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Nadril

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Everything posted by Nadril

  1. Nadril replied to Zierro's topic in Off-Topic
    It's hard to argue when you bring up terrible analogies to justify yourself. It is not the same as eating too many hamburgers, not by a long shot. If you read what some have said (instead of ignoring it) you would have noticed that deaths / injuries from those who don't wear a seatbelt costs a lot of money, it can cause harm to those around them, and (even though it is incredibly obvious I would hope) the chances of getting in a normal crash versus getting your car submerged in water (I mean, really?) is much higher. If your only real arguments against this boil down to "It's my body and I'll do what I want to" and "Well if your car fell in a lake..." you don't have that great of backup. Then you post an obviously biased source to your claims. So really it's difficult, impossible even, to argue against this. Everyone has given very solid facts and all you have done is regurgitated the same two lines over and over.
  2. I gave up on that site a long time ago, it was going nowhere.
  3. I dunno, MMOs aren't that hard to "get". And my website is in my sig, what are you talking about Ray? << Has run FT at least 10-15 times and I've only seen one yellow (the mace) drop.
  4. Church is probably the one I remember. Meh, I might have been able to fight it as a kid but I really didn't feel like it. Plus if I objected they would think I was just lazy, even though I never really cared about religion much even as a child. Luckily my parents didn't go to church too much themselves, so except for like one year where we sort of had a "stint" of churchgoing it was mostly limited to holidays.
  5. Nadril replied to Jaziek's topic in Off-Topic
    Totally agree. All of these random [wagon] gradients and shiny bars everywhere is overkill.
  6. This offer is for US Uni students as well. I got my copy pre-ordered for $30. :thumbup:
  7. As far as the topic on hand about Zelda goes, I'm in a mixed bag about it. It was a great game, and I think it certainly deserves a lot of the praise it gets. It most certainly can be considered a large contender if there was a "best game of all time" contest, as subjective as it generally is. Really though the game did bring a lot to the genre and controlled wonderfully. The story was fairly basic, sure, but sometimes you just have to appreciate a story like that. Again though, I hate to be cliche but every time my answer will always be Half Life. Really no matter how many games I play just nothing has trumped Half Life in terms of storytelling, atmosphere, action and pacing. Well, I will say that the later half life's (Episode 2 was a master of correct pacing) had some better pacing at points but Half Life still trumps them otherwise. Half Life's story isn't too terribly symbolic of anything and as it is part of an on going series the story isn't quite over yet. What makes it so great though are all the small quirks and elements that you really need to notice on a second run, or even after playing a later game in the series (Opposing Force/Blue Shift expansions or even HL2, EP1 or EP2). I've played through Half Life probably 5 times now fully, and I've played through Opposing force at least twice, Blue Shift once or twice and I have obviously played the recent ones as well. Hell, I even played the PS2 exclusive Half Life "expansion", which was some 2 player thing that lasted a few hours. It still feels like I'm picking up some interesting bits of story that match with later bits, and piecing together bits about the Gman and who he is, and what he does, is interesting. Braid is another one that is a favorite, and a recent favorite, because I admire how it tells the story. Sure some of the puzzle elements were downright frustrating but it makes up for it by having the some of the best writing and storytelling in a game. Where as half life might be a bit more straightforward Braid ends up being a large metaphor for something else which is hinted throughout the game, and it ends in a wonderful (and thought provoking) twist which plays out entirely through the gameplay mechanics. The game only takes maybe 4 hours to beat but they are some of the best 4 hours out there. Think of Braid like the sophisticated, time traveling and pretentious cousin of Portal.
  8. Nadril replied to stevepole's topic in Off-Topic
    I would be interested, maybe, once the price went down and people get some proper homebrew working on it. The PSP homebrew scene has always interested me.
  9. Departed Chain isn't worth all that much anymore, still like a nice 350-400k though on my server. I got the yellow leather gloves a bit back and sold them for 450k.
  10. Level 17. Level 25 in the abyss, doable once a day. Not sure if you're elyos or asmodian but asmodians can get to fire temple at 30 (30 min lockout) and Elyos can get there a bit later. Usually small group PvP is roaming around as a small gank squad. A lot of kills might be sort of easy ones as your goal is to really maximize your ap gain and minimize deaths (ap loss). Almost always though if you hover in the same spot in the abyss you'll meet resistance (generally a group banding up and zerging you, which is fun to fight) and you might get the same bit from doing a rift as a small group. Large scale PvP is usually for fortress sieges or giant rift parties, it's not really worth doing a huge raid for a gank squad. In fortress sieges it's pretty tactical, since you don't want to leave your squishies undefended and you don't want some classes to over extend (which would make them easy for an assassin or glad to pick off). Each class seems to have their own purpose in a large scale fight , with some who are adept at the air, some adept at land. In general the ranged classes, such as Ranger and Sorc, are most adept at the air. To balance this at higher levels SM's are great "anti-air" type of classes due to their wing clip ability, which will lower a chunk of flight time off of the enemy. You have your ground DPS such as the assassin/Gladiator who's goal is to kill those who overextend or those who the templar pulls. Obviously you have your healer, the cleric, who is a big target to protect. The chanter sort of winds up in the middle of a lot of roles, and is a hugely important character due to having a lot of incredible buffs. Finally you obviously have the tank, templar, who's main goal is to pull targets in for burst. (Think : Death Grip). It can get a little laggy at times, but nothing compared to the lag of WoW wintergrasp (where the servers just [cabbage] themselves) or WAR sieges. Most of it is just CPU lag, and I even run pretty modest in a huge fight (with 150-200 people on screen) with my laptop. Obviously there is only so much you can do, and I'm sure I could probably up my FPS in mass combat by turning down some settings. There deffinitly is a time and place for small group/raid pvp though, like I said. You can do small group PvP in sieges too, which for the most part involves cutting off reinforcements (the cost to port to a fort in siege is high, so many try and fly there instead) and even ganking people who over extend from their group and the main battle.
  11. Contrast is cool at first but this is just boring. Not much you even did except take runescape pictures and up their contrast to [developmentally delayed]ation levels. Splash page is very blah too. For one, are you just going to have this sit in the center of the screen? (Not to mention I really think splash pages are totally unecessary and just give another step for the viewer to do). The text looks awful, the stroke is much too heavy and the background is just a sort of... redish cloud-filter looking bit. (Even if it isn't a cloud filter it certainly looks like it). If you actually have an interest in web design feel free to ask any questions. These pages all look very amaturish (which is to be expected if you're new) and break a lot of general guidelines you want for design. Plus if you're going to show us something with a bunch of text in it pleasepleaseplease for the love of God save it as a PNG. Most of your web work should be .PNG anyways for ease of transparencies. As much as I usually don't like your one liners here, I lol'd.
  12. I think hawkz is actually 12. That being said most 12 year olds I knew that drew/draw draw much better than this.
  13. Nadril replied to Abc1230's topic in Off-Topic
    I think that anyone who is suicidal should get all the help they can to insure it won't happen. It's a condition after all and should be treated as such. However I do think things such as assisted suicide, after a person has gotten to a certain age, is reasonable under the correct conditions.
  14. Yeah it is. One of the toughest campaign series to date.
  15. yesyesyesyesyes
  16. Nadril replied to PoorLepRecon's topic in Off-Topic
    :o The list is huge! Just got the game and it's a lot of fun. The endless possibilities will give a lot of replay value. http://www.joystiq.com/2009/09/15/5th-c ... ncomplete/
  17. I had some off brand Ravioli tonight for supper. It's not bad, although not as good as Chef Boyarde haha. Super cheap though, like 98c a can.
  18. What was the buff?
  19. I think you inspired me to go grab this and see what I can do with my old school experience. :thumbup:
  20. http://ccinsider.comedycentral.com/2009 ... -autotune/ I /salute you, Steven Colbert. :lol:
  21. http://ccinsider.comedycentral.com/2009 ... -autotune/ I /salute you, Steven Colbert. :lol:
  22. Alright, my impressions from the open beta. The first things I want to get out of the way were the issues. I do want to make it clear up front that, yes, there were a few things that NCSoft dropped the ball on. Depending on how lucky you were depended on how much it would effect you. These are the main issues I experienced: . Lag. The lag, for many players, was terrible for the first portion of the beta. My roomate reported having a latency of, I kid you not, 112 million. This stemmed down to an issue with several providers that the connection was going through to, and NCSoft scrambled quickly to try and fix it. Luckily I, personally, only had bad enough lag that the game was unplayable for about a day but I knew a few players who were quite unlucky. The biggest issue though had to be that all out of the rest of the beta I, for the most part, had a pretty bad ping. Not something that made the game unplayable, but something that made PvP iffy at times. I was running around 300-400ms for a large portion of the beta, although near the end I was getting around 150ms which was a good improvement. The good thing about this is NCSoft has been doing a good job at performing server maintenance and I have high hope that any issues will be stomped out for the few unlucky players. . Quest Shortage. This might not be as bad as it sounds, so hear me out. Around levels 22-25 there is a seemingly small amount of quests around, which lead to a good chunk of grinding for myself and other legion members in those levels. One of the things I noticed, however, was that there are a lot of gathering quests, and I do think that the grind would be kept to a minimum if you not only make sure to keep your gathering up to date, but kill anything you see on your way (and way back) to doing quests. Still levels 22-25 were certainly some "hell" levels, which is too bad because once you hit 25 you get a ton of quests. Granted at that point I was quite in the grinding mood (both options, quest and grind are pretty decent choices) and I just sat around and killed Balaur for a bit. . Low level balance. This is the last issue, which might not be too bad depending on how you look at it. The big thing is that scout classes, currently, really suck to level up to 16 or so. It may just be due to their archetype (rogues in WoW were a pain in the [wagon] to level at the lower end as well) but they really have issues sometimes. Assassins, for the most part, can fare fine. They have to heal after every mob usually, but they kill at a decent speed and fare well for themselves. Rangers, on the other hand, are pretty damn hard from 10-16. For the most part a lot of rangers will just go melee mode, due to not getting any real good DPS bow skills until 16. The tradeoff of this, of course, is that Rangers and Assassins are probably the two fastest leveling classes later on. My assassin, by the time I had hit 25, was a killing machine and the rangers in my legion were the same. Onto the good stuff though, I'm sure you guys are wondering about the entire experience. For the most part I started off just leveling solo. I had been through the starting area a few times now, and it was to my surprise that I still was just as interested in doing the quests as I was before. They have a good way of gripping you, and it felt like it was done well. Once I hit around level 13 or 14, however, I got into a group with a bunch of other legion members. We went off and just started to swarm quest areas, killing mobs at an incredible speed (we had a tank and 5 DPS in our group) and just getting through quests in no time flat. I was actually happy that grouping seemed to be viable XP if you did it right, as we had no downtime killing due to having a ranger in our group constantly pulling more to us. This also helped solve a lot of the issues with scout classes at lower levels, as we had a lot of backup. I should also say that it was a blast leveling in a group like that. Fast forward to the next day, and a lot of us are around 17-18 or so, and we decide to go ahead and start doing black claw quests/grinding. This is an elite camp of mobs, probably around the size of an instance in WoW (perhaps something like Wailing caverns size, but open ended). In this place were numerous group quests, campaign quests and (most importantly) boss monsters to kill. The bosses here were just named elites, but the upside is they dropped nice green loot, and we were able to gear out a lot of our legion members. Finally near the end there is a level 19 boss who will drop a few pieces of blue loot (a ring and a belt) but also some of the best weapons you can get at level 20. We farmed him for a while, hopping channels and having a blast. As I stated before the 20-25 experience was actually really difficult due to me not having gotten up gathering at all, so I had to skip a lot of quests and grind a bit. The good thing is that we usually had groups going on in the Legion, so you could almost always find someone to duo/trio with and get a good xp/hr rate. Levels 25-28 for me were done purely in the abyss. The Abyss is just an awesome place, it looks amazing, it is packed with difficult foes and (of course) the PvP is always good. Sadly not a lot of players had made it to 25+ in the OBT, so it was a little emptier than it should have been. Still we were able to find some good fights, and I was able to get some incredible solo fights going on (more about that later). So I'll split off of the general overview of went on and talk a bit about the PvP that I experienced. For the first time I managed to get some great experience in Aion PvP. The first type of PvP I encounted was what is called "rifting". The idea is that rifts will open up connecting enemy lands together, and players are able to use these rifts to get into enemy territory. Our first rift group was a bit of a failure, we had gone through the rift, set up our kisks (which are mobile spawn points with limited uses and a 2hr time limit) and went out. Sadly we had gotten overrun by a large amount of Elyos (around 15 to our group of like 8) and couldn't handle it. Our later rift runs were much more successful though. The last one we had we managed to kill around 34 players within the timespan of half an hour, and we fought a few battles in which we were out numbered. It is a blast just roaming through their territory, watching out for guards and towns and just hunting unexpected Elyos. Of course in a fashion true to our last run we ended the rift by getting trained by what had to be a good 24 players (we brought along 7). [hide=Outnumbered!][/hide] The next form of PvP was the abyss. As a group we didn't get into too much combat in the abyss, mostly it was just fending off against gankers and the like. The big difference in Abyss PvP to rift PvP (and which makes it much more difficult) is the addition of flight. Adding in this entire other dimension is an incredible strategic change, and there is a lot to consider (especially with having limited flight time). This sort of thing I felt really added to the PvP, although it was also a source of frustration for me as an Assassin due to a couple of my core skills not working while in flight. The biggest highlight for me, personally speaking, had to be my 1v4 fight I had. Let me lay out the story for you. It was me, a level 28 assassin, versus a ?? Assassin, a ?? Spiritmaster, a ?? Sorcerer and a ?? Templar that ran into the fight half way through. (The ?? are due to not knowing their levels, although all of them were at least 25+). What happened is that I actually got pretty lucky and managed to gank the assassin first and kill him before the sorc/SM noticed me. At that point both of them rushed at me, and I went after the sorc taking him out quickly. The spiritmaster tried to kite me but was too stupid to pull out his wings (he would have gotten me probably if it was for that) so I got him, and then during a lot of this time the templar was beating on me. I actually flew off with the templar on me (I was at low HP and had no potions on CD) but made it out alive, killing 3 of the 4 players. To really show how big a difference it makes in skill, I later fought just the sorc one on one and lost. (it was close, but still). The key for him was to keep in the air, a key factor that he had not done in the first fight. Abyss points are a big influence for PvPing, and by the end of the beta I had gotten up to "Soldier Rank 6", which was around 11,000 abyss points. The nice thing is that the game really pushes this PvPvE ideal, as you get AP by killing mobs in the abyss, by questing in the abyss and by killing players. Players, obviously, give some of the best rewards next to quests, and monsters give a little bit. It all balances out nicely and gives players a choice in how they want to get AP up, all while forcing them to stay in the Abyss where there is the danger of getting ganked at any time. The final bit of PvP we had was just dukeing it out in the city coliseum. This is a large area which is set to PvP free for all, giving players a chance to try their skills against others. We went there on the last day of the beta and it was packed, there was probably a good 25-30 players there all fighting at once. What was fun is that there were several guild groups out there (including our own 6 man team) and we had constant fights over supremacy in the coliseum. This was my first time really experiencing some hardcore group PvP tactics, and I have to say that there is a lot to think about and a lot of skill involved. On numerous occasions my legion, , managed to actually clear out the entire coliseum, until we would have another major guild all join forces and come in to stop us. Things got very interesting once another guild, full of level 30's, came in and started the fun. Most of the people in my group were in their mid 20's, myself being the highest level at 28. Still we managed to focus down a lot of their members and had some pretty even fights. It really went to show how great this game is going to be for mass PvP. We had a huge blast in the coliseum and probably stayed there for a few hours PvPing. It really was some of the most fun I have had PvPing in a game in a long, long time - and it's group dynamics totally trounced that of any other MMO I have played to date. One awesome example of group dynamics at work was the kind of synergy between myself and my groups Gladiator. I have an ability that is an "ariel stun", which I can put the enemy up into the air and stun them for a period of time. The gladiator also has this same ability, but on a much longer CD. However he also has an ability which activates whenever his target is in an ariel stun, which does a ton of damage and crashes them to the ground. We got great at me setting up this stun, then him crashing her to the ground and myself backstabbing (surprise attack) the enemy for a large amount of damage. We got a lot of awesome KOs that way and managed to turn a few heads. Finally, some pictures from the OBT :). [hide=Legion /taunt][/hide] [hide=Me drooling at the lvl 50 abyss gear][/hide] [hide=Shot of our legion emblem (Third level 3 legion on Asmodian side!)][/hide] [hide=Boss from level 25 abyss instance][/hide] [hide=What me and my roomate plan to look like on launch (2x assassin)][/hide] [hide=My (very badass looking) Assassin][/hide] [hide=Legion chilling in Coliseum][/hide] and, the best for last: [hide=WTF?][/hide]
  23. Alright, my impressions from the open beta. The first things I want to get out of the way were the issues. I do want to make it clear up front that, yes, there were a few things that NCSoft dropped the ball on. Depending on how lucky you were depended on how much it would effect you. These are the main issues I experienced: . Lag. The lag, for many players, was terrible for the first portion of the beta. My roomate reported having a latency of, I kid you not, 112 million. This stemmed down to an issue with several providers that the connection was going through to, and NCSoft scrambled quickly to try and fix it. Luckily I, personally, only had bad enough lag that the game was unplayable for about a day but I knew a few players who were quite unlucky. The biggest issue though had to be that all out of the rest of the beta I, for the most part, had a pretty bad ping. Not something that made the game unplayable, but something that made PvP iffy at times. I was running around 300-400ms for a large portion of the beta, although near the end I was getting around 150ms which was a good improvement. The good thing about this is NCSoft has been doing a good job at performing server maintenance and I have high hope that any issues will be stomped out for the few unlucky players. . Quest Shortage. This might not be as bad as it sounds, so hear me out. Around levels 22-25 there is a seemingly small amount of quests around, which lead to a good chunk of grinding for myself and other legion members in those levels. One of the things I noticed, however, was that there are a lot of gathering quests, and I do think that the grind would be kept to a minimum if you not only make sure to keep your gathering up to date, but kill anything you see on your way (and way back) to doing quests. Still levels 22-25 were certainly some "hell" levels, which is too bad because once you hit 25 you get a ton of quests. Granted at that point I was quite in the grinding mood (both options, quest and grind are pretty decent choices) and I just sat around and killed Balaur for a bit. . Low level balance. This is the last issue, which might not be too bad depending on how you look at it. The big thing is that scout classes, currently, really suck to level up to 16 or so. It may just be due to their archetype (rogues in WoW were a pain in the [wagon] to level at the lower end as well) but they really have issues sometimes. Assassins, for the most part, can fare fine. They have to heal after every mob usually, but they kill at a decent speed and fare well for themselves. Rangers, on the other hand, are pretty damn hard from 10-16. For the most part a lot of rangers will just go melee mode, due to not getting any real good DPS bow skills until 16. The tradeoff of this, of course, is that Rangers and Assassins are probably the two fastest leveling classes later on. My assassin, by the time I had hit 25, was a killing machine and the rangers in my legion were the same. Onto the good stuff though, I'm sure you guys are wondering about the entire experience. For the most part I started off just leveling solo. I had been through the starting area a few times now, and it was to my surprise that I still was just as interested in doing the quests as I was before. They have a good way of gripping you, and it felt like it was done well. Once I hit around level 13 or 14, however, I got into a group with a bunch of other legion members. We went off and just started to swarm quest areas, killing mobs at an incredible speed (we had a tank and 5 DPS in our group) and just getting through quests in no time flat. I was actually happy that grouping seemed to be viable XP if you did it right, as we had no downtime killing due to having a ranger in our group constantly pulling more to us. This also helped solve a lot of the issues with scout classes at lower levels, as we had a lot of backup. I should also say that it was a blast leveling in a group like that. Fast forward to the next day, and a lot of us are around 17-18 or so, and we decide to go ahead and start doing black claw quests/grinding. This is an elite camp of mobs, probably around the size of an instance in WoW (perhaps something like Wailing caverns size, but open ended). In this place were numerous group quests, campaign quests and (most importantly) boss monsters to kill. The bosses here were just named elites, but the upside is they dropped nice green loot, and we were able to gear out a lot of our legion members. Finally near the end there is a level 19 boss who will drop a few pieces of blue loot (a ring and a belt) but also some of the best weapons you can get at level 20. We farmed him for a while, hopping channels and having a blast. As I stated before the 20-25 experience was actually really difficult due to me not having gotten up gathering at all, so I had to skip a lot of quests and grind a bit. The good thing is that we usually had groups going on in the Legion, so you could almost always find someone to duo/trio with and get a good xp/hr rate. Levels 25-28 for me were done purely in the abyss. The Abyss is just an awesome place, it looks amazing, it is packed with difficult foes and (of course) the PvP is always good. Sadly not a lot of players had made it to 25+ in the OBT, so it was a little emptier than it should have been. Still we were able to find some good fights, and I was able to get some incredible solo fights going on (more about that later). So I'll split off of the general overview of went on and talk a bit about the PvP that I experienced. For the first time I managed to get some great experience in Aion PvP. The first type of PvP I encounted was what is called "rifting". The idea is that rifts will open up connecting enemy lands together, and players are able to use these rifts to get into enemy territory. Our first rift group was a bit of a failure, we had gone through the rift, set up our kisks (which are mobile spawn points with limited uses and a 2hr time limit) and went out. Sadly we had gotten overrun by a large amount of Elyos (around 15 to our group of like 8) and couldn't handle it. Our later rift runs were much more successful though. The last one we had we managed to kill around 34 players within the timespan of half an hour, and we fought a few battles in which we were out numbered. It is a blast just roaming through their territory, watching out for guards and towns and just hunting unexpected Elyos. Of course in a fashion true to our last run we ended the rift by getting trained by what had to be a good 24 players (we brought along 7). [hide=Outnumbered!][/hide] The next form of PvP was the abyss. As a group we didn't get into too much combat in the abyss, mostly it was just fending off against gankers and the like. The big difference in Abyss PvP to rift PvP (and which makes it much more difficult) is the addition of flight. Adding in this entire other dimension is an incredible strategic change, and there is a lot to consider (especially with having limited flight time). This sort of thing I felt really added to the PvP, although it was also a source of frustration for me as an Assassin due to a couple of my core skills not working while in flight. The biggest highlight for me, personally speaking, had to be my 1v4 fight I had. Let me lay out the story for you. It was me, a level 28 assassin, versus a ?? Assassin, a ?? Spiritmaster, a ?? Sorcerer and a ?? Templar that ran into the fight half way through. (The ?? are due to not knowing their levels, although all of them were at least 25+). What happened is that I actually got pretty lucky and managed to gank the assassin first and kill him before the sorc/SM noticed me. At that point both of them rushed at me, and I went after the sorc taking him out quickly. The spiritmaster tried to kite me but was too stupid to pull out his wings (he would have gotten me probably if it was for that) so I got him, and then during a lot of this time the templar was beating on me. I actually flew off with the templar on me (I was at low HP and had no potions on CD) but made it out alive, killing 3 of the 4 players. To really show how big a difference it makes in skill, I later fought just the sorc one on one and lost. (it was close, but still). The key for him was to keep in the air, a key factor that he had not done in the first fight. Abyss points are a big influence for PvPing, and by the end of the beta I had gotten up to "Soldier Rank 6", which was around 11,000 abyss points. The nice thing is that the game really pushes this PvPvE ideal, as you get AP by killing mobs in the abyss, by questing in the abyss and by killing players. Players, obviously, give some of the best rewards next to quests, and monsters give a little bit. It all balances out nicely and gives players a choice in how they want to get AP up, all while forcing them to stay in the Abyss where there is the danger of getting ganked at any time. The final bit of PvP we had was just dukeing it out in the city coliseum. This is a large area which is set to PvP free for all, giving players a chance to try their skills against others. We went there on the last day of the beta and it was packed, there was probably a good 25-30 players there all fighting at once. What was fun is that there were several guild groups out there (including our own 6 man team) and we had constant fights over supremacy in the coliseum. This was my first time really experiencing some hardcore group PvP tactics, and I have to say that there is a lot to think about and a lot of skill involved. On numerous occasions my legion, , managed to actually clear out the entire coliseum, until we would have another major guild all join forces and come in to stop us. Things got very interesting once another guild, full of level 30's, came in and started the fun. Most of the people in my group were in their mid 20's, myself being the highest level at 28. Still we managed to focus down a lot of their members and had some pretty even fights. It really went to show how great this game is going to be for mass PvP. We had a huge blast in the coliseum and probably stayed there for a few hours PvPing. It really was some of the most fun I have had PvPing in a game in a long, long time - and it's group dynamics totally trounced that of any other MMO I have played to date. One awesome example of group dynamics at work was the kind of synergy between myself and my groups Gladiator. I have an ability that is an "ariel stun", which I can put the enemy up into the air and stun them for a period of time. The gladiator also has this same ability, but on a much longer CD. However he also has an ability which activates whenever his target is in an ariel stun, which does a ton of damage and crashes them to the ground. We got great at me setting up this stun, then him crashing her to the ground and myself backstabbing (surprise attack) the enemy for a large amount of damage. We got a lot of awesome KOs that way and managed to turn a few heads. Finally, some pictures from the OBT :). [hide=Legion /taunt][/hide] [hide=Me drooling at the lvl 50 abyss gear][/hide] [hide=Shot of our legion emblem (Third level 3 legion on Asmodian side!)][/hide] [hide=Boss from level 25 abyss instance][/hide] [hide=What me and my roomate plan to look like on launch (2x assassin)][/hide] [hide=My (very badass looking) Assassin][/hide] [hide=Legion chilling in Coliseum][/hide] and, the best for last: [hide=WTF?][/hide]
  24. Tier lists seem entirely pointless for anything that isn't an actual game being played for large competition. I mean, a tier list for kirby? Why? That being said I don't like them anyways, and I think that communities focus too much on the idea of a tier list. It gets incredibly annoying in a game such as SF4, where players will [bleep] about characters being in a "god tier", even though they may only have a win or two over other characters. Chances are you aren't playing at such a competitive level that you will make no flaws and character balance will come into consideration, so why bother complaining about it? In casual play they are just downright stupid though. Especially when someone complains about another playing as a cheap or "god tier" character.

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