Everything posted by DeeKay
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19-Jul-2010 - Dungeoneering Update
Fair update. I like how you can go through medium dungeons alone now. Hell, look at that: 'Round 75% more exp than usual, innit, for a potential less-than-an-hour dungeon. And if that's not enough, check out what I got that very same trip, from a level 134 Sagittare: Pretty good deal!
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Tip.It Times - 18th July 2010
Good one. Enjoyed reading it. When? I'm not sure. I think the view of every skill being upgraded to a limit of 120 levels, lies mainly in players who have reached those simple 99s, and got used to the routine of having mastered these skills. If you look at the wider picture, the goal of having all skills at level 99 is still a very incredible feat to achieve, and to this day there are still very few (relative to the amount of players) people who had done it.
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Dungeoneering � Solo vs. Group
Not worth doing solo I'm afraid. Tried to find a solution as well, but as of now there's nothing we can do. You're limited to small dungeons, for starters, and in the time you complete a large dungeon with even a lousy team, you'd still get at least three times more the exp doing small ones alone.
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Reason for the level caps!
That they won't, as previously stated in Dungeoneering Q&A. Getting 13 million exp is hard enough - you can't possibly want more. It'll just turn the game to a crappy chinese grinder, like MU and 9 Dragons.
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How to maximise the speed of running nat?
S'more about personal preference. With my technique to go between pouches you only need to move the cursor once, as emptying the pouch leaves you on the next one. Also, don't forget that we have four pouches, and not three. I think I'll go for the pouch alignment in Zarfot's RC Guide from now on though.
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How to maximise the speed of running nat?
Around 2,600 essence an hour. More exp and more cash.
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Is There a Warning When Attempting to High Alchemize Valuable Items?
Awesome. Thanks everyone.
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How to maximise the speed of running nat?
Actually 2.9k essence (or 2.4k per Graahk) is considered very good. To invest mass amounts of concentration over a few tens of thousands GP isn't really worth it, especially since you make around 1M either way. I would give a few tips I've encountered and adopted over the years: - Have your pouches aligned vertically in the top-left corner, from largest to smallest. Makes clicking a lot easier (just try it and see for yourself!). - Be faster than the game, that is, the moment you see the 'Loading...' message, anywhere you click on the radar will be considered as if you stood in the new area. - Have your summoning quick-command button on Call. This one's a bit tricky, but call your Graahk before you click on the chest. What it does is to position it west of you, instead of north, like everyone else's. That way you can easily find and click your Graahk. - Position your camera and mouse cursor in states you'd know where certain objects are. For example, once you click the mysterious ruins, face your camera north, and your cursor close to the top of the game window. The moment you'll see the loading message, click there, and you'll be running to the altar as soon as you appear. - Empty your pouches and teleport a few seconds before the crafting animation is done - the exact amount depends on the latency between you and the server, and will take a few tries. Straying off the subject, you can craft death runes for more cash. At my level, I get 26% more runes per essence, and at yours it still shouldn't be too far.
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Tip.it Now Rated as Platinum Fansite!
Holy balls... That's some long discussion about a subject not in discussion. C'mon people, just say Congratulations and get out of the thread. It's supposed to be a happy event. =/
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Is There a Warning When Attempting to High Alchemize Valuable Items?
Thanks! D'you know by chance what's the trigger point?
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Is There a Warning When Attempting to High Alchemize Valuable Items?
Recently, a feature was added that gives you a waning when you try to drop a valuable item. Do we get a warning before attempting to high alchemize such items, too?
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Tip.it Now Rated as Platinum Fansite!
Tip.it should've been there in the first place, if you ask me. The community's a lot better (definitely more mature) than Sal's Realm's. Edit: As for that ad discussion, I'm sure most people, such as myself, have them blocked, although if tip.it would need money for keeping the site up I wouldn't mind to allot a few bucks a month.
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Nature rune profits (Graahk + Double)
Wups. Meant per Graahk, not an hour, although it's the most reasonable way to calculate it anyways. 732,600 * 1.2 = 879,120 GP an hour then. Very good point there, with the extra runes the GP-per-hour is more than crafting natures. Thanks for the enlightenment!
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Looking for a Dungeoneering Prestige Table
Is there a table somewhere out there, on the internets, which lists the prestige points you get in each floor? I'm also looking for a Dungeoneering guide (if there is one) which is not a rewrite of the info in the manual, but discoveries and tips from actually going through the dungeon.
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Nature rune profits (Graahk + Double)
Correct for now: Pure essence - 150 GP. Nature rune - 238 GP. Graahk pouch - 17,200 GP. Essence crafted per hour - 2,300. (2,300 * 2 * 238) - (2,300 * 150) - 17,200 = 732,600 GP an hour.
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8 Things Gay People Can't Do
I pretty much support the inability for gay couples to adopt children. I'm sorry, but in our world, the last thing a child needs is to discover he's both adopted and that his parents are from the same sex. Of course, you can explain it to him - he'll accept it, he might be proud, but go and try tell that to the other kids/teenagers and their parents in the child's surroundings. As for the military approach, that's reasonable enough. I serve in the IDF, and in my opinion (as well as my friends'), the last thing a marine would care about after a few months of serving, is to discover that one of his mates is gay. However, stepping out as a full-fledged homo right off the bat would be a disturbing way to make a first impression, as this isn't at all either the army's or your fellow soldiers' purpose or what they care about.
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11-Jun-2010 - Out Now: the FREE Jagex News iPhone App
I don't have an iPhone. So much for their Thank You I guess.
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Is There an Unofficial Clan Wars World Around?
I forgot there's another world indeed, although to my recollection world 129 was the more popular of the two. Thanks for the help, anyway.
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Is There an Unofficial Clan Wars World Around?
Any idea what happened to world 129? It used to be as stuffed as the Grand Exchange, and nowadays there's just a handful of people at the FFA portals. Did PVP worlds cause this? I liked that minigame...
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Graahk Runecrafting
I don't want to bum you up, but 99 Runecrafting is a whole different world than 99 Fletching. The amount of time you'll be investing into it will be at least as much as your overall playing hours, twice as much even. I can't think of any tips beside dedication and a whole lot of free time, and recommend taking a 5-10 minutes break every hour while at it. At 82 RC it's best you craft astral runes till 91, since it's more dynamic and profitable. Edit: Oh yeah, as mentioned, don't bother buying more than a few energy potions. Just get some equipment that lowers your weight (sub-0 doesn't make a difference). You'll hardly need to drink more than one or two potions per hour, at a decent Agility level.
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Is RuneScape's technology obsolete?
Good people! I know not how relevant this is at this point of the thread, but I will still suggest the following guess: Even when playing in HD, the CPU is used to render the wire-frame and applying a basic colour or texture to it (when not playing in HD). Since the CPU isn't very good at it, or at least a lot worse than dedicated graphics cards, this what causes the lag, or low performance compared to other games. As for networking lags, s'not something in my field of expertise so I can't comment. Indeed. Allow me once more to try and provide an example, this time a wild guess about how the game might be built: Let's assume the game is divided into modules, and that all these modules must run simultaneously to run the game. We then might have, the least: * A module which renders the picture. * One that is responsible for interaction with the scene (left-clicking). * Chat module. * Friends list and clan chat module that keeps the lot up to date. * An on-screen 2D rendering module (minimap, compass). * A synchronization module which checks that the client's data match to the server's. * An anti-bot module. * A network module. * A module that times between the lot. That's lots of stuff to be running all at once!
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Is RuneScape's technology obsolete?
Ha ha ha! Good one! But matey, with all do respects to your almighty university, Java doesn't revolve around Runescape, and if Java can run on anything, that's a big plus for developers. There's a reason Oracle bought Sun for 7.4$ billion, and that reason is because large corporations do wonders with Java. With a bit of thinking Java can be efficient enough, so I'd take back those pompous talking about how Jagex writes their code, because you don't know how they write their. Hey, I don't know how they write their code either. Nobody knows. Only Jagex employees that code the game know. That's 'bout the language. Now the game. We can only guess, like most of this thread, that the game's written in Java because at the time it was accessible. Just download some debugging tool and off you go. Easy to start, and just as easy to keep on. And hey, if you can make it run on anything additional to Windows, why not. I'll sum this up with some personal experience. When you start programming, everyone thinks they know what's the best method to approach things, what's most efficient and how stuff are done. That's very nice, especially when you build purposeless little programs like shop manager or something. What everyone doesn't know is how huge, REAL f***ing huge, projects like Runescape are. I'll take the shop-manager-or-something program and try my best to explain: * The shop is a government warehouse with hundreds of categories, and tens of thousands of items. * Each six hours the warehouse inventory needs to be reorganized and archived - that's being done by multiple processes which append the data in realtime and must not interfere with each other. * 100,000 clients concurrently create and append orders. * Each 24 hours the warehouse inventory needs to be backed up, while considering the aforementioned number of connected clients. * The system is spread across 8 servers, with an equal of 8 backup servers on standby. * The distribution of clients across servers is done by two server dedicated for the job. * 20% of all orders are summarized calculation, with each category having its own calculation method. Now, you'd agree that making this mess work together, and in a satisfactory way as Runescape does, is a pretty god damn impressive feat.
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Runescape Types
I'm amazed how many people relate to the last one. We should start a club, guys!
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Runescape Types
I don't know how well this one will go, but I too wanted to start a thread and have a good bash&whine while at it. Anyways, I've been playing the game since '05, starting at the age of 15, and kinda grew along with it, on and off (mostly off). Across my 'career' I've came across reoccurring types of players, both ingame and over fansite forums. So here's a little list of 'em - feel free to add your own, but keep it over a certain level sophistication: I'm sure you'll agree the 'noob' type is a tad stale. Try going for a humorous approach while reading this, too, even if it's not too particularly funny. Vertical-liners: These are your average players, which go around killing things and do quests. There's just one problem, and it's that they suffer from a horrible illness which prevents them from typing more than two words without pressing Enter. Chatting with such a player is much like talking with someone having an asthma seizure while being constipated. The Possessors: A fairly average type of player, which tends, out of great pride, to call the full name and add 'my' to expensive items in their possession. Examples include 'Let me take my dragon pickaxe out of the bank', 'I have my void set in my inventory' and 'I sold my Armadyl GS to buy my third age'. Your cooperation is required in accepting that they are cooler if it's theirs. These types also seem to, innocently, have no clue about what to do with amounts of coins that consist of more than six digits, often plundering fansite forums in hope of some answer to this difficult question from those less fortunate. The Paragon: These are your non-average self-proclaiming-to-be-average players, believing they take just the right dosage of Runescape. Any player who dare mention their superiority in a direct or indirect reference to (but not limited) stats, items, playing habits and occasionally 'real life' (we're real, people) issues, are immediately announced as 'no-lifers'. Players with the aformentioned qualities lower than the discussed Noble Model of Gracious Gameplay, are considered as noobs, and generally not worth talking to unless discussing issues mentioned earlier, in which case they will get bashed. Lol-o-mats: A very common type of player, which enjoys conversations much more than others, regardless of topic. Commonly acknowledges others that they are laughing out loud, rolling on the floor, laughing, or, covering the very same floor with diarrohea - known as LMAOing, or LMFAOing, if you're some sort of sick ****. Cool People: A relatively new - but not uncommon - type of mainly male player which freely allows himself to call fellow players kids, skinny nerds, nolifers and suggesting they'd do good with a tan. Up until recently, this mysterious type of player would not go beyond feeble insulting attempts such as calling one 'fat'. Supposedly, the once young has grown (14), acquired (somewhat of) a girlfriend and deducted that he (and him only) must be hot, thus making everyone else on the world wide web kids, skinny nerds, nolifers or all-in-one that need a tan. Beware getting caught in these raging hormone machine's line of fire. Leet (1337) Speakers: A fairly common type, convinced that button combination aren't necessary and that the keyboard has too much of them anyway. The Depressed Sociopath: Yours truly. A type of player who considers himself intelligent (and in extreme cases gifted) which started playing as anyone else, and eventually reached the debatable conclusion that anyone else is ret***ed. Characterized by near-perfect grammar and spelling, cynical behaviour and sarcastic sense of humour (at this point I will mention that I type in British English), these types are wondering hopefully across Runescape in hope of finding an intelligent match, not realizing that they are in fact, total d**ks and that their heads are way too far up their a**es. A relatively rare type of player, for the simple reason that these lot keep their chats either set to Friends or entirely turned off.
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Gone for over a year please fill me in?
Game updates: http://services.runescape.com/m=news/list.ws?cat=0&page=8&action=next Developers' Blogs: http://services.runescape.com/m=devblog/index.ws?page=6 Happy reading!