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sees_all1

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Everything posted by sees_all1

  1. Yeah, I remember that part, but I would assume other players roaming around looking for players to fight, so I just refer them as rev as well They do, except the hobgoblins are aggressive to everyone, making it near impossible to kill (or be killed) there. The closest I ever got to killing someone there was by farcasting... they didn't have any food and were able to get out of range and log out.
  2. For a week I was exclusively BHing. I would mine adamantite in the hobgoblin mine, then kill hobgoblins until I had 2-3 limps. I could do this 3-5 times before getting a target. I'm about 70% successful in killing targets, and about 60% successful in killing non-targets. I clocked the rewards to be about 400k-600k an hour... the key is that you can't die. You also use up resources (dying/food/potions) at a rate of 100-200k / hour.
  3. I'd also appreciate a bury-x feature. My wrists hurt. Now that would defeated the purpose of Prayer being one of the hardest skill in F2P. Its kind of same thing saying firemaking X. Not really, because firemaking requires you to move. Also, prayer is crazy slow, and crazy expensive. There's no reason it should make you click so much. Also, firemaking gives a TON of experience for SUPER CHEAP.
  4. But it came with the hardware!@#@!!$!@#$@# Didn't realize it provided such a neat interface to do that.
  5. I'd also appreciate a bury-x feature. My wrists hurt.
  6. I got one to the G.E. ... that was priceless.
  7. Maybe you could flex your rights as a consumer, and boycott Jagex for a few months? Get enough people leaving, and they'll start listening.
  8. That would make sense, actually. But just in the interest of testing it, I deleted all of my cookies and deleted the Jagex cache and the client still found the account. Is there another kind of cookie I don't know about? I'll admit I'm not entirely knowledgeable on the subject. Wow, I logged in again and got a different username. I don't know. Maybe each IP only has one demo account at a time. EDIT: peronix beat me to it. Same minute, too. Its probably stored in the .jagex_cache_32 folder on your hard drive.
  9. If jagex implemented this system, or one similar to it, I would quit. Ever consider the reason why RuneScape is so large is because its different than Eve, WoW, or all the other MMORPGs. Not necessarily the content, but the business model.
  10. I mine Adamantite in bounty hunter worlds to get my EP up. After I mine 8 adamantite ore (worth 1.2k each), I kill hobgoblins until I get 2-4 limpwurt roots (2-3k each). I walk to the bank near the volcano, and I walk back (running when attacked by monsters). I only kill my targets, unless my EP is above 50 after killing one. Even with my deaths, and supplies factored in, I've made on average 200k gp per hour (When you kill your target in bounty hunter, they usually drop between 300k-500k worth of items. When I die in bounty hunter, I only drop 120k worth of items. Eating a full inventory of swordfish and pizzas costs about 10k). If my EP is above 50 and my meter is at zero, I spend time killing other people until my EP is below 50. They usually drop about 100k-200k in items, and its much riskier (these guys are career PKers, targets are usually poor sobs). I'll also merchant on the Grand Exchange. There really is no "GP/hour", it usually takes 4-10 days to complete one. I'll invest 10-20m in one item, and then sell it for 5-10% higher. So 1m GP in 7 days is 6k / hr :P
  11. Play the Great Orb Project until you have 1 million runecrafting tokens.
  12. :twss: I like to grab the GP's that spawn in the wilderness
  13. Added in a section for PVP and BH - giving this thread a bump. I might get back to formatting this and updating. I still don't consider it finished.
  14. Wish they'd just release the damn thing so I don't have to keep reading these posts... Its not like your guess is better than mine.
  15. If you're mining your own ess, I wouldn't worry about the fastest exp. Actually, I would bank all of it first, mine the ess separately. Aubury to varrock's east bank is the fastest...
  16. Quantity demanded would increase, but the demand will remain the same. Its unclear the elasticity in demand of runes, i.e. how flat the curve in demand is. There might be an inverse relationship between price and demand, but its definitely not one-to-one.
  17. Ever have two friends change their names to exactly the same thing? It's happened before - they named themselves "Voidofmysoul" and "voidofasoul". If they had done that two or three times in a row, I wouldn't be able to keep their names straight and I doubt anyone else would either. But I definitely know that we're friends.
  18. sees_all1 replied to Poopingman's topic in Rants
    That seems highly suspicious... maybe their main drop traded 100k uncut sapphires?
  19. Magic is cheap as heck if you do it right. FoG, Free Alchs, Superheating, Bursting... list goes on.
  20. sees_all1 replied to GameSock's topic in Rants
    actually, if nobody bought there junk, the item wouldn't drop at all. GE price changes are based on completed offers, not offers that have not sold/bought. Fine - if no one bought their junk, they'd have no GP, and they would have a total loss. Thing is, there always are completed offers at any price for any sort of item that a merchanting clan would pick. By sweeping up an item, I put a floor on how far the item has to fall before it rebounds. If no one swept the item, it would fall further.
  21. I enjoy playing FoG and GOP, but I dislike the time spent running, for runecrafting experience. I think I've crafted around 10K essence into air runes, might be more or less. I'm going to play with numbers here, bear with me. To me, it seems to me like it takes less time getting FoG gloves than it does crafting 1k essence. From sonic's guide, 70 trips per hour doing air runes, is about 50 seconds per run. 25/26 essence per run, that's 40 runs for 1k essence. That takes 34 minutes to get 1k experience. Figure it takes 5 minutes to run to FoG, that leaves ~29 minutes to get 75 tokens. As long as you average 2.6 tokens per minute, its better to use gloves than it is to just run. I would suggest that you get 225 tokens, then get air, water, and earth runecrafting gloves. That way, you're only making 1 trip per 3k essence. Whether to use tabs or not: When using tablets to do air runes - I was able to do 18 full runs before running out of run energy - air tablet, teleport to falador, run to bank. It took me on average under 30 seconds to do a run; it would probably be very close to 26 seconds per run if you're really paying attention (I was semi-distracted). When using tablets to do water runes - I was able to do 12 full runs before running out of run energy - water tablet, teleport to falador, run to bank. It took me on average 30 seconds to do a run; it would probably be very close to 28 seconds per run if you're paying attention. For air runes, the time savings is about 1/2. To do 1k ess, you need 40 tablets, which is 1200 tokens. If you're good enough to win every match, it takes about 40 minutes to get 1500 tokens. You also get bonus experience, which will be about 1-2k experience. 18 minutes to craft 1k ess, 40 minutes to get 40 teletabs and 2k experience for a total of about 12k xp per hour, versus the 14.5-17k / hour without tabbing For water runes, the time savings is much much greater, and amounts to about 14k xp per hour. I haven't tried earth runes, but I'd estimate it to be around 13k xp per hour with teletabs. The reason I prefer tabs is that I enjoy the time it takes to get them more, but to each his own.
  22. sees_all1 replied to GameSock's topic in Rants
    You obviously didnt read my entire post, and dont understand the message I'm trying to convey. No, I actually read ALL of it. To be perfectly honest, you didn't say anything that hasn't been said before. Thanks for wasting 15 minutes of my time. for everyone else that finds the first post to be too long: 1. OP wants to see if these "get rich quick clans" are too good to be true 2. OP finds that these "get rich quick clans" are too good to be true 3. OP is ticked off at another, ranked, player. 4. OP spends time crafting a rant that tells a story everyone already knows. By the way, I've made many millions "sweeping up" items after they've been dumped. Its very easy, and its low risk. It also helps the idiots that get sucked into the merchanting clan get their GP back - if no one bought their junk, the item would fall further.
  23. sees_all1 replied to GameSock's topic in Rants
    You should realize that they're wiling to break rules (the leaders) to make a couple gp. To make money from merchanting clans, you need to know the item before they start? No, that's impossible. And it would make you as bad as the leaders. Making money from merchanting clans is easy. You need to know what they're merchanting, and when they're dumping. If you see an item crashing hard on the G.E., there's probably a merchanting clan behind it. If there is (and not a change to supply or demand), the item will fall below its equilibrium. The concept is simple: just before the item falls to an all time low, buy as much of it as you can. The difference between you and these clans is that you're patient and willing to wait a week for your money, they are greedy and are not willing to wait. Poor fools that get stuck with the merchanted item in bulk have no use for it, they just want to get their money back. What do they do? They sell for minimum. What do you do? You buy for minimum. Then you slowly sell the item back once it gets back to normal. If you're lucky, another merchanting clan might go after it because its so unstable. Then you can screw the leaders by dumping on them. Yes, I understand my method isn't perfect. But its a heck of a lot safer and easier than putting your faith in a bunch of strangers with autotypers.
  24. If you feel the wheel, it only gets input when it "ticks"... unless your mouse is overkill and uses analog input instead of digital. Anything more than one action per tick would be cheating.
  25. Everyone's stats will be reduced, big time. If you're hunting first, you have an advantage - you know how much you have to run when hunted in order to win. If you're hunted first, I'd advice you to run 1/2 way around on the outside, then walk slowly to the center first, to see who your opponent is. If they're a lower level, tank in the middle. If they're higher, you can either continue to run and hide, or just tank in the middle. There's a guide on FoG floating around here somewhere, would be an excellent place to start. The fastest way to kill your opponent is with range / melee... everyone usually expects that you'll use magic.

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