguments? :|
  25. im getting a bunyip and i will lvl pray and ill do mage some time Your crazy to use armadyl. You will drastically slow your XP, charms, and money, as well as risking much more.

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