-
Posts
4968 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by sees_all1
-
Absolutely not in a PvM environment. It would just add to the lag between death and loot, especially when you're up for some serious grinding.
-
At a prestige level of 27, when I solo and complete a small dungeon, I rarely get over 2k experience. When I duo a medium sized dungeon, I magically get more than double the prestige. Is this the same for everyone? It also seems that with another decent player, and enough teleports, a medium dungeon that you duo is about as fast as a small dungeon that you solo.... I'll have to time myself next time (for about 5-10 dungeons on medium), and time myself on a solo (another 5-10 dungeons). I also think its a bit underhanded that jagex didn't sticky the RSOF post.
-
In F2P I use a fractite battle axe. It has a crush and slash attack, both which train strength. For monsters weak to stab, I just range them (does the same thing, right?) By the way, accuracy and speed are more important (in combination) than outright strength bonus. Why? Sure you could potentially hit 1000/min, but if you always splash, or if the weapon is slow it'll take longer to kill things that normally require 1-2 hits.
-
Actually, there was a HUGE manipulation going on. RWTers/Macroers/Gold Farmers saturated the market with items, and dictated the prices due to their online prices. You could buy 1m gold for something like, $3, or 10k sharks, or 10k yews. Lobsters cost 250 each, not because they were worth that much, but because RWTers were willing to sell them for that much, in relation to 1M gold. The ability for players to dictate their own prices was a direct result of nixing RWTing.
-
I'm 94 combat. When you get to my dungeoneering level, you'll train 2x as fast as I do (provided that you don't reach 90 combat). It takes me 10-15 minutes to clear out a dungeon, same as any of you. The only advantage that I have is my 94 strength that took me hundreds of hours of grinding to get, which you too can get by grinding.
-
If you're referencing the current mess, then no. Learn your history. The current mess is a byproduct of over-regulation, namely government forcing private institutions to make bad decisions. But that's not the point of this thread, is it? The collusion referenced above doesn't bother me a bit. As far as I'm concerned, rares will be dead in a couple years. Jagex will inevitably make a few decisions here and there on updates that will tick people off, causing them to quit. Or, a player might make poor decisions and get themselves banned. The only way to "save" the rares are by having them stored on inactive accounts. But then again, they wouldn't be in game, so it in effect nullifies the point of having something to show off.
-
Good. Btw, all this chatter on what "helps" and "hurts" the economy is pretty much chalk full of opinions, and very little fact. I will say this - people that merchant and manipulate end up doing nothing to the game than would have in the long run happened anyway. Think about it - unless we're talking about rares, spirit shields, or runite ore, the supply of items in game is by no stretch of the imagination fixed. When the price rises due to merchanters and manipulators on say, limpwurt roots, more people kill hobgoblins and more people sell off their banked limpwurt roots. More limpwurt roots enter into the game. When they sell of their limpwurt roots and it crashes, no one kills hobgoblins or sells their limpwurt roots (that wasn't involved in the merch). Why? its not worth their time. What's the net effect? The item enters and leaves the game in the long run the same amount, just as it would have naturally. All this whining and complaining about items prices being too high, too low, or just plain manipulated is the same as a 5 year old at a toy store; bawling their eyes out; screaming "BUT I WANT IT NOOOOOWWWWWW!!!!!!!!!!!" because their parents won't buy them the toy they want today. As designed, there are THOUSANDS UPON THOUSANDS of things to do in runescape, and a near infinite number of things to do outside of runescape.
-
When the masses become smart enough to realize that as consumers, they control Jagex's money supply. And to get what they want, they need to cancel memberships or quit, and hitting Jagex in the wallet will wake them up.
-
There are hundreds of thousands of offers in the GE across a couple hundred worlds. The fact that the GE works at all is pretty crazy. If there's any communication errors between worlds, therein may be the problem. If someone has an unusually large order to fill, that might be the problem. Many other factors that you and I don't know, but would be perfectly clear to the guy that coded it.
-
Whats the difference between combat level 89 and 90? 1 prayer level? 1 constitution level? How does that warrant a straight up 50% nerf? 1 level doesn't make it twice as fast to train. Also, F2P isn't able completely do a dungeon. Figure every other dungeon I can't get 5-8% of the bonus for clearing out all the rooms, because of a member room, and about every fourth or fifth dungeon has a room with a level that's 100+, and I can't get 5-8% of the bonus, where a member could pot up. So in addition to the 50% nerf, I'm faced with about 8-10% less bonus experience. Why haven't Jagex cut slayer experience for maxed players? Don't they gain experience faster than low level members? They haven't because its ridiculous. :angry:
-
When I turned level 50, I soloed level 1 with a complexity of 1. On the table was everything I wanted - fractite arrows, splinebeam longbow, and a fractite melee wep. I picked them up, binded them, then left. The items stayed with me. Its really going to piss me off when jagex releases 25 new levels for P2P only, and keeps the f2p nerf at 50%. That way, members aren't nerfed for their first 35 levels, get prestige levels up to 40-50 at very high levels and train about 3-10x faster when redoing low levels after resets. I know it will happen, I think we need to organize a riot.
-
This doesn't have anything to do with jagex's orb, does it?
-
As far as I'm concerned, what we have is what we get. You really think Jagex would expand F2P dungeoneering? WHEN f2p doesn't get any more levels, and 35 prestige is the max, do you think Jagex will wise up to the fact that its super-nixed experience? I hope we get more levels. I hope we get full experience back. But it seems unlikely.
-
Just read through the Q&A, extremely disappointed with the questions they decided to answer. I wanted to know how they failed so hard when allowing F2Pers to gain xp in members skills, or double and triple penalizing players for being F2P - Not allowing them to do bonus rooms because they're for members only, having members rooms that are 100+ requirement when we can't make potions to boost ourselves, and chopping the XP we receive in half at the end. Their biggest mistake might have been telling us what they've done.
-
I've got one worse for you - if you die, and do the entire map (small), it said: 100 + 10 + 13 - 11 = 110%
-
My mistake, thought you could bind 2 ammo. Turns out you can't :oops: Whatever, doesn't matter. You get enough rune ess at the start and enough GP in the dungeon to make 1000s of runes.
-
I just mage the bulwark beast. Most bosses are easier when you use mage / range. Also, gatestone is a must. I always make enough runes for 10 gatestone teles. If you have to run through more than 3 rooms to get to your destination, you've probably done something wrong. I haven't done a large map yet, but I'm figuring it will be the best experience (especially if everyone knows what they're doing). Gah I hate this capped experience. I also blame Jagex for the faulty mechanics of the game. <_<
-
If you're missing a thread from feedback, check compliments. That's where I found my thread, that may be where you find yours.
-
I agree. My thread was also deleted, which is complete crap. I don't think I'll ever visit the RSOF again. Less spam, more formatting and control, better community, better mods on TIF. Thanks TIF!
-
I appreciate that the new skill provides a distraction while training combat. Semi-afking at flesh crawlers or spiders has never been enjoyable. I also appreciate the 200+ prayer experience you can get from exorcising dark spirits. Oh, and 50 dungeoneering is worth it for the second set of items. I've bound a fractite maul, a (tier 5) longbow, 125 fractite arrows, and 125 law runes.
-
I guess we can now see who spams up the RSOF more - 1000+ F2Pers, 0-1400 Members, 1400-1800 Members, or 1800+ Members. I'd like to bet its not anyone with 1000+ in stats...
-
My thread ranting about gop was deleted... it had 40+ supporters. I'm guessing this makes it easier for Jagex to sort through and ignore F2P. Good fight, jagex.
-
Java drive-by vulnerabillity update (6u20)
sees_all1 replied to Doomster's topic in General Discussion
Well, you don't have to worry about sun anymore. You need to worry about oracle. :D -
Here's a hint: Always duo, in a medium sized dungeon. With 21 prestige, and on level 18, I got 5.3k experience. Previously, on level 21 with 20 prestige, I got 2k experience (small, solo). Also, when replaying level 1, with 21 prestige this morning, I got 900 experience - super capped.
