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sees_all1

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Everything posted by sees_all1

  1. Used to be those idiots who would spam "safe" whenever I ate... but I mellowed out on that one. Now its the idiots the close doors in the monastery so they can grab monks robes uncontested, where 95% of use just want to pray at the altar...
  2. Yeah... they probably planned it like that. Was probably much easier for them because they designed all the weapons they'd ever want or need, instead of having to release new content every month potentially upsetting the balance (GS, dclaw, spirit shields, etc). I'm very close to hitting 1200... although with the new skill I feel it is about the same accomplishment as hitting 1100 before. I'm trying to decide what my goal for my Dung level is for the end of this year. I want everything above 80, but considering I'm starting everything else from 70+, I just don't know. Maybe 70 dung, and all other goals the same? BTW- I appreciate dungeoneering from the standpoint that it makes it easy to train combat without *feeling* the grind. Since dungeoneering's release, I've gained ~300-400k xp in strength, something I wouldn't have even considered before that. Will make it feel better once I reach 99 that I can forget about training strength from now on, and train something else, like attack.
  3. Do you lose the runes inside the nature staff on death? If not, it might make binding a bit easier in a BH+1 world, and give the staff some use. Same with the law staff, for teleblocking.
  4. What if they awarded players a lamp in which they could use to get higher experience for their next 10 hours, thus allowing them to chose when they use it? They could use this as an anniversary present, you know, the day your avatar was made, or when you hit landmarks (1000x hours play time, 6 months membership, etc). Fair to all, does not screw up economy for one day... someone mind posting this in that thread?
  5. I think item binding is frivolous, considering I can get anything I want given the starting materials (I realize this isn't the same for a member, with tier 11 equipment). The only thing it does is saves me, oh, 5-10 minutes of preparation. Especially because I usually take nothing and start hacking through everything anyway. If I get to an opponent even remotely close to my stats, I can just pray it, and hope there's an altar somewhere. If the boss is too tough, I tele out, save a rune ess, and repeat the process of runecrafting air runes until I have more than enough. Good fight, Jagex. EDIT: Actually, here's an interesting idea - With a higher Level, you get the option of binding less. The higher the level, the fewer monster drops, the harder it is to complete a dungeon, the more experience. Say you don't bind anything, don't start out with anything, and are forced to live with whatever the monster drops. Wouldn't that be better than getting more cushy as you gain levels?
  6. Great... its in 1800+ only. I hope they don't do this in F2P... and leave it as a "members only" feature. I think I'm going to buy as many limpwurt roots and water talismans as possible if it seems they'll do another soon.
  7. 6k per hour without the runes selling (1 exp per 10 runes, it crafts 10 runes per 1 click (0.6 sec) and there are 6000 clicks per hour). Anyways I think I've mentioned that it's 6k WITHOUT the selling ... that makes it ~5k per hour because the runes are going to stack .. and stack .. Except, like cleaning herbs, a macro can sell nearly everything at once. And 90 days of continuous macroing... most peoples computers sit idling anyway... even lifting 10% of the 13m xp would make cheaters consider it. Not to mention, there were bugs where you could smuggle stuff outside the dungeons. The weapons wouldn't work, but the GP and runes would. Edit: Also, after getting a million GP in the dungeon, think of all the smithing, crafting, and herblore XP that could be.
  8. Anyone else see the problem with making air runes sell back at 12 gp each? Any person with more than 44 runecrafting is sitting on infinite runecrafting experience, as long as they spend the time on it. Worst part about it is how secluded the dungeon is - no one can see a macroer.
  9. I just call him doggy. New RSOF forum - constructive criticism. Time to go get that sorted out...
  10. Alright, I'm bumping this. This isn't hard to do anymore. It takes literally 5 minutes to do a test now, thanks to dungeoneering. Craft 2000-3000 ess in a dung level (after a boss, grab all gp and stuff to sell back) into something, and post your result. 8661 ess into 65845 air runes, 7.602 airs / ess at level 76 (have a very very very small margin of error).
  11. I can also vouch for green dragons. I buried its bones, and got 72 xp. Not sure if the "fix" changed that... Anyhow, it was on a medium sized map when I was duoing.
  12. Every time you buy an item that's different than its medium price, you've manipulated it. As it stands, there is no way to identify players "manipulating" items, unless its through a clan chat. So, no rules against paying different prices for items, but enforce current rules instead (spamming, scamming, etc.)
  13. Absolutely not in a PvM environment. It would just add to the lag between death and loot, especially when you're up for some serious grinding.
  14. At a prestige level of 27, when I solo and complete a small dungeon, I rarely get over 2k experience. When I duo a medium sized dungeon, I magically get more than double the prestige. Is this the same for everyone? It also seems that with another decent player, and enough teleports, a medium dungeon that you duo is about as fast as a small dungeon that you solo.... I'll have to time myself next time (for about 5-10 dungeons on medium), and time myself on a solo (another 5-10 dungeons). I also think its a bit underhanded that jagex didn't sticky the RSOF post.
  15. In F2P I use a fractite battle axe. It has a crush and slash attack, both which train strength. For monsters weak to stab, I just range them (does the same thing, right?) By the way, accuracy and speed are more important (in combination) than outright strength bonus. Why? Sure you could potentially hit 1000/min, but if you always splash, or if the weapon is slow it'll take longer to kill things that normally require 1-2 hits.
  16. Actually, there was a HUGE manipulation going on. RWTers/Macroers/Gold Farmers saturated the market with items, and dictated the prices due to their online prices. You could buy 1m gold for something like, $3, or 10k sharks, or 10k yews. Lobsters cost 250 each, not because they were worth that much, but because RWTers were willing to sell them for that much, in relation to 1M gold. The ability for players to dictate their own prices was a direct result of nixing RWTing.
  17. I'm 94 combat. When you get to my dungeoneering level, you'll train 2x as fast as I do (provided that you don't reach 90 combat). It takes me 10-15 minutes to clear out a dungeon, same as any of you. The only advantage that I have is my 94 strength that took me hundreds of hours of grinding to get, which you too can get by grinding.
  18. If you're referencing the current mess, then no. Learn your history. The current mess is a byproduct of over-regulation, namely government forcing private institutions to make bad decisions. But that's not the point of this thread, is it? The collusion referenced above doesn't bother me a bit. As far as I'm concerned, rares will be dead in a couple years. Jagex will inevitably make a few decisions here and there on updates that will tick people off, causing them to quit. Or, a player might make poor decisions and get themselves banned. The only way to "save" the rares are by having them stored on inactive accounts. But then again, they wouldn't be in game, so it in effect nullifies the point of having something to show off.
  19. Good. Btw, all this chatter on what "helps" and "hurts" the economy is pretty much chalk full of opinions, and very little fact. I will say this - people that merchant and manipulate end up doing nothing to the game than would have in the long run happened anyway. Think about it - unless we're talking about rares, spirit shields, or runite ore, the supply of items in game is by no stretch of the imagination fixed. When the price rises due to merchanters and manipulators on say, limpwurt roots, more people kill hobgoblins and more people sell off their banked limpwurt roots. More limpwurt roots enter into the game. When they sell of their limpwurt roots and it crashes, no one kills hobgoblins or sells their limpwurt roots (that wasn't involved in the merch). Why? its not worth their time. What's the net effect? The item enters and leaves the game in the long run the same amount, just as it would have naturally. All this whining and complaining about items prices being too high, too low, or just plain manipulated is the same as a 5 year old at a toy store; bawling their eyes out; screaming "BUT I WANT IT NOOOOOWWWWWW!!!!!!!!!!!" because their parents won't buy them the toy they want today. As designed, there are THOUSANDS UPON THOUSANDS of things to do in runescape, and a near infinite number of things to do outside of runescape.
  20. When the masses become smart enough to realize that as consumers, they control Jagex's money supply. And to get what they want, they need to cancel memberships or quit, and hitting Jagex in the wallet will wake them up.
  21. There are hundreds of thousands of offers in the GE across a couple hundred worlds. The fact that the GE works at all is pretty crazy. If there's any communication errors between worlds, therein may be the problem. If someone has an unusually large order to fill, that might be the problem. Many other factors that you and I don't know, but would be perfectly clear to the guy that coded it.
  22. There should not be a rule that forbids price manipulation or merchant clans. The current rules on disruptive behavior, and autoing should be more strictly enforced. That would take care of 90% of the problem.
  23. Whats the difference between combat level 89 and 90? 1 prayer level? 1 constitution level? How does that warrant a straight up 50% nerf? 1 level doesn't make it twice as fast to train. Also, F2P isn't able completely do a dungeon. Figure every other dungeon I can't get 5-8% of the bonus for clearing out all the rooms, because of a member room, and about every fourth or fifth dungeon has a room with a level that's 100+, and I can't get 5-8% of the bonus, where a member could pot up. So in addition to the 50% nerf, I'm faced with about 8-10% less bonus experience. Why haven't Jagex cut slayer experience for maxed players? Don't they gain experience faster than low level members? They haven't because its ridiculous. :angry:
  24. When I turned level 50, I soloed level 1 with a complexity of 1. On the table was everything I wanted - fractite arrows, splinebeam longbow, and a fractite melee wep. I picked them up, binded them, then left. The items stayed with me. Its really going to piss me off when jagex releases 25 new levels for P2P only, and keeps the f2p nerf at 50%. That way, members aren't nerfed for their first 35 levels, get prestige levels up to 40-50 at very high levels and train about 3-10x faster when redoing low levels after resets. I know it will happen, I think we need to organize a riot.
  25. This doesn't have anything to do with jagex's orb, does it?

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