-
Posts
4968 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by sees_all1
-
If more than one person knows, it isn't a secret. And this will be a really big problem.
-
I can understand your presumption, considering my character name at the side, but still an assumption it is. In my previous mentioned posts I've mentioned that it's on my free-to-play character. This character is entirely free to play and has never had members. ;) As has already been stated, there are numerous reports of F2P players getting members-based doors, so it's not just my ranting! :P I've had Liquid doors that I'm presuming require Herblore, although didn't specify a base-herblore level so perhaps that was wrong. I have however had an Agility door that required 68 Agility. What I would probably mention is that Jagex do state that up to Level 4 is the maximum complexity for F2P, we can do Level 6 but that then yields members-based skills in places. I think the minimum complexity without having members content yet having the full dungeoneering experience would probably be complexity 4 - only including farming and hunting, yet still requiring everything else which is Free-to-play. This does unfortunately still yield a negative experience bonus for F2P, so personally I'm sticking to complexity 6 as the number of members-based skill doors I come across isn't that huge, not impacting experience in that many occurrences. Losing a potential +13% bonus to unlocking all rooms does not trump the -35% penalty you get from level 4 complexity. However, I may have to reconsider this position when my prestige is capped to ~50% when I can't unlock all the rooms...
-
Dungeoneering now the new slowest skill to level?
sees_all1 replied to predator1030's topic in General Discussion
I believe that the experience gained in this skill is very much linear and not exponential, where the total xp for a level is very exponential. This will be problematic when XP caps out... more than 30k / hour would mean the skill isn't terrible for xp, less means its slow (from a F2P perspective... 50k for members?) -
Would make for easy macroing. There's not even many steps involved, and as a bonus, no one can see you. Also, I have yet to get a random underneath the surface. Cheaters 1, Jagex 0.
-
I hope all of you realize that this information is used to recover lost accounts.
-
I thought Dungeoneering was meant as an original way to train other skills all at once. By the way - it still takes too long crafting combat runes, with or without XP.
-
Seems like they made this P2P skill a F2P skill at the very end of development... and didn't originally design with F2P in mind. GF Jagex, you fail.
-
Dungeoneering - New training methods for other skills
sees_all1 replied to Leoo's topic in General Discussion
F2Pers get about 20k xp / hour when training RC on the outside... inside this *matched* the rate, except for the fact that you could only do it for 10 minutes at a time, after 30 minutes of raiding. I wish they'd let you craft it all at once... -
I've gained about 6-7k runecrafting experience exclusively from Dungeoneering. When the skill was released, the XP was originally 1/10th what the outside world gives. This was fine with me, it felt like a good balance between experience and time - training RC outside of Dungeoneering was faster. Then, they messed something up and gave massive XP, so we got rollbacks. Now RC gives 1/50th the experience. That makes it too slow to craft runes for any normal purpose. Jagex, please stop messing with experience. The appropriate way to balance experience / hour is to : 1. Change the timing. Make crafting runes slower OR 2. Change the cost of Ess. Make crafting runes more expensive OR 3. Cap amounts of a certain rune crated in a certain time period. You don't need 1000 deaths or blood runes for one dungeon. Now that you've super nerfed it, it would be appropriate to make all runecrafting instant. By that, I mean craft 100+ ess at once. Quit changing the XP we get!!!!
-
No, its to keep the EXP gained in the skill UP without being too repetitive.
-
Almost better than the OP is the idiot F2Per giving it a bump... BUMP
-
That's stupid... they should just increase the price of essence. Unless they make it so that you craft all ess at once, then I'd be OK with it. It takes 10 minutes to craft 1k ess into deaths...
-
Wonder if they might've been testing a bit of exponential decay? And they started too close to zero :razz:
-
It was already stated on the forums that that was part of the system update. phooey!!!!! The inflated RC xp rates reverted to lower ones in the minute or so before everyone was logged out. I was getting 1 xp per 10 essence crafted, which I'm assuming is the original "nerfed" rate. RC xp was already nerfed to 1/10th the original amount. I don't know how you can make it slower? Unless they want to go to 1/20 - 1/100... then it would be worthless to craft essence.
-
I know that my strategy for Dungeoneering has always been, when you finish out the level, RC a bunch of fire runes for the easy xp. I probably would have been seen as a "bug abuser", but it would definitely have been unintentional. I probably would've tried to verify it, then send in a bug report. I wonder if Jagex has red flags in place to detect unusual changes in XP.
-
Glad I wasn't online when this happen. Jagex needs to get their crap together though. GF BUGS
-
I got to lvl 35? last night. I reset my prestige because I didn't know what it was about yesterday. Its been interesting redoing everything. I've been mostly soloing. I think the XP is faster if you have a partner who knows what the heck they're doing, and you're able to do a medium sized dungeon. The gravestone teleport is actually pretty useful... I like to drop one in the very start, and when I reach the end of a thread, tele back. The optimum strategy for gaining dung xp and rc xp might be a group of 3 or 5 - 2 teams split up and complete as much as they can, with one RC junky that only crafts deaths. You share the XP...
-
False. When runecrafting, there can be MANY people on the way from the bank to the altar, and MANY people at the altar. There is human interaction throughout. There are also many altars,with different ways to get to them (ZMI, abyss, tabs). There is also an activity associated with it (GOP, FoG), both of which are very social. In a party of 1-5. Which means no interaction if you chose to do it yourself, or relying on others and their ISPs if you don't. If you do it alone, you've contradicted your first point. If you do it with others, this is a valid rant. I'm a pure F2Per, and I think the EXP is TOO SLOW. I've put up with slow skills. I've got 70 prayer, 76 runecrafting, and 94 strength. THOSE ARE SLOW SKILLS. THIS KNOCKS THEM OUT OF THE WATER. I'm also upset that Jagex nerfed our XPing abilities deliberately. The first thing Jagex did with the new skill was nerf the rate F2Pers could get XP. That was a slap in the face to us. The items that you can buy take huge amounts of experience / tokens to save up for. You think they could've foreseen these problems in the two years it took them to develop it? Also, as a F2Per, I've gotten level 10 summoning related drops. It violates two categories - P2P and more P2P. Small oversight? I'd be a bit more foregiving if it wasn't two years in the making and if this content interacted with other areas of the game. But it doesn't.
-
I'd really wish they'd spend more time on the mechanics of the game and less on the graphics... My favorite game of all time is called C-Dogs... you may still be able to find it on google. It's an old DOS based game that was amazing for 2 players... "dog-fight in the dungeon" with my older brother kept me entertained for hours. Graphics are crap on today's standards... who cares! game play is amazing. Same with like, worms or age of empires.
-
you can't use genie lamps to train this skill ... yet. Got a random and I couldn't train dungeoneering. BOOOO
-
MHL - I thoroughly enjoyed this skill all the way up until 4 hours ago... when I learned that - get this - I was gaining XP too fast. Even F2P runecrafting trains faster than this mini-activi-skill. I enjoy the skill... I hate the xp rates. And I dislike the fact that Jagex has taken a stance against me, the "5% that will be affected".
-
None needed - its provided or made. Each level you're starting from scratch, just like everyone else.
-
Dungeoneering - New training methods for other skills
sees_all1 replied to Leoo's topic in General Discussion
Are you getting full xp from this, without team sharing? If that's the case, this just made RC the easiest skill. -
Dungeoneering - New training methods for other skills
sees_all1 replied to Leoo's topic in General Discussion
RC gives 1/10th the xp of normal... so its pretty slow. However, it IS AFKable, so I like it a lot! Wasn't aware of that...I thought you'd get the exp stated in the KB in the Complexity sections. I know when I craft 10 deaths, I get 10 xp. Might be different for members. -
High level F2P players gets the screw on this one. WTF! I read this as "F2P trains too quickly in this new skill, so we're going to make it slower again". I wonder if I take longer clearing out dungeons if it'll give me more xp?
