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Will H

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Everything posted by Will H

  1. You might be right. Aren't the TzHaar intelligent beings born from the volcano, like the rest of the volcano inhabitants are (Tz-Kih, Yt-MejKot, TzTok-Jad etc.)? However, they could still be creatures which just form their own bodies from their surroundings, brought from somewhere else. We just don't know know enough to be certain that anything in Gielinor was originally from Gielinor. I suspect that nothing living is.
  2. They are completely useless, but I kinda like them. :
  3. That's horribly slow xp, and it's against the rules if you're away from the computer. I would rather alch or something. Don't you get random events in the duel arena? If not, something needs to be changed so you do after about 10 minutes.
  4. My thoughts exactly, it was a bit too sudden for my liking. Ah well, he must have received a better offer from a different company or something, or he fell out with the Gowers. Or both. Speculation time! :twss:
  5. In general, I like what Obama is doing here, although I have some reservations. You should be allowed to make a choice for yourself in the case of early abortions, in my opinion without informing your parents, but I highly disagree with late abortions and similar practices. I cannot see the distinction between that and murder. I don't think that doctors are obliged to perform an abortion, but I reckon they should be obliged to refer to another doctor who would be willing to perform it. The Catholics should be able to shut down their hospitals whenever they want, and the government should be strong enough to withstand that. If not, restructuring is needed, because a Church should not have that kind of influence, no matter how benign. Damn, if only Britain had someone as decisive as Obama.
  6. Everything seems fine until you get to the '15 years' part. Surely some hours of community service is proportional to the crime?
  7. Will H replied to louiemiller's topic in Rants
    No. Why the hell didn't you do what most sane people do and run away? Did you want shade robes or something?
  8. Will H replied to Le_Fay's topic in General Discussion
    It should be a composite quest like RFD. I really liked that design and I'd appreciate if they tried it again. I'd like it if it was a standalone quest with no storyline or sequels involved, as well. WGS needs a bit more, what's the word, mellowing, and the sequel would have to be so difficult that it wouldn't be accessible to many players at all. It would be like setting up a really awesome party and then inviting about 6 people. EDIT: Post 2222 \
  9. I wonder why they made such a big deal about a magic interface update that is less important than the rest of the updates that came with it? Oh well, we got the updates, and a lot of them are great. Grats to Jagex for making teleblock f2p, and making the first steps to deal with the PvP trick, as well as the other stuff.
  10. Wait, how am I supposed to reply to this? :| There's no discussion, there's just more pessimism about the world. These things happen once in a while.
  11. The KKK, Neo-Nazi groups and other various fringe groups have become much, much smaller in recent times. At one point the KKK was officially affiliated with the democratic party and had literally millions of members; Nazi groups were similarly powerful. Today both are tiny fringe groups that make a lot of noise but are unimportant. When the KKK was the standard, only free speech laws allowed the Civil Rights movement to take hold as a new, an at the time radical and fringe idea. If you continue to ban anything that isn't in line with the standard belief; you are restricting people's rights just as Stalin and Hitler did, albeit with the promoted belief being significantly more permissive then either of those two. Of course, we mustn't generalise about radical ideas. But when said ideas will cause the harm of a person or a group of people, you mustn't allow free speech. The Civil Rights movement was for the purpose of preventing the harm of a group of people, so it's fine.
  12. A&W ('Amburgers and Wootbeer), then Subway, then KFC. Not a fan of any of the others, and can't stand McDonalds.
  13. They're so different comparing them is difficult. Right now, I'd say old Wilderness, but that's just because of some of the problems that PvP worlds that need to be ironed out. Staying near the bank should be more dangerous, and it should be balanced better so players doing the PvP trick should break even, it makes sense if you lose as much equipment as you gain. Also, teleporting is a serious problem. Fix those, Jagex, and I will love PvP worlds and never look back.
  14. But we've also seen in America where free speech is upheld, and people start agreeing with the hate speeches, and false information gets thrown around. For example, the fact that everybody knows about the KKK is a demonstration that these groups get too big. It only takes a really good speaker to convince everybody else about something which is flat out not true. Eventually, these people will either ignore or attack those who say otherwise, and then you get in real trouble. A lot of people are willing to believe in racism and hating others if they're given a good enough reason. Free Speech is not some kind of fundamental ideal that is proven to work in every possible case and must not be doubted at any cost. It's something that people should doubt, and with doubt comes refinement.
  15. Give the junk a use so it is no longer junk! I don't know, introduce an extension to firemaking? If we could construct some bonfires and throw in the junk for xp and some other rewards, you could quickly drain them out of the economy. As long as it's balanced so the cost/reward peaks at the 'useless item' end of the scale, and the rewards are reasonable, it would be a welcomed addition. Even better, it could be a team minigame, where you have to utilise the heat to free treasure trapped in ice or something. You know you want to burn those maple longbows.
  16. I never said it wouldn't tell you when you can go again. In theory, you could work out the exact time a repeatable event will become available without it, by, for example, just heading over to Bork at 7:30 pm exactly each day. Something should flash, I agree about that, it's just that the positioning could be changed so it's less obtrusive when it's not doing anything. Maybe you're right, they are more like D&Ds than anything. Yellow star it is, then!
  17. Any longer than 5 minutes, and I would have been against the update, but 5 minutes seems just right. It's no longer something that is constantly in the back of your head while doing something else at the same time as being logged in to RS, whatever it is, but it is still a functional logout timer.
  18. Will H replied to feuerspell's topic in Rants
    Oh no! Now we'll have to listen to feuerspell's meaningless rants! Seriously, if you're drunk, get sober. If you're pretending to be drunk, get drunk and leave us alone.
  19. Omali's got the right idea. Repeatable events would comfortably sit next to the Quest/Diary star. Maybe make it a purple star? It would also help to make this a map symbol as well, like the Diary start points. For MTK, you shouldn't get any percentage value, only a rough time since you last did anything to do with MTK, to the nearest 15 minutes. You should be told the percentage if you're standing in Miscellania/Etceteria though. Basically, if you can't get some information outside of the area where the event is situated, it shouldn't be put in the 'Repeatable Event Journal' unless you're already there.
  20. The first part is true, the second part is not. Ideally, Jagex shouldn't need to pay attention to the market, it is not their job to push around the prices how they wants. They need to set up a program which tracks the street prices more accurately and faster, the current one is not good enough. As long as the two are within the GE % limit, it will be fine.
  21. I like this idea, but there is an issue that remains. Every time a new medium to high 'value' item enters the game, which is fairly frequent, the prices will almost certainly be inaccurate from the start. After all, Jagex have no way of actually knowing what people will pay for an item, it's a case of typing in a guestimated number, holding your breath and hitting enter. Instead, there should be a period of 'correction' for these items, which I'd define as a guestimated worth over 30,000gp (the non-GE trade limit, where junk trading starts to occur), where the GE price starts at the pre-set number, but the limits are relaxed to ±20% (and gradually shrink to ±5%, the more steady the GE price becomes) to get the prices really responsive to a relatively tiny market due to small initial supply. If nothing happens even with this ±20% limit, the GE item price should be reviewed. This would also work for already existing items where the street value is different to the GE value. That's a good idea in theory, but I still don't know if people could curb their greed long enough to implement it. If the first people to get the items decide they want them to be 100x the G.E. price and go around telling everyone that's what they're worth, then the gullible players of runescape will fall in behind it like sheep obeying the hounds. Somehow I think that even if Jagex took major strides in making items G.E. prices match their street value and placed new items at much higher starting prices, players would still choose to set their prices much higher. For instance, imagine if Jagex released Divine or Elysian armor, and valued each piece at 100m starting price, do you think players would be satisfied, or do you think the players who got their hands on it first would decide it should be worth 500m per piece because they want more out of it. I really do believe that the best way to stop players from doing that is to bring in a system to liquidate junk for, or slightly below, G.E. prices. Off Topic: Will is Alien intentionally spelled wrong in your sig? If the people who get the item want to set ridiculously high prices for new items, that is fine. Really low supply, really high demand, that's what is supposed to happen. And Jagex shouldn't set the initial price any higher than they are now, they should just let the market move faster by temporarily loosening the GE trade limit. Eventually people won't buy the item because it's too high, but the sellers will lower their offer price because it's not unreasonable for them. This will then lower gradually enough to be tracked by the ±5% margin. Off Topic:Lol, sorry, it's action, not alien. I need to do my sig again, the image quality has degraded a bit. I'm just saying I don't think players would be satisfied even if new items were ridiculously expensive from the start. I think people would still assert that they're worth far more than the set price, regardless of what that set price is. Off Topic: Haha, wow that makes sense now, I just saw the planet and couldn't see the cross on the t, so naturally I thought alien. To be honest it would only take one alien to change everything though. What format is your sig in? You might want to try PNG it tends to avoid the blurriness and pixelation that jpegs end up with. They would, that's what the seller is supposed to do, but buyers will not buy when it's too high. When that happens, the buyers will take control and realise they can push the price down. Hype does that, but it's relatively harmless in the long term. Off Topic: It's a JPEG, but for a good reason. I originally formatted in PNG and the size rocketed to 174KB, well over the 100KB limit, as pointed out by a passing mod whom I can't remember the name of right now. Problem is, my sig is near uncompressable, and I suspect that reformatting back to JPEG caused the serious degredation. In any case, I made a new one out of the same picture straight into JPEG and it's much better.
  22. I like this idea, but there is an issue that remains. Every time a new medium to high 'value' item enters the game, which is fairly frequent, the prices will almost certainly be inaccurate from the start. After all, Jagex have no way of actually knowing what people will pay for an item, it's a case of typing in a guestimated number, holding your breath and hitting enter. Instead, there should be a period of 'correction' for these items, which I'd define as a guestimated worth over 30,000gp (the non-GE trade limit, where junk trading starts to occur), where the GE price starts at the pre-set number, but the limits are relaxed to ±20% (and gradually shrink to ±5%, the more steady the GE price becomes) to get the prices really responsive to a relatively tiny market due to small initial supply. If nothing happens even with this ±20% limit, the GE item price should be reviewed. This would also work for already existing items where the street value is different to the GE value. That's a good idea in theory, but I still don't know if people could curb their greed long enough to implement it. If the first people to get the items decide they want them to be 100x the G.E. price and go around telling everyone that's what they're worth, then the gullible players of runescape will fall in behind it like sheep obeying the hounds. Somehow I think that even if Jagex took major strides in making items G.E. prices match their street value and placed new items at much higher starting prices, players would still choose to set their prices much higher. For instance, imagine if Jagex released Divine or Elysian armor, and valued each piece at 100m starting price, do you think players would be satisfied, or do you think the players who got their hands on it first would decide it should be worth 500m per piece because they want more out of it. I really do believe that the best way to stop players from doing that is to bring in a system to liquidate junk for, or slightly below, G.E. prices. Off Topic: Will is Alien intentionally spelled wrong in your sig? If the people who get the item want to set ridiculously high prices for new items, that is fine. Really low supply, really high demand, that's what is supposed to happen. And Jagex shouldn't set the initial price any higher than they are now, they should just let the market move faster by temporarily loosening the GE trade limit. Eventually people won't buy the item because it's too high, but the sellers will lower their offer price because it's not unreasonable for them. This will then lower gradually enough to be tracked by the ±5% margin. Off Topic:Lol, sorry, it's action, not alien. I need to do my sig again, the image quality has degraded a bit.
  23. I like this idea, but there is an issue that remains. Every time a new medium to high 'value' item enters the game, which is fairly frequent, the prices will almost certainly be inaccurate from the start. After all, Jagex have no way of actually knowing what people will pay for an item, it's a case of typing in a guestimated number, holding your breath and hitting enter. Instead, there should be a period of 'correction' for these items, which I'd define as a guestimated worth over 30,000gp (the non-GE trade limit, where junk trading starts to occur), where the GE price starts at the pre-set number, but the limits are relaxed to ±20% (and gradually shrink to ±5%, the more steady the GE price becomes) to get the prices really responsive to a relatively tiny market due to small initial supply. If nothing happens even with this ±20% limit, the GE item price should be reviewed. This would also work for already existing items where the street value is different to the GE value.
  24. It would probably be too early to suggest a fully customisable interface, but for now, getting rid of the left-click option would be appreciated.
  25. Great idea. The merchants could buy junk too, to help remove useless items from the economy. It would be best if the merchants were randomly generated each day out of a huge range of possibilities, just to keep everyone on their toes for a bargain.

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