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Troacctid

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Everything posted by Troacctid

  1. You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. Right. I immediately noticed this. Cleverly, rather than add a new course, they added extra paths to old courses. This keeps low-level players from feeling left out. It's the same kind of thing they did with Stealing Creation and Soul Wars, where high-level players will have the best performance in the mini-game, but it's open to everybody who wants to try it out. I believe this is the best way to release high-level content, and I expect Jagex agrees with me and will continue in the same vein.
  2. The coin pile takes up an inventory space. And oftentimes that space could have been filled by a gem or herb that would otherwise have been dropped. And oftentimes the gem or herb is worth more. That's my thinking on the matter, anyway.
  3. Training slayer to 55 would be a good start. You want at least 55 slayer anyway for broad bolts, so it would be a good place to start off.
  4. Fruit bats actually make more sense for that method than lobsters, because unlike the lobster, the scroll of the fruit bat is actually useful.
  5. Just imagine, not being able to be blocked by creatures without horsemanship! That would be sooo awesome! Seriously though, I'm not sure that a transportation-based skill is necessary. There's so much transportation already, and the rest update makes it even easier to just run.
  6. I'm pretty sure there is gunpowder. It's used in one of the quests that's a prerequisite for Great Brain Robbery I believe, can't recall the name though. Cabin Fever. Yeah, pirates have gunpowder.
  7. I got mine in about half that time. Fletching does not take 90 hours or even around that time if you don't waste time. Stringing yew longbows is about 150k xp/hr, no? So about 90 hours to 99. If you're using a faster method, you need to add the time it takes to earn the money to pay for the extra speed. Consider that a typical 'scaper probably has an income of about 200k gp/hr, give or take. No you don't, because that money was earned while training another skill. I reached 99 fletching when less than 13,000 people had it, alched all the magic long bows I made, and made a pretty good profit. Its quite easy to get 400k gp/hr at green dragons with average gear, super pots, and a BoB. All you need is enough money to buy a few hundred logs and string at a time, fletch them, sell them, repeat. If you don't count the money you need, then skills like prayer are going to be even faster than fletching. [/hide] Yeah, and about 100x more expensive to train. I got 99 Fletching when you actually made profit off magic longbow fletching, therefor I finished mine in 45 hours or less and made a little cash off the skill. Since then it has no use because the fletch-x has turned it into another workless, grind skill. It was a grind skill from the start, but you had to click a LOT to get it. Now, you click a few times per inventory instead of 30 times per inventory. It's easy now. An easy, easy EASY 99. Cooking is the same. Look, ultimately you can just go look on the high scores. A lot of newer players in this game want things the easy way because Jagex seems to be making things easier all the damn time. They don't know what it's like to actually grind a skill anymore. Even cooking and fletching used to be harder. Now they are a total joke. Achieveable in just a few days with about 20x less the clicking than they used to require. People want things easily, so if they want a skillcape, they take the easy route to get one. It's that damn simple. There are so many damn people with 99 cooking and fletching that if I look someone up and they DON'T have the skills, I am honestly surprised. Now THAT is the truth. Have your opinion based on that, not based on your "feelings." No one cares about how it makes you feel to earn a cape, we care about the facts. What 99s are the easiest and fastest and least expensive, and what are the most common. THOSE are the capes that won't catch someone's eye as opposed to a cape that takes 500+ hours to achieve. Ultimately, who cares what someone thinks about your cape? If you didn't get it to earn respect then why do you care so much when people won't respect you for having it? If you only got it for the joy in getting a 99, then who cares what people say when you wear the cape with pride? If it's really bothering you that I can sit here and tell you that your cape is not nearly as impressive most of the others, then that really just shows that you only got the cape to try to woo us over. Well it's not working. And as a disclaimer I'll say this: I got 99 cooking and fletching first because I knew they were the easiest 99s. I got cooking before capes even existed. I then got theiving because the cape is one of the best looking in my opinion. I then got 99 melee stats and prayer because I wanted to max my combat. Then I got 99 slayer because, quite frankly, it's the best looking cape and one of the hardest to obtain (which challenged me), and then 99 magic because it's a combat skill. I'm now leveling summoning to 99 (need about 1400 more charms) and then ranged (which I hate, but will complete my combat stats.) Notice I train my skills because I have different uses for them, but I am not in denial about which ones were hard and which were easy. If I wore my cooking cape and someone came up and called it a nooby achievement cape, I would light-heartedly agree and move on with my life. I've got better things to do while in game, like, for example, get more 99s. But there's this double standard that this stuff is "n00by" but other stuff isn't. A fletching cape, time-wise, ought to be worth the same as a blue h'ween mask, but blue masks aren't considered n00by. A firemaking cape takes longer to get for a typical player than a set of full dragon.
  8. 220? 230? Give or take. They would not be worth chopping at your level. Well I plan to fletch and make longbows to sell/alch. Thank you. Okay, well, if you're a hardcore DIY-er and you're going to pick and spin flax, cut yews, string them into bows, and alch, then go ahead and do all of the above in the Tree Gnome Stronghold. There are flax plants and yew trees right next to the spinning wheels, so you can cut down on banking. But it would still be more efficient for you to cut eucalyptus logs and trade them for yews.
  9. 220? 230? Give or take. They would not be worth chopping at your level.
  10. I got mine in about half that time. Fletching does not take 90 hours or even around that time if you don't waste time. Stringing yew longbows is about 150k xp/hr, no? So about 90 hours to 99. If you're using a faster method, you need to add the time it takes to earn the money to pay for the extra speed. Consider that a typical 'scaper probably has an income of about 200k gp/hr, give or take. No you don't, because that money was earned while training another skill. I reached 99 fletching when less than 13,000 people had it, alched all the magic long bows I made, and made a pretty good profit. Its quite easy to get 400k gp/hr at green dragons with average gear, super pots, and a BoB. All you need is enough money to buy a few hundred logs and string at a time, fletch them, sell them, repeat. If you don't count the money you need, then skills like prayer are going to be even faster than fletching.
  11. I got mine in about half that time. Fletching does not take 90 hours or even around that time if you don't waste time. Stringing yew longbows is about 150k xp/hr, no? So about 90 hours to 99. If you're using a faster method, you need to add the time it takes to earn the money to pay for the extra speed. Consider that a typical 'scaper probably has an income of about 200k gp/hr, give or take.
  12. It's a good thing you said 90% because I've got 10, almost 11 and I know for a fact some 99s are jokes compared to others. I guess I'm part of the 10% that knows what they're talking about? Look, I think we can all agree that a summoning cape is probably more impressive than a fletching cape. But that doesn't make a fletching cape "n00by" or "a joke." It still represents ~90 hours of training, which is a lot.
  13. They may not all be equal, but clearly none of them are n00by. ^^ This. Thirteen million exp? And even with the buyable skills, you still have to do the clicking, which takes enough time on its own. Firemaking skillcape = 'I am patient, people! PATIENT! Either that or crazy. But probably patient. VERY patient.' Offtopic: Troacctid your username helped me in a math exam :D (the ratio of a circle's circumference to its diameter = pi) Haha, that made my day! But really, something like full dragon or a red h'ween mask takes about the same amount of time to obtain as any of the so-called "n00b" skillcapes, and nobody thinks those things are nooby. Is a santa hat nooby? Because it's easier to get than 99 cooking.
  14. They may not all be equal, but clearly none of them are n00by.
  15. That's not a very good philosophy. If you want to "prepare" for another 99, why are you wasting your time on a skill you don't care about? The best way to prepare is to train the same skill, not a completely different one. If you're going for 99 agility, the best way to practice is by going for 85 agility. Not only does that give you an actual idea of what it's like, but it also gets you closer to 99 agility! Much more logical, right?
  16. Put it this way: A monster hated by alot of P2P players, given to F2P thus giving them a challenge. the highest level monster in F2P (If im right) is a Greater Demon at only 92 Combat. Giving them something Hard but doesnt drop gives them some slight challenge now. : Technically the highest-level monster was a revenant. But does that really count? ;) I really honestly don't care at all that f2p can kill hellhounds now. Whatever. It changes nothing.
  17. So change the lighting detail then. I always put it on as bright as possible but it's still really dark in dungeons and stuff. Yeah. So change the lighting detail to low.
  18. So change the lighting detail then.
  19. Level 1, of course. Lv2 Men and pickpocketing H.A.M. are pretty fast ways to get them.
  20. Armoured zombies would be worth training for. The hunter requirement is pretty easy to get...it's a fairly fast skill to train. And the experience you get is just so much faster than bandits, plus it's good profit.
  21. Exactly. Ever been to Meiyerditch? Anyway, you can talk to animals without the right amulets cuz it's direct mind-to-mind communication, so you don't need actual language.
  22. My answers: Actual answers: And I was right on all of them except #11, which I knew that I got wrong! And I gave all the right reasons, too! That was a pretty obscure grave. No function beyond decoration, and unlike the Saradomin markings from quiz 1, I don't think it's ever come up in any NPC dialogue, Postbag, or anything. And nothing to identify the surrounding landscape, either. Easily the hardest question on the test. [hide=For #12, the official answer really is]For #12, the official answer really is A. Ask Radimus Erkle or the foresters or the Questhelp for Legends Quest, and they'll say you need both a machete and a hatchet. If you can get in without one or the other, I'd report it as a bug. 'Sides, you said so yourself, "The game requires you to have both a machete and a hatchet on you." I rest my case.[/hide]
  23. I recommend RS Wiki's potion calculators. http://runescape.wikia.com/wiki/Calculators/Potions http://runescape.wikia.com/wiki/Calculators/Unfinished_potions A better method than energy pots would actually be buying unfinished tarromin potions and adding limpwurt roots to make strength potions..
  24. The Kharyrll teleport spell from the ancient magicks spellbook?
  25. All untradable holiday items can be retrieved for free from Diango if lost. (Well, except the zombie head, which you need to dig up in Lumbridge Swamp or something.)

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