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@Dan3HitU

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Everything posted by @Dan3HitU

  1. They've started removing items from banks, but not gold-coins yet.
  2. Mark's a legend. Nice, bounty-hunter is basically Slayer for Revenants, but with cool PvP armour/weapons as rewards :D
  3. I don't see why they can't just treat Extremes like the Korasi sword (as an example) they give the potions a certain "money" drop when the player is killed, just like they are planning on doing with the sword.
  4. I know this will be counted as a spam message, but that reply was funny, made me lol.
  5. I think they should be allowed, I mean, it's your fault if you don't train Herblore high enough. For what it's worth, I think it's bull---- for Jagex to say "you can't see them"... ... we could turn around and say, well I can't see an AGS in their inventory or a KLS, they pull out for a split-second and hit for a 500/600+ you and you can't see the item as they've switched back. Personally, I think they should be allowed, if that's the case of "not been able to see them" then Piety (the old strongest prayer) should be disabled from PvP because you can't "see" them activate it, the list could go on and on for "not seeing" things that a person can do/bring in the Wilderness.
  6. I don't see why it shouldn't, I mean, it was purposely made for that wasn't it?
  7. And they are NPCs with good loot. Which means BOTS!!! Free loot for me :) Nah, no one would be able to bot there, they're supposed to be pretty much the same as fighting a player (maybe worse) they're supposed to use Range against you if you're Maging them, Melee if you Range them, etc etc, so they're harder to beat, thus their rewards should be fairly decent every time (minimum 50K loot for max-level Revenant).
  8. Finally, they're making Revenants how they were supposed to be; an alternate to high-risk PKing with decent rewards!
  9. I think Jagex will allow up to 60 seconds (1 minute) to bless a grave, once 61 seconds have passed then the drop will become visible.
  10. Does this mean that even when you have a familiar summoned it doesn't add to your combat level? :pray: :ohnoes: No, when you Summon something it would change to 138. You couldn't summon during a fight before (in PvP worlds) because it would raise your combat and thus your opponent wouldn't be able to attack you any more unless you were deeper in wilderness.
  11. Apparently posting a new news article into a topic that's already 16 pages long with vital information will be read by everyone so here goes: [spoiler=The news post]We've gathered the top questions that you've been asking during the last month, and the ?254,255,55,62204744"]Wilderness and Free Trade FAQ is now available for you to read. Check out the ?254,255,55,62204744"]Wilderness and Free Trade FAQ to see the answers from the RuneScape Content team. If you have a burning question and the answer is not in the FAQ, make sure you set your forum alarm for tomorrow's live Q&A with Mod Mark. You'll be able to post your question on ?254,255,56,62214325"]this thread, which will be open tomorrow from 3pm GMT, and Mod Mark will start answering them. See you on the forums, Mod Kat Community Management [spoiler=Got your own questions?]Mod Mark will be available tomorrow (22nd Jan 2011) on the RSOF at 3pm GMT. ?254,255,56,62214325"]This thread will be unlocked and you can post your questions there at the time given above. [spoiler=General FAQ]How will the Grand Exchange work now? Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right. Will there be guide prices? Yes. The guide price will be based on the previous days trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works. Will we be able to buy/sell items for whatever we want now? Yes, assuming you find a buyer/ seller of course. Can I give gifts to my friends now? Like a million if I wanted too? Yes indeed! Youve said that the price limits will be removed, but what about the buying restrictions? Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords. [spoiler=Scamming]Will item scamming be a problem? What is being done to prevent item scamming? Rules will still be in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clearer rules will help to prevent scamming however, ultimately its up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is. Will the trade warnings still be in the trade window to prevent item scamming? Yes, and if people try to change the trade you will still have large red exclamation marks telling you that changes have occurred, which have to be re-confirmed. [spoiler=Staking]What is going to happen with staking at the Duel Arena? Staking is returning! So you will be able to bet anything tradable on the outcome of the battle. Will I be able to stake in any other Activities? You will be able to stake in Conquest! The rat pits also remains if you want to bet a few coins on your cats prowess, but thats just for fun and has restrictions in place. Will you add more options for staking in the Duel Arena? For example No Degradable Items or Team Staking? Not at this time, but potentially in the future. Whats happening to duel tournaments? We are switching off the duel tournaments with a view to reworking the activity in the future. Simply put, it wasnt providing the service that either the players or JAGEX wanted to offer, and we felt it was better to remove it totally. Peoples ranks and hiscores will be preserved in case they are relevant in the future. [spoiler=Price Checker]Will the price checker feature be removed/changed now that players can freely trade? Its not being removed, it just wont show trade limits any more. It will show the guide price (discussed above). [spoiler=Gravestones]How will gravestones work now? If you die in the wilderness there will be no gravestone. At all. If you were killed by a player, they get the drop. If you were killed by monster, the drop appears for everyone immediately. Some areas of the wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items. If a player doesnt return to their gravestone and it crumbles away, all players will be able to pick up the loot. [spoiler=Lending Items]How will item lending work? Will it be changed in anyway? You cant use borrowed items in the wilderness and you cant stake a lent item. Aside from that its exactly as it was before. This isnt restricted to combat gear, no lent items can be used at all in the wilderness. If you enter the wilderness with one equipped you will have the lent item removed to your inventory, banked, or returned to the owner, depending on the space available. [spoiler=Player-owned House Reward Chests]Will the limits on POH reward chests be lifted? The coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions. [spoiler=Dropping objects in the Wilderness]How will dropping items in the Wilderness work now? If you manually drop items on the floor in the Wilderness, they will be visible to everyone immediately, as long as the items were tradeable. Untradeable items will never become visible to other players. If you manually put items on a table in the Wilderness, they will be visible to everyone immediately. [spoiler=Wilderness/PvP Questions]Will we able to use extreme potions in the Wilderness? No. However, a player with an extreme boost who enters the wilderness will have the boost reduced to super level. This duplicates the current function on PvP worlds. What about untradeable items like Dungeoneering rewards/Korasis sword/fire capes etc? How will these work in the Wilderness? One of three things will happen. Some objects will vanish, some drop cash (like anchor pre 07, will include Korasis sword), others drop a tradable equivalent (like summoning headgear thats enchanted being dropped un-enchanted). Most popular untradeable PvP equipment will not vanish. What about the revenants? What is going to happen with them? Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc. The Forinthry bracelet now has new functionality you can use it to repel revenants and also give temporary immunity to damage from them. What is going to happen to all the old PvP world drops like statius sets or artifacts etc? See above will be dropped by revs. Will we have all the old PvP mechanics back just as they were? Will there be any big changes? Its pretty much back as it was. There are a few extra escape routes in the wilderness than there were before, however most of them cannot be used whilst under attack. Obviously we have new weapons, curses and an entire summoning skill to generate new tactics. What about all the quests that are in the Wilderness? Will these be left where they are or moved? No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking. Post quest rewards like the beacon network and spirit of summer portals will remain in the wilderness, with some gaining extra rewards to compensate for the extra risk. Players who already have the original reward can return to collect the bonus we have added. Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast? No. The games necklace will have a teleport option that will take you into the first cave if you have completed Summers End. If youre feeling brave you can walk there of course. What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved? They will be relocated. There is a new cave located just north of Falador called the Gamers Grotto which will contain Stealing Creation, Clan Wars and a portal to fist of Guthix. Previous teleport options will now direct the player here. Clan wars dangerous free for all battles will now follow standard wilderness rules of item loss. What about penguins or shooting stars? Will they be moved out of the Wilderness? We have not changed anything regarding the penguins or the shooting stars. What about treasure trails? The number of possible treasure trail locations remains the same, however you wont be sent to the wilderness as often as you were. Will you add any safe worlds for non-pkers to use without fear of being killed? No. Its the wilderness, its not meant to be safe. Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back? No. What about 1 itemers? I hate 1 itemers... Were designating a small number of worlds as High-Risk Wilderness Worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. You would be warned before logging into these worlds. Are you changing the PvP and Bounty worlds? Yes. PvP worlds will no longer exist. Bounty mechanics will be removed. Bounty and Rogue hiscores will remain. In the future we intend to create a new activity using bounty hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and high risk wilderness (see above). In the original wilderness there used to be a tactic of attacking a monster and deliberately trying not to kill it in order to escape from a pker. You changed it for PvP worlds. Are you bringing that back? That tactic has been removed. Any player attacking a monster in the wilderness can be attacked by another player, even if you are in single way combat. [spoiler=The volcano banker]Is the bank by the craters going to be removed? Yes. Look out for Maximillian Sackville in a bank near you! [spoiler=Summoning]How will Summoning work in the Wilderness? While you are in the wilderness, your combat level will act as though you didnt have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness. If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your potential to summon aid. For example: If you are currently a level 138 player, your combat level in the wilderness would be displayed thus: xxepicpkerxx 126+12 If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars particularly dangerous in multiway combat areas. What happens when my familiar or I die while in the Wilderness? When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player, that player will get the dropped items first, then later to everyone as with normal wilderness kills. Otherwise, the items will become visible to EVERYONE immediately, so you cant sneakily dismiss your familiar to prevent pkers getting the loot. If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory. Can I attack other familiars? What will happen? Attacking someones familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if youre the aggressor. Ordering your familiar to attack a player or familiar will follow exactly the same rules. [spoiler=Other small changes to Wilderness content]Anything else being added or changed? Runite rocks in the wilderness will refill much faster than other Runite rocks in the game. The chaos Elemental has had his drop table improved and can also drop the old PvP specific armour and weapons.
  12. Mod Mark will answer all questions tomorrow at 3pm GMT via the RSOF :)
  13. [spoiler=General FAQ]How will the Grand Exchange work now? Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right. Will there be guide prices? Yes. The guide price will be based on the previous days trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works. Will we be able to buy/sell items for whatever we want now? Yes, assuming you find a buyer/ seller of course. Can I give gifts to my friends now? Like a million if I wanted too? Yes indeed! Youve said that the price limits will be removed, but what about the buying restrictions? Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords. [spoiler=Scamming]Will item scamming be a problem? What is being done to prevent item scamming? Rules will still be in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clearer rules will help to prevent scamming however, ultimately its up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is. Will the trade warnings still be in the trade window to prevent item scamming? Yes, and if people try to change the trade you will still have large red exclamation marks telling you that changes have occurred, which have to be re-confirmed. [spoiler=Staking]What is going to happen with staking at the Duel Arena? Staking is returning! So you will be able to bet anything tradable on the outcome of the battle. Will I be able to stake in any other Activities? You will be able to stake in Conquest! The rat pits also remains if you want to bet a few coins on your cats prowess, but thats just for fun and has restrictions in place. Will you add more options for staking in the Duel Arena? For example No Degradable Items or Team Staking? Not at this time, but potentially in the future. Whats happening to duel tournaments? We are switching off the duel tournaments with a view to reworking the activity in the future. Simply put, it wasnt providing the service that either the players or JAGEX wanted to offer, and we felt it was better to remove it totally. Peoples ranks and hiscores will be preserved in case they are relevant in the future. [spoiler=Price Checker]Will the price checker feature be removed/changed now that players can freely trade? Its not being removed, it just wont show trade limits any more. It will show the guide price (discussed above). [spoiler=Gravestones]How will gravestones work now? If you die in the wilderness there will be no gravestone. At all. If you were killed by a player, they get the drop. If you were killed by monster, the drop appears for everyone immediately. Some areas of the wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items. If a player doesnt return to their gravestone and it crumbles away, all players will be able to pick up the loot. [spoiler=Lending Items]How will item lending work? Will it be changed in anyway? You cant use borrowed items in the wilderness and you cant stake a lent item. Aside from that its exactly as it was before. This isnt restricted to combat gear, no lent items can be used at all in the wilderness. If you enter the wilderness with one equipped you will have the lent item removed to your inventory, banked, or returned to the owner, depending on the space available. [spoiler=Player-owned House Reward Chests] Will the limits on POH reward chests be lifted? The coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions. [spoiler=Dropping objects in the Wilderness] How will dropping items in the Wilderness work now? If you manually drop items on the floor in the Wilderness, they will be visible to everyone immediately, as long as the items were tradeable. Untradeable items will never become visible to other players. If you manually put items on a table in the Wilderness, they will be visible to everyone immediately. [spoiler=Wilderness/PvP Questions] Will we able to use extreme potions in the Wilderness? No. However, a player with an extreme boost who enters the wilderness will have the boost reduced to super level. This duplicates the current function on PvP worlds. What about untradeable items like Dungeoneering rewards/Korasis sword/fire capes etc? How will these work in the Wilderness? One of three things will happen. Some objects will vanish, some drop cash (like anchor pre 07, will include Korasis sword), others drop a tradable equivalent (like summoning headgear thats enchanted being dropped un-enchanted). Most popular untradeable PvP equipment will not vanish. What about the revenants? What is going to happen with them? Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc. The Forinthry bracelet now has new functionality you can use it to repel revenants and also give temporary immunity to damage from them. What is going to happen to all the old PvP world drops like statius sets or artifacts etc? See above will be dropped by revs. Will we have all the old PvP mechanics back just as they were? Will there be any big changes? Its pretty much back as it was. There are a few extra escape routes in the wilderness than there were before, however most of them cannot be used whilst under attack. Obviously we have new weapons, curses and an entire summoning skill to generate new tactics. What about all the quests that are in the Wilderness? Will these be left where they are or moved? No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking. Post quest rewards like the beacon network and spirit of summer portals will remain in the wilderness, with some gaining extra rewards to compensate for the extra risk. Players who already have the original reward can return to collect the bonus we have added. Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast? No. The games necklace will have a teleport option that will take you into the first cave if you have completed Summers End. If youre feeling brave you can walk there of course. What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved? They will be relocated. There is a new cave located just north of Falador called the Gamers Grotto which will contain Stealing Creation, Clan Wars and a portal to fist of Guthix. Previous teleport options will now direct the player here. Clan wars dangerous free for all battles will now follow standard wilderness rules of item loss. What about penguins or shooting stars? Will they be moved out of the Wilderness? We have not changed anything regarding the penguins or the shooting stars. What about treasure trails? The number of possible treasure trail locations remains the same, however you wont be sent to the wilderness as often as you were. Will you add any safe worlds for non-pkers to use without fear of being killed? No. Its the wilderness, its not meant to be safe. Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back? No. What about 1 itemers? I hate 1 itemers... Were designating a small number of worlds as High-Risk Wilderness Worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. You would be warned before logging into these worlds. Are you changing the PvP and Bounty worlds? Yes. PvP worlds will no longer exist. Bounty mechanics will be removed. Bounty and Rogue hiscores will remain. In the future we intend to create a new activity using bounty hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and high risk wilderness (see above). In the original wilderness there used to be a tactic of attacking a monster and deliberately trying not to kill it in order to escape from a pker. You changed it for PvP worlds. Are you bringing that back? That tactic has been removed. Any player attacking a monster in the wilderness can be attacked by another player, even if you are in single way combat. [spoiler=The volcano banker] Is the bank by the craters going to be removed? Yes. Look out for Maximillian Sackville in a bank near you! [spoiler=Summoning] How will Summoning work in the Wilderness? While you are in the wilderness, your combat level will act as though you didnt have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness. If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your potential to summon aid. For example: If you are currently a level 138 player, your combat level in the wilderness would be displayed thus: xxepicpkerxx 126+12 If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars particularly dangerous in multiway combat areas. What happens when my familiar or I die while in the Wilderness? When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player, that player will get the dropped items first, then later to everyone as with normal wilderness kills. Otherwise, the items will become visible to EVERYONE immediately, so you cant sneakily dismiss your familiar to prevent pkers getting the loot. If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory. Can I attack other familiars? What will happen? Attacking someones familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if youre the aggressor. Ordering your familiar to attack a player or familiar will follow exactly the same rules. [spoiler=Other small changes to Wilderness content] Anything else being added or changed? Runite rocks in the wilderness will refill much faster than other Runite rocks in the game. The chaos Elemental has had his drop table improved and can also drop the old PvP specific armour and weapons.
  14. [spoiler=General FAQ]How will the Grand Exchange work now? Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right. Will there be guide prices? Yes. The guide price will be based on the previous days trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works. Will we be able to buy/sell items for whatever we want now? Yes, assuming you find a buyer/ seller of course. Can I give gifts to my friends now? Like a million if I wanted too? Yes indeed! Youve said that the price limits will be removed, but what about the buying restrictions? Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords. [spoiler=Scamming]Will item scamming be a problem? What is being done to prevent item scamming? Rules will still be in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clearer rules will help to prevent scamming however, ultimately its up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is. Will the trade warnings still be in the trade window to prevent item scamming? Yes, and if people try to change the trade you will still have large red exclamation marks telling you that changes have occurred, which have to be re-confirmed. [spoiler=Staking]What is going to happen with staking at the Duel Arena? Staking is returning! So you will be able to bet anything tradable on the outcome of the battle. Will I be able to stake in any other Activities? You will be able to stake in Conquest! The rat pits also remains if you want to bet a few coins on your cats prowess, but thats just for fun and has restrictions in place. Will you add more options for staking in the Duel Arena? For example No Degradable Items or Team Staking? Not at this time, but potentially in the future. Whats happening to duel tournaments? We are switching off the duel tournaments with a view to reworking the activity in the future. Simply put, it wasnt providing the service that either the players or JAGEX wanted to offer, and we felt it was better to remove it totally. Peoples ranks and hiscores will be preserved in case they are relevant in the future. Editing more, please wait...
  15. I think they should change the drain-rates for Curses if I'm quite honest, they offer much better bonuses for the same drain-rates, they should drain faster because of the added bonuses.
  16. Lol, for the next 3 weeks the GE will have really weird updates (changes to prices).
  17. Personally, I still feel that "PvP worlds" could be better, I mean, don't remove them from the game, just change things a little, here's what I mean. Have say 15 maybe 20 worlds (P2P, F2P would get the same, so 30-40 worlds in total) dedicated to "PvP" meaning the only map that will load would be the Wilderness and small area off it (or all map but only certain NPCs like bankers, etc). This way I feel all worlds would be "less busy" for non-PvP and there's more chance of actually finding a fight rather than logging in and searching, plus with the large amount of worlds dedicated to it, you wouldn't lag so much either, there's nothing worse than going to say World 18 (as it used to be) and getting huge lag spikes during a fight. Edit: I'll add this to the original topic I made.
  18. I've added a video, hope that's better.
  19. I think that was MMG, but he says a lot of stuff what isn't true. I'm sure they could get it done for maybe February, but realistically I think March is going to be the month, I mean, they have loads of stuff that needs moving.
  20. That will so happen on the first day of re-release.
  21. They're holding some "meetings" and when they have "concrete information" that's approved by Andrew, etc Jagex will let us know. My opinion; both will return in March sometime. [spoiler=Monday news] [spoiler=Video of clan-chat]http://www.youtube.com/watch?v=jzIALPHdtnk [spoiler=My idea of PvP worlds, don't delete them, make them better!]Personally, I still feel that "PvP worlds" could be better, I mean, don't remove them from the game, just change things a little, here's what I mean. Have say 15 maybe 20 worlds (P2P, F2P would get the same, so 30-40 worlds in total) dedicated to "PvP" meaning the only map that will load would be the Wilderness and small area off it (or all map but only certain NPCs like bankers, etc). This way I feel all worlds would be "less busy" for non-PvP and there's more chance of actually finding a fight rather than logging in and searching, plus with the large amount of worlds dedicated to it, you wouldn't lag so much either, there's nothing worse than going to say World 18 (as it used to be) and getting huge lag spikes during a fight.
  22. All edibles will crash hard (selling all mine this week) all "wearable" will go up, the cheaper ones will raise the most. Cracker will be around 50M more than which-ever party hat becomes most expensive.
  23. I've underlined what I feel could be a future hint to a quest... It was a message in PFTH, a letter to Azzandra, here was his reply... Here is the link to the article. [spoiler=Question]Dear Azzanadra, I have a question about two Mahjarrat friends of yours: Sliske and Bilrach. My friends tell me that Sliske is the one who killed the Barrows Brothers and that he has power over shadows. Are these facts true? Not much is known about him, so please tell me more about him. Then there is Bilrach, Many of my friends want to know more about Bilrach, like: who is he? Is he a powerful Mahjarrat, or a normal one? Where is he now? Did he find the ‘Strange Power’? Not much is known about him too - please tell me more about him. Wishing you the best. Praise be Zaros! And Praise be Guthix! Makcili p.s.I praised two gods because I could not think which is one was greater... [spoiler=Answer]Makcili You bandy about the term ‘friend’ too readily. True, Sliske is an ally and remains loyal to Lord Zaros, but he distances himself from anyone and anything he cannot control. Still, I’d rather him as my ally than my enemy, for his abilities are…useful. Not many of our kind are able to reach into the Shadow Realm, but of those who can, Sliske’s mastery is unmatched. I have my ways of reaching him and his counsel, though. As for his ‘snake-like tongue’, too many would assume this to be just his manner of speaking – he is far from being a snake. Rather, his words carry weight in the mind, and have a way of bending the weak to his will. Sliske himself did not kill his Barrows toys, but it was the power he granted them that sealed their fate. Power is fleeting, and Sliske always gets what he wants out of deals; I’d advise, should you ever meet him, not to make deals with him. Bilrach is barely an enemy to me, such a subservient waste of Mahjarrat that he is. He was the lapdog of Zamorak, meekly barking when Zamorak barked, and raging when Zamorak raged. Truly, he should have been sacrificed millennia ago. As for this ‘strange power’ of which you speak, the only thing strange about it to me was that it happened, but it did give me a chuckle at the time. I see no connection between it and Bilrach; if he is the one responsible then he has vastly grown in power since our last meeting, many thousands of years past. Azzanadra
  24. I'm guessing that all the monsters have abilities of the Ancient Magicks? (Steam, Smoke, Ice, Blood?)

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