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Everything posted by sees_all1
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Added in a section for PVP and BH - giving this thread a bump. I might get back to formatting this and updating. I still don't consider it finished.
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Wish they'd just release the damn thing so I don't have to keep reading these posts... Its not like your guess is better than mine.
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If you're mining your own ess, I wouldn't worry about the fastest exp. Actually, I would bank all of it first, mine the ess separately. Aubury to varrock's east bank is the fastest...
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Quantity demanded would increase, but the demand will remain the same. Its unclear the elasticity in demand of runes, i.e. how flat the curve in demand is. There might be an inverse relationship between price and demand, but its definitely not one-to-one.
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Ever have two friends change their names to exactly the same thing? It's happened before - they named themselves "Voidofmysoul" and "voidofasoul". If they had done that two or three times in a row, I wouldn't be able to keep their names straight and I doubt anyone else would either. But I definitely know that we're friends.
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That seems highly suspicious... maybe their main drop traded 100k uncut sapphires?
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Magic is cheap as heck if you do it right. FoG, Free Alchs, Superheating, Bursting... list goes on.
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actually, if nobody bought there junk, the item wouldn't drop at all. GE price changes are based on completed offers, not offers that have not sold/bought. Fine - if no one bought their junk, they'd have no GP, and they would have a total loss. Thing is, there always are completed offers at any price for any sort of item that a merchanting clan would pick. By sweeping up an item, I put a floor on how far the item has to fall before it rebounds. If no one swept the item, it would fall further.
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I enjoy playing FoG and GOP, but I dislike the time spent running, for runecrafting experience. I think I've crafted around 10K essence into air runes, might be more or less. I'm going to play with numbers here, bear with me. To me, it seems to me like it takes less time getting FoG gloves than it does crafting 1k essence. From sonic's guide, 70 trips per hour doing air runes, is about 50 seconds per run. 25/26 essence per run, that's 40 runs for 1k essence. That takes 34 minutes to get 1k experience. Figure it takes 5 minutes to run to FoG, that leaves ~29 minutes to get 75 tokens. As long as you average 2.6 tokens per minute, its better to use gloves than it is to just run. I would suggest that you get 225 tokens, then get air, water, and earth runecrafting gloves. That way, you're only making 1 trip per 3k essence. Whether to use tabs or not: When using tablets to do air runes - I was able to do 18 full runs before running out of run energy - air tablet, teleport to falador, run to bank. It took me on average under 30 seconds to do a run; it would probably be very close to 26 seconds per run if you're really paying attention (I was semi-distracted). When using tablets to do water runes - I was able to do 12 full runs before running out of run energy - water tablet, teleport to falador, run to bank. It took me on average 30 seconds to do a run; it would probably be very close to 28 seconds per run if you're paying attention. For air runes, the time savings is about 1/2. To do 1k ess, you need 40 tablets, which is 1200 tokens. If you're good enough to win every match, it takes about 40 minutes to get 1500 tokens. You also get bonus experience, which will be about 1-2k experience. 18 minutes to craft 1k ess, 40 minutes to get 40 teletabs and 2k experience for a total of about 12k xp per hour, versus the 14.5-17k / hour without tabbing For water runes, the time savings is much much greater, and amounts to about 14k xp per hour. I haven't tried earth runes, but I'd estimate it to be around 13k xp per hour with teletabs. The reason I prefer tabs is that I enjoy the time it takes to get them more, but to each his own.
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You obviously didnt read my entire post, and dont understand the message I'm trying to convey. No, I actually read ALL of it. To be perfectly honest, you didn't say anything that hasn't been said before. Thanks for wasting 15 minutes of my time. for everyone else that finds the first post to be too long: 1. OP wants to see if these "get rich quick clans" are too good to be true 2. OP finds that these "get rich quick clans" are too good to be true 3. OP is ticked off at another, ranked, player. 4. OP spends time crafting a rant that tells a story everyone already knows. By the way, I've made many millions "sweeping up" items after they've been dumped. Its very easy, and its low risk. It also helps the idiots that get sucked into the merchanting clan get their GP back - if no one bought their junk, the item would fall further.
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You should realize that they're wiling to break rules (the leaders) to make a couple gp. To make money from merchanting clans, you need to know the item before they start? No, that's impossible. And it would make you as bad as the leaders. Making money from merchanting clans is easy. You need to know what they're merchanting, and when they're dumping. If you see an item crashing hard on the G.E., there's probably a merchanting clan behind it. If there is (and not a change to supply or demand), the item will fall below its equilibrium. The concept is simple: just before the item falls to an all time low, buy as much of it as you can. The difference between you and these clans is that you're patient and willing to wait a week for your money, they are greedy and are not willing to wait. Poor fools that get stuck with the merchanted item in bulk have no use for it, they just want to get their money back. What do they do? They sell for minimum. What do you do? You buy for minimum. Then you slowly sell the item back once it gets back to normal. If you're lucky, another merchanting clan might go after it because its so unstable. Then you can screw the leaders by dumping on them. Yes, I understand my method isn't perfect. But its a heck of a lot safer and easier than putting your faith in a bunch of strangers with autotypers.
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If you feel the wheel, it only gets input when it "ticks"... unless your mouse is overkill and uses analog input instead of digital. Anything more than one action per tick would be cheating.
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Everyone's stats will be reduced, big time. If you're hunting first, you have an advantage - you know how much you have to run when hunted in order to win. If you're hunted first, I'd advice you to run 1/2 way around on the outside, then walk slowly to the center first, to see who your opponent is. If they're a lower level, tank in the middle. If they're higher, you can either continue to run and hide, or just tank in the middle. There's a guide on FoG floating around here somewhere, would be an excellent place to start. The fastest way to kill your opponent is with range / melee... everyone usually expects that you'll use magic.
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Here's an interesting idea - Items and GP that are never spent/sold and only stored in banks might as well not exist. The only thing (with inflation) that you have to worry about are the items and GP that are traded daily. With an event like XP weekend, there was a brief period of hyper inflation - the prices of virtually everything rose overnight. Now that the event is over, you can expect the price of everything to fall, deflation; there will be less activity on the G.E.
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Go for efficiency. Get air runecrafting gloves from FoG (75 tokens, 8-10 winning games). Teleport to varrock, bank, run to air altar. Rest when you need to. Make sure you're using the lumbridge explorer's ring...
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So, what is your current project(s)
sees_all1 replied to sees_all1's topic in Programming and Web Design
You'd think that they'd provide support for communication ports, since nearly every computer has got at least a serial, maybe a parallel port. They nixed support when microsoft changed the drivers in XP, and they decided that "no one uses it anymore". Its serial communication, and unsigned numbers that make java fail hard. -
I just remembered I have no money either. Can I has aasiwat? Alright, alright. I know he's not a big deal anymore, but I'll settle for Zezima's account since no one else wants it. Fair enough. I get dibs on Olly3c. By the way, there is only one skill in all of runescape that cannot be fast/cheap/easy. Its called F2P prayer. Costs 550 million, requires about a million clicks, and maxes out at around 20-30k xp / hour. Not to mention making money in F2P can be about 10x more difficult, so the cost balloons if you're comparing it to P2P.
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You absolutely sure that clan wars is a safe area, and not just a null area? The bounty hunter volcano bank area is like this on a PVP world - only players within +/- 7 can attack, and the wilderness level is nulled. I'll have to check.
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It's still not clear if the buttons you program can move your mouse to an absolute position, or if it is only relative positions... If its absolute positions, it makes programming "helpers" a cinch. If its relative only, it makes programming a *little* more difficult, and more steps will be involved. Whatever, Jagex has opened the floodgates.
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I'm having troubles on the RSOF - if you want to have a supporter's list, you have to update it once a month when all the members change their names. Real pain in the neck.
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If you're not "safing", by all means, go for it. Don't be a hypocrite though.
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Aw... pooor you! Maybe jagex will have sympathy and give you Gertjaar's account details?
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Last week I played bounty hunter.... alot. I'm pretty sure I got more kills than I was killed, but I still died a fair number of times. Unless I'm playing clan wars, bounty hunter, or fist of guthix, I don't die.
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I've got the programming skills to write my own macro - I could write one to automatically bury the 1 million bones it takes to get 99 prayer. I could develop it, test it, and the publicly release my source code. If I used this to get 99 prayer, I wouldn't have an "unfair" advantage, because its available publicly to everyone. Its still against the rules. Similarly, someone wrote a driver that when they held their mouse down, it automatically clicked at the rate to high alch. They were banned for macroing, even though they weren't gaining an unfair advantage - anyone could do this. My point is that the way the rules are defined now, and the way Jagex polices them needs to change. And if not the rules, also the game to prevent these issues from happening (limits of input in a given update). My biggest issue right now is it isn't very well defined how much input needs to be human, and how much can be programmed. Autoclicking is bannable, while stroking your thumb across three buttons to do a task faster than is humanly possible isn't. Where is the line? Is there even a line? 1. Your not allowed to train afk (its in the rules) and that macro could train afk. 2. You could afk this by taping down the mouse button or similar 3. Your still at the computer if you are using mousekeys but you can afk an autoclicker. The fact that he has to input most everything by himself but the mouse makes it faster makes it ok. If this was bannable disabled people would get gf'd by Jagex. :ohnoes: Exploits are win. The driver was for a tablet PC - so no, he could not do this AFK. I'm also certain that Jagex would ban me if my macro worked by getting keypresses.... Say I tilt my keyboard sideways, and each key represented a spot in my inventory. Pressing 'a' would move my mouse to the top, center-left spot... pressing enter would click it. One input, one output. This would not be AFK-able. I promise you it will get you banned. If you don't think so, PM me and I'll help you make the "exploit" happen.
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I've got the programming skills to write my own macro - I could write one to automatically bury the 1 million bones it takes to get 99 prayer. I could develop it, test it, and the publicly release my source code. If I used this to get 99 prayer, I wouldn't have an "unfair" advantage, because its available publicly to everyone. Its still against the rules. Similarly, someone wrote a driver that when they held their mouse down, it automatically clicked at the rate to high alch. They were banned for macroing, even though they weren't gaining an unfair advantage - anyone could do this. My point is that the way the rules are defined now, and the way Jagex polices them needs to change. And if not the rules, also the game to prevent these issues from happening (limits of input in a given update). My biggest issue right now is it isn't very well defined how much input needs to be human, and how much can be programmed. Autoclicking is bannable, while stroking your thumb across three buttons to do a task faster than is humanly possible isn't. Where is the line? Is there even a line?
