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Blutters

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Everything posted by Blutters

  1. Although I will concede that I may not have the best solutions for fixing it, it is definitely broken. It doesn't matter if it's been this way since the beginning - That just means it's always been broken!
  2. I don't think Ranged is too bad off at the moment either, but I was merely suggesting the Magic updates transfer over to Ranged too, in the interest of fairness. Still, even if Magic were cheaper, it would be like a cracked glass - you can still drink from the untouched side, but the glass is still broken...
  3. I don't really care if we need it. I just want them to finish the set already... And what happened to buying Dragon items at stores or as drops from non-boss monsters? They don't need a huge outing for every one they release. Seriously, just allow the Dragon Kiteshield to be made from the old pieces plus some new drop, release the Sword (short) in the Zanaris shop, put the Warhammer in the Frem helmet shop, release the Crossbow, Throwing Axes, Knives, Javelins, Bolts in the Ranging Guild or have Metal Dragons drop them, have Mithril Dragons drop the tip for the Hasta... Didn't take me long to make up that list.
  4. I don't know exactly how the server calculates the order of hits, but I would assume that even if we perceive them as all landing at the same time, the server has still given them each a different place in the order, meaning that not all of the hits are calculated at 20% of the target's starting HP. I would be happy enough if they only did this for elemental spells - What I'm looking for are Ranged and Magic weapons that behave like melee weapons, as in the user does not have to worry about not being able to attack another round, does not have to worry about losing their weapon on death (think stackables!), and gains equal XP for attacking (4XP per hit instead of cast XP and 2XP per hit). However, seeing as how Ranged and Magic armors do not have appropriate stats, the user should still be able to attack from a distance. On the flipside, as NukeMarine has suggested, I'm not sure I like the idea of everyone losing, but it is a viable alternative and should be considered. I would be okay with melee armor and weapons degrading, but not losing stats, and not having a random chance of self destruction, but I would be happier with Magic and Ranged having melee's unlimited attack and training abilities. How about this for an explanation, for Ranged: Ava's Accumulator can be attached to the Rune Crossbow (or other weapon) itself, and does not require the user to have a direct line-of-sight. A bolt pouch or arrow holder (or rune pouch?) may be equipped in the ammo slot, and will always be kept on death.
  5. Blutters replied to mister_moocky's topic in Rants
    I think I would like MA if they made it like their RuneScape-based strategy game... Or any true strategy game at all... With different factions and abilities... It's far too simple with far too few actions to be taken. In short, it's like a long, drawn out version of rock-paper-scissors...
  6. Blutters replied to mister_moocky's topic in Rants
    Sorry. Most people only play for the rewards. To get back at them, JaGEx makes it as painful as possible, since JaGEx is steamed that people don't often enjoy its "miracle of engineering"... You're rare if you truly glean enjoyment from... That...
  7. Blutters replied to mister_moocky's topic in Rants
    It's 12 per hour, I think.
  8. Once again, Godsword bow wasn't meant to be taken literally. Sounds like a fun idea though, a batista that fires Godswords. The Handcannon is a separate deal entirely. Personally, I don't think it should have a chance of ever breaking if the user has 90 or so Firemaking. And I guess I didn't make it clear enough - This '10k ammo for unlimited ammo' deal doesn't just apply to bolts - it applies to arrows, and even possibly your HC shots, although that's definitely open for discussion, but even so 90 or even 93+ Firemaking would be a fair requirement for both the HC not combusting and being able to take advantage of the unlimited ammo deal. The armors definitely need to be worked on, but that's almost a separate thread entirely. If you would like to put it into greater details, I'll quote you and add it to the first post. Dungeoneering seems great at first glance, and although I am grateful for it, they didn't think to solve some core issues. Hell, they could make ammo packs there, and it would actually make a lot of sense... This is my final reply for tonight, just FYI.
  9. On Runecraft: Not everyone is going to take this option. It's kind of like buying or renting - You can either pay a much higher, one-off cost, or you can pay a lower cost but get no refund for it - You can either pay to imbue a staff with a spell, or you can buy the runes you need now. Also, people still need a ton of runes for barraging lobsters, because these staves will NOT work since the 3x3 ability is in the special attack, and I'm pretty sure people won't risk a SOL + Ice Barrage staff on a PvP world to save them some runes. Ranged Godsword is a figurative name for it. You don't miss that unless you just aren't reading carefully. The Ruby Bolt special attack would probably cost the entire 100%. The special attack takes away 20% of the target's REMAINING HP, meaning that although a lot of damage would be inflicted, your 5-hits-at-once KOs wouldn't be possible. I'm done with your list. I put thought into my solutions before I post them. I've listed pros and cons. If something can be improved then it should be. I don't agree that things are anywhere near "good as as they are".
  10. + 10k of the bolt you want to have an unlimited amount of, that can't be refunded.
  11. Lol, really, there's a ton of threads like this in General. I just read one, in fact. I gave you a problem and then I told you how I would fix it. It's not literally a ranged Godsword, it's the Rune Crossbow with unlimited Dragonstone Bolts, but with the special effect transferred to being a special attack. The whole binding thing is optional. People could still use spells freely at the cost of runes if they wanted to. I don't mine explaining things over again when people aren't flaming.
  12. Melee weapons have unlimited uses for one large one-off cost which can be redeemed at the end of use of said weapon. JaGEx's halfass reason is that melee requires food, and that Magic and Ranged can safespot. However, one lobster every 5 monsters =/= 944gp/Fire Surge every round of attack, and Ranged and Magic can definitely require food as well. NukeMarine describes a few of the most pressing issues with a bit more depth!: Slightly less pressing issues abound!: Melee weapons do not lose their ability to attack on death (stackables are always lost!). Magic lacks a "huge hit" KO. Magic can rarely be effectively trained in the same vein as melee or Ranged... ^ It should be noted that all three styles have expensive but extremely fast methods, which strangely enough can all be done on Ape Atoll. When "unarmed", all a player can use is melee, which does make some sense. However, allowing the player to draw upon their magical energies for a weak Magic attack or pick up rocks off the ground for a weak Ranged attack doesn't seem like too much to ask for. ~More to come, but be assured they've probably been visited somewhere in this thread already! [spoiler=So, my solution:]Unlimited uses of one type of combat spell / bolt / arrow bound to a weapon (so this binding is not lost on death) 4xp/HP inflicted for Magic damage (like melee and Ranged) No longer must equip ammo or have inventory space taken up by runes ~In exchange for: 10,000 of each of the required runes or ammunition (non-refundable)* Loss of that weapon's special attacks** Casting XP - Ability to "splash AFK" is in effect also removed * - A level in either Magic or Ranged is required equivalent to the skills needed to manufacture that ammo (65 Magic is required if a spell requires ** - Only if the ammo has a special ability, in which case the special attack becomes that ability. EX1: Ice Barrage would be able to freeze and hit 3x3 for 25% of the user's special attack bar; EX2: Dragonstone Bolt's special ability for 50%. The ammo or spell no longer naturally has its abilities. Runecraft will be largely unaffected, aside from a possible HUGE boost when this suggestion was implemented. Runecrafters typically do not manufacture combat runes, focusing primarily on Nature, Astral, and Law Runes. Staves can only be bound to combat spells. Fletching will be unaffected, because enchanted bolts aren't used for training anyway. The Rune Crossbow as a "Ranged Godsword" would cost 58.8m at current prices, and wouldn't be able to outhit the Armadyl Godsword anyway. TL;DR: Ranged Godsword equivalent, and Ranged and Magic can be trained slower, but otherwise more economically equal to melee, and can be effectively used in PvP, as melee can. Fairness. Everyone is welcome to submit their own suggestions on this thread. If you're constructive. There will always be the dumb asses who don't read or ignore everything in favor of personal attacks. I will quote myself from this as is fit.
  13. He probably means it's a "a joke" because it's not comparatively worthwhile when up against being able to choose any of the melee weapons.
  14. You might try building a dining hall, and the bellpull that's supposed to summon your butler when pulled.
  15. Hmm... Right... It's time for a bank genocide, and this is only the first step!
  16. Even though I wouldn't take part, here are a few changes I can easily think of that I wish would occur in normal RuneScape but oh-so-obviously won't... + Merge Attack and Strength + Delete the Runecrafting skill (and possibly runes altogether, shifting spells to specific staves) + Move Barrows sets to level 90 in respective levels, and allow 'blank' armors to be imbued with an effect (IE, Ahrim's has a small chance of hitting through armor or protections) + Also, move Dragon to level 80, ETC. + Release Magic and Ranged armors at just as many tiers (How about Splitbark, Green Splitbark, Blue Splitbark, ETC?) + Give all armors damage percentage decreasing abilities + Delete Slayer or at least have comparative rewards for each triangle point + Shift melee weapons' high attack and strength bonuses to armors + Give Ranged and Magic armors "Ranged strength" and "Magic strength" + Split Stab/Slash/Crush from melee, and instead give a melee Defense stat, while giving all three points their own Stab/Slash/Crush bonuses (Brutal Arrows crush and Earth Spells crush, normal arrows and Water Spells stab, ETC) And many more. Uhh... So... 'Dungeoneerify' RuneScape, but take it a step further.
  17. So you can get as many as you want and just save them up? Do they stack in the bank?
  18. Might have had the same body but the head's always been an oversized pre-HD cat head... :smile: Sad times...
  19. Lol, do Coraxatrice Eggs have street value? I realize they must be rare, I just don't see how there could be a market for them... Oh, and congratulations. You just bought the prettiest one of the set! I didn't know what a coraxatrice egg was so looked it up on runewiki and found this: The Spirit Impling jar can be looted for an egg. But it is a 1/240 chance this will happen. Most imp hunters can gain up to 100 of these. Unfortunately for some players, Jagex has released a statement claiming that items with a street price over their official GE price will be getting a drop chance increase to help cope with demand Anyone else hear anything about this? Well of course now you know, but for everyone else - a Coraxatrice is a RAVEN Cockatrice. It ought to be far rarer than any other variant because the Raven Egg itself is far rarer. And, uhh... The increased drop rate sounds terrific, but I don't have much faith in their ability to implement it flawlessly or unnoticeably.
  20. The pace of "significant" updates does seem to have steeply fallen. If you go back to the very earliest news it seems like just about every one of those updates was significant... I don't know if anyone else remembers, and I like to make this point often on this topic, but originally they promised that the dwarf series would be 8 quests long. We've got... 3? I really just want longer quests. All of those big bad ones that were required for entry into the Heroes and Legends Guilds were my favorites. However, While Guthix Sleeps had to have been the best quest ever. It had a decent length, good puzzles, tricky monsters, and almost EVERYTHING was HD quality. I'm waiting for another quest that can match WGS and that huge food one. Oh, something on topic? I don't think we should even bother asking. With the rate of updates at the moment, all of the storylines you mentioned won't be completed before RS slips into its eventual coma. Or it just becomes RuneScape 3: Stellar Dawn...
  21. Lol, do Coraxatrice Eggs have street value? I realize they must be rare, I just don't see how there could be a market for them... Oh, and congratulations. You just bought the prettiest one of the set!
  22. Except that, as I tried to explain, legit means "true" as well as "legal", and it can even be another world for "cool". To jump down someone's throat means to attack them verbally. By now I'm assuming you're not a native English speaker or just aren't reading closely. Although I don't agree with Dark Aura's first statement about 138s or high levels in general, your reactions on this thread haven't done much to abolish its legitimacy (truth, in this sense :)). The player who won the contest has become something similar to a celebrity, which was bound to happen if they listed the player's name on the front page, which they basically did. Fair or not, these kinds of comments and judgments will always occur when the majority focus is on a particular individual. It happens to real-life celebrities all of the time, and it happens to those on the front pages of the Hiscores, and always has. The price of being widely known is to be widely criticized.
  23. So the guy who won didn't do it legitimatly? :rolleyes: (Sets the tone!) You and xpx should really get off his case. He obviously wasn't devaluing the achievement; He was saying that he knows someone who REALLY ("legitimately") as in, not lying about it, as I'm sure plenty of people did, got 188, which is SAD because he was so close to the actual winner - he could have been the one to win - it's sad because he was 6 (or 7, if he didn't reach it first) kills away from a year of membership ($60+) and a framed portrait ($??+)... xpx: You seem to be bragging about being a level 138. That doesn't give you the right to jump down someone's throat for no reason. So, for review!: Legit = not lying or skewing their number, as some people did Sad = disappointing because the person in question was that close to winning Really shouldn't need a paragraph to explain a short sentence. I don't even know how this was really an achievement at all. There are thousands of players with 94+ Magic, 90+ Defense, HP, Prayer, and Summoning in the high 90s might help a bit too. You don't need more than those and some good gear. Just go to the enemy base with Zuriel's top, staff, Statius's platelegs, Arcane shield/amulet (or even DFS or other decently high shield) and use a combination of either Blood and Ice or Blood and Miasmic Barrages. It was far more of a lucky drawing with a little effort needed than any contest of skill.
  24. I think they should have split it up between melee, Ranged, and Magic, since it was so obvious that the winner would have to use Magic. Oh but then they'd have to give out more prizes... :rolleyes: Avg would be 9.6, almost 10 kills a minute. There's absolutely no way to get that many without barraging, even if you were meleeing with CLS, OVL, Turmoil. Don't even bring up Chinchompas; they pretty much suck for anything but training due to low-med hits and relative inaccuracy. I think I'll be proud enough with my 20 kills normal meleeing. No spite though, that's just the way the contest was designed - many mages will enter, one will win.

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