Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Zepheras

Members
  • Joined

  • Last visited

Everything posted by Zepheras

  1. Get me a million dollar company and the coding skills and I would happily do so. Jagex is lacking. Did you even read what I said? You can't just pull new content out of your [wagon]. You have to create concepts, design graphics and sounds, do the code, debug the code, Q&A the content, fix any errors, test it in game, then release it. If Jagex wants to produce content which appeases higher levels, they need more time. If you were pressed to write a perfect 100-page essay once a week, could you do it perfectly each time? With no grammar or spelling mistakes? You obviously have no understanding of game concept, programming, and design. I think Jagex should switch to a monthly update schedule. This is for two reasons. One, they can be extra sure that each update is ready to go. Two, so players can experience the previous month's updates. I hope you aren't thinking they make the entire update in a week. They've already told us they work on updates for months and I'm sure huge ones possibly a year or more(like a skill). In fact, a recent developers blog told us they were starting on the Halloween update a few weeks ago. But I do agree with you on the part about people expecting too much out of jagex. Most people don't even take into consideration how hard it is to make an update before complaining about a small update week or no updates at all. I was trying to get to where I was implying that being forced to produce content biweekly/weekly by the players can take a toll on quality. Did I miss something, or has there really been quality in the latest updates? Nowadays, my stand towards players who whine over lack of quality updates is to strongly encourage them to quit the game, whether permanently or temporarily. One, you're complaining as if you have NOTHING to do in the game, and waiting for the update to save yourself of boredom for the whole week standing in the middle of Lumbridge. Two, if you're not getting what you get (or think you should be getting), you should in fact leave the game, instead of continuing to pay for what you're not expecting to receive. Stop contradicting yourself by paying AND complaining. Three, if you quit, you save the rest of hearing the same old story, and show Jagex that you're proving your cause with action. I find that updates has been increasing in standard when comparing to the good old days of 2004-2007, where aside from exhausting convenient ideas for updates, many of the updates (especially quests), were rather poor in quality and required later updating to the storyline, graphics, reward and coding. Speaking of which, I'm kinda amused by the reaction of players whenever there's a no-update week. :thumbsup: It's as if Jagex is torturing you slowly and painfully, and you twitch and squirm from withdrawal symptoms.
  2. I was kind of hoping that the tip.it staff would keep their avatars and siggies. <3: You know, like a permanent feature where every new staff get a pokemon symbol assigned to them.
  3. Are you congratulating them for finally releasing the range and mage version of the slayer helm? It's only 4 years late. It should have been released with the original slayer helm. Perhaps, but you're talking about a MMO, not an offline RPG. Technically people would be think why it's that hard to release the 80-99 equipment as well. Well, it's not difficult, but a matter of keeping the suspense, giving oneself time for development, and doing business. The more of the obvious gap filling content you try to release in the past, the more difficult it would be to maintain the same standard in later years. If all the good stuff appeared in 2005, in the year 2010 no one is going to say "Thanks Jagex for the amazing year 2005, I'm going to continue playing in the year 2010 even though there's no more revolutionary update this year." Instead, people would be comparing the epic year 2005 to all the later lackluster years. If you're the developer, would you release the strykewyrms together witth cave horrors, or 80+ gear right after GWD, and then 'attempt' to make 2010 as epic with some supposed endgame content? -------------------------------------- With regards to how people could not imagine what's coming next after level 60 dragon gear, I can answer the question: level 70 gear (Behold year 2005!). In the past, people were surprised that dragon items get added to the game, but would people today be thinking "Where can the game move on" after the release of 80+ gear? I doubt so. It is clear that there's the level gap to fill, and even if there's no new challenges, people would still 'expect' level 90+ gear sooner or later. That's the difference in mentality with the player base of the past and present. Adding level 60 gear is equivalent to revolutionary, yet adding 80 gear is directing people to hope for more. If Jagex release content in the form of 'expansion', releasing say, 4 months' worth of content in one go, they can have a mixture of low and high level content released at the same time. But ignoring the fact that some players would be nitpicking about how part of the 'expansion are low level and 'bad' updates when the expansion gets released, how many players can handle 4 months of headline-less RuneScape homepage? I visit the homepage more frequently whenever it's the start of the week to see what's the latest update, even though I myself haven't done Ardougne Elite diary, haven't fought a Corporeal Beast, haven't obtained a single spirit shield, haven't unlocked Soul split and Turmoil, extreme potions, and my POH is in shambles. It's the RuneScape culture to see updates every week even if you still have something to do in the game. :blink:
  4. I agree with you more than you think I do. I really don't feel that last year was abyssmal. I mean, it was for awhile, but then a lot of things came out pretty quickly that added some real challenge to the game. It just gets hard when they bunch up all the good updates like that instead of releasing them in a constant stream. Also, MY largest disappointment is just the lack of the GROWTH in updates. Say in 2005, they were "targeting" a certain group of players with the release of Barrows armor. Now it is 5 years from the release of that level 70 armor, and all we can be sure we are getting is something "80+". People are feeling concerned that "80+" is just going to mean one set of armor with a min level of 80. I mean, it could be that "80+" will mean 80 armor, 85, 90, 95 in one large glorious update. But lets just say they are going to release only one set, with a min requirement of 80. So 5 years ago, they wanted to please people with 70 defense? And now 5 years later they are going to target it at 80 defense? If Jagex wanted to please the same player base, they would give us something a little higher than gaining 10 defense levels over 5 years...Barrows release was catering to a certain crowd, now 80 armor is going to cater to a younger and newer crowd, while the veteran players get stuck with no updates anymore because theyve been playing too long. Its like they want us to quit and they just want to keep adding more and more stuff for new players, while the people who have been around long enough stop getting updates made for them. Also, to me, trying to prove that the updates are "just as good" as 5 years ago doesnt mean a thing. That shows me there IS a problem. I dont want same-size areas now as we were getting 5 years ago. I dont want same-difficulty same-length quests as we were getting 5 years ago. I want to see progress made in the type of update, size of update, and quality of update to match the growth of the game's company and their player base. Heh heh, if one generation of armour can last 5 years, and this year is going to be 80+ set only, I guess level 90+ armour would be scheduled in the year 2015? :thumbsup: I don't really agree that updates can grow. They can accumulate over the years, but I'm not expecting the game to have more revolutional updates in 2010 than the year 2004, simply because a lot of levels gaps have been filled up first into the earlier years. In 2009, I can almost consider herblore, agility, woodcut, prayer, fishing and mining as nearly complete skills, along with summoning and firemaking, since these are skills which I rarely see people asking for more. Six skills gets completed just within a single year goes to show that if Jagex send all their developers working on high level content, non-combat skills takes just one single update to be completed. "Farming update! one new herb, a few new trees and bushes, filling the gap from 85 to 99 farming!" One week. "New cooking dish! Heal up to 300 with food such as Tomato and Turtle soup, Fruit Salad and Shark Sushi!" One week. You get the point. Then comes the combat section. You were saying that you want quality (subjective), quantitiy (Okay...), and type of update to improve. You also talked about endgame content, but you've only focused on the combat section of endgame content. New dungeons to get new armour to find new boss to get new armour to explore new dungeon.....putting aside the fact that we actually need to fill the 80-99 gap first, releasing those equipment either with boss monsters, quests or a mixture of both, and the problem with the plotline/reasoning behind digging up more dungeons, how should endgame for other non-combat skills come about? A rare seed from a dungeon boss for farmers? Special ingredients to whip up food items healing 500HP? I have no experience with WoW, so I'm not sure how that game implement endgame content for non-combat jobs, but I don't think having all the non-combat skills depending on combat as the source of endgame content work very well in the context of RuneScape. My impression is that everyone playing WoW and enjoying the endgame must be a level 80 combat character, but I'm sure Jagex won't be implementing things like seeds/ingredients/ores from dungeon bosses, whether tradeable or not, because it pretty much pressurizes skillers to pay the combat oriented group for non-combat endgame resources if tradeable, or get level 138 combat themselves if non-tradeable. Anyway, if we go back to the OP, I think that grumbling 3 months into the year is uncalled for. Heck, Three strykewyrms, two classes of slayer helm and one epic staff in a single update week beats tons of update out there hands down, Nardah, D halberd quest, Sheep herder, you name it. You paid your 2009 membership for content on comparable terms with 2006 even though 2006 has the upper hand in releasing new ideas for skill, and lots of unexplored game levels to fill up the gap. -------------------- To Ampharaos, I don't think we need to worry about new armour overshadowing old ones. For example, we can have a monster that hits up to 2000 melee damage, does 1600 area ranged damage, has a special attack that hits 2500 damage through prayer on a single target, and constantly summons minions that drain combat stats off targets at 10 stat per drain. Barrows aren't going to do nuts here, but armour that increases your constitution by 2000 to survival the damage, along with a 10-15% damage negating effect for the whole set would be almost necessary for the fight. But out of the dungeon, you still have to use Guthans to heal, Dharok for that surprise KO, Veracs for a balance of prayer bonus and defence and to hit through prayer. Bandos set didn't change the fact that I still use verac for solo Kalphite queen trips, so I doubt new equipment will.
  5. Fur n' seek added a new mini activity you can do weekly, while Spirits of the Elid added nothing to the game. Originally Nardah had an NPC to identify herbs beyond your herblore level for 200GP (?) each, but hard anyone uses it. When I was looking at Spirits of the Elid, all I was thinking was, "A mid level quest...hmm....I'll find another to pair with it". It could easily have been the Hunt for Red Raktuber, or Missing my Mummy. You're glorifying the release of Nardah. --------------------------- DKs: Three polygons that's supposed to be the 'kings' of dagganoth. No information about them, besides the fact that they have great drops. To a monster hunter like me, that's just yet another money making method. The process of figuring out would have been fun to those involved. The eventual realisation that you can safespot Rex as long as you can isn't exactly wonderful gameplay. No one minds a new boss in the game of course, but on the other hand..... MA: I've personally played the first scenario of the minigame for the uniform, and I would say (and so does Jagex) that it's impossible to match RTS games like Age of Empires and such, but tactics are still involved in the gameplay. Sure, too hyped up, too much delay. What has that got to do with the minigame? It upgrades old rings (including those from DKs), and is fun when I play for the fun of it. I see other players' tactics, and adopt them whenever I see fit. I purchase resources in preparation for as many kind of opponent as possible (the guys who stack the units and wait for you, the guys who move their units in a wonderfully straight line, the guys who don't know what they're doing...) If you're one of those people who joins the 2nd scenario and sucide to get your rank ASAP, and forcing yourself to go through the process 100 times a day to get your beloved imbued onyx ring, you're too focused on the reward itself. Not to mention, at the end of the day, I can buy rings and hachets off players. But imbued rings are definitely my own work, just that I couple the actual fun of the minigame with it. --------------------------- I compare TCC to MEP2 because I heard of how great MEP2 was. But the fact was, the quest involves proportionally so much more time on the puzzle itself that I was wondering if I'm play a high level difficulty suduku instead. Perhaps this is where we differ: I prefer quests as storybooks, not puzzle books. I spent a great deal of time talking to NPCs, reading the conversations, getting the feel of the setting in TCC. I spent a great deal of time running, running, running, running (Thank you, Spirit Terrorbird), running.......in MEP2. Not my ideal kind of quest. New rune to craft, yes. Now, if you are Jagex, you can choose to either release the runecrafting ability in 2006, or 2009. Releasing MEP2 would have made 2009 a more decent year because according to you, MEP2 was a great update. But to hold back obvious content such as the next craftable rune in line would have been silly. The year 2006 has the advantage in terms of chronological order, compared to 2009, which is why I never see obvious updates like "The latest and highest level content for skill X" as a 'better' update, it's good, but not better. --------------------------- You agree that D pick was a comparable update to D scimmy. Let's say that Monkey Madness beats Chaos Dwarf hands down in terms of the quest difficulty, and storyline depends on whether you prefer the dwarf or gnome plotline. Now, putting the quests involved aside, why does D scimmy gets remembered as a historical update, while no one seem to remember a D pick, the best tool for mining? Combat skills VS Non-combat skills. The year of the best herblore potions, best agility course and costume, best mining spots + fishing spot cannot match the year of the best cape, best armour and best weapon? Like I said earlier, you're going to be easily satisfied with the year 2010 since 80+ equipment is pretty much confirmed in the Live Q and A sessions. --------------------------- I'm not sure about you, but I actually appreciate the near immediate upgrades that came along Summoning Batch 2, in terms of boosting/changing the timer system and the defence of the familiars, instead of dragging such crucial changes for a year or so. On the contrary, Slayer was a skill which I see as a failure in implementation. You add one large tower and dungeon, dump a good proportion of the Slayer-only beasts in these two areas, add a bunch of normal monsters to the list, and call it Slayer. This is one skill that should have been released as late as possible, such as with summoning OR coupled immediately with several quests unlocking slayer monsters in other regions (zero possiblility of happening). Instead of batch 1 and 2, I think we can safely assume that both sets of familiars were intended to be released within a short timespan from each other. Have you ever seen anyone ranting about "We want high level summoning beast!", or is "Slayer died at level 90" more 'familiar' to you? Summoning took a great deal of build-up in terms of adding seemingly useless items into the game first, along with choosing the less attractive items to work as ingredients, and solving multiple rants/requests on the forums at that time. If our Slayer list has that many variety of monsters to kill in proper regions (such as strykewyrms), I wouldn't mind if they released the skill a few years later. I guess this is the only example where chronological advantage goes to the update that gets added to the game as late as possible, due to the increased areas to add a greater variety of monsters. If I don't train Summoning, I lose out in terms of improving my gameplay experience. If I don't train slayer, I'll only lose out on one less method of money making, along with a few quests with Slayer requirement. In fact, Slayer should be thanking Summoning for making itself more worthwhile by providing another incentive in the form of charms. EDIT: The last section is rather off-topic in terms of the 2005/2009 comparison, so I guess that 2005 beat 2009 in the skill section with two skills in a single year! If the new skill of 2010 isn't sailing, then sailing should be added together with the unknown skill, so that we have another epic year of many skills.
  6. Runescape has good ingame graphics. technically yes they are, but comparatively? most non-browser based MMO's beat them hands down. Honestly the reason I think most people care is because its change...and judging by the recent updates forum after the constitution update, change is greater then or equal to 2012. :-o Comparatively to other browser based MMO, Runescape has good ingame graphics. Comparing to non-browser based....is like me comparing the graphics of non-browser games to this:
  7. I'll insert some comparable 2009 updates (supposedly the worst of all years?) for the ones you mentioned. Your list is not exhaustive, and neither is mine. Jan 10: In search of the Myreque Glorious Memories Jan 17: Karamja dungeon Kuradal's Dungeon Jan 26: Slayer skill Feb 7: Roving elves (cbow) Magic damage boost + new surge spells Feb 15: Ghosts ahoy (ectophial and ectofuntus) Run energy upgrade, High level Agility course March 29: Monkey madness (d-scim...so huge in RS history) Forgiveness of a Chaos Dwarf (D pick, best mining tool, but somehow people don't see it as epic) April 18: Desert Treasure (ANCIENTS) The Temple at Senntisten (CURSES) May 9: Barrows... High-level Herblore Potions May 31: Keldagrim Fremennik Province Achievement Diary (Keldagrim was dead 2 weeks after its release, until the revival in 2009) July 11: Farming Aug 1: Waterbirth Island Aug 23: Blast Furnace Soul Wars Sep 12: Cook-X, paving the way for "Do-x" in all skills Route-finding Update, Deposit-all feature and more Sep 19: Tzharr area Seers' Village + Ardougne Achievement Diary Oct 4: Fight caves Nomad’s Requiem Oct 17: Mournings End part 2 The Chosen Commander Nov 07: DKs Mobilising Armies Dec 05: Nardah released, Spirits of the Elid Fur 'n' Seek Dec 12: Champions Challenge + wyverns Poison Arrow Pub and Aquanite I try to match as accurately as possible based on my perception, a poor minigame for another poor minigame (though soul wars has more people playing), high level skill addition with such (Ancients VS curses), best item VS best item (D-scimmy VS D-Pick), convenience update (X-activity VS bank all buttons, no more jerky movement), areas VS area diaries (diaries were in fact, better reward than a dead keldagrim at that time), quest of a decent plotline VS a similar quest of another plotline...you get the drift. Obviously, nothing can substitute new skills, and release of the best item at that time unless a new 'best' was released, or a new area release (even if the area ends up being pretty desert). And again, a lot of updates you listed weren't popular back then as well. You left out tons of low level quests such as The Golem, Troll Romance (OMG low level quest with no new training area?!), 'wonderful' new activities such as Rogues Den (best spot to train cooking), graphical update notice that Jagex don't even put on the headlines nowadays..... The only difference being that people are more vocal nowadays, both on the RSOF and tip.it. --------------------- And to your idea of the expansion of equipment beyond level 99, yes, of course that could work. Why is why I suspect that the constitution change was in part due to this. Equipment that permanently increases your HP capacity so that you don't just drink sara brews to heal beyond 99 HP. So for me, my stats will display my Constitution as 99/99. My equipment page would have a new stats displaying constitution + 2010 (500 from shield, 610 from chestplate, 500 from leg armour, 400 from helm), my HP orb would show 990/3000. I start swallowing sharks and rockfish to get it to 3000/3000, sara brewing to 3170/3000, and go venturing into the dungeon that you speak of and defeat the level 2376 Sandwich Grandma with max hit 2500 and 20 million HP. Yet, I've also mentioned that RuneScape is unlike other games that focus on endgame content in that you don't have a good proportion of players who can access this feature. And of course, with the 80s equipment getting added THIS YEAR, I doubt Jagex wants to shortchange the excitment the new equipment would bring with another update for 99+ levels until another year or so.
  8. Here's my idea. Try finding an example of a month that has amazing updates. RuneScape has the archives of news, so I don't think it'll be that hard. You can even click on 'game updates' to filter off the other stuff. For example, August 2002 might be your ideal update month. Sheep herder quest Hazeel cult quest Plague City quest Or perhaps July 2006? Crossbows (the first failed introduction) Lunar Diplomacy quest Pyramid Plunder minigame Fairy Tale II - Cure a Queen Stronghold of Security Trouble Brewing minigame Just seeing the names of those updates alone reminds me vividly of the complaints I saw back then. :???: Yea, here's your chance to show me the glorious days of old RuneScape. (I'm sure I'm around during that time though) \:D/
  9. Ummm, after 13m xp in a skill there's no new content. Sure you can continue training but you unlock no new content. Most people have completed every quest, and you cannot get even close to all the items in the game. preach I hate EVERY updated these past few months, except Strykewyrms, Bonus XP and Friend Trading. Same. Because he still loves the game, he just thinks the updates are not that good, a perfectly reasonable argument. The one your putting up is equivalent to all those people on youtube who say "if you don't like this video, why watch it?" edit: Exactly. I've been playing since I was around the age of 10 (just before I turned 11) I'm now 19, and know of no reasons to quit. I have hated the current updates, but I still love the game. I'm not sure what I love about it, but it's enchanting. If you're complaining about a game you love, and yet at the same time you don't know why you love the game, I think that makes your complaints pretty much baseless. Like geekdude mentioned, you're paying for servers, the existing content, and for the time to achieve whatever you haven't achieved. Disregarding it with a "Ummm, after 13m xp in a skill there's no new content."? Perhaps you should achieve that 13mil EXP in every skill first, before talking about "a lack of content". And I find it hilarious that people are saying how the updates nowadays 'suck'. In terms of comparison, no one has really provided a concrete example of a time where RuneScape has 'better' updates and happier players, You're delusional if you can tell me a month where everyone was happy with the BTS. In fact, almost every BTS starts with people dismissing certain parts of it as bad updates and calling it a wasted month, with more people complaining when the actual update come about, and eventually ending the month with a sigh hoping that the next BTS would be more interesting. (Start reading from the last page of this forum yourself, for goodness sake) Of course, you could have been referring to the time where everyone up to level 126 was using rune 2-handers and scimitars and one single dragon weapon gets released. Woohoo, historical update. Or Herblore gets added to the game? A common idea that Jagex took advantage of as early as possible. In a time where the game has almost nothing, it's relatively easy to come up with the so-called new content and amazing ideas, and players starved of updates are going to be happy with anything. The only problem I see so far is the frequency of bugs. Bugs are well....bugs, they're unintentional errors, but eventually removed within 1-2 weeks. Pretty much every MMO out that has to patch their game for hours to release new content and fix bugs from the previous patch in a neverending cycle. I don't see how this equates to 'bad updates'.
  10. But General Chat is more interesting! Just be prepared to see the same old rant on the thread of the next update.. #-o
  11. When I feel the need to make cash, I'll solo TDs. Rarely any competition in terms of find spots, cheap resources, and pretty safe as well (for the spot I use anyway). Granted I'm not the best boss hunter around since I use welfare gear, I still managed to get a claw every time I attempt for one within three days. I've always wanted to try DKs, but don't you need at least one partner to get into the caves?
  12. 0.0 you would pay ~30 dollars a month? That's twice as expensive as World of Warcraft, don't know if I would be willing to spend that much :mellow: The 15 dollars a month is what keeps me from doing WoW. Otherwise I would have jumped ship a long time ago. :mellow: Well I guess kinda similar to what Aeil was saying, the reason WoW is more expensive is because there is a lot more high level content. In fact most of the patch updates and expansions are focused on the "end game" content, each update coming with a whole host of new high level dungeons, weapons, and armour for high leveled players. I think this might be getting off topic, but I guess Blizzard can focus more on the high level stuff cause they also have a lot more staff, and are a much bigger company. Patches are infrequent, so Blizzard wants them to count. For them updates are more about quality than quantity, whereas it's the opposite with Jagex. As I said earlier in this thread, Jagex uses "weekly updates" as a bread-and-circus to keep the younger and/or less dedicated players interested in the game. It's really irritating and true. I would be perfectly happy if we only got updates every three or four months as long as they were good and were aimed more towards the endgame, with maybe a few low level updates sprinkled in. Ever since the introduction of BTS, anticipating updates every week has been an integral part of the RuneScape culture such it's impossible to stop updating for a few weeks, let alone a few months. Seeing the Jagex has never surprised the crowded with a super-duper-multi-update week before, I don't think the players would have much faith in them taking a long break and then releasing multiple 'high-quality' content. In fact, by the end of the all the speculation, I'm pretty sure that it's going to be something along the line of "This is useless for me cuz I hate this skill. That is low level. I don't do combat and I fail at bossfights. The skill cost too much to enjoy that update.....We waited 3 months for THIS? Boo...."
  13. 0.0 you would pay ~30 dollars a month? That's twice as expensive as World of Warcraft, don't know if I would be willing to spend that much :mellow: The 15 dollars a month is what keeps me from doing WoW. Otherwise I would have jumped ship a long time ago. :mellow: Well I guess kinda similar to what Aeil was saying, the reason WoW is more expensive is because there is a lot more high level content. In fact most of the patch updates and expansions are focused on the "end game" content, each update coming with a whole host of new high level dungeons, weapons, and armour for high leveled players. I think this might be getting off topic, but I guess Blizzard can focus more on the high level stuff cause they also have a lot more staff, and are a much bigger company. Patches are infrequent, so Blizzard wants them to count. For them updates are more about quality than quantity, whereas it's the opposite with Jagex. As I said earlier in this thread, Jagex uses "weekly updates" as a bread-and-circus to keep the younger and/or less dedicated players interested in the game. Or perhaps because the 'training' part of WoW is so much insignificant compared to getting a maxed character on RuneScape. WoW can always focus on the endgame since a good proportion of players would be enjoying it. For RuneScape to do so, they would first have to introduce faster training methods, devalue skillcapes, then have tons of high level dungeons and monsters. And that's only the endgame for the combat part, I'm not sure how the end game for non-combat skills should go about. Regarding the skills, I would say every skill so far has been useful, at the very least, in providing money making methods or greater convenience or playing a role in another skill. However, implementation-wise I would also think that Hunter and Slayer are a little lackluster. Slayer just demands you to go around the world killing monsters, sometimes being no different from normal non-slayer ones, and sometimes killing things like elves? Just for a new kind of EXP and a few more total levels. Hunter added a lot of hunter beasts that are released every time they're caught because they're taking up the inventory space, and catching butterflies empty handed was a poor excuse to provide a use for the butterflies. I can go on an on about those two skills, but I'll leave it as that. Thanks to Summoning and the fact that people love geepee though, at least these two skills are worth training, if you put aside the whole issue of concept and realistic value of the skills.
  14. I think you've been delusional. Not to mention that you're talking about a time when the game had barely anything, compared to now. The players of the past were starved and easily satisfied, but not today. That doesn't mean that updates are not the standard that they used to be. And yes, I was one of the few guys trying out RS2 when it came out. Should the game begin today with the standards of RS2, it doesn't even stand a chance for people to bother trying out. When I'm bored sometimes, I'll surf the tip.it general chat from the last page, which is still around the time where BTSs were around. It's pretty much the same level of complaints as now, so I'd say that the game is doing it right. :thumbup:
  15. Now what other "awesome" update was sold like this? Mobilization armies anyone? No, pretty sure mobilizing armies wasn't advertised as meant to be its own game. Good try though, you really had me at the part where you couldn't even name the mini-game correctly. You're right, it IS unprofessional to make spelling errors on an online forum about a game. I hope you feel very validated now that everyone knows that you can pick out every last spelling error in a post. :thumbup: OT: Mobilizing Armies was hyped up as bringing RTS style game play to an MMORPG. Something totally different from what had been done before. In my opinion this is similar to the new skill which is also supposed to be something which has never been to before. However Mobilizing Armies failed and if the new skill fails I am sure there will be many, many more unhappy. I just hope any single update isn't the justification for the crappyness of the other updates. If you guys are being really nit picky about the spelling it's spelt: MOBILISING Armies ;) I'm just saying. I thought it was supposed to be something totally different from the existing content in RuneScape prior to its introduction? It is still a mnigame that introduced some interesting gameplay that will be/may have been added to the game. Examples that Inoticed while playing MA being AoE damage (wihout having to click a target such as with barrage spells), gameview angles, effectiveness of damage based on positioning and multiple real time units under your control. Some of these are of course, found easily in other games, but definitely not in RuneScape. The devs probably experimented with some of these features in other stuff as well. Likewise, I don't expect anything revolutional about HP just 3 weeks after the change. In fact going by the normal pace of development, I can give them 1-3 years grace period. :geek:
  16. Not sure what you mean, but I just check the circle next to the machine that requires repairing, which uses up one worker. The rest of the workers can still be assigned to the varioius duties.
  17. Actually, just rush out food and hire all 15 workers ASAP, and you can complete it under 10 turns.
  18. This..... and this.... AND this..... ...sums up the thread. I find players who complain about nearly every update making very little sense in the very fact that they are still paying for membership. If you honestly think that you're paying for the latest 'updates', and you haven't been seeing one that fits your taste for a while, why not just stop paying until you see something worth your money? There will be high level quests and equipment, but definitely not every week. And like many people mentioned, it's a matter of preference for those updates that have been listed. As someone who only joins member for about 1/4 of the year, I know where my money is going; the extra member skills, quests, D&Ds, minigames, equipments, along with faster training methods for non-member skills. When I'm in F2P the most I would do is train a little cooking, and play FIst of Guthix most of the time. There's almost zero motivation to train any other skills knowing that you can do it 3-20 times faster as a member. I probably won't even need any new updates for the rest of this year.
  19. The scoring system for the management game should be the lower, the better right? :unsure:
  20. Looks like they did provide an alternative for an old event item, but not the scarves and hats. It's the squirrel ears this time. :wink:
  21. Time to squeeze among large crowds of players trying to find the NPC and complete the event ASAP! :thumbsup: I hope this is the last item that has to go through Barbarian Assault to get coloured differently... <_< Don't get me wrong, I love customisability, infinity robes were a great were to implement the new colours. Not whips. Not darkbows.
  22. I doubt it. As an individual, you might get tired, but as a group....if nothing else, there's always a new batch of people ready to fill in the gap. I think it's just....before Jagex announced there was no "real" reward for the rocks and the house statue...Well....anyone in it just for the reward probably wouldn't of even tried it in the first place. Because, to them, there was no real reward, as none was announced. The general skillers who do it for fun, variety, etc, will continue doing it because, well, it's more fun then grinding one skill I guess. And because you don't really "waste" time getting the rocks, it's just an extra reward to something many people might just be doing anyways. In conclusion, well...I think the first point about how it is the real reason no one complained. The fictional was great. The second last paragraph REALLY made me laugh :) Actually, I think that people would've complained if the final reward was clearly stated as just a completed replica statue at the beginning of the update. It's just that it wasn't stated as so, and all the normal ranters were gone by the time it was revealed, PLUS the fact that some people already speculated that there won't be anything special for completing it, so everyone's who hoping for more also knows deep inside that there's probably nothing in the end. It's the "I hope there's more but there probably isn't judging by the description of the news page, oh well" feeling, rather than the "Jagex lied!" kind of feeling.
  23. ^ This. :angry: I fixed it for you. :) Well, by saying the quest aimed for low levels is the majority of Jagex's profits you are wrong. People who have paid membership for years count for more than a larger number of low level players who have maybe only paid 1-2 months of membership, if that. Many high levels have paid for years, and their money accounts for far more than the majority. I believe DenUsynlige meant that Fish Flingers was the last update for everyone. Of course, unless you're already 200mil EXP in fishing, or you can't count I think easter doesn't have the festive feel to it among the three festive events in RuneScape. It would have been good to release the easter event along with a main game content, so that there's double the things to celebrate about. And seeing that the event items from past few events served as an alternative to older items (Eek to yoyo, carrot club to rubber chicken...), I think this one might be giving out something for the neck slot.
  24. No, my posting about wanting high level content is exactly what it looks like: I want high level content! There's no crazy alternative meanings you could derive from it. Case in point: I agree with you that Shattered Hearts and Fish Flingers are beneficial to all levels and are generally good updates, but it doesn't change the fact that Farming ends at 83 and the highest level armor and weapons are level 78 and degradable. You don't have to like my posts, but you can't deny the validity of my concerns. If you're really so bothered by it, simply put me on ignore. To Racheya: Seeing as how this is a forum for discussion, and we haven't begun to flame yet, I really see no point in removing posts. We're not off-topic until we start discussing the weather in New York this week. farming "ends" at 85 -.- My mistake; forgot about torstol. Ravian is done arguing, apparently. As long as you don't go off-topic with another "We need high level content" post on every future update, high or low level. Honestly, for someone like me who's interested in the discussion of the update itself, especially when I'm F2P at the moment, you're not helpful in supplying infomation or thoughts. And I doubt any guest reader who clicked on this thread would be interested in how much you want high level updates, as opposed to what this update actually entails.
  25. I got my first Master Angler medal just now. I just need to start writing down the combinations so I can go back to the heaviest fishes at the end. Is the medal a physical item? No, my posting about wanting high level content is exactly what it looks like: I want high level content! There's no crazy alternative meanings you could derive from it. Case in point: I agree with you that Shattered Hearts and Fish Flingers are beneficial to all levels and are generally good updates, but it doesn't change the fact that Farming ends at 83 and the highest level armor and weapons are level 78 and degradable. You don't have to like my posts, but you can't deny the validity of my concerns. If you're really so bothered by it, simply put me on ignore. To Racheya: Seeing as how this is a forum for discussion, and we haven't begun to flame yet, I really see no point in removing posts. We're not off-topic until we start discussing the weather in New York this week. The update is a fishing D&D. You want high level updates, and I want an egg sandwich for breakfast tomorrow. So, how's the weather in New York this week?

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.