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sees_all1

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Everything posted by sees_all1

  1. You think people cant change their mac address? Clearly you have no clue what you are talking about. Anyone in the cheating community could get past that in .0002 seconds. Clearly you didn't read my other responses. And do you think if Jagex decided to track MAC addresses to catch macroers, they'd announce to the world, "Hey, we're tracing your IP and MAC address so that we can catch macroers!" Of course they wouldn't. And if they didn't tell them how they were linking the accounts, there'd be speculation. 30% might guess right, but you'd still clean house on everyone else before they knew. They wouldn't MAC ban for similar reason as why they don't usually IP ban. I'm guessing this is why they also stopped banning by UID. Point is not to ban the MAC address, its to ban all accounts related to it. MAC is just one of many ways of relating accounts.
  2. You think people cant change their mac address? Clearly you have no clue what you are talking about. Anyone in the cheating community could get past that in .0002 seconds. Clearly you didn't read my other responses. And do you think if Jagex decided to track MAC addresses to catch macroers, they'd announce to the world, "Hey, we're tracing your IP and MAC address so that we can catch macroers!" Of course they wouldn't. And if they didn't tell them how they were linking the accounts, there'd be speculation. 30% might guess right, but you'd still clean house on everyone else before they knew.
  3. Doubt it. People that use macros are lazy to begin with. Also if the MAC address of the computer abruptly changes (i.e. they run the macro after opening up runescape), that'll be a tell. Also, if they forget to change back their MAC with their macro, they'll get caught. All it takes is one slip up. It doesn't have to be exclusively MAC, they can do IP too. You'll have a more difficult time changing that (use a proxy and super lag?) They can also use local files to track accounts... hundreds of possibilities. How they do it, I could care less. Point is that the cheater needs actions taken against them, banning throwaway accounts isn't enough.
  4. Right... but if you want to catch the masses of rule breakers and their associated accounts, this'll work for 90% of them or more. 3 strikes completely contradicts their previous hard-line stances.
  5. MAC Addresses are piss easy to spoof. I suggest you leave Jagex to do what to do instead of trying to recommend Jagex to use flawed methods. They after all know what they are doing. And not only that, but what if its a shared or public computer? If its a public computer, they wouldn't use the same one over and over and over. Also, I don't think its feasible to leave a macro running on a public computer for hours? Anyhow, MAC Adresses are unique. IPs are not necessarily (until IPv6, then they'll be able to be unique). The idea was just to know which accounts are linked together. Just checked, Java doesn't have a native method to get MAC addresses until version 6, so Jagex wouldn't do it anyway. But nabbing the idiots that create a new account solely to macro would give me some satisfaction.
  6. Right now there's an incentive to bot: free materials, and three chances. Transfer the materials in between accounts, especially if they're undervalued. Macro gets banned, but who cares? It was a throwaway account anyway. Main gets free or cheaper materials, an advantage, and gets off free. If players knew that they were risking more than one account when they macroed, there wouldn't be as many users willing to macro.
  7. Move the air runes to the lowest spot on your inventory... turn on 1 click... turn on mousekeys.... spam '5' and click fast as you can... You'll burn through all your airs in no time. Buying ess is slower than selling airs.
  8. Three chances to macro is too much IMHO. Jagex needs to track something... say the user's MAC address. A player that gets three bans for macroing is likely to do it again. By keeping the player's MAC address, they don't get chances four five and six on a different account. They can also hurt them with their mains - you cheat on one account, you're banned on all accounts.
  9. A member will weigh the possible ~400 xp gained in prayer for a trip versus another spot for a drop, or another item like a potion or shark, that would allow them to stay 2-3 minutes longer. I'm guessing they'll chose that over the bone crusher. Let me know if a guide comes up that recommends the bonecrusher over a shark.
  10. Actually, Pre-GE, prayer didn't cost 550m to train. And I'm not talking about inflation, or rising bone prices. I'm talking about the bone yard in the wilderness. ~50 bone spawns, 6 big bone spawns, and a sampling of skeletons to keep pure prayers out. It took a little more clicking, and may have been a little slower, but it was an option. F2P deserves the bonecrusher. F2P prayer is comparable to runecrafting in terms of difficulty: 550 million to buy the 800-900k big bones for the 1 million clicks it requires. I'm wondering how many members will use the bone crusher, considering they have ecto and guilded altars, along with bones that give tremendous amonunts of experience (dragon bones, anyone?) If they made the bonecrusher F2P, at least we could semi-afk at zombies instead of flesh crawlers, and get a small amount of experience that way, instead of having to buy or pick up every single 4.5 experience on our way to 99.
  11. Call it 7-9k xp/hour with fire runes. This is still lucrative enough for a F2Per to auto... Is all combat experience nerfed? I thought it was just magic experience. I've gained about a million strength experience since dungeoneering was released, it'll take away the grind to 99. If not all combat experience is nerfed (i.e. ranged), the skeleton horde will become another *great* way to get combat XP while AFKing.
  12. Well, what color was it? If it was red, I'm sorry you lost a dollar item. If it was green or blue, you're a bonehead for bringing it into school. Lasers are dangerous items because they will blind people if misused. Green, Blue, or Violet more-so than red (with their higher frequency, higher energy). They can also be distracting. The idea that a school can take away your stuff for any reason is akin to a students limited freedom of speech, limited privacy on person, and no privacy for lockers. Don't like it? Get home schooled.
  13. I did some beta testing for pixeljamgames. I was allowed to play dino run when it was <25% complete. I had a user account where I could log into their website to a blocked off portion, isolated and unlinked. Here's the deal - Jagex already trusts its players in a variety of places. From player mods to forum mods, to independent fan sites which get exclusive interviews. If secrecy is Jagex's biggest issue, that can be dealt with. How? Non-disclosure agreements, IP, account or MAC blocking for short periods of time so they can't log in. Adding enough data to a screen that can be changed to identify players if they take screen shots. Rewarding testers based on secrecy - the less they leak the more they get. Essentially with the system we have now, we ARE the beta testers. Our mindsets are different from Jagex though - how can I break this to get an advantage versus how can I make this to integrate in the game?
  14. I'd pay 50 gp to watch this unfold :P
  15. Yep. This should probably be AOW'd... best guide on GOP ever (I'm not biased or anything). 1000th post :thumbsup:
  16. I'm pretty sure they didn't read it... but considering that post was made a year and a half ago, seems there is no sense arguing about it now? The difference between your post and the other was the fact that you put a little bit more effort into it. Or at least it seems like it. It also seems like you've actually read through the entire thread, which is a bonus. Most people read half the OP, or form an opinion based on the title, and toss in their half-formed idea. Thank you for going one step further than most people. I think that if Jagex is going to develop content for F2P, it should be bug-free. If there are bugs in the free to play game, they should fix it - not because we give Jagex revenue, but because its supposed to be maintained. I had an assignment where I was working on throw-away code for a demo. There was a glitch in the code that would happen every 400 years on a non leap-year. Would I ever survive to see the glitch happen? No. Would my code ever survive for 400 years? I doubt it. My boss had me fix it though, because my code represented the company, and they didn't want to distribute or archive buggy code. I believe everyone should hold themselves to that standard, at the very least. Members doors in F2P dungeoneering directly contradict positions previously established by MMG and Andrew. Its the reason they removed Gnomecopters. I personally didn't have a problem with Gnomecopters - they sold a product, it was shameless advertising, but by all means Jagex, go for it. The message "You need to be logged in to a members server to access this" is a slap in the face. The experience nerf to high level F2Pers is a slap in the face.
  17. At home, I'm working on programming a PIC microcontroller in order to make a light cube (search 5x5x5 led cube on youtube... ) At work, I'm working on code that controls a power supply and some devices over a RS232 interface. Robotics is basically done for the season. The gyro code worked spectacularly, our robot was the easiest to drive.
  18. Pretty sure Einstein didn't *invent* anything. If I recall correctly, he successfully used his celebrity status to petition the president to start the Manhattan project, from a warning from one of his friends (who was warned by a German with a simple diagram). If you're wondering why America is such a superpower, its because there was a staggeringly HUGE area of free trade and no tariffs. Not to mention the idea that if you don't work, you don't eat; and until recently the anti-welfare policies. But don't worry Europe, Canada - if Obama, Pelosi, and Reid have their ways, we'll have a welfare state soon enough. Then we can be just like Greece. As to why everyone *hates* America, its probably because of the stupid twenty-somethings that are rude and boorish when they travel abroad. As far as the stereotypes, everyone has them. Also, with regards to the conflict in the Middle East - That's been going on for hundreds to thousands of years (In a biblical sense, you can thank Abraham for having relations with Hagar). Three religions claiming one area? No single country is responsible for that.
  19. F2Pers with 90 combat or higher get an automatic 50% reduction in experience. This is overcome by having very weak players in your party. I suggest you train your runecrafting enough that you can craft any rune, or at least to decent type runes like chaos runes. I'd also suggest you duo with someone who has good melee, it'll go faster.
  20. If you're over combat lvl 90, find a level 3 friend. Best experience is a 5 man party, 5:5, small dungeon, with 3 lvl 90+ and 2 lvl 3s. You can get ~11k xp in less than 10 minutes, if your prestige is 30+ and you're on a floor thats 30+.
  21. Skeleton hoard is easy... get tier 4 or 5 mage armour, stand on the pad and mage them. Don't bother with prayer until you need to get off the pad. Attack only the rangers and magers, ignore melee (you can block pretty much all but 1 or 2 of them by letting them trap themselves). When you have to close a tunnel, eat like crazy until you can get back on the pad. The skinweaver can heal up to 400... if you're duoing and get hit small, stay off the pad, tele out if you have to. Lexicus Runewrite is easy if you kill the books - they take one hit. Or, use the shelves to block them out so they can't hit you. Sagittaire is easy if you pray magic, and if you wear full melee armour, her ranged attack will never hit. If you have more than one person, have one person run towards the center so you don't spend time wasted getting to it. Once the sagittaire teleports to the outside, you should tele out and start over. Its my least favorite boss.
  22. You know, everything that is F2P is also P2P. So, if there is something broken in the game (like the Great Orb Project), and I repeatedly petition them to fix it, what makes you think that if I paid them $5 a month that they'd be more keen to listen to me? They won't... I've got a thread in the RSOF with more than 50 supporters asking to fix GOP, but I haven't got a response yet. Also: Jagex says F2P is its own game - I say they should treat it as its own game. Fix the bugs, at the very least. If their position is "Join P2P so you'll get more content, and all the bugs in F2P will be mute because we'll have our own P2P ones", it kind of defeats the purpose of maintaining a F2P game. If Jagex really did not care about F2P, they wouldn't have released dungeoneering to it. Whenever there is a thread saying - hey, how about you release (such and such) to f2p. It doesn't get any use in p2p, and it will benefit both F2Pers and P2Pers - and there is the response, "How about you just shut up and pay $5!", they really miss the point. I refuse to pay $5 a month to get content that I'll only ignore. I'll pay $5 a month for castle wars. I'll pay $5 a month for ancient magics. I'll pay $5 a month for GWD. I won't pay $5 a month for a dragon med helm. When I started this thread (back in the debate forum, where it was moved), I really did not want to hear "pay 5 and shut up". You'll also notice that there is another side - F2P doesn't deserve. How about you take up that position instead of the "shut up and pay" position? How about: F2P doesn't deserve Fist of Guthix, because they shouldn't get free mage training. F2P doesn't deserve dungeoneering, because it is too much content. Don't give me this crap about how F2P deserves everything Jagex gives them, and no more.
  23. Woo hoo... At a faster speed, melee hits 310+... The best defense to a mage is to take your armour off. Or, to also have a higher magic level. People regularly splash on me when I'm in full rune, because my magic level is usually 10-20 levels higher than theirs. Remind me again - who is supposed to beat whom?
  24. sees_all1 replied to a post in a topic in Off-Topic
    DEY TUK UR JORB!?! We lose money on each unit, but don't worry - we make up for it in volume.
  25. +1 Also, remove the 90+ combat nerfed xp. Freaking level 3s get faster XP than their 90+ counterparts.

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