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Returned3

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Everything posted by Returned3

  1. <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNzIwNDA2OTI1MTUmcHQ9MTI3MjA*MDY5NjkzNyZwPTEwOTE5MSZkPUZJUSZnPTEmbz1jODU*Y2FiYTAzYTk*ZDgw/YTAyNzc1OTYxZjJjNjQ5OA==.gif" /><a href="http://www.free-iqtest.net" title="IQ Test"><img src="http://www.free-iqtest.net/images/badges2/l70.gif" width="200" height="100" alt="IQ Test" border="0"></a><br>Free-IQTest.net - <a title="IQ Test" href="http://www.free-iqtest.net">IQ Test</a> Do I win?
  2. Your combat stats are alot better than mine and I find the Geomancer to be a complete pushover. No matter what dungeon I will always be wearing melee armour, no different in this case. What I do is turn on deflect mage and start slashing away at it. The Geomancer dies so fast that my drained stats hardly make a difference. Lowest point where my stat was drained was to level 50+ and that was the first time I battled it.
  3. Research shows that, despite any literal numbers on literacy, approximately nine-tenths of people become completely illiterate when tasked with reading a manual. "Why does my toast keep burning?" "Because you have it set to the supernova setting." "How do you set it back?" "You turn the dial..." "How the hell was I supposed to know that?" "Read the manual, or read the toaster. It's labeled." Real conversation between myself and a family member, when we bought a new toaster. Readin's fer yellowbellies.
  4. Despite the horrid language, he does have a valid point. Multiplayer Minigames/Activities/Skills with too much freedom usually end up horrid unless playing with friends. The reason activities such as Pest Control or Castle Wars don't have such a problem is because they are simply focused on one straight objective without any other distractions. Whereas Dungeoneering relies heavily on loots and obtaining the various raw materials to produce armour/food to complete the main objective. Most of the time when playing with complete strangers, each player will no doubt try to loot everything possible to produce the armour/food for themselves first before thinking about others. With the limited supply in the dungeons, this leads to a problem where either 1 player is completely powerful while the remaining are defenceless or all players have random items in their inventory that hardly do any good. Don't get me wrong, I do love Dungeoneering. Although I have been solo-ing all the way.
  5. I fought a Forgotten Warrior wearing full Gorgonite and it dropped a Gorgonite Longsword which I've bound up til now.
  6. From what I know, chances of getting higher tiered metal increases with each floor you go deeper. From floor 5-13, I was getting crappy spawns/item rewards that tiered up to zephyrum. From then onwards, there's always at least 2 argonite spawns at the starting area and it might increase as I go deeper. Having attack and defence levels above 90 may also help. Alternatively, you can also get it as a rare item reward after killing the boss. I've gotten a primal dagger and boots before as the item reward. But basically, the tougher your dungeon is, the better your rewards. So playing a 5-man team with complexity 6 would yield the highest chance.
  7. Forget the dialogue, Jagex mentioned it when Dungeoneering was just released at the bottom of the page.
  8. You do realise that even the cheapest of the good items is 100k tokens which takes atleast 1mil xp to obtaining. Meaning lvl 1 - 83 at the very least without spending a single token is required. 1 mil xp is from level 1 - 73. There's a small handful of people who have gotten their dungeoneering levels above 73.
  9. Correct me if I'm wrong but I think that's the bonus/penalty for the number of monsters killed. Max is 10% while minimum is -25% if I remember so. So basically, you're not killing all the monsters in the dungeon.
  10. There's usually little to no need to go to all the trouble farming/fishing/mining the highest tier you can in order to kill the boss if you're soloing. Simply kill all the monsters you encounter while opening all bonus rooms, and the food they drop is more than enough. Then again, soloing gives really crappy item spawns/rewards.
  11. Can you show me where it says that, I can't seem to find it. You loose every item except the one you bound after each round. And when you leave, only the ring remains with you.
  12. I'm still kinda confused at the moment. Does the combat/skill levels of the members of a party affect how strong the monsters are in the dungeon or is that decided only by the ring settings? I don't wanna team with a bunch of lower levels and end up face to face with logs that require 90+ firemaking to get through.
  13. Another thing I like about Runescape is that there is no "party" system where lower levels can simply join a higher level's party and afk while the higher level constantly kills monsters. Newer players will have to work to earn their experience unlike other games where they simply leech off.
  14. I wouldn't use the CT for Greens if I were you. I went there to slay Baby Blacks a few days ago and there were 10 players fighting over the 2 Green spawns, making it unreliable as a source of Dragon Bones.
  15. I completed the Factory Management in 9 turns. I basically banked all my workers into making the resources for the first 6 turns and spammed creating the food in the next 3.
  16. Does having a statue in your POH where less than 10 players will view it much less care increase the size of our e-peen? The only reason most of us did Shattered Hearts was in hopes of a glorious reward at the end anyway... with the exception of the few skillers who despised combat for some reason. Let's face it, these kinds of threads will always produce the same 2 sides: The "I agree with the OP" side and the "If your unhappy don't play" side.
  17. Actually, both the deflect and protect curses/prayers drain at a rate of 1 point per 3 seconds. However, curses drain slower when comparing "Turmoil" to "Piety".
  18. 50 rats of any kind. But it's a complete waste of time if you ask me as they turn back to lazy cats extremely quickly (within an hour) and you'd have to go through the procedure all over again.
  19. I started playing in 2004 and to me the era of the "Golden Days" was in 2005-2006 like some had said. The pre-Grand Exchange era was the best period where one had to hunt through the RSOF for even the simpliest of things and players generally communicated more. Banks were usually crammed to the brim with players offering goods. Everything after that became rather "easy" for the newer players which provided them with jobs, or free armour/ammo.
  20. Try getting the cooking gauntlets, it is very useful. I'm 75 cooking and used the gauntlets to cook 600 monks and burnt only 56 of them.
  21. I killed Nomad with 75 range, so yea it's definitely possible at 77. Use the guide made by mckinzy5, it's very helpful and dosent involve Godswords, overloads, soul split or yaks.
  22. Are you serious? *twitch* You can keep your 2k gold lady, I want mah xp! can anybody else confirm this? I did this with the guy at Lumbridge in a PVP world and he said that he "didn't know what to do with them". I'm not sure if there's a difference between him and Mandrith though, but most likely there isn't.
  23. No, that one was horrific for me as well. Falconry is not the quick, easy fix it was made out to be. Yeah. You both probably had it worse than me, but it took me 1.5 hours to get the first two hunter rocks from falconry. I gained about 60k hunting exp before finally getting both rocks.
  24. Oh crap, that means we just lost another millisecond of our lives.
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