Everything posted by Jard_Y_Dooku
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Jard Y Dooku's NEW Ultimate Monster Examine Guide v3.0
Sunday, December 21, 2008 Added High Priest of Scabaras (level-148) Updated High Priest of Scabaras (level-139) Updated High Priest of Scabaras (level-179) All three are now immune to poison. I'd initially missed the first one, and just got an opportunity to scan it tonight, so there it is. I'd been suspecting for a while that I missed one from there, but I couldn't be sure. The level 179 is melee, the level 148 also seems to be melee. The level 139 is ranged. Apparently there's a level 139 mage but I have not seen it... could be a mistake, but I'll keep note of this for the future. I also have some bad news. The Champions' Challenge arena is single-player only, like the Fight Caves. You cannot see other players down there, so obviously this means scanning another player's Ghoul or Leon d'Cour is impossible with their rules of weapons-only and no inventory, respectively. I'm not adding them to the unscannables list just yet... for Ghoul, runes may be considered "weapons". It doesn't look bright for Leon though, but maybe there'll be a new staff released that allows runes to be put on it in the future. I won't be getting his scroll any time soon so I don't think we need to worry about it.
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[done] Knight of Ardougne
You aren't crediting me for HP fixes anymore? :(
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Why is it that Runescape has a 200mil xp max limit?
I'm a software engineer and 200m is not a technical limitation, Jagex just chose it because they are weird. Me? I like maximums like 9,223,372,036,854,775,807. Yeah, eat 64-bit. And stop saying the maximum integer value in Java is 2^32-1. It's 2^64-1 (9,223,372,036,854,775,807)... the data type might be called "long" but it's still mathematically an integer. Plus with software processing you can have numbers thousands of digits long. Take a look at: http://java.sun.com/j2se/1.4.2/docs/api ... teger.html
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[done] Knight of Ardougne
I hate to make another topic, but this one was prematurely moved to the Completed forum: viewtopic.php?f=188&t=773109 Take a look at the last post on that thread (mine).
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Boosts Boosts Boosts!!!
There is also the potion calculator which I wrote the formulas for: http://www.tip.it/runescape/?page=potion_calc.htm It is 100% accurate.
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Special Calcs: Max Hit Calc
The formula IS public, and I helped design a bit of it. Max hit calculators are extremely difficult to engineer due to the extreme amount of input combination, so it'll likely never be 100% accurate without Jagex telling us, but thus far it's pretty good. " + "NoYes"; } else if(weap_id == 8){ weap_spec.innerHTML = "Special - Cleave: " + "NoYes"; } else if(weap_id == 9){ weap_spec.innerHTML = "Special - Shatter: " + "NoYes"; } else if(weap_id == 13){ weap_spec.innerHTML = "Godsword Special: " + "NoArmadylBandosSaradominZamorak"; } else if(weap_id == 29){ weap_spec.innerHTML = "Special - Smash: " + "NoYes" } else if(weap_id == 30){ weap_spec.innerHTML = "Special - Feint: " + "NoYes" } else if(weap_id == 3 && set_var == 1){ weap_spec.innerHTML = "" + "HP Lost: "; } else{ weap_spec.innerHTML = ""; } // If using a 2-handed weapon, disable the shield select box. If not, enable it. if (weap_id == 2 || weap_id == 3 || weap_id == 7 || weap_id == 11 || weap_id == 12 || weap_id == 13 || weap_id == 14 || weap_id == 15 || weap_id == 18 || weap_id == 23 || weap_id == 24 || weap_id == 25 || weap_id == 26 || weap_id == 27 || weap_id == 29 || weap_id == 30 || weap_id == 31){ document.getElementById("shield_custom").innerHTML = 0; shld_sel.disabled = true; shld_sel.value = 0; shld_var = 0; } // If "Abyssal Whip" is selected with style set to aggresive, set style to controlled. if (weap_id == 1 && styl_var == 1){ document.getElementById("styl_select").selectedIndex = 2; } // If a full set is being used, disable appropriate item slots. if (set_var != 0){ document.getElementById("special_helmet").innerHTML = ""; document.getElementById("helmet_custom").innerHTML = 0; helm_sel.disabled = true; helm_sel.value = 0; helmet_var = 0; document.getElementById("body_custom").innerHTML = 0; body_sel.disabled = true; body_sel.value = 0; body_var = 0; document.getElementById("legs_custom").innerHTML = 0; legs_sel.disabled = true; legs_sel.value = 0; legs_var = 0; if(set_var == 2){ document.getElementById("glove_custom").innerHTML = 0; glov_sel.disabled = true; glov_sel.value = 0; glov_var = 0; } } } // "amulet_select" has been changed. else if(i == 1){ var amul_spec = document.getElementById("special_amulet"); document.getElementById("amulet_custom").innerHTML = amul_var; if(amul_var == "0-15%"){ amul_spec.innerHTML = "Style of Monster: " + "UndeadRegular"; } else if(amul_var == "0-20%"){ amul_spec.innerHTML = "Style of Monster: " + "UndeadRegular"; } else{ amul_spec.innerHTML = ""; } } // "helmet_select" has been changed. else if(i == 2){ var helm_spec = document.getElementById("special_helmet"); document.getElementById("helmet_custom").innerHTML = helm_var; if(helm_var == "0-15%"){ helm_spec.innerHTML = "Style of Monster: " + "SlayerNormal"; } else{ helm_spec.innerHTML = ""; } } // Another equipment select box has been changed. else if(i == 3){ document.getElementById("body_custom").innerHTML = body_var; document.getElementById("legs_custom").innerHTML = legs_var; document.getElementById("shield_custom").innerHTML = shld_var; document.getElementById("cape_custom").innerHTML = cape_var; document.getElementById("ring_custom").innerHTML = ring_var; document.getElementById("glove_custom").innerHTML = glov_var; document.getElementById("boot_custom").innerHTML = boot_var; } // "str_lvl_input" input box has been changed. else if(i == 4){ var str_input = document.getElementById("str_lvl_input"); if(str_input.value str_input.value = 1; } } // "dharok_axe" input box has been changed. else if(i == 5){ var dharok_axe = document.getElementById("dharok_axe"); if(dharok_axe.value > 98){ dharok_axe.value = 98; } } // "styl_select" has changed. Possibly set to aggresive with Abby Whip as weapon. else if(i == 6){ if(weap_id == 1 && styl_var == 1){ document.getElementById("styl_select").selectedIndex = 2; } } // The "Tip Me!" button has been clicked. else if(i == 7){ var potion = document.getElementById("poti_select").value; var style = parseInt(document.getElementById("styl_select").value); var prayer = parseFloat(document.getElementById("pray_select").value); var baxe_spec = document.getElementById("baxe_select").selectedIndex; var str_lvl = parseInt(document.getElementById("str_lvl_input").value); var str_bonus = parseInt(document.getElementById("total_str").value); var dag_spec = false; var pot_boost = 0; var str_mult = 0; var dmg_mult = 1; var dharok_hp = 0; var dharok_mod = 1; var max_hit; // Special attacks; adjust equipment strength bonus. if(weap_id == 6 && document.getElementById("drag_dag").selectedIndex == 1){ dag_spec = true; str_bonus += 20; } else if(weap_id == 8 && document.getElementById("drag_long").selectedIndex == 1){ str_bonus += 30; } else if(weap_id == 9 && document.getElementById("drag_mace").selectedIndex == 1){ str_bonus += 60; } else if(weap_id == 13){ dmg_mult += parseFloat(document.getElementById("god_select").value); } else if(weap_id == 29 && document.getElementById("statius_warhammer").selectedIndex == 1){ dmg_mult += 0.25; } else if(weap_id == 30 && document.getElementById("vesta_longsword").selectedIndex == 1){ dmg_mult += 0.20; } else if(weap_id == 3 && set_var == 1){ dharok_hp = parseInt(document.getElementById("dharok_axe").value); dharok_mod = (dharok_hp / 99) + 1; } // Potion strength boost. The strength gained does not (seem to) influence prayer / equipment strength boosts, except for Dharok. if(baxe_spec == 1){potion = 2;} if(potion == 0){pot_boost = 0;} else if(potion == 1){pot_boost = (str_lvl * 0.1)+3} else if(potion == 2){pot_boost = (str_lvl * 0.15)+5} else if(potion == 3){pot_boost = (str_lvl * 0.12)+2} pot_boost = Math.floor(pot_boost); // Passive % strength modifiers. Black Mask and Salve Amulet don't stack. Assumes that prayer and equipment % boosts are cumulative, not multiplicative. // Also assumes that this bonus is not rounded down. if(amul_var == "0-15%" && document.getElementById("salv_amul").selectedIndex == 0){ str_mult += 0.15; } else if(amul_var == "0-20%" && document.getElementById("salv_amul_e").selectedIndex == 0){ str_mult += 0.2; } else if(helm_var == "0-15%" && document.getElementById("blck_mask").selectedIndex == 0){ str_mult += 0.15; } str_mult += prayer; mult_boost = (str_lvl * str_mult); // Passive % damage modifiers. if(set_var == 2){ dmg_mult += 0.1; // Void Knight Set } else if(amul_var == 7 && (weap_id == 16 || weap_id == 17 || weap_id == 18 || weap_id == 19)){ dmg_mult += 0.2; // Obsidian Synergy } // Calculate max hit. Multiply total strength with Dharok's modifier; the assumption is made that the resulting strength level is not rounded down. max_hit = ((((str_lvl + pot_boost + mult_boost + style)*dharok_mod)*((str_bonus*0.00175)+0.1)+1.05)*dmg_mult); if(max_hit else{max_hit = Math.ceil(max_hit);} output = document.getElementById("max_hit_output"); if(dag_spec){ output.innerHTML = "Maximum Hit: " + max_hit + " x2"; } else if(weap_id == 28){ output.innerHTML = "Maximum Hit: " + max_hit + " Vs. Kalphite: " + max_hit*3 } else{ output.innerHTML = "Maximum Hit: " + max_hit; } } // Calculate total equipment strength bonus. total_str_bonus = parseInt(weap_var) + parseInt(amul_var) + parseInt(helm_var) + parseInt(body_var) + parseInt(legs_var) + parseInt(shld_var) + parseInt(cape_var) + parseInt(ring_var) + parseInt(glov_var) + parseInt(boot_var); if(total_str_bonus != 0){ document.getElementById("total_str").value = total_str_bonus; } } -->
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Quest Calculator
My friend has done all but 6 quests and I used the Quest Calculator for him, to find the skills he needs to get the Quest Cape, finding a bug in the progress. To make proving this bug faster so you won't have to manually check off all the quests he has done, get the Firefox Web Developer Toolbar add-on. 1. Go to the quest list and click the 'Save Done' button. 2. Click Cookies > View Cookie Information. 3. Edit the cookie "done" and insert the following value: 195%3B152%3B175%3B184%3B124%3B71%3B15%3B16%3B132%3B185%3B55%3B154%3B153%3B18%3B86%3B145%3B69%3B141%3B197%3B2%3B96%3B19%3B20%3B21%3B176%3B22%3B23%3B77%3B151%3B24%3B148%3B131%3B150%3B26%3B144%3B133%3B142%3B27%3B93%3B28%3B29%3B114%3B155%3B79%3B115%3B30%3B89%3B102%3B32%3B94%3B33%3B157%3B130%3B83%3B34%3B56%3B35%3B80%3B97%3B37%3B135%3B85%3B38%3B186%3B178%3B39%3B181%3B192%3B187%3B57%3B59%3B101%3B143%3B126%3B194%3B67%3B40%3B82%3B91%3B113%3B120%3B41%3B149%3B68%3B42%3B174%3B90%3B179%3B188%3B43%3B44%3B54%3B13%3Bs9%3Bs8%3B127%3Bs20%3Bs10%3Bs11%3Bs12%3Bs13%3Bs14%3Bs15%3Bs16%3Bs17%3Bs19%3B111%3B73%3B31%3B45%3B88%3B139%3B121%3B1%3B46%3B60%3B78%3B125%3B48%3B47%3B14%3B49%3B146%3B190%3B136%3B193%3B128%3B196%3B138%3B198%3B72%3B116%3B98%3B36%3B81%3B189%3B62%3B156%3B50%3B61%3B84%3B70%3B65%3B51%3B112%3B64%3B66%3B158%3B52%3B53%3B183%3B100%3B 4. Go to the quest calculator. You'll see that in the While Guthix Sleeps requirements, Recipe for Disaster is marked. But my friend has done Recipe for Disaster. Why is it marked? Also, shouldn't it show that 270 QP is required? === DEBUGGING INFO === If you add 134%3B to the end of my list it will not incorrectly show Recipe for Disaster. You should add a conditional that also adds 134 to the done cookie if the following values are present: s20, s10, s11, s12, s13, s14, s15, s16, s17, s19. Similarly, you should also add a condition to insert 137 if s9 and s8 are present to prevent requirement bugs with Rag & Bone Man. Also, note that if these 2 values are added, the full QP for each of the corresponding quests points will be added twice... Now that I've debugged the problem for you, I suspect repairing the problem should be slightly easier. :P I never seem to get tired of debugging. I was up until 4 AM last night trying to solve a problem with my MMORPG server. My SQL server had an abnormally low session timeout (30 seconds?!), so I had to add this in my connection method to fix it. Statement timeoutStatement = this.connection.createStatement(); timeoutStatement[Caution: Executable File]cute("SET SESSION wait_timeout = " + SQLManager.TIMEOUT); // TIMEOUT = 28800 seconds timeoutStatement.close(); Took me 6 hours last night + 1 hour this morning to realize it was the session timeout... I originally thought the SQL server was having network issues because it worked on my other one which DIDN'T have an altered default session timeout. I guess that's what happens when you're tired. PS - Post #1111! Ftw.
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RuneScape en français ! 10-déc-2008
If that was the case, we'd have American English first. Ahahahaha owned! Nice avatar.
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Total play time...
Over 9000, and I'm not being sarcastic. My stats and monster examine guide probably make that obvious. :?
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Dagon'hai robes ... What drops them FOUND ! (page 4)
That seriously took you until December 4th to figure out...? I knew that on the first day. >.< Yet you did not share this with us? Grab me a coffee, slave boy. Dagon'hai Monk Dagon'hai robes... I figured it would be obvious...
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Dagon'hai robes ... What drops them FOUND ! (page 4)
That seriously took you until December 4th to figure out...? I knew that on the first day. >.<
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Storyline Connection - the Distance and Depth
An interesting little tidbit I found, showing how far back WGS goes. During the Path of Glouphrie Quest, the following conversation occurs: Hazelmere: What? What do you want? Don't disturb me like that, I was deep in contemplation. Looking into the future is not something you can do on a whim, you know. (Character): Hazelmere? Hazelmere: Well, you should know, (Character)! You called me, stupid human. Bah! You give a human a gift, known only to the privileged few, and they start jabbering at you at the most inappropriate times. I was in the middle Hazelmere: of a dream, a vision of the future. There was something I was meant to see, something that would save my life. Anyway, just as this was about to be revealed to me, I was thrown out of my meditative state by your fumbling Hazelmere: and stumbling attempts to mindmeld. So we killed Hazelmere. What exactly could it be that would have saved him? What other storyline connections have you guys found with the WGS requirements? Now we know Path of Glouphrie's connection - perhaps it's as simple as, if Hazelmere knew he'd be killed from the vision, he couldn't have gone to fight Lucien, though I do remember the heroes saying they knew "what had to be done" during WGS. Anyone know why Mourning's Ends Part II was required for WGS? This is all very interesting... discuss. EDIT: More at the end (this is known, but here's the exact wording) Hazelmere: Skilled brothers, numbering eight, will assemble to fight the mahjarrat deceiver, and they will be heading north to confront him. The time after this is...clouded to me, but I see you clearly, dressed in the evil robes of night, (Dagon'hai robes!) Hazelmere: lightly decorated with ochre like burnished gold and the rust colours of autumn leaves. Though the robes represent an order of evil, you will not follow that path. You will remain true to Guthix. Of the eight, only two Hazelmere: shall return; one represents the path of the Slayer and one the path of the warrior. This might have been different, but I have made my choice, and it is up to you to prove that I made the right one. [irrelevant] Hazelmere: I have seen my end. Perhaps the reason this quest is requires is because Hazelmere uses his teleport pod (his last gift from Argento the spirit tree) to save you from the death chambers of the Arposandra sewers... and then he can't use it to save himself in WGS. If he had, you'd be dead and then nothing at all could happen!
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The True World Map? Post your findings! [Updated 2014]
Go kill yourself. If you knew anything about development, you would know exactly why they do it. Height levels are messy. Its much easier to use one plane and have it all layed out instead of going up and down. You're wrong too. There are height levels, but most dungeons are on level 0 (ground level). Level -1 is underwater (I don't believe you can "go" there) and levels 1 and above are higher up.
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[1st Rls Published] Should i develop this? Please Help Me..
This is fine. What he's doing is on the idea of the Tip.It Microhelper.
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The time has (almost) come!
Maybe some sort of Eastern lands skill is coming out. They mentioned that we would see stuff from there next year.
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While Guthix Sleeps
No, no... Shady stranger and Suspicious outsider. You have the colours right. :)
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knight of ardougne
Might want to correct HP while you're at it:
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ice troll grunt (very wrong)
Here's the HP. In regards to the URL question, www is a CNAME (Canonical name record) which means www.website.com is an alias of (e.g. equivalent to) website.com. Advanced DNS stuff. ;)
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So supposedly Player Mods have to report federal crimes?
Too bad. It's your own fault if you don't secure your wireless connection. This is why we computer scientists run the world and the rest don't. NOTE: If you don't understand my post, run the following C++ program. See what happens. #include #include #define s printf #define bak return #define n int #define e3 for #define l main n l(){s("%c%c%c%c%c%c%c%c%c%c%c", 89, 111, 117, 32, 90+7, 114, 200 -99, 32, 97,32, 110);e3 (n i = 0; i < time (0) / 38619649; i++) { s("%c", 48);}s("%c :) jk\n\n\n", 98); bak 0;}
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Jard Y Dooku's NEW Ultimate Monster Examine Guide v3.0
Sunday, November 30, 2008 Added Gardener (level-3)
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Lucien: more powerfull than a god?
Guthix versus Lucien would be like TzTok-Schwarzenegger on steroids, versus an ant.
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Jard Y Dooku's Fast Goutweed Collection Guide v1.0
Made a small change to guide format.
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Jard Y Dooku's NEW Ultimate Monster Examine Guide v3.0
Thursday, November 27, 2008 Added Turkey (level-5) Added Shady stranger (level-30) Added Assassin (level-38) Added Suspicious outsider (level-50) Added Undead troll (level-74) Added Elite Dark Mage (level-79) Added Elite Dark Ranger (level-79) Added Elite Khazard guard (level-95) Added Undead troll (level-100) Added Elite Dark Warrior (level-122) Added Undead troll (level-125) Added Elite Black Knight (level-138) Added Tormented demon (level-450) Added Balance Elemental (level-454) Due to the incredible nature of today's quest, I am sorry to say that my list of added monsters is not complete. Partially due to technical limitations, partially due to my own incompetence, here are details on scans that could not be obtained: First, I never got any guards. Second, what guards do they even mean? The level 95 Elite Khazard guards? This needs investigation. Mercenary axeman (level-88) + Mercenary mage (level-48) - These monsters get attacked during the cutscene in which they appear, so casting monster examine on them was too late. I tried to leave and go back but the mercenaries automatically died when I returned. This might be a bug. Investigation is needed. Skeleton - ??? - These level 92 monsters with 70 hitpoints appear during the cutscene in which the heroes are killed. They only exist during the cutscene so Monster Examine is impossible. These'll go in the unscannables list. Unsure of name, though and will accept outside help on this one. ;) Guardian of Armadyl (level-57) appeared in the final battle with the level 450 demons. I was too focused on the demons to scan them so I'll have to get it later. Here's a scan though... HP is WRONG.
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26th November 2008 - While Guthix Sleeps
And to the person above, yes you use one firewave on each of the 3 heads in the room past the Mithril door to unlock the Forge. I did it myself... the Forge is really cool looking, check it out after it's activated. ;) --- I didn't get a picture but I hit a 252 with my AGS. Also hit a 208, which I do have a pic of... God I wish I still had that Stone of Jas...
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Dragonkin
The purpose of this topic was mostly to display this awesome picture, but I suppose we can discuss the purpose of the cutscene this image is from. What do you think it means? Will we be entering the Dragonkin castle soon? By the way, these 'kin have names.