Everything posted by Zepheras
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12-Apr-2010 - Dungeoneering Skill!
Just wondering, are you saying that this concept of dungeon exploration should be not be implemented, or could have been implemented in a better way?
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12-Apr-2010 - Dungeoneering Skill!
I think some of you may have misunderstood the answer. My take on this is, they did a test run on say, how long a level 40 player with level 40 in every other skill takes to complete a level 40 dungeoneering floor, and then assign a XP value suitable for the time taken. If you have greater skill abilities and hence complete the level faster, of course you end the dungeon and get your XP faster, hence the better XP rate. So, if you finish in ten minutes a floor that gives B amount of XP, your XP rate is 6B per hour. If you complete the floor in an hour by playing catch with your teammate, you still get B amount of XP, but the rate's 1B per hour. You rush to do everything as fast as possible, not rush to the boss (bypassing rooms and monsters) thinking that time affects the the calculation of base XP.
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12-Apr-2010 - Dungeoneering Skill!
Well guys, I tried my best, posted six questions, two were indrectly answered. I guess this counts as an answer for 2, And this for 5, Nothing about the XP calculation involving bonus rooms, and the 50% nerf for level 90+ F2P players.. :wall:
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12-Apr-2010 - Dungeoneering Skill!
One gem bag is sufficient, since it hold 100 gems. But one coal bag that holds only 27 coal seems pretty weak.
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12-Apr-2010 - Dungeoneering Skill!
This is the first time I managed to post a question for a live Q and A session, and it's a good thing I typed out my questions in advance. It's supposed to be 2 hours long, but the question thread was only opened for like, 5-10 minutes for players to post?
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12-Apr-2010 - Dungeoneering Skill!
I thought that was pretty obvious, considering the all the time effort put into this one. Daemonheim will last a good while before people start screaming for another dungeon, so it's best to free up all the resources for stuff like quests and skill upgrades.
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12-Apr-2010 - Dungeoneering Skill!
Posted six questions in two post. This is insane, there's 8+ pages within 20 seconds.
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Speed class and statsof Dungeoneer weapons
Rapier stats is a shortsword in disguise, except with better slash bonus. No scimitars ftw.
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12-Apr-2010 - Dungeoneering Skill!
Erm...you can? Those weedy flowers you see are supposed to be spun on the wheel to make cloth and mage robes.
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12-Apr-2010 - Dungeoneering Skill!
Would you ask your team to put so much effort into designing so many items, come up with a 60 level dungeon, with over 10 different bosses, for a minigame? The point is that once you set your goal to make a piece of content a skill or a minigame, you create enough content for its respective role. As a skill lots more oppotunities can be created, such as incorporating Qeltar's ideas of affecting your abilities in other dungeons, lores to improve the RuneScape storyline, greater rewards to players to train in it, possibly other locations to train. As a minigame, it would have been silly to spend 6 years worth of development time, or include so many important (and untradeable) rewards such that players feel that they're being forced to play a minigame (compared to being forced to train a skill). Jagex would have been better off marketing it as a different game with different storyline. Too late, prepare to see another 10 pages of this! :twisted:
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21-April-10 Slayer Challenges
A pity, but if they're ever going to start adding voices to the main game, I think the best place to start with would be quest NPCs and dialogues. @romy I created a male character and had a female narrator. A mixture of male and female on the main game would be nice. <3:
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12-Apr-2010 - Dungeoneering Skill!
What exactly is the "best" weapon type, then? (Unless there's no best...) I'm guessing the longsword is the best 1-handed weapon, and the spear the best 2-handed weapon. I'm playing the F2P version, and so far most weapons have been pretty decent for their role. Dungeoneer longswords, battleaxes and warhammers are actually equally fast, so damage-wise they're almost the same. I expect 2h swords and mauls, with speed of a normal battleaxe, to be pretty popular with members since their monster can be a bit tougher. Daggers and spears can be poisoned, and even on F2P spears are pretty decent to use to switch the battle styles about. I keep switching my weapons around for the looks. :grin:
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21-April-10 Slayer Challenges
Short, sweet and (hopefully) bug free update. :thumbup: Special tasks for all slayer masters are a refreshing idea for Slayer.
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Why does Jagex get new skills so wrong?
"Why is there a new magic prayer that boosts 20% accuracy, but no Ranged prayer?" As above, more rewards are coming in the future. This first update bought you the magic prayer, the second batch of rewards will bring you the ranged equivalent.
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12-Apr-2010 - Dungeoneering Skill!
I know for a fact that it's affected by the number of monster you left behind. I don't think you need to kill everything, but I got 0% on a test where I don't kill anything where possible. On the bonus room issue, someone has a table somewhere comparing just the floor and prestige XP, between 0% and 13% room bonus. Not only do you not get a bonus for failing to unlock bonus rooms, your floor and prestige XP gets slashed in half as well.
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12-Apr-2010 - Dungeoneering Skill!
Is raiding dungeon a class or a skill in WoW? :rolleyes: If there's some sort of lore to support it, I'm alright with it. Some people on RSOF suggested about collecting tokens/crystals/gift vouchers (last one's mine) in the dungeon itself and exchanging for the items. But right now, tokens are strongly linked to your XP, and the items themselves are in no way linked to the Dungeoneer lore as well. Do you get a coal bag made out of behemoth skin? Or a scroll used by the geomancer? Or is the tome of frost used by Lexicus Runewright? Is the abyssal whip used by abby demons? Do we even see whips anywhere? Is the name "abyssal" just good enough? Why do tormented demons drop dragon claws? Are their claws made from dragon? Why can we make overload potions now? I demand Jagex gives us an explanation for where overload potions fall into Runescape history! Where do the penance items come from? We have a fighter torso...does this mean that we are actually wearing the skin of a penance fighter? Why does the kalphite queen drop a lava staff? Is there lava in her lair? Why can we hunt chinchompas? Where did they come from? What is the deal with a dragonfire shield? Some dragons just decide to drop their visage? Why? How does a draconic visage fit into the lore of runescape? If I have it my way, many of those questions you posted would have been answered. The general understanding for loot of a monster is, they have it in their possession from another player who was killed by the same monster. If you want to talk about dragon claws, then we can talk about dragon platebody as well. Why go through the trouble of designing 3 parts, which happens to be parts of the body of the tormented demon, and a dragon forge to fuse them together? Why have the four godswords named after gods, from a dungeon where a battle is clearly taking place, when they can just be just "Godsword 1 to 4"? Why can't it be just a complete godsword instead of parts of it? Trust me, where time permits Jagex would have added more lore, and design certain game mechanics to better reflect the story of RuneScape as well.
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12-Apr-2010 - Dungeoneering Skill!
I would be pretty annoyed if the luck based factor is back again. I mean yes some lore on how did we get the tokens or whatever would be nice, but the reason I like it is because the system right now is because it completely takes out the luck factor. If Jagex let the bosses drops loots, I will be disappointed. Not impossible. For example, you'll always get the coal bag from the 6th Gluttonous Behemoth. Or you get a frosted page for every even numbered encounter with Astea Frostweb, and 20 pages = one tome of Frost. Granted the chance to meet each boss is randomised, but I'll prefer this over tokens and vouchers and a whole bunch of excuses (lore) for it.
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New (f2p) 'sub-class' of ranging pures: The "never-miss' ranger?
Except this is clan pking in f2p. For example in P2P would you rather see ten people running at you with whips or ten people running at you with godswords? Similar thing here in F2P, if you can mix a decent number of shortbows for pressure and longbows for the burst, then I believe longbows are worth taking over shortbows. Hmm, you have a point. I think I might get myself one as well, when they fix the token cost.
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12-Apr-2010 - Dungeoneering Skill!
Is raiding dungeon a class or a skill in WoW? :rolleyes: If there's some sort of lore to support it, I'm alright with it. Some people on RSOF suggested about collecting tokens/crystals/gift vouchers (last one's mine) in the dungeon itself and exchanging for the items. But right now, tokens are strongly linked to your XP, and the items themselves are in no way linked to the Dungeoneer lore as well. Do you get a coal bag made out of behemoth skin? Or a scroll used by the geomancer? Or is the tome of frost used by Lexicus Runewright?
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12-Apr-2010 - Dungeoneering Skill!
I'm impressed with the concept, and also worried that Jagex might somehow make them unlockable using tokens instead of just giving it to us.
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Speed class and statsof Dungeoneer weapons
I compared it to the dungeoneer longsword and they seem like the same speed to me, same goes for battleaxe. Unless the dungeoneer longsword is speed 4, which is highly inpossible. IT'S A PERFECT WEAPON SYSTEM!
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12-Apr-2010 - Dungeoneering Skill!
I'll add one more point; you don't gain anything to help your dungeoneering experience either. Qeltar's point can be refuted with a comparison to the mechanics of Slayer, but at least slayer levels (or sometimes, points) unlocks slayer stuff to help slayers. Anyone who's 100% going to attend the live Q&A session? I'm hoping that someone can post on my behalf since I can't make it.
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Speed class and statsof Dungeoneer weapons
I'm not very sure, but I think the several weapons in daemonheim are different from those above ground. Can someone verify this? Normal battleaxe: class 4 warhammer: class 4 longbow: class 4 2h sword: class 3 dungeoneer battleaxe: class 5 warhammer: class 5 with better strength bonus longbow: class 5 with better accuracy 2h sword: class 4
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New (f2p) 'sub-class' of ranging pures: The "never-miss' ranger?
The speed class of weapons in Daemonheim seems to be different from what we have. If I'm not wrong, Dungeoneer longbows is class 5, as opposed to class 4 for the standard longbows we have. A one-on-one fight with someone using the sighted longbow isn't going to be any tougher than now. In fact, I think the gravite bow is more of a threat than the sighted longbow.
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12-Apr-2010 - Dungeoneering Skill!
They can use something like raiding, or adventuring. The apparent reason was to have "a name that described the essence of the skill". But when weighing against the fact that people use abbreviations most of the time and this is a good excuse to say "what's your dung skill?", I think forgoing the whole idea about the essence of the skill and use something common would have been wiser. Most importantly, I think they're against naming it as raiding since it would be yet another reason for players to scream "RS IS LIEK W0W!" :?