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llamster

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Everything posted by llamster

  1. Use granite plate instead of rune plate, berserker instead of rune full. I'd get 60 defence asap; you're not far off.
  2. Titan heals more than bunyip and serves as a combat familiar.
  3. Depends on the situation. In general, for low hp monsters the kyatt is better, for high hp the overlord is better.
  4. Orange trees are profitable, and curry trees are only a small loss.
  5. Get a rune defender for a shield.
  6. llamster replied to CastleWars3's topic in Help and Advice
    Slayer dart SUCKS. Use the best wave spell you can if <80; otherwise use god spells with charge. Dart is only good if you are a level 99 mage (hits 20 at 99) or if you can't cast air wave (stats please?).
  7. Godwars. DKs also are still good for money even after all these years.
  8. As a member you'd just be wasting time doing either of those. Do monkfish or fly fishing.
  9. ^Combat familiar >>>>>>>>>>> bunyip. No point being cheap at zombie monkeys.
  10. They're good xp and have a great charm rate.
  11. Cockroach soldiers suck for money. Kill the workers.
  12. What's all this about air strike?
  13. Is Dharok's any good for these?
  14. Use the crystal bow glitch; it's where you shoot 249 shots with one bow and 1 shot with another; and the second bow will degrade. You can use kc to know when to switch; it'll be a bit off but that doesn't matter much. And my friend gets like 2-3k bonus xp per hour using a karamthulhu overlord. A geyser would be easily twice that.
  15. Cursing is good for low level (<43) F2P. But that's it. It's 33k xp per hour which is horrid. Barrows is like 15k xp an hour, not really a viable way of training mage.
  16. llamster replied to cuppy's topic in Help and Advice
    id go to barbarian for single combat multi giants at chaos tunnels will rip you It's worth it for the speed boost.
  17. Problem is the speed there mate. Huh? Crystal bow is faster than broad bolts (in terms of xp); though I'm not sure by how much. And use a geyser titan, not a unicorn.
  18. For the workers, there are safespots all over the place. The best place is by the treasure room because there's three spawns close together; trap them on the wall that's sort of jutting out from the corner of one of the rooms.
  19. Tanking is ineffective at <70 range; since you'd have to wear god-trimmed rune which is really crappy gear. At 70 you can wear god d'hide which has the same stats as black but count as god items. Once you get 70 you'd probably want pretty heavy armor at 71 defence; perhaps torag helm+legs and d'hide top.
  20. Don't think there is one; I have tried failed curses with -65 mage attack and I succeed about 10% of the time (which is why dummies are best for cursing). At some monsters you'd probably hit reasonably well with -65 lol (like barrows brothers or dagannoth rex).
  21. Range is only good for range xp. Melee is way faster.
  22. Well if we're talking about Slayer, we don't lose anything that can't be gained with Guthan's/higher quality food, which is a lot faster in the end. Combat familiars are extremely underrated, and Bunyip are overrated. I've been saying this for months now, Combat familiars are great. Lol, your guides/posts are the reason I've been defending combat familiars so staunchly in this thread. Didn't you once say wolpertingers were 12k magic xp per hour?
  23. Players' defence are that low? Then how come people use verac's for PvP? What do you mean? Claws are more accurate, period - defence has nothing to do with it. Veracs are beaten by whip + defender for everything except torag\DFS tanks and prayer. Godswords outhit whips at high-defence monsters like black dragons and dark beasts. That a high-level player with good armor would have lower defence than said monsters is surprising to me.

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