Everything posted by Troacctid
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Buying Mole Parts = Profit?
I wouldn't expect any profit. You get lots of lousy allotment seeds that make you lose money. Or so I'm told.
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Fishing question
The only effect it has is to marginally increase the chances that a fishing spot will be moved by a big fish or whirlpool random event. Other than that, nothing.
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Ouchy's F2P Guide To Firemaking And Woodcutting! ~ FIXED ~
It doesn't make it stay alive longer, it makes it die faster. But it's better to have three trees die in succession than it is to have three trees die at the same time. In the former case, it's probable that the first tree will have respawned already by the time the third one dies, so you don't need to wait, and you can just go right back to chopping. In the latter case, you have to stop chopping until one of the trees comes back, and you waste time.
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dragon axe really worth 1.6mill??
I didn't actually say that Lumberjack isn't worth getting. I like Temple Trekking. I have full lumberjack and I've never regretted getting it. The minigame is entertaining, and more profitable than the actual woodcutting. What I disputed was your recommendation of Lumberjack instead of the dragon axe, which clearly is the wrong choice if you were to only get one of them. (And if you're referring to Tomes of Experience, they're not common at all. I can trek for an hour on the easy route without getting even one of them. Over the time I took to get a full lumberjack set, I don't remember getting any.)
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Advantages Of THe Dark Bow
You have a point. 2000/16=125 So if u have 125 people all using d bow spec with d arrows -> instant kill If they were all to 3 item the beast, its free cash, with 0 risks. Now organising it would be hard, but im sure we have that many tip'ers with d bow. 125 people is what we would need if everyone hit the minimum damage. Presumably not all the specs are going to be double 8s.
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Advantages Of THe Dark Bow
Since the dark bow special attack has a minimum hit, it means if you get enough people with dark bows together, you can all use the special at the same time to kill any boss monster in one attack. Elysian Sigil drop split 120 ways ftw! :thumbsup:
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Going for high fishing xp
Did you say "cut the fish for roe" method? Because that would explain what you're doing wrong. You should be getting caviar too, not just roe. If all you're getting is roe, then it means you don't have the required levels to catch leaping sturgeon, and that's why your experience is suffering. Double check that you have 45 agility, 45 strength, and 70 fishing. Other than that, Bad911's six steps are correct. If you still honestly can't get it right, then you still shouldn't fly fish, because monkfish are much more efficient. Don't listen to anyone who tells you to catch sharks. They're horribly inefficient and not worth catching. Monkfish and heavy rod fishing are the only two methods you should be considering. Switching between the two of them is fine too.
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Sharks or Monks?
Sharks are marginally more profitable, if you don't care about experience. But then again, if you don't care about fishing experience, you don't have much reason to fish for profit, because fishing is pretty slow cash even at its fastest.
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dragon axe really worth 1.6mill??
I'd like to add that this is bad advice. The dragon axe is far more effective than the lumberjack costume. Oftentimes the time you save from full lumberjack, even over 99 woodcutting, is less than the time it takes to obtain it. The full set adds 2.5% to your experience, whereas the dragon axe increases your chopping speed by ~15%, so the dragon axe is clearly much more worth it. Anyway, yeah you should use a dragon axe, it's worth it.
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When to cut yews?
There is no level where you get yews "quickly". They're pretty slow even at 99. Outside of peak market conditions, it's a struggle even to get 100k gp/hr no matter what your woodcutting level is...they're not honestly a very good moneymaker. Anyone who tells you "Oh, start chopping yews at level 70/75/80/85 if you want them to come fast," doesn't know what they're talking about. All logs get gradually faster with every level-up. So the answer to your question is level 61, the first level where you can use a dragon axe. That's where the biggest leap in speed comes. I might add as well that eucalyptus logs are faster than yews in both speed and profit, if you're a member. So for P2P, there quite literally is no level where yews really are good to chop. :ugeek:
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How many sharks/monks do you catch per hour?
Timing only the loads and ignoring the trips to the bank would be a very bad way to time it, actually. :shame: At level 99 fishing, I can average 150 sharks per hour (at Burgh de Rott). So that claim of 250 in an hour at level 83 is either an exaggeration, a massive fluke, or both.
- scolls to shards
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Ouchy's F2P Guide To Firemaking And Woodcutting! ~ FIXED ~
Related to this. The number of people chopping the same tree only affects how long the tree can stay alive, not how fast the people chopping it obtain their logs. That means it actually is better to keep all the players chopping the same tree, to stagger the respawn rates in such a way as that the most amount of time is spent with at least one tree standing. So uh, yeah, it's more to your advantage to keep everyone on the same tree, not to run to the other one they're not chopping. I'm pretty sure you're actually talking about switching to the trees at the spot just slightly to the south and chopping a different set of trees entirely, but I could see how it could be misconstrued, so I thought I'd mention it...especially that "chances of getting a log" bit that's a little misleading I think. ...Anyway, I guess it's an okay guide, but I have to disagree with your "recommended levels." Logs get faster to chop every level, and every log gets faster at every level. So I'm skeptical where you say level 75 exactly to start making good money off of woodcutting, or 40 exactly to cut willows, or especially 25 to cut oaks. Obviously you chop them faster if you wait several levels, but by delaying them, you're implying that the method you use to train in between is faster (or otherwise better). And I have a hard time believing that normal logs are faster than oak logs, ever. This applies to a lesser extent to firemaking...do you have research to back up your claim that the pause you sometimes get in between logs when your level is too low is significant enough to slow down your training enough that a different log will be better? Even if you were right about it, where did you get those recommended levels? As far as I can tell, they're completely arbitrary...or else it's quite a coincidence that they all just happen to fall on nice round numbers. :ugeek: And don't think I didn't see you talking about me behind my back. Misspelling my name can fool Google, but it can't fool me. ;)
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Kent's guide to Slayer mastery! NEW SECTION!!!
I might mention that I've had plenty of success with spirit cobras, stranger plants, karamthulhu overlords, smoke devils, and arctic bears. By the time you can use a bunyip there are already some fine options for combat familiars, so it's not really correct to call them horrid. I may just have to set my familiars on you for even suggesting such a thing. :shame:
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Kent's guide to Slayer mastery! NEW SECTION!!!
:ohnoes: You have a backup right? Or the Google Cached version?
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~ Troacctid's Woodcutting Guide ~
That's an excellent plan. Good luck on your skillcapes! :thumbsup: Crowds aren't generally a big enough issue to spend extra money on a hydra, especially since eucalyptus trees are already better than yews anyway. Thank you. :
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perfect level to start sharks?
It's definitely faster, at least once you can catch leaping sturgeon. Either you're doing it wrong, or it's all in your head. :ugeek:
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perfect level to start sharks?
There is no level where sharks suddenly "start getting fast." They are slow at EVERY level, and they don't significantly speed up at any level. Not 80, not 85, not 90, and not 96. The only time they ever change any more than the marginal speed boost of any level-up is when you can start catching them barehanded, and even then all that you get strength exp and fewer randoms. The catch rate is the same as regular harpooning. Despite their recent rise in price, sharks are not efficient to fish at any level, and fly fishing isn't efficient either. (Zaaps is correct about heavy rod fishing.)
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Fishing
On average, about 150 sharks an hour. I forget about monks, but I know that sharks are more profitable. You shouldn't have any reason to fly fish. Monkfish are more efficient if you care about fishing xp, though.
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The guide to which herbs to plant, now fully automated!
The Guide to Which Herbs to Plant By Troacctid Foreword by Evil Dave Foreword Good day, fellow evil-doers. I'm Evil Dave, and I'm here to introduce you to the EVIL art of herb farming. My evil friend TROACCTID has prepared an ULTRA EVIL HERB FARMING SPREADSHEET OF DOOM for you all! As I'm sure you all are aware, farming herbs can make cash even faster than my ARMY OF UNDEAD PENGUINS can DECIMATE THE PUNY WORLD OF RUNESCAPE! But you may have wondered to yourself, "What herb should I plant to make the most profit, so I can fund my EVIL PLOTS OF TERROR?" I myself was wondering the same thing, until I found this HORRIFYING chart that takes care of all that annoying arithmetic OF DEATH for me! While it may not be the longest guide, or the most evil, you'll hopefully learn a thing or two about DESTRUUUCTION! So pay attention and you just might make yourself a little more EVIL! -Evil Dave The Basics of Herb Farming [hide=The Basics]Planting herbs is one of the most profitable activities in the game. A full run can be completed in just a few minutes with an average profit of 75k or more, if you use all 5 patches. Before I get to the actual comparison of the herbs, I'll fill in any beginners on how to do an herb run. Established farmers can feel free to skip ahead. Also, you may want to check out Zaaps1's farming guide, which is pretty comprehensive if you have further questions on training or whatever. There are 4 normal herb patches, plus an additional patch accessible after My Arm's Big Adventure. It's in your best interests to go to every patch as often as possible. All herbs take 75 minutes to grow, and with supercompost, about 10% of them will die. You should always use supercompost on your herbs--it decreases the chance of disease, and increases your yield. Likewise, you should always wield magic secateurs--they increase your harvests by 10%. If you use magic secateurs and supercompost, then each plant will give a minimum of 5 herbs. There's no need to watch your patches, unless you wish to employ an Amulet of Nature for one of them. Here are the patches and how to get to them. It doesn't matter what order you visit them. Port Phasmatys: This patch is located west of the Ectofuntus. The fastest way to access it is with an ectophial, which requires completion of Ghosts Ahoy. Empty the ectophial to teleport to the ectofuntus, and run to the west past the farm. Catherby: This patch is fastest to access with the Lunar spell, Catherby Teleport. If you're not on Lunars, then teleport to Camelot and run due east. Ardougne: This patch is north of Ardougne. It's best accessed with the Ardougne Cloak's teleport; however, unless you've completed the elite portion of the diary, you can only do that once a day, so after that, use a teleport to the Fishing Guild, either with the Lunar spell or with a Skills Necklace, and run east. Falador: This patch is best accessed by cabbage-port. Use the Explorer's Ring 3 to teleport yourself right next to it. Troll Stronghold: After My Arm's Big Adventure, you can use this patch. It's the slowest to get to, but My Arm will watch the plant so that it will never succumb to disease. You should still use supercompost to increase the yield. Best way to get here is with Trollheim Teleport--if you're on Lunars, then you'll need Spellbook Swap. Look, you should get the hang of it pretty quick. Leprechauns will note your herbs for you as you go. You should be able to finish without running out of energy if you have a half-decent agility level, although if you're short there's a musician near the Fishing Guild to rest at, or you can use energy potions, which are dirt-cheap. Oh, and the Explorer's Ring, of course. Bring a ring of duelling for banking after the run--I advise stopping by the Duel Arena as well to swing by the cactus patch and pick cactus spines for additional profit. Every 80 minutes, take a break from what you're doing to teleport to every herb patch, harvest your crops, and replant them. Then you can watch the profits come rolling in.[/hide] Which herbs to plant? Rather than tell you in text form, I've prepared a handy-dandy spreadsheet on Google Docs. CLICK HERE FOR THE SPREADSHEET This spreadsheet tracks the most profitable herbs. All the prices are pulled automatically from the Grand Exchange database. From those automatically-updated prices, the spreadsheet performs a few calculations and generates: 1. The average profit per seed and per run 2. The average profit/hr 3. The average xp per seed and per run 4. A bar graph comparing profitability 5. Line graphs showing profit as a function of harvest size per seed and per run [hide=Check out my mad spreadsheet skillz] Images reflect prices of 18 December 2009[/hide] I mustn't forget to give credit where credit is due: thanks to Brainymidget for the coding used to pull the GE prices automatically, and thanks to Penderwyll for implementing it. That's all for today. I hope you find this tool valuable in your farming efforts. ~Troacctid
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Herb Farming
Supercompost gives your plants a 90% success rate.
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Herb Farming
I made a spreadsheet of the best herbs to farm. You can find it on Google Docs here. You should be able to edit the prices to make the chart update itself automatically. For today, the most profitable are, on average: Toadflax > Ranarr > Snapdragon > Kwuarm Dwarf Weed are the best option if you prefer instead to focus on the experience. If you buy and sell at median without cleaning the herbs, and you don't include the cost of supercompost, then the average profit per seed (assuming an average harvest of 6.5 herbs) is 19.0k for toadflax, 17.8k for ranarr, 16.9k for snaps, and 14.6k for kwuarm. (As well as 8.1k for Dwarf Weed.) These will, of course, fluctuate daily, so watch your prices. This link should provide you with the prices you need to stay informed on the best herbs to farm. Good luck!
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Kent's ultimate quest to-do guide! (Just a preview. CC pls)
Comments in bold. This stands to be a very helpful guide and I will support your efforts with it. You need to strive to be more detailed and more specific. A great deal of the players that need a guide like this are new members wondering which quests to do first, and they will almost certainly be totally unfamiliar with stuff like the Saradomin Sword or the God Wars Dungeon, so be careful when you mention such things in passing. Sprinkle links into the text if you need to. The categorization format you use is perhaps not the best choice, since it lists so many quests multiple times--why not list them alphabetically, and list at the bottom of the entry what category the rewards fall under? Por ejemplo, Family Crest could have a little bit at the bottom saying, "Tags: Cooking, Magic, Smithing, Prerequisites." because the gauntlets benefit those skills, and the quest is a prerequisite for other stuff. (Legends Quest and Achievement Diary, iirc.) You could consider rating the usefulness in each category on a scale of 1-5 as well, with 1 being "not worth it at all" and 5 being "you'd be a fool not to do this quest." And drop me a line if you want help writing this, because I am totally up for it. ;)
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yew trees??
Try east of Tyras Camp, in Isafdar. Out of curiosity, any particular reason why you need to know this?
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Roaches Question
Uh no, it's the soldiers that have ranged attacks. The workers are melee only and there are safe spots for them.