Because this is general DISCUSSION. Will Jagex make any of these changes? Hell no! But that doesn't mean we can't talk about how it could (or should) have been done better. Yes, I agree, I'm VERY happy with the current system. However, Jagex ONCE AGAIN made numerous items USELESS. t11 gloves, boots, coifs, for instance. Most boss armor drops except for plates/a few weps. Etc. There should be SOME use to them, if not gaining that item forever, perhaps temporarily, or maybe some other reward for "gaining" all the items in a set, but not binding them (Getting all celestial items as your drop from a boss results in some bonus, etc) There are SO many ways that this system could be changed, not to necessarily making DGing easier, as it is quite easy ATM, but to provide something extra to do with certain drops. Look at celestial top. It requires 97 DG to achieve, and yet I've NEVER seen it used for anything. Its just a drop you get, and leave on the floor for others to look at, or try on, or maybe if the boss is dead but the keyer hasn't finished running those last few doors, you alch it for cash, etc. Bottom line: There are many items which are simply USELESS now. The system would have been far better balanced, and more diverse, if there we changes made. And that is what we are talking about. Remember, not every topic on this board is about what is currently in game. We also talk about Jagex's methods of implementation, and how they design these things. As for the use of laws in c1's, despite the fact that I doubt Jagex designed the system for people to even DO c1's, the use of laws IN c1's is an example of emergent gameplay, something which you, XPX, normally stand up for wholeheartedly. I understand what Rocked and Grimy are saying. That is why my short term goals are actually quite high. (ATM 1m tokens, then 113 dg then 120.) But it would be nice if there were more uses for tokens beside either ring, or xp, or double rewards. If I didn't have a good time DGing with friends now, I probably wouldn't be training it still.