Everything posted by Troacctid
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On anti-junk
What's wrong with this picture? For a while now, because of its scarcity, the Amulet of Accuracy's price has been artificially inflated by price manipulators as a tool to get around Grand Exchange price limits. Unfortunately for them, Jagex has caught on, and the amulet is getting booted back down to worthless newbie trash again, as it should be. This isn't the first time Jagex has taken action to pop anti-junk bubbles. Previously targeted items include mint cakes: ...and blood talismans: Now, I've heard it expressed that Jagex is playing whack-a-mole on this issue, bursting bubbles without fixing the underlying problems with the Grand Exchange that are inflating them in the first place. I agree. Knocking down items like these one at a time can only be a temporary measure at best--until something is done about the trade limits, we can always expect a replacement to sprout up to fill that space in the economy. Looking past that, though, isn't it interesting how price manipulation created a catalyst for a positive change like this one? It was a little strange how the reward from Imp Catcher could never be reobtained while something like Excalibur had an unlimited supply. What? :-s The Amulet of Accuracy can now reclaim its proper place as the poor man's Power Amulet. So, once again, the day is saved, thanks to...price manipulators!
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Skill speculations
Of course nobody's forcing anyone to do anything. It's a matter of the kind of gameplay that is implicitly encouraged. Game designers sculpt an environment that rewards a player for playing the game in certain ways in order to steer more players into the parts of the game they want to emphasize. Good for them. They can keep training to 100m xp on their own if they like it so much. But they're the exception. The benefit increases, therefore fewer people will do it? :-s I don't mean unhealthy for the player, I mean unhealthy for the game.
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Where to kill bears
Try using a Skills Necklace teleport to the Fishing Guild.
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Skill speculations
That doesn't make it any less of a stupid idea. It just makes it even stupider.
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Skill speculations
Please forgive me if I am wrong but you're making it sound like getting a level 99 takes so much work that it's incredibly a hard thing to do in Runescape. Lemme give you my opinion on that: With the constant updates we're having, do you think getting a 99 will really maintain it's difficulty? There may be some 99s that are still hard and takes a long time to accomplish but what I am really concerned is the high populated 99s like all the melee stats and some of the easy buyable skills. With the addition of make X and having the GE to buy all the raw materials you need, getting a 99 isn't the same anymore. Its too easy to grind a level 99 and then wait a couple of days or weeks until you make it. Repeat the process with other skills and eventually you'll have everything that's level 99...I wouldn't mind if low populated skills like construction and runecrafting will remain as a level 99 cap, but we may need to set a tougher agenda...In a few years, we'll eventually have 1 million accounts who has a level 99 in a certain skill. I would be ashamed to put up all that hard work into something that 1 million people would have. I would like it if the combat level was increased to the point where only a "few" special players are capable of making it. The only problem I'm having with this game are the goals. There's simply too many people who have this and too many people who have that. You have no where to go if you want to accomplish something that stands out. I think Jagex needs to stop catering to lazy or casual players. They need to acknowledge that ambitious players like myself and a handful of others are willing to play this game with a purpose... All I can say is that contrary to what you believe, level 99 is not something you get overnight. It still represents a huge time commitment (with significant diminishing returns towards the end), and players shouldn't reasonably be expected to have 99 in every skill. http://tvtropes.org/pmwiki/pmwiki.php/Main/FanMyopia
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Skill speculations
You don't want even higher leveled gear? Also, as more and more people reach 99, Jagex is going to have to add new content and raise the skill cap. This IS inevitable no matter how you look at it. Sure, they stated they won't be raising, but sooner or later they will realize why they should have. Do I need to get started on Jagex logic too? You don't think 13m experience--hundreds of hours of training--is enough? Players should reasonably be expected to train for thousands of hours to reach the max level? No, that's stupid. And it doesn't add anything to the game except for more grinding, or, in other words, it doesn't add anything to the game. Since it unbalances all high-end PvM combat and incentivizes an unhealthy gameplay paradigm, I'd say it's more of a subtraction. Even if content already existed for all levels 1-99, there's zero reason why it should preclude new content. I don't think anyone has a problem with oak cape racks requiring the same level as dartboards and elemental spheres. I know I said this before but Jagex is finding ways to keep their players "playing". Don't you think raising the level cap above 99 would support that endeavor greatly? They managed to break a few of their words by releasing high tiered dragon gear like the d plate and full helm. This however, should not be an exception. I mean, we certainly cannot have the highscores literally FLOODED with 99s. We need to set limits to where players can slowly and gradually achieve the most of the most. People don't like grinding for hundreds of hours for no reward. Asking them to do so is a good example of how to be an evil game designer. Do you know why there are so many players with level 99? I would argue that it's because skillcapes changed the culture of the game. The addition of a visible reward for maxing out added a strong incentive to max out, and made players feel like level 99 was supposed to be their ultimate goal. What was intended to be a cool cosmetic reward for the most dedicated players instead gave an undeserved spotlight to what should have been a secondary element of the game. Level 120 is like that, only a million times worse.
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Korasi's Sword: is it Balanced?
What does it mean to be a melee-based magic attack if it's not affected by attack or defense? :-s Even though it has 100% accuracy, the game still counts it as a "combat type". In this case, the weapon is a magic-based melee attack (sorry I had a typo on that earlier) due to the fact it makes TD's protect from magic. If it wasn't set to a particular combat style, it would not alter the TD's prayer change at all. TD's are pretty much the only way to accurately identify the combat type of an item. So how do you know it's magic-based melee and not a straight-up magic attack?
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Discontinued Items.
Because it's hard to fix it without breaking something else, and since only super-high-end items are affected, the problem is mostly self-contained and doesn't have to be a high priority for developers.
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Korasi's Sword: is it Balanced?
What does it mean to be a melee-based magic attack if it's not affected by attack or defense? :-s
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Conspiracies and a Summoning Level.
Mind blown.
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Castle wars worlds
Go to a W24. Flip a coin every game to choose your team. 50% win ratio right there.
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Are 99's really worth it...
99 means prayer potions restore a tiny bit more. ;) the prayer potion restoration caps off at around lvl 97 i think, with and without holy wrench ;o Isn't it 96? I thought it was Something + Level / 4.
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Korasi's Sword: is it Balanced?
Korasi used Psywave! It's super effective!
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Skill speculations
Jagex isn't raising the skill caps past 99. I wish people would stop talking about it like it's inevitable or even plausible. #-o
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DevBlog - The Big Homepage Update
Umm, the old websites looked really, really bad. Time to look at some screenshots without your nostalgia-tinted glasses. Why you hatin' on nostalgia? It's awesome. I dunno, nostalgia's just not what it used to be these days.
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Korasi's Sword: is it Balanced?
hurr, but its a melee weapon. Hurr, but they were talking about the spec Isn't the spec melee, but it's mage based, so melee protect prays work, but your defence against it is based on your armours mage defence? Apparently it always hits, no matter your defense.
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DevBlog - The Big Homepage Update
This is all well and good, but where is the forum update? Why are Jagex's web designers tied up on the main page instead of where they're really needed? <_<
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The Middle
Ah, there you go. Nailed it.
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Are 99's really worth it...
What is it good for? Okay, if you like cooking, by all means, do it. But I think there are a lot of lvl 90s that are just grinding through cook/fletch to get their 99. I don't have a 99, but I have no real respect for 99 cooking or 99 fletching because they're buyable skills. I don't know, in my eyes, that just seems to take away from the prestiege of having the cape. For example I'd really enjoy a slayer cape, or a mining cape, or a quest cape, but I'll take my 20gp classic blue cape over an untrimmed fletching cape anyday. The only respect that I'm going to give 99 cooking or fletching is that they managed to get enough money to accomplish their goal of a 99. Thats just how I see it. No hating please. Of course, because everyone knows all you have to do to get a cooking cape is to pay 4m gp to a magical genie who instantly gives you 13m xp. Also, making money takes like zero time anyway, so any skill you can just buy--prayer or herblore, for example--is obviously worthless. Or runecrafting--anyone can just shell out a few mil for some ess and have 99 banked just like that. Or fishing--what a noob cape, you can buy all the bait you need for less than a mil. :rolleyes:
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Mysterious Portal Leaked?
It sounds like jagex should change the entrances to heavily botted areas occasionally just to pwn bots. That would be pretty epic. :thumbup:
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12-Oct-2010 - Charm Sprite Hunting
Is this guy new? I noticed him in the house on the east side of the River Lum.
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Damnation!
You are instructed to move an ability from one color to another. This ability must be something used in every set (i.e. discard, direct damage, card drawing etc.). You may not choose an ability that has already been color shifted by R&D. What ability do you shift and to what color do you shift it? Explain why you would make that shift. Currently, mass creature destruction is a primary ability in white, and secondary in black. Blacks mass kill effects tend to be limited or conditional--Hex, Consume the Meek, Infest, Barter in Blood, and so on--while white gets the big, unconditional sweepers like Day of Judgement. I would shift whites slice of mass removal into black. There are strong mechanical and creative reasons why black should have access to mass creature kill. For one, black is the color of death, so it shouldnt be surprising for it to kill indiscriminately--thats what should be expected from a significant burst of black mana. Black is also the color most willing to sacrifice its own creatures, and the color best-positioned to take advantage of a well-stocked graveyard through reanimation spells. For further synergy, blacks ability to attack the opponents hand allows it to cripple the foes ability to recover afterwards. All of blacks biggest core mechanics and characteristics lend themselves well to mass creature destruction; white, on the other hand, is more conflicted. One of whites most iconic strategies is the weenie rush, and thats not usually the sort of strategy that wants to nuke the board. Day of Judgement as a white spell creates tension, forcing white in two different directions as its Ajani Goldmane and Honor of the Pure demand lots of creatures to pump while its sweepers want as few creatures as possible to maximize value. Flavor-wise, while black views its creatures as expendable, white (although it understands that some losses are acceptable) is much more likely to want to protect them. Logically, this should leave black with simple mass destruction such as Damnation, with white restricted to spells such as Planar Cleansing that, although perhaps more thorough, require a larger mana investment.
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The Wilderness
So the KBD Lair is supposed to be a schoolyard playground, then? IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse. My point is that very few enemies are going to pose a serious threat to high-level players anyway. But this isn't about what things currently can do, it's about what we would like things to do. Would you want a more dangerous wilderness? The current Wilderness is already as dangerous as it needs to be. I'll certainly concede that the giant Clan Wars arena is a waste of map space, though.
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The Wilderness
So the KBD Lair is supposed to be a schoolyard playground, then? IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse. My point is that very few enemies are going to pose a serious threat to high-level players anyway.
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The Wilderness
So the KBD Lair is supposed to be a schoolyard playground, then?