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Jard_Y_Dooku

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Everything posted by Jard_Y_Dooku

  1. Visual Basic 6, taken from my source. I'll let you work the values out, I'm not posting the entire source :lol: Ranged - Max Hit MHit = ((CInt(Range.Text) * SpecVal * PotionVal) + (CInt(Range.Text) * PrayerVal) + (CInt(Range.Text) * AmuletVal) + (CInt(Range.Text) * MaskVal) + StyleVal + SpecialVal) Melee - Max Hit MHit = ((CInt(Str.Text) * SpecVal * PotionVal) + (CInt(Str.Text) * PrayerVal) + (CInt(Str.Text) * AmuletVal) + (CInt(Str.Text) * MaskVal) + StyleVal) * ((CInt(Weap.Text) * 0.00168) + 0.1) + 3.12 Might as well have my combat entire source, it's not like people don't know the formula anyway. This is own made formula, not taken from anyone else's and it seems dare I say "100%" correct? Combat - Triangle Melee = Round((0.324 * Attack) + (0.25 * Defence) + (0.325 * Strength) + (0.25 * HitPoints) + (0.12416 * Prayer) + (0.12416 * Summoning), 2) Ranged = Round((0.483 * Ranged) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) Mage = Round((0.483 * Mage) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) I can prove your formula 100% wrong already. I had these stats: 98 attack 98 strength 98 defence 98 hitpoints 99 prayer 1 summoning Level 124 combat. Yours says level 125. ;) Also, my current in-game stats: 99 attack 99 strength 99 defence 99 hitpoints 99 prayer 80 summoning Level 136 in-game. Yours says 135. I'd strongly advise you to use my formula instead. ;)
  2. In classic (when supers where first released) if you examined them they said %'s on how much they increased your level by. If I remember rightly Supers where "20%" of your level and Regular where "12.5%" of your level. Wow, that's interesting, I'd never heard of that before. I wonder why they changed it... It's because Jagex believes the less you know, the better. Probably... but I actually meant I wonder why they changed the values, not the examines, because they are no longer 20 and 12.5%. They're now 15 and 10.
  3. Thanks. If anyone has ideas for additional functions I can add to this project, please let me know.
  4. I think that refers to the fact he's weak to stab attacks. It MIGHT mean something else but it seems to me that's the most likely answer.
  5. Odie, you gonna dupe the entry for the level 717 and change it to 752? Because in the first quest it's 717 and in the second it's 752.
  6. I've fixed the "scum" for you. I've also uploaded it in GIF as well, as I don't think Tip.It has yet come to their senses about GIF's limitations and how PNG is superior in every way. GIF is almost as bad as JPEG. PNG: GIF:
  7. Just corrected a slight bug in the RuneScapeFormulas.java file.
  8. http://www.tip.it/runescape/index.php?rs2monster_id=764 I scanned this monster nearly 10 times. For some reason, it doesn't follow the pattern and has only 99 HP rather than 100.
  9. http://www.tip.it/runescape/index.php?rs2monster_id=566 [*:qcai4vhx]My name is already in the credits as "Jard Dooku" so just change it to "Jard Y Dooku", don't double it :D[*:qcai4vhx]Name changed to "Agrith Naar" (the hyphen's been dropped)[*:qcai4vhx]HP is wrong, it says 100:
  10. Wednesday, September 17, 2008 Added Agrith Naar (level-100) Added Guard (H.A.M. underground) (level-22)
  11. Only Magic and ranged. But protection prayers do NOT help. It does use melee, I know for sure it lunged at me when I did a few solo hits for fun.
  12. Tuesday, September 16, 2008 Added Tormented wraith (level-129) Added Dark energy core (level-75)
  13. I'm a bit confused. Does it use only melee and magic? Or ranged as well?
  14. I saw it hitting 60+ very often. It once hit 65 on me. I just wonder how it can hit 51 with melee, as it only use this Magic like things and that Dark Core Healer. Monster examine usually shows melee max hit. Has it hit more than 51 on you with melee, or ranged/magic?
  15. Will be getting a monster examine ASAP... EDIT: I can confirm you need full black armour + weapon + shield to attack it, otherwise "You raise your weapon to attack the wraith, but for some strange reason you find yourself physically unable to go through it." Also, I killed just one, and it dropped 1 crimson charm and 5 big bones (unnoted).
  16. I'll get a monster examine as soon as I can... EDIT:
  17. Yes, I know my calculator's complete junk right now. Firefox 3 doesn't seem to like iframes. I'll convert it entirely to JavaScript when I get a chance, but don't expect anything too soon. And the reason it has lumberjack clothing in there is because it automatically selects ALL items from my item database (I don't add them to the calculator manually like Tip.It). And that might get fairly large if I start getting thousands of items into my database. I may change the calculator to select only the items with a strength bonus or max-hit-affecting property in the future. Yes, if you look at the beginning of the topic, you can download the RuneScapeFormulas.java file which contains the formula in Java.
  18. Congratulations, Corporeal Beast, on becoming the new highest level NPC in RuneScape! We welcome you... and your loot. Monday, September 15, 2008 Added Corporeal Beast (level-785)
  19. I always used controlled before 99 melee stats... nowadays it doesn't really matter to me.
  20. I've seen plenty of people on TIF who can't find their way around a cardboard box.
  21. Awesome, AllBogs. :) In classic (when supers where first released) if you examined them they said %'s on how much they increased your level by. If I remember rightly Supers where "20%" of your level and Regular where "12.5%" of your level. Wow, that's interesting, I'd never heard of that before. I wonder why they changed it...
  22. I completed Dragon Slayer on my other account at 85 combat, which is fairly "high" considering almost everyone does it at a much lower level. :) Here's proof: And I completed Dragon Slayer at around level 15... perhaps lower, on my main (Jard Y Dooku).
  23. Glad you like it! I just updated the code/downloads to version 1.1. I changed the potion formula to the new, logical formula discussed near the end of page 3, and fixed a small bug with the max hit calculator where the boost level wouldn't readjust if you changed your base strength level when a potion was selected. Enjoy!

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