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Iglw

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Everything posted by Iglw

  1. I found the passageway I missed before, it's not Y, it's missing on the map. I thought the path was longer than it was... This will be corrected, thank you. EDIT: I've added a really simplified version of the path you need to take to Tarn. It should be really easy to follow as it 'rips' the rooms off their floors and places them in an easy-to-follow path.
  2. THANK YOU! I knew I forgot something. And I need to double check the path to Tarn with the map... I don't think it's the shortest way... =\
  3. Yea, I'd prefer it if I could do something like what Tip.it did with their Dagganoth Caves map where they had one layer on top of the other, and all you did was roll your cursor over it. But I can't do anything like that here. It would still be hard to keep track of the doors... I might try and have them in a column and connect them all with lines but that would still be a lot of lines... ah well.
  4. I've mapped everything so far except for the traps. (added above) PS. I'm turning this into a full-fledged guide. Follow link above to reach. :thumbsup:
  5. Iggy's Guide to Tarn Razorlor's Lair **contains spoilers** (this is a guide after all) To be done: 4.0 Finish/Fix the Maps; Tips on navigating the maze [Maps finished, will be posted tomorrow...Zzzzz] 6.0 Description of Traps 7.0 Description of Monsters Currently gathering more monkfish for my next venture through the mines. :XD: Table of Contents 1.0. Introduction 2.0. What's Needed 3.0. Getting there 4.0. The Maze 5.0. The Banker 6.0. Obstacles and Traps 7.0. Monsters 9.0. Tarn the Necromancer 9.0. Rewards 10.0. Credits 1.0 Introduction For many years the necromancers have hidden their art from public eyes, their magic deemed too dark and devastating for the average mage. Their one purpose? To revive and control the once deceased. Although the forces of Saradomin have done their best to remove such matters from Gielinor, the talk of necromancy has resurfaced once more. Now, the desire for power over the living dead burns strongly in the hearts of the dark mage and they will do anything to attain their goal. One such mage is the necromancer, Tarn Razolor. After stumbling upon a spell of great power, he realized he would have no method of controlling his more powerful revived creatures. Thus he set out to find a crystal said to have power over the undead - the same crystal that found it's resting place in the Mine's of Morytania. After discovering the entrance to the Haunted Mines, Tarn encountered another problem: the crystal he sought was already under the possession of the spirit, Treus Dayth. Deciding to bide his time, Tarn enchanted his diary with a spell that would increase the crystal's power and ordered his undead minions to begin work on an underground hideout... only to uncover a grand temple under Burgh de Rott, one 'fraught with traps'. And there Tarn waited until a wander came and defeated Treus Dayth, giving Tarn full access to the crystal's power... 2.0. What's Needed - I would recommend at least lvl 75 with good equipment and if you avoid most of the traps. Anything higher and you won't need that much food. - The Haunted Mine Quest must be completed. If you've lost your Salve Amulet, refer to Tip.it's Haunted Mine guide to get a replacement. (You can make multiple amulets) - I'm guessing thieving levels will help. (confirm?) It is also recommended that you bring the following items: -Salve Amulet (for bonus and upgrade) -At least 100gp for bank -Armour -Weapon -Food -A teleport/ring of life (just in case) -Druid Pouches for the journey through the swamp -Dramen/Lunar Staff if using Fairy Rings This dungeon is dangerous, filled with traps and has fairly high level monsters. Do not bring anything you aren't willing to lose. 3.0. Getting there The entrance to Tarn's Lair is located on the first floor of the Underground Mine in southern Morytania. You can reach there in a few different ways. Through the Swamp: Navigate through Mort Myre Swamp on foot. Beware of Ghasts. If you have access to Fairy rings, BKR should be of use. Through The Hollows and by Boat: Requires 'In Search of the Myreque'. Go in the trap door behind Canfis Pub and through the tunnels, up to the swamp, over the bridge and ride the boat to Mort'ton. From there head northwest, out of the town, and head south, through the 'maze'. If you have access to Fairy rings, DLS should be of use. Shortcut: Requires 'In Aid of the Myreque'. If you are travelling to the mines by boat (using the above method), you can also use the shortcut in the western part of Burgh de Rott's fence to access the mine. This cuts down the bit of time needed to walk through the twisty path north of the mines. Once you arrive at the Mine climb over the mine cart and enter the shaft. Inside, head north and you will see the entrance to Tarn's Lair. 4.0. The Maze Tarn's lair is multi-combat and is filled with many traps, zombies and monsters. **This is a visual reference to the path to take to Tarn. If you want a map of the lair, an outdated one is below. **The traps have not been fully marked yet. **Map is missing Passageway, will be corrected **Until the map is complete/corrected, please follow it with caution, and keep on a lookout for traps, in the walls, on the ground, and above pillars. **This is --not-- the shortest way to Tarn. (See above path!) Parts that go off the map are not accessible (to my knowledge). The thing off floor 2 is the 'roof' of Tarn's chamber. The rest of floor 3 is not accessible. 5.0. The Banker On the first floor of the lair (as marked on the map) stands Odovacar the Banker. Odovacar will act as a normal banker in everyway except that he will charge you 100gp everytime you make a transaction (ie. open up the bank screen). A notice will pop up the first time you use the bank. The fee will automatically be deducted for every transaction afterwards. Note: You cannot access the bank unless you have 100gp already in your inventory - Odovacar will not let you use the bank to withdraw the money! Top Bank Tip: Although the Haunted Mine seems far away from a conventional bank, if you have completed 'In Aid of Myreque' and forgotten your 100gp, there's actually a bank in Burgh de Rott almost right next to the mine! (See map in 3.0 Getting There) 6.0. Obstacles and Traps (Floor [bleep]es deal 8 damage) (Wall [bleep]e deal 3? damage) (Pit Falls and Wall Pushy Things drop you to the floor underneath) (thieving=good) 7.0. Monsters Animated Spade (Lvl 50) Found in the haunted mine at the entrance of the lair. You won't actually see them in the lair though... Possessed Pickaxe (Lvl 50) Like the Spade, only found in the haunted mine at the entrance of the lair. Vulnerable to magic and crushing attacks. 8.0. Tarn the Necromancer Note:Tarn can only be killed once; similar to a quest monster. After that, he will not respawn. When you enter Tarn's chamber, your character will stop moving and a cut scene will ensue... Tarn will transform himself into a lvl 69 Mutant Tarn and animate two lvl 110 Terror Dogs. The cut scene stops and the battle ensues. In this room, your prayer gets drained fairly rapidly, so there's not much use in bringing prayer potions. You won't really need prayer for this fight anyways. This room continues to drain prayer even if Tarn is defeated! For now, ignore the Terror Dogs and head directly for Tarn. Start cutting away at him. Note that as you are fighting, three lvl 53 Steel Armours will animate one by one and start hacking away at you. Don't mind them and keep focusing on Tarn. One you have defeated his first form, Tarn revives himself into a ghost/spirit thing but is still lvl 69. Just continue chopping away at him, while making sure to eat if you need to. Once his second form is defeated he will die for good and you will be granted 5000 slayer xp. Now, dash north to the end of the room and enter the passageway there. You will end up in a small study/bedroom with a Tarn's Diary on the table. Take it. A short cut scene will show the cages in the previous room opening up, letting in four lvl 100 Terror Dogs into the chamber. This won't affect you. (Unless you need to head back out that way!) To leave, teleport out or (if you're brave enough ;)) return through the way you came from. 9.0. Rewards Along with the hefty 5000 slayer experience received from defeating Tarn, completing this mini-quest will reward you with Tarn's Diary. Not only will this necromantic journal give you a good read, it will also give you an extra edge while fighting against the undead. (Much of the content in the diary has already been mentioned in the guide's Introduction) If you've brought your Salve Amulet with you (or lost it in your bank somewhere) use Tarn's Diary on it and it will become enchanted, giving you an extra 5% (now a total of 20%) boost to your strength and accuracy while fighting against the undead. Although the diary has the destroy option (cannot be dropped) you can find it again your POH bookshelf. That said, it is possible to enchant and keep multiple Salve Amulet(e)s at the same time. 10.0. Credits and Acknowledgements Guide by Ignite 168 (aka Shingai) Thanks to Freshwacka, Raven6666, Fire_Slyzer and ultigamer for corrections/additions. Big thanks to jwrm22 for finding a path I'd missed before. And to Tip.it and Jagex for being awesome. Hope you enjoyed my guide so far. :thumbsup:
  6. I completed this at clvl 83, 70 att, 64 str, 65 def, 68 hp using proselyte armour, salve amulet, dlong, lightness boots, and quest cape. I only used at most 5 monkfish during the actual battle. (Proselyte armour cuz I thought I'd be able to pray...) Easy slayer xp. :
  7. Iggy's Guide to Tarn's Lair has been recreated/moved/poofed here. I'll keep the maps here and some things not part of the guide for easy reference I guess... Note that these maps are -incomplete- and only the first 'map' shows the shorter path to Tarn. -Parts of Original Post on the new Amulet...- Required Quests: Haunted Mine Suggested Items: Armour, Weapon, Food, Salve Amulet if you want the upgrade, Life Ring, Teleport, Money (at least 100gp for bank). After using Tarn's Journal on your Salve Amulet it will become enchanted, giving you an extra 5% (now a total of 20%) strength and accuracy bonus against the undead. Stats for Salve Amulet(e) Note: As was asked, I completed this at clvl 83, 70 att, 64 str, 65 def, 68 hp using proselyte armour, salve amulet, dlong, lightness boots, and quest cape. I only used at most 5 monkfish during the actual battle.
  8. I somehow jumped to the 4th last screen. :D Needs a bit of revising. :wink:
  9. CC from OoC forums -------- Awesome. So it all went as planned. Relieved that it wasn't a wasted effort. *phew* Thanks for filling in guys. Sorry I couldn't make it... we suddenly decided to have a family gathering morning of.... :doh: :doh: :doh: I was pretty annoyed... Gah, just so annoyed that I couldn't make it to my own event. <_<
  10. UPDATE: I will not be able to make event at start of Palooza, an elder/overseer may be substituting in for me. If not the event is postponed until tomorrow sry
  11. UPDATE: I will not be able to make event at start of Palooza, an elder/overseer may be substituting in for me. If not the event is postponed until tomorrow Greetings and salutations to friends, enemies, and those in between! It is I, Iggy, former Elder of the OoC, speaking to you telepathically (using Lunar magic of course) in order to deliver to you exciting news from the land of Oz!!!!!!!! As you may or may not know, the Order of Cabbage (those wacky black robed cabbage-smelling folks you see now and then) has finally picked their 2 MILLIONTH CABBAGE, and may I say that collecting all those cabbages is not a small feat. Let's give them a round of applause! *Holds up a giant 'applause' sign* So you may be wondering, now that this group of lunatics have reached their goal of 2 Mil, what are they going to do next? Well... the answer's pretty obvious right? Anyone who is anyone absolutely knows that the first thing that a person does when he gets 2 million cabbages is to invite anyone (and everyone!) to a ginormous party!!! -The Basic Info- Who: The OoC is inviting everyone! What: Cabbagepalooza 4: OoC's biggest and grandest party. Includes bombings, drops, competitions, and, of course, cabbage! When: Saturday, December 23rd, 2006, 6 PM GMT (see below for full list of time conversions) (Don't be lazy! Go find your time and come!) Where: World 7, The Cabbage Patch, North of Draynor Why: Why not? Come celebrate the completion of the 2 MILLION cabbage mark with us! Meet new friends, win cool prizes, and just have an awesome time! -The Detailed Info- That's right folks, you've seen it once, you've seen it twice, and you've even seen the cabbage cult's third charm, but the OoC is breaking all the usual rules and bringing you the fourth -yes the fourth- Cabbagepalooza. Chock full with bombings, partying, prizes and surprises; join us in this non-stop fun. You are sure to have a blast. Map: Timezone Chart (Click it!) List of Events (Subject to change) 60 minute Cababge Marathon + Drop Party (2 in 1?! *gasp*) Cabbage Battleship (Rules will be provided, I think) Random Trivia or whatever-excuse-we-can-think-of-to-give-away-more-prizes Prizes given to winners of said events, getting rid of the Remaining Drops, Photo Taking, Inductions Cabbage Bombing the 7 Greatest Cities/Towns (til everyone dissipates) ---------------------------------------------------------------------------------------------- Donations and questions can be directed to: OoC Elders Blackbane, Jfp221 (If you can find him), Masuma, Mummi, Sunmann99 OoC Overseers Allie sol, Barbossa, Chaosvustje, Mistymaple, Peter Selie or me, Ignite 168 (who's niether Elder or Overseer, or Acolyte... but I'm just here and nobody minds.) But if things go as planned, you won't find me. KAH BAH GEE, folks! :cab: Iggy out. *salute* (RSN: Ignite 168; TIF: Shingai)
  12. Mine's Thieving
  13. Yup, all creatures have a specified area in which they will follow you when in combat, sort of to keep them from following you across the entire map when moving away from battle. Step out of the area and they will stop attacking you. (So this is useful in other situations too, not just thieving) Thieving ftw!
  14. Well said. =D> I'll use maps and guides less often to keep my dragons alive. :) *charges aimlessly into some dangerous lair* :thumbsup:
  15. I used to imagine this when I did more training in skills that involved more competition for resources... Can't think of anything now though. :wall:
  16. In addition, you can't charge the elven teleport crystals either. The bowl only recharges the saw.
  17. Every room will have more or less the same items every run you do... The best you can do is get what objects are most common in each room. And with the small variety of items, a list isn't too exciting. Good luck though.
  18. Quote: "Stuff about buying skills" Yea it gets annoying how the rich can level some skills faster than others who aren't. (like construction) Can't buy thieving at all :) unless you go insane and wanna buy a ton of lockpicks or something As for a stat reset, why not just make a new character...
  19. Iggy's strategy (using sceptre): -inventory- gold slot 6 food (i'm using salmon and a monkfish as backup) lockpick rest of slots enough for all the artefacts holding: scepter What I do: Plunder from every chest and get through the rooms till my last one. I put on pro prayer so i can ignore the scarabs. (They deal 3 dmg as you open the chest but they don't poisono you til they attack) Poison free and almost damage free until my last room Urns, Sarcophagus, and chest in last room Take damage and poison from the urns and eating if needed. Leave. (If there's something attacking you and you can't click the glowing door and the option fast enough, go back through the [bleep]es to the other glowing door cuz they don't follow past there.) I walk to agility pyramid and sell stuff. Walk to Nardah dying of thirst, bank if needed, (walking is -much- faster than carpet *imagines long carpet run back and forth*) Pray, restore health, and get a health boost from their altar Teleport to thieving pyramid. Gotta recharge it every 3 trips tho. It's not as fast xp as what some other ppl are doing but i like it, it's low on resources. I suppose you could last longer if you substituted the food for better and more or something started at the beginning of lvl 72 and got to 73 surprisingly quick almost 74 now :o Love this update :D anyhoo, i hope at least something i said was useful to someone...anyone :-s thieving!!!!
  20. I love my new staff ^^. Found it in the first room chest, second run, 72 thieving. Thieving ftw!!!
  21. thank you!!! Unsanitary, but think of the cake! o.o
  22. Congratulations everyone! :D This sounds like great news indeed! Never have I heard/seen a Jagex Mod swayed by the community of players as much as this. Thanks to all who supported the cause. Hopefully we'll have more good news soon. :D Kah Bah Gee
  23. Added the law update, some Pizazz limits, I will update the prices when I get to the MTA again later today, if i have time T-T ugh so busy in rl lately.
  24. Yes, It mentions in the guidebook that the IS a limit to pizazz points you can carry at one time but you can still keep training. I'm going to add this to ma guide if you don't miind

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