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Zepheras

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Everything posted by Zepheras

  1. Regarding the quest, I'll find a time when I have the mood to do it. Regarding the overload change....why bother? That's like saying that familiars in CW should disappear upon death to "keep in line" with other situations. Regarding the soul split description box, I pray flash based on sound, and even with the box blocking it you can still pray flash as long as you click the right spot. Regarding the dragon update, I'm rather nonchalant about it. The old dragons weren't exactly bad graphics since they were one of the updated versions, and the new ones merely look...different. I'm just wondering why Jagex's updating one of the most popular monster in the game, instead of say, the Grand Tree and the gnomes? <_< It's the Guthix effect again... :rolleyes:
  2. I wonder why they couldn't give players a warning say, 30 minutes before the maintenance started? Or was it because the servers crashed unexpectedly in the first place? :unsure:
  3. That looks challenging.... :unsure: I can imagine myself getting cross-eyed after starting i for 30 minutes. I wish they'd remove the item requirements for Uri's emote in favour of puzzles though, getting my bank clogged with useless stuff is pretty much the only thing that puts me off TT.
  4. 1. A slightly different solution could have achieved the same effect. 2. Jagex refuses to admit to the above, and attempts to cover up their blunder. Yeah, but... would that slightly different solution not bring millions to the same people that made millions off this, thus creating the same mass of unlucky, envious scapers who think that they know for certain that no one has ever, EVER paid 75k for these boots before? After all, the different solution you speak of is only SLIGHTLY different. Honestly, I played the game for 4 days without noticing the changes with the boots even happened. I still wouldn't know if i didn't check these forums ever now and again. It does not affect gameplay at all. And if you are complaining that people who hoarded the boots are instant millionaires now do to luck, how is this any different from getting a lucky monster drop? OT: (since this post is not technically about boots) It is true that it is a lot easier to lose respect than earn it. But, for 6 bucks a month, JaGeX has done very little to lose any respect from me. In fact, the only thing I can think of is wasting so much development resources on MA (lets face it, the game isn't amazing). All in all, I think they deserve respect. I know the demographic I hate dealing with the most at my job is 13-15 year old kids, I would not be able to deal with the immaturity JaGeX puts up with. Hell, I can't even stand the way most RS players type anymore. Monster drops are supposed to be governed by risk vs reward. Risk of dying on each kill vs the chance at millions. This had no risk, just luck. Offical Jagex number is highest is 1.8k or 81mil. Jagex might as well have dropped a few rares to a select lucky group of people. What about all the time players with 1.8k boots would have had to put in to get those?? It's not like you can go on the GE and just buy 1800 virtually worthless items (except eye of newt, which i never understand) [/hide] The whole point of this update was the remove street value from those boots, much like what they did with cheese and mint cakes. Do you honestly think that: 1. Nerfing all the boots in the game to zero stats, and add the new boots with the same old stats for whichever price they deem fit, Or 2. Remove price cap on boots and let them rise to their natural value in the GE, but keep their original price, couldn't solve the issue in a better manner than the current method employed? Option 1 would have been no different from dealing a blow to people dabbling with street values and rares (again), while option 2 would be the best of both worlds. Even if they're merched after option 2, anyone who wants to buy the boots can still get 27 pairs for 12 gp each in a single trip, and that is more than sufficient for a few days' worth of PKing. I expect the result would be largely the same: whining and ranting from those with nothing better to do. I don't envy Jagex. They have to deal with a very immature player base. And this immaturity is on full display. Jagex implemented a change that had absolutely no effect on 99.9% of the player population, but gives a moderate wealth boost to the remaining 0.1%. How does this effect the 99.9% in any form? The answer is it doesn't. And anyone who cares anyway needs to get their priorities in order and grow up a little. Jagex likely came to that conclusion and figured the blowback would be relatively mild. Of course, anticipating the reactions of 13 year old minds is a daunting task for those who have long ago left their own childhood behind. And their failure to anticipate the childish tantrum thrown in reaction is their greatest failing in this embarrassing incident. Largely the same? I don't think any other update before this that nerfed the street value of an item received backlash at the scale of this particular update. Perhaps Jagex had the same train of thought as you did. :rolleyes: Instead of hoping that your audience would be mature, how about making a change in a mature way, so that more players who've stayed with the game (and more or less mature as the time passes) continue to stay on and improve the community? Endless moaning over a moderate wealth boost to a negligible group of lucky players is the height of immaturity. Rather than worry about one's own gaming experience, a large and vocal group of Scapers are raging over someone else's stroke of fortune. That strikes me as a very childish sentiment, and is why I made the recommendation to grow up a little. Live and let live... Or, at the very least, react with some moderation. The frequent calls of "Jagex has lost all my respect" and "Jagex is run by amateurs" are inappropriate and over the top. Not to mention that they are annoying as hell. As for a maturing player base...I do believe the Runescape player base is subject to groupthink in many regards. And in that group, the less mature have the critical mass. But that is a topic worthy of its own separate discussion. Of course, with all that writing you still haven't really touched on the question of whether the solution they employed to remove street value from the boots was the best way to do so. I'm not discussing about the way players should behave, but rather the way Jagex should. And neither am I targeting this one single event as well. Many factors come into play. What is the nature of the update? Was it a bug, or was it intentional? Are the reaction of players justified? How and how fast did Jagex react? Is it reasonable for Jagex to make the mistake considering the ten years they spent on developing the game? Prior to the boots issue was the fire cape requirement for ice strykewyrm, addition of Dungeoneering as a skill, and the runecraft XP bug when in Daemonheim. All three were rectified in one way or another after player feedback, changing the cape to a bonus instead of a must, addition of Dungeoneering related content out of Daemonheim this month, as well as immediate rollback to remove RC experience. Of the four, Jagex handled the last in the worst manner. Refusing to rectify the issue at the first minute, refusing to release clear-cut information beyond the "we considered all aspects and this is supposed to be the best" attitude, banning a player from the RUNESCAPE forum for a YOUTUBE video he made, autokicking every player who mentioned that same player's name, even if it's just the name, in Mod MMG's clan chat, assuring that 1% of the player base getting rich overnight due to pure luck is alright, (it's not even luck, it's a Jagex giveaway. Luck is when you get a divine sigil off corp on the first kill.), and lastly, hoping that this issue would blow away soon (It would, but it's not like everyone would forget it either). Someone hit the nail on the head in a previous post though. The game is being haunted by poor decisions made in the early years of making.
  5. 1. A slightly different solution could have achieved the same effect. 2. Jagex refuses to admit to the above, and attempts to cover up their blunder. Yeah, but... would that slightly different solution not bring millions to the same people that made millions off this, thus creating the same mass of unlucky, envious scapers who think that they know for certain that no one has ever, EVER paid 75k for these boots before? After all, the different solution you speak of is only SLIGHTLY different. Honestly, I played the game for 4 days without noticing the changes with the boots even happened. I still wouldn't know if i didn't check these forums ever now and again. It does not affect gameplay at all. And if you are complaining that people who hoarded the boots are instant millionaires now do to luck, how is this any different from getting a lucky monster drop? OT: (since this post is not technically about boots) It is true that it is a lot easier to lose respect than earn it. But, for 6 bucks a month, JaGeX has done very little to lose any respect from me. In fact, the only thing I can think of is wasting so much development resources on MA (lets face it, the game isn't amazing). All in all, I think they deserve respect. I know the demographic I hate dealing with the most at my job is 13-15 year old kids, I would not be able to deal with the immaturity JaGeX puts up with. Hell, I can't even stand the way most RS players type anymore. Monster drops are supposed to be governed by risk vs reward. Risk of dying on each kill vs the chance at millions. This had no risk, just luck. Offical Jagex number is highest is 1.8k or 81mil. Jagex might as well have dropped a few rares to a select lucky group of people. What about all the time players with 1.8k boots would have had to put in to get those?? It's not like you can go on the GE and just buy 1800 virtually worthless items (except eye of newt, which i never understand) [/hide] The whole point of this update was the remove street value from those boots, much like what they did with cheese and mint cakes. Do you honestly think that: 1. Nerfing all the boots in the game to zero stats, and add the new boots with the same old stats for whichever price they deem fit, Or 2. Remove price cap on boots and let them rise to their natural value in the GE, but keep their original price, couldn't solve the issue in a better manner than the current method employed? Option 1 would have been no different from dealing a blow to people dabbling with street values and rares (again), while option 2 would be the best of both worlds. Even if they're merched after option 2, anyone who wants to buy the boots can still get 27 pairs for 12 gp each in a single trip, and that is more than sufficient for a few days' worth of PKing. I expect the result would be largely the same: whining and ranting from those with nothing better to do. I don't envy Jagex. They have to deal with a very immature player base. And this immaturity is on full display. Jagex implemented a change that had absolutely no effect on 99.9% of the player population, but gives a moderate wealth boost to the remaining 0.1%. How does this effect the 99.9% in any form? The answer is it doesn't. And anyone who cares anyway needs to get their priorities in order and grow up a little. Jagex likely came to that conclusion and figured the blowback would be relatively mild. Of course, anticipating the reactions of 13 year old minds is a daunting task for those who have long ago left their own childhood behind. And their failure to anticipate the childish tantrum thrown in reaction is their greatest failing in this embarrassing incident. Largely the same? I don't think any other update before this that nerfed the street value of an item received backlash at the scale of this particular update. Perhaps Jagex had the same train of thought as you did. :rolleyes: Instead of hoping that your audience would be mature, how about making a change in a mature way, so that more players who've stayed with the game (and more or less mature as the time passes) continue to stay on and improve the community?
  6. Why do I have a feeling that the 'something unique' that you'l get from TT would be.........Bob shirts? \:D/
  7. 1. A slightly different solution could have achieved the same effect. 2. Jagex refuses to admit to the above, and attempts to cover up their blunder. Yeah, but... would that slightly different solution not bring millions to the same people that made millions off this, thus creating the same mass of unlucky, envious scapers who think that they know for certain that no one has ever, EVER paid 75k for these boots before? After all, the different solution you speak of is only SLIGHTLY different. Honestly, I played the game for 4 days without noticing the changes with the boots even happened. I still wouldn't know if i didn't check these forums ever now and again. It does not affect gameplay at all. And if you are complaining that people who hoarded the boots are instant millionaires now do to luck, how is this any different from getting a lucky monster drop? OT: (since this post is not technically about boots) It is true that it is a lot easier to lose respect than earn it. But, for 6 bucks a month, JaGeX has done very little to lose any respect from me. In fact, the only thing I can think of is wasting so much development resources on MA (lets face it, the game isn't amazing). All in all, I think they deserve respect. I know the demographic I hate dealing with the most at my job is 13-15 year old kids, I would not be able to deal with the immaturity JaGeX puts up with. Hell, I can't even stand the way most RS players type anymore. Monster drops are supposed to be governed by risk vs reward. Risk of dying on each kill vs the chance at millions. This had no risk, just luck. Offical Jagex number is highest is 1.8k or 81mil. Jagex might as well have dropped a few rares to a select lucky group of people. What about all the time players with 1.8k boots would have had to put in to get those?? It's not like you can go on the GE and just buy 1800 virtually worthless items (except eye of newt, which i never understand) The whole point of this update was the remove street value from those boots, much like what they did with cheese and mint cakes. Do you honestly think that: 1. Nerfing all the boots in the game to zero stats, and add the new boots with the same old stats for whichever price they deem fit, Or 2. Remove price cap on boots and let them rise to their natural value in the GE, but keep their original price, couldn't solve the issue in a better manner than the current method employed? Option 1 would have been no different from dealing a blow to people dabbling with street values and rares (again), while option 2 would be the best of both worlds. Even if they're merched after option 2, anyone who wants to buy the boots can still get 27 pairs for 12 gp each in a single trip, and that is more than sufficient for a few days' worth of PKing.
  8. It was illogical, unfair to those without boots piled up, brought a lot of money in the game which due to other peoples panic buying will cause inflation. Yet, all of this could have easily been avoided simply by removing the price cap on Boots in the ge, yet the developers behind this update fail to understand the sheer stupidity of this update, and despite MANY people giving just reasoning and present valid points, they still hold their ground with statistics that seem highly unlikely and haven't been able to yet provide anything even close to a logical reason to raising the alch value and price of these boots to the amount they did. They feel this update was good and logical, when it wasn't even close to either. Do you honestly believe that Jagex doesn't put any consideration into updates like this? Yes, they knew how many players would make instant cash from the boots. Yes, they knew that it could unbalance the game. Know what? They made the change anyway. They did this after considering all aspects of it. I can understand/respect that you disagree with the rationale. Ah well, that's bound to happen. After all, we've all got our own opinions. Shouldn't they at least provide a good, solid reason as to why the rock climbing boots change is a 'better' solution compared to removing price cap on the old boots? It's this kind of explanation "We knew how many players would make instant cash from the boots. Yes, We knew that it could unbalance the game. We did this after considering all aspects of it." that I detest the most, because it barely clears the doubt of any player. No one is asking for an account of every content developers' train of thought for every single update, and I'd have thought that answering to this controversial update was the minimal they could do. Either show us the light on that 'all aspects' you talk about, or just apologise for the overlook. <_<
  9. 1. A slightly different solution could have achieved the same effect. 2. Jagex refuses to admit to the above, and attempts to cover up their blunder.
  10. [/hide] Nuclear bombs are not related to jagex in any way. And it isn't the whole government, and stop assuming that russia drops nukes on people all the time, they never have. Jagex has different teams. And after I thought about who something will benefit, who will use it, who will it disadvantage, what advantages will it give me, who will enjoy it? I came to the conclusion that it was to prevent people from being overpowered in pvp. AND IT IS FREE MONEY! You're already digressing when you're actually trying to counterargue his analogy on Russain nukes. Point still stays; if something goes wrong (horribly for the rock boots issue if you consider the alternative solutions), Jagex should and would be held responsible. Oh, they have different departments? We'll direct it to the Content Team then. Oh, they have many people on the crew? Get them to name the names of the developers in charge then.
  11. On second thought, maybe you can call them up for a trio Armadyl trip, or form a 5-man Corp team. :thumbsup:
  12. Shouldn't you be writing a short paragraph to convince Jagex that they are human and it's alright to make and admit to their mistakes? They do show pretty well that they're acting like a company though, every decision seems to take a few days (and probably several meetings in the conference room) to make, before you see a release statement from one of the Jagex moderators.
  13. Damn you Lucien... Pretty difficult for me to have any emotional attachment to a character that appeared firdt in Dream Mentor, and died next in WGS. :rolleyes: And I'm not sure if I can appreciate Jagex experimenting new things on one end and messing up the game at another.
  14. The Mage prayer released as a Dung reward doesn't have any connection, same with some of the other rewards... I'm guessing it's because they think Jagex will try and get more people training Dung by putting it there as a reward. No one's saying that it has to be released as a Dungeoneering reward, just that Dungeoneering is an appropriate source. Plus, people who actually like Dungeoneering are aching to see the skill used or qualified somehow... Whatever the source is, it needs to be a bit more exclusive than just a mid level monster drop, and hopefully more instanced (two things which may contradict eachother). The Warriors' Guild was extremely crowded for a week or more, on all worlds. Nothing's wrong with some competition, but that was ridiculous. I still haven't gotten used to the system and mechanics of Dungeoneering as a skill, so I'll be pretty disappointed if one of the most widely used item in the future gets dumped together with all the other 'rewards' of dungeoneering. Seriously, any new item/ability can just be attached to Dungeoneering because the skill justifies itself as the skill of skills, but what's the fun in that?
  15. First of all, the Jewelery issue was a major one. It was every Merch clan's dream and would have brought in more gold then this Climbing Boot "issue." Next: That's why you don't be a moron and deal with street value. If you're one of the 1% that needs to, then feel free to pat yourself on the back and be prepared to take more hits. On the whole boots thing: see you in a week when no one except those who seemingly play the game just to hate on it, and bring on the community's negative image, will care. First of all, the jeweley issue was still related to the GE flaw. Need me to repeat? THE GE HAS FLAWS THE GE HAS FLAWS THE GE HAS FLAWS. Next, I log into RuneScape to play castle wars, slay, farm, and do whichever I find appealing. No one should be forced to study how to bypass the market restriction, or collect items they don't even need in order to buy what they want. On the whole boots thing: I'm sure many players would be much more appeased if Jagex could have just apologised for the misjudgement they made. Already I see multiple threads on how to have solved the issue better. And you should be calling Jagex a moron, because it is them who refuse to deal with street value and just let the boots remain as they were. <_< And it's common knowledge that this event would eventually calm down like any other. But would we forget that this ever happened before? Hell no. Already it's the 3rd time for year 2010 that Jagex created some contradicting updates.
  16. Well, I guess paying for this month's membership to watch the whole saga live is worth it. About the same as watching a movie to me. :rolleyes: First the fire cape/strykewyrm, then dung skill, and now boots. Epic fail skill at level 120, probably on overloads too. And I just logged into Mod MMG's clan chat and players are typing things like "logdotzip", "logdotzip....?", "logzip", that made me lol'd in real life. Are they treating it like some secret game cheat or what? :thumbsup: The autokick effect no longer worked though, does this count as a hidden update?
  17. I know 100M is alot, but we have to assume Mod Em's number of 99% is right. If that's true only 1% had more than 50 boots. Perhaps a better example.. Say tomorrow a new sigil is released that is 500m. A team gets a drop, 5 man, 100m each coinshare split. Neither the boot update or Sigil update players knew about or could prepare for. Both cases players got lucky by being in the right place at the right time. Whats the difference between the two? Why is one justified and one isn't? Both were intended to be in the game and both cases the lucky got rich. I didn't get lucky same as everyone else, the same with 99% of RS, so I don't see why people are mad about it. Its not like 50% of RS got richer and 50% didn't. A new spirit shield sigil with a great effect? :thumbup: A change to boots price when in the first place there wasn't much of a problem with its market? :thumbdown: Seriously, you're either being sarcastic or silly. Can you tell the difference between an update intended to reward players who put in the effort (hunt the sigil) and one that just rewards the players (Put the sigil in my bank, but not yours)?
  18. aww :D nobody EVER normally agrees with me! \o/ It's the ATTITUDE of Jagex that pisses me off the most. Jagex, seriously? IMPORTANT: There's profanity, don't watch it if you're uncomfortable with it. But I'm sure most Tip.iters are mature enough for a little reduction in censorship. Warning on video title [hide] http://www.youtube.com/watch?v=uYPLgSPshmE And this? Kicking off players off Mod MMG's clan chat for merely mentioning a user's name? http://www.youtube.com/watch?v=al5TcADTTzA[/hide]
  19. I don't know what to say...how about this: There's a difference between giving 40k gp as a reward for completing a quest, or getting yourself an item worth 40k through skilling/combat, as opposed to getting 40k for doing NOTHING. Firstly, a quest is not 'NOTHING' to some people. Infact loads of people hate doing quests that they deem useless (not that it is). Second, I doubt to buy the boots from the Sherpa is still the 12gp it was. I'm sure it's the alch price or whatever. Third, my issue is alching in general, not just slayer. Alching brings money from essentially nowhere into the economy. It's been done for since it's been around and is still a very popular way to train magic. So consider this, some people made (estimate) several billions appear, how much do you think alching as made appear since it became? I'm betting more than this. :wink: Alching is a magic spell, a part of the game mechanics. Doing a quest and getting a reward that everyone has equal oppotunity to obtain is fair and square. Changing the alch price of an item by 3000%, benefiting certain players (some of them in their sleep) by pure luck, isn't. Great, so now it cost 75k to buy from an NPC. It might either be a small little goldsink using pure PKers, or they might just ignore the boots slot altogether. The question is, why convert all the existing boots in the market to the 75k version, instead of the new quest statless version? If what Jagex say about "a small number of players with significant number of boots" is true, nerfing the boots they own and pissing them off beats buffing the value of all those boots in the market and pissing the majority of the game population hands down, any day. Or, just manually increase the GE price of those boots to a closer to market value. Moreover, this change was mostly due to the flaws of GE to update fast enough (or due to price roof on certain items), and prevent false demand and price manipulation. Instead of fixing the problem at its roots, Jagex just keeps trying to nerf near every item possible that has a street value. Cheese, mints, mjolnirs, bringing a monkey into varrock, nerfing the rogue trader that you sell jewelery to
  20. Want to explain exactly what's bad about this? I've seen lots of people complain about this but no one has provided a reason what's wrong with it. And how about giving us a reason why Jagex wants other game adverts removed?
  21. I don't know what to say...how about this: There's a difference between giving 40k gp as a reward for completing a quest, or getting yourself an item worth 40k through skilling/combat, as opposed to getting 40k for doing NOTHING.
  22. Not only are the congratulations coming in rather half-heartedly, but I still don't understand the point of having a platinum status, or any ranking to be honest. The 'exclusive art' are concept art of OLD content (except for that few future-related art we got ages ago), the interviews with Jagex staff barely answer anything that we really want answered, and....what kind of 'helping hand' are they offering to tip.t admin? It's more like Jagex staff needing our help with decision making. Climber boots ftw. :rolleyes:
  23. I've always felt that the difference of 0.6 seconds between each speed class is too wide. Whip + dragon defenders can pretty much kill of all the slow weapons (not like we have any decent ones for training to begin with). As to how it would be released, Warrior's guild update + Cyclops boss = good Dungeoneering = bad
  24. Jagex must be Guthixians, one good update + one bad update = game balance :rolleyes:

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