so your theory is that desired items rise in demand fall in supply, causing an increase in price for these items, and your prediction is that people will have more money to spend? this COULD, and i stress could, be possible if items dropped on death were lootable, however these items are taken from the game, leaving degradable items in their place. end result is less wealth overall, higher prices for pking gear, and no impact on the gold supply in the game. i'm not sure that i follow your "items lost, gp worth less, prices would rise, but rares keep prices from rising" train of thought... but my real confusion comes from your inflation theory, sure the price for highly demanded pking goods is going to rise, but this does not constitute inflation. prices will not be effected across the board for general use items, only those used in and relating to pking. Huh? No I mean that the amount of GP in the game will stay the same, while the amount of items will decrease, thus creating an inflation, since there's too much GP for the price of items to stay the same. By logic the items decreasing in supply will of course rise, but if people buy rares, they will rise instead, keeping the items at a steady price, while the overflow of GP goes into the rare market. Hope I made myself clearer this time :P Edit: And yes, I sort of took it for granted that the whole economy revolves around PKing in this one :P