vivimancer
Members-
Posts
236 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by vivimancer
-
Well, I don't really want to ranged/2h, but I will If i have to, I want to get a pure that can deal damage, but hits more than occasionally. so you want to be a strength pure? or may I suggest (until around 60cbt) magic > melee. In which case try either high alchemy or super heat as they raise magic without giving HP xp.
-
Depends what sort of pure your planning on making
-
I think deathwing was referring to either Godwars dungeons +110 cmb 0r avansies +70 range, or even potato cactus i think are about about 500k p/h now even o7lower levels chaos druids are close to 400k. Or the traditional rune ore mining or double nats at level 92
-
Play gnome ball more than once
-
I first started this thread to generally document the more obvious price manipulations, it quickly became clear that what was at issue was not exclusively manipulation by merchants or clans of merchants, but by updates affecting the supply/demand of certain items Firstly Vials, The living rock Caverns update although great for high level miners, has impacted the economy Gold, has seen a dip many thanks for the support =) advice, flames, bumps always appreciated and more to come..
-
Sorry, if you wern't old enough to play before the Anti-RWT update then your opinion on it is moot. Also I don't quite understand what /merchants/ are doing in regards to price restrictions that is so bad
-
Rune Scimitar or Rune 2h better for training?
vivimancer replied to NotoriousPSC's topic in Help and Advice
This smells like I'm posting in a social engineering thread, but battle axes are only useful in pre-industrial wars coz tbh AKs own -
You have been concected to a random stranger, say Hi You: hi? Stranger: A WILD ABRA APPEARS you: er... go Golbat Stranger: ABRA used teleport! stranger has disconnected fffffffuuuuuuuuuuu
-
Short answer; NO, check back though in 9 months they might of fixed PVP
-
I'm not talking about merching, price manipulation etc but genuniely good methods of bringing money into the system, things that might not seem obvious at first glance. Right now wizard robes in f2p (for lower levels) and chaos druids for p2p (also for low levels) + God Wars (Combat 90+) seem to be the fastest. will edit laer with xp rates ta
-
bump
-
right ... fisrt please see the relivant South Park episode and then google project chanology also i really like I_hate_libs I think i saw you iRL once took a picture
-
Oh, god you are cancer. Memes are cross-referenced jokes, if you don't understand both reference and the context of it, then you just as worse as a person that doesn't speak a language swearing in it. >> and who has no idea of whats going on And that's the whole point, memes excludes those on the edges and it becomes indecipherable to newbies, simply saying for example "you need to an hero" isn't in its self funny unless you know which Golden Ipod winner it came from. tl:dr lurk moar
-
its right next to drongos mining shop, you know the one that you first sold ore to when you were a newb :lol: in the dwarf mine
-
Also R.o.W helps here (apparently,) and shot putt is the least tedious of the mini-games to get tokens.
-
Just my 2pence worth but.. The seems to be a current on RSOF and else where that those that seem to see inflation as a problem also seem to be the sort of player that says; "Well yes I trick when I want a few million gold for little effort but frown on other players that do the same." and "As it makes my raw materials more expensive, especially after I'm used to paying artificially low prices to dirt poor f2per's." Before the G.E merchanters concentrated on collecting small amount of resources from the low level players and gathered them in 1000s to be passed on to the high level players. But with the GE the invisible price differentals between the price of i.e. 28 coal and 5000 coal that many merchanters lived on, became visible meaning if you wanted to make money in an eviroment where everyone is aware of the exact price of an object then you had to diversify, hence manipulators, etc
-
Silver Tiaras (f2p) and binding to talismans for profit
vivimancer replied to vivimancer's topic in Help and Advice
So a no then... Thanks for responding to my first thread ! -
Silver Tiaras (f2p) and binding to talismans for profit
vivimancer posted a topic in Help and Advice
Any thoughts? -
Super heat iron bars in the mine and buy nats, slow ish but also you make a profit as iron bars have gone up a 1/3 and nats have stayed reasonably stable
-
Superheating is a smithers best friend, buy your nats then mine iron and superheat on the spot for profitable free magic/mine xp oh and random smith xp 2=)
-
obviously it was a slow day at jagex game development, so after a little scratching heads, one particularly bright spark said; "I know lets put in a quick chat system that loads of people say they want," "say thats a good idea but just thing thats missing that would make it great." "Whats that Jim?" "Lets use a menu system that takes ages to use, so it would be quicker to type it out!" "Thats fantastic! but wait, lets make dedicated servers where you can only use quick chat!!" Amazing, make players practically unable to communicate with anyone but in stilited language, meaning everyone sounds like a [cabbage] robot .
-
ITT: people remember when Runescape was good
-
Please no Joseph Fritzl jokes, it would be very poor taste
-
I love smithing and have been chipping away at it since about '03, its become the reason I return to the game time after time and frankly Dragon armours killed rune.. There are many threads about how smithing can re-gain the glory days of the "king of skills" and I'm sorry but that is not going to happen. But it seems that it has fallen behind other skills and mini-games and there are a number of ideas mooted that could bring it back to 'useful,' but I'm not going to rehash old news. Why not give smithers the ability to turn metal items back into bars, by using the blast furnace (avalable only to P2P'ers) or a new area(?!) but on a decreasing scale, either returning percentage of the total metal items added (meaning rune items would return more rune bars that bronze items would return bronze bars) or an arbitrary rate of around 30% (e.g. A steel body plate would return 2 steel bars) Effectively creating a scrap market for mid-low level armours/weapons, G.E prices for such items would reflect the actual cost of the bars, or at least establish some parity. This would have the following effects on the sysem... 1. Things normally dumped in general shops would instead put them on the G.E, forcing the price of random items e.g. steel helms, down 2. These items would be bought by scrap'ers forcing the value up 3. The bars made from these items would return to the G.E forcing bar prices down, 4. Players that normally bought bars for the quick smithing levels, seeing the drop in price would buy more bars, 5. After these high net-worth players return the bars, as items. G.E. Prices drop as they sell at min. price. 6. Which allows scrap'ers to buy more items for less money 7. Repeat step 3 Any thoughts Tip.it?
-
Anyway to bring back smithing? or is it dead?
vivimancer replied to darkdoug's topic in General Discussion
I personally love smithing and have been chipping away at it since about '03, instead of inhancing/sharpening etc why not give smithers the ability to turn metal items back into bars, but on a decreasing scacle, so a mith body would give you 4 bars of mithril etc. This would have 2 effects on the system; 1. By creating a scrap value for an item, things normally dumped in general shops would instead return to the economy 2. Smithers after creating 300 almost worthless steel plate-bodys could instead of high alching, melt them down again to off-set the costs. Any thoughts Tip.it?
