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ghjkl

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Everything posted by ghjkl

  1. 1. I'm 70 hunter, is jadinko hunting better than chins/red sallies/anything else? What is the fastest exp? 2. What is the best way to set up traps? In a line or a cross? 3. Are scentless potions worth it?
  2. verac on sara gg godswords have no real use except at corp
  3. no ss beats it, look at the str bonus
  4. Must be annoying to pick up all that crap now, can't imagine trying to do it when people are piling you.
  5. Erm no no way do you 3-4 hit brothers. Mage is at least 1.5x faster than melee seeing as melee hits like 40-50% of the time and mage hits 99.9% of the time.
  6. Pc points obviously
  7. Pc with clan
  8. need a yes/no answer
  9. hell no fastest way to barrows is mage cstaff+surgebox+asn+ovls=3-4 minute runs
  10. I think you are dismissing a lot of big problems having a level 3 skiller creates while dungeoneering... They are level 1 magic and thus can't teleport and have to make their own way to the boss room. Good luck with that while rushing... Because teams will more than likely be rushing(and there is no reason not to) there is a very limited number of rooms the skiller can go to without being attacked(they can't use hoods too), so to be able to do 5 men rooms effectively, you can't do 5:5 larges, you have to do 5:4 larges. This also limits the number of fishing spots/rocks/trees the skiller can effectively access to create items. The only thing they can easily provide is potions, and if the skiller has higher levels than other teammates, the team is very much screwed(skiller having to open skill doors). It is true that having one lower level reduces the difficulty of the dungeon, but a 5:5 with 4 138's and a level 3 is still more difficult than a 4:4 with 4 138's, so in p2p, i don't think having skillers is beneficial. In f2p, they are much more useful and can definitely get easy xp from there. they can use the ggs portal in home base
  11. superheating at bank/when mining is more efficient if you care about mage exp at all
  12. i must be pro to get zerker keying 2/3 of the time
  13. abby spectres banshee
  14. efficiency is fun the point of efficiency is to get the grinding done faster so you have more time to "have fun" or grind more depending on what you do in rs
  15. Summoning is already "the fastest" skill besides trading in bones for con.
  16. Ags lends for more so ya
  17. If you dont have a hood and we come across a mime room, if im keyer im going to make you solo clear it. All not having a hood does is slow down the floor. You are simply eating more food than the rest of the team and become basically a liability.
  18. Changes average herbs per patch to around 10 instead of 6.7, meaning you get around 2.3 extra herbs. At 48k a torstol that's 110k extra per patch, but I'm assuming it works for all 5 patches. So that's 550k extra profit per potion, and grimy says you can get 100 an hour. Basically if you make 55m or above per hour, they aren't worth it. But if you don't, then they are worth it to obtain. However at this point, even with the potion, farming torstols only give like 120k profit per patch including scroll of life too, so only 600k a run. Runs take on average 5 minutes, so you average 7.2m an hour doing farming. If you can make more than that and don't care about farming exp, you might as well not farm anyway so the potion would only be worth it if you make less than 7.2m an hour.
  19. He's duoing, obviously they can't really welfare since you take so much damage. I don't see a point with rocktails when he uses overloads so he can take brews instead. I find familiars too much of a hassle even though it might be actually worth it. Darklight is really absolutely not OK when duoing, you need as much defense reduction as you can so you need to be on lunars. Take turns bringing your own SWH, and have the other person energy transfer to you. Pray melee and turmoil at all times, and flick soul split.
  20. No corp eats your familiars and heals. Wear karils, zspear, ardy/fire cape, rest of the stuff usual, pray melee, take some overloads some super restores and some brews, don't really know exact ratio for duoing. Definately take SWH, even though it costs a lot it is worth it and necessary if you want to kill more than 2-3 a trip.

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