Everything posted by Troacctid
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Whats so good about Zammy Spear ?
Well, Sara Sword is still better for crushing than the Zammy Spear.
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What herb should I farm?
Toadflax is slightly more profitable than ranarr at current median prices. Here's a graph: [hide][/hide] Remember that the average yield for 5 patches is in the 30-35 range.
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Where should I plant a Spirit Tree?
If you still do tree runs after you've already gotten 83 farming, then Brimhaven. Even if you don't, you can still stop by and pluck some coconuts for money. Me, I have mine on Etceteria, because going by spirit tree is faster than going by fairy ring, and because there's a tool leprechaun for a rake I don't need to remember my hatchet or pickaxe, and because there's a bush patch right there. Port Sarim would be a great spot if you were making law runes, but otherwise it's not so useful.
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Human Progress
Yeah, gotta say that I agree about not jumping to conclusions about Jagex's policies, but a lot of the time it's not a matter of guesswork because they state their intentions outright. For example, for the Bandos Throne Room nerf, they made no secret that they had intended it to be balanced as the optimal training ground for mid-level players but not high-levels. ...Then again, at that point in time, the advanced Gnome & Barbarian courses were still under construction. Actually, they teach it the "hidden" way in schools now, even to the little kids. At least they do in my state. Eh, or they just haven't looked at it. Or they couldn't tell you if they're taking it even if they were because that would give away a future update--new content takes a pretty long time to develop. None of these are things Jagex does anymore...
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Arcanists!
skill less? its just a very large portion of the metagame. I've never had a problem fighting shock bomb or such. I have no problem with them its just pointless to use the same spell over and over and ruin there skills. <_< If using only Shock Bomb the entire match works, it's because the player getting hit by the Shock Bombs is a n00b for not avoiding it. If it doesn't work, it's because the player using the Shock Bombs is a n00b for thinking it would. Either way, somebody seriously sucks at Arcanists.
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POH
You should get a cockatrice head instead. Better dialogue. All the kurask does is grunt and be angry. Besides, the cockatrices have better drops besides the trophy head--limpwurt roots and stuff.
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Runescapes Rarest 99's (as of November 1, 12:01 am)
I can't do that as I don't have data at exactly monthly intervals (the figures on the x axis were put in by excel and are not the dates I have figures for) - the actual time gap between the bits of data varies from 3 weeks to 3 months. However I could calculate the average number per day between each data set and do a graph of that, which would show roughly the same thing. Would you like that? I think it would be interesting to see the graphs laid out by how common each skillcape is, as opposed to the order they appear in the skill interface.
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gold charm droppers
So what you'd probably want to do is hunt for crimson charms at a monster like waterfiends or dust devils, then use your gold charms to make granite crabs and use the crimsons to train summoning. You'll always get gold charms when you go charm hunting. Think of it this way. Right now, maybe you can't make much with crimson charms. But later on, you won't have anything to make with gold charms, and you'll wish you'd spent all that time collecting crimsons instead. If you kill something lame like hellhounds or fire giants, you'll get the gold charms you need to make the granite crabs and not much else. If you kill something better like dust devils, you'll still get all the gold charms you need, but you'll also get a bunch of crimson charms on top of that.
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Top 10 Favorite Quests
It's no secret that questing is my favorite aspect of Runescape. It's not just the rewards earned--it's the story. Lots of players never truly explore the storyline of Runescape; for me, it's one of the game's greatest strengths. So this week, I've compiled a list of my 10 favorite quests based on their story. SPOILER WARNING. 10. Grim Tales Grim Tales doesn't offer much in terms of substance, but it has a lot of style going for it. I really enjoyed climbing a beanstalk to conquer a giant and shrinking down to miniature size to battle giant mice. I found the dialogue amusing as well. The Q is silent! 9. The Great Brain Robbery This quest has it all. Zombies, pirates, mad scientists, brain surgery, werewolves, giant monsters, and scuba diving. I don't know what else you could ask for. The Barrelchest is pretty damn cool, the redemption of Dr. Fenkenstrain is almost heartwarming, and brain surgery is surprisingly comical in the context of zombies. 8. Dream Mentor I always enjoy the occasional fourth wall joke. Cyrisus was a favorite character of mine because of the way he was the only NPC that was really just another player. Cyrisus was one of us: he had a bank account with all sorts of common items stored away, he went adventuring on quests, and he trained his skills to high levels. Battling manifestations of his subconscious fears and anxieties actually made for exciting boss battles. The concept was nothing new--A Soul's Bane had already been there and done that--but the execution was far better. And after the quest, he remained an exciting character: he went out on his own and battled boss monsters, Bounty Hunted, and took down TzTok-Jad. Basically, he was what we call badass. In memory of Cyrisus, Dream Mentor makes my Top 10 list. 7. Swan Song I'm a fan of the Wise Old Man for many of the same reasons as Cyrisus. In fact, pretty much exactly the same reasons as Cyrisus. I guess I just really like teamwork quests. My favorite part of this quest, though, was raising the army of skeletal mages to fight the sea trolls. Now that was awesome. And I like that you can still use the bone seeds to summon more skeletons after the quest is finished. 6. The Chosen Commander This quest actually deals with some fairly serious themes. To what extent is violence justified? How much free will do we really have? And it all culminates in a battle against Bandos himself. This is a pretty epic quest. 5. Cold War/Hunt for Red Raktuber The penguin storyline is a very lighthearted take on the evil world-domination plot. While the espionage and antics are comical, as the storyline progresses, well...it's still pretty comical. Cold War doesn't really have the creepiness of the Sea Slug quests, the darkness of the Myreque quests, or the mystery of the Glouphrie quests. But you know what it does have? It has octopus hats. It has penguin mafias. It has cowbells. It has talking polar bears and dwarves in penguin suits and penguins in sheep suits. I don't know about you, but comical is fine with me. 4. Darkness of Hallowvale The first two Myreque quests are relatively boring. So there's a few humans who live in a cave in a swamp trying to survive. Yeah, yeah. What are they doing there in the first place? Why should we care? There's no real villain to get you worked up--they're screwed, but they aren't screwed because they're oppressed, they're screwed because they live in a crappy neighborhood. Then you visit Meiyerditch. And oh my god, it's truly horrifying. There's just this atmosphere of futility and despair. All the humans are ghostly pale because of all the blood that's been drained from them. They're kept in disgusting slums and harvested like cattle, or else enslaved in underground mines and worked until they collapse from exhaustion. And it's not just that--there's so much detail. You can see malnourished puppies wandering the slums. There are bucket spawns that you can't even pick up because they smell so disgusting--possibly the closest thing to a toilet you'll ever find in Runescape. There are leaves and dust that blow in the wind. There's the sheer number of vampyre sentinels patrolling the skies of the city, if you can truly call it any kind of city--besides an atrocity. Darkness of Hallowvale makes me want to kick Drakan's vampyre [wagon] from here to Isafdar. 3. The Curse of Arrav I really love the Ocean's Eleven-type theme of this quest, where Ali the Wise explains the traps and obstacles you'll be facing as you attempt to steal one of the most heavily-guarded prizes in all of Runescape. (See, why couldn't we get that sort of thing for Path of Glouphrie? Could've avoided the whole death-trap business at the end.) The corridors are full of human-detection traps. You can sneak through the sewers, but there's an electric current that zaps you to death as soon as you touch the water. And even if you get through those, the zombies patrolling the inner corridor will catch you and raise the alarm. If you can sneak by the zombies, you still have to get through the combination lock, which will set off sleeping gas if the code is entered incorrectly. After that, the floor of the final room is crisscrossed with magical laser beams that roast you if you touch them, and on the other end is Arrav's heart, which can't be removed from the pedestal on which it sits without killing him. Your task? To steal the heart and use it to break the spell on Arrav and set him free from Zemouregal's mind control. Good luck. :mellow: 2. My Arm's Big Adventure My Arm's Big Adventure has probably the best cutscenes the game has ever seen. First you get to watch wistfully at a scene where a set of full dragon and an abyssal whip are lying on the ground, with left-click options to pick them up, even. And you can click on them. And if you do, you get yelled at for not paying attention and the scene starts over. FRUSTRATION! Then you get to watch a troll wreak havoc in Tai Bwo Wannai Village. Then you get to see the Drunken Dwarf knocked off a cliff, a scene known to elicit cheers. It's not epic, but it's epically hilarious, and my pick for the funniest quest in Runescape. And, coming in at #1... [hide]1. While Guthix Sleeps I wouldn't be surprised if you saw this coming. While Guthix Sleeps is the quest. Lucien is the power-hungry villain. Infiltrating the Black Knights' secret hideout was infinitely more exciting the second time around, and the deadly conclusion is one of the game's most dramatic moments. But what really does it for me is unlocking the ancient secrets. When I descended down the chasm into the ancient Guthix temple, at first it was no different than exploring the Underground Pass, the Haunted Mine, or the dungeon from Legends Quest. But where those dungeons were creepy largely because of the haunting presence, the Guthix temple is spooky because it's so empty. It really feels like it's been untouched by anything for thousands of years. And coming up to the Stone of Jas was awe-inspiring--the scale, the glow, the magical sheen...its power is just obvious. And then the Balance Elemental, which is IMHO one of the coolest monsters in the game. And finally that cliffhanger at the end, just dangling the dragonkin in front of us. While Guthix Sleeps is a truly epic quest. Parts of it may be underwhelming (catching a wild broav to sniff dirty laundry?), but the climax is worth it. For sheer pwnage, While Guthix Sleeps is my #1 favorite quest.[/hide] Agree? Disagree? That's what the comments section is for, people. Have at it. :razz:
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gold charm droppers
Granite crab pouches are only 220 gp...why not buy them on the Grand Exchange? It's cheaper than making them yourself.
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Arcanists!
Underdark is pretty good, as it gives you your drain bolt, your nice tower, and your aura of decay, all of which will fit nicely into any book with space for them. Stone is good as well--you get pebble shot, which is essential for blowing up towers, and mud ball and rock slab, very good stalling spells. So I'd go for Underdark and Stone first, and unlock Mega Boulder early on as well (and practice with it) because it steals games. Seas is great as well, giving you brine bolt and deluge, but I wouldn't go for it first because those spells, while powerful, are similar in function to spells you already have in the book of fire, so they can wait a little longer. Same thing with Frost. Once you unlock everything, go ahead and unlock Cogs if you're gonna keep playing rated games. Cuckoo Clock and Clock Tower are amazing, as you'll probably find out quickly playing against them.
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New Skill Hint?
Lol no, they just want to have some control over which hints go out.
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Runescapes Rarest 99's (as of November 1, 12:01 am)
None of these surprise me because I was already aware of the rankings. I notice summoning has moved up since last I checked; good to see more people training it. Out of all the 99 skills you can get, summoning is definitely the most useful. I expect woodcutting to become more common because of the lame new training methods. I expect mining and fishing to become more common as well because of the awesome new training methods. It's interesting to note that strength has more skillcapes than the two fastest skills, cooking and thieving, combined.
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New Skill Hint?
Can't be "Barding" because barding doesn't mean "being a bard," it means "putting armor on a horse" or "covering meat with fat or bacon to keep it moist while you cook it." Although "Bardship" works. Kind of awkward, but accurate.
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A (semi) serious rant about chickens.
If you were maging, couldn't you just attack them over the fence anyway? :mellow:
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Arcanists!
F2P Arcanists is shallower than P2P, though. I mean, there's really no viable defensive strategy in F2P, for example. P2P can require less skill if you use spells like Flight, Brine Bolt, and Aura of Decay that let you get sloppy, but some spells are pretty difficult. I mean, the whole ice book is basically a harder-to-aim version of the fire book, for example, and spells like Mega Boulder really reward skill. Defensively, there's a lot you can do. You and trap, tower, teleport, glyph, or gain initiative. The trouble is that none of those are good. The opponent can negate any of those defenses in one turn of attacking, and then you're left right back where you started. You tower, I napalm, your tower dies. You glyph, I ignore the glyphs and attack right through them. You gate, I make a portal to wherever you gated. And gaining initiative? How are you going to do that if you aren't on the offensive? The fact of the matter is that in f2p, the best defense really is a good offense.
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Arcanists!
The Halloween event is a real party for Underdark. Try going into a game on Mos Le'Harmless with Swallowing Pit and Dark Defences in your book. Poor monkeys!
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Dungeon Assault strategy
Depends how much renown the target has. The more renown they have, the more worthwhile it is to try and steal more. I typically go for the max gold I can carry when I'm raiding in the top ~300 or so. I got Dragon's Triumph today. w00t!
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Fastest place to mine coal?
I'm newly P2P, why do y'think I'm asking! Might I recommend not mining coal in the first place, then? Members have far faster methods of making money.
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Fastest place to mine coal?
Oh, I was just about to suggest the mining guild. :mellow: I assume from your stats that you're f2p? You could try the big coal mine in lv10 wildy with the skeletons, banking in Edgeville. There's also the Edgeville Dungeon mine with 6 coal rocks and some iron as well. And the small iron & coal mine north of Edgeville doesn't have very many rocks, but it's fairly close to a bank and not too crowded. In general, coal mining is worse for xp and cash than iron, even after 60 mining.
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Gnome Mint Cakes and Grand Seed Pods...
I don't think you can put it so simply. The actual Grand Exchange prices are really very fitting for these items' uses. No one paying millions for them is actually using them for their intended purposes... I still think that it must be peoples' ignorance of how to get them, and believing them to be discontinued. If you think about it, Mint Cakes are somewhat close to Easter Eggs or Pumpkins in that they're unique food items. Of course, when there's a Knowledge Base and sites like Tip.It there's really no excuse for being misinformed. Also, not to be nitpicky, but I find that teleporting to the Grand Exchange and then running to that Spirit Tree is likely just as fast as using the glider function of the Grand Seed Pods, and if you were farming then you wouldn't want that 5 level reduction from the instant teleport. Really, though, both of these items were meant for playing the minigame itself. You don't teleport to Mobilizing Armies for spirit trees? It may be worth pointing out that there are no quests required to use a Grand Seed Pod. If you were a lv3 skiller, for example, you wouldn't be able to do the quests to use spirit trees or gliders, so it would be the fastest way to get to the Grand Tree. Even if you are using it to farm, it's not a big deal to lose 5 levels because farming level doesn't affect much, especially if you're already planting lower-level trees like maples (the high-level ones are overpriced anyway).
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Toy mouse drop?
Toy mice have been a rare accumulator item for as long as the accumulator has been doing what it does now. *shrug*
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Gnome Mint Cakes and Grand Seed Pods...
It's just supply & demand. The price is high because there's a shortage in supply. Virtually nobody collects them, so there aren't enough to go around for the people who want them, and the mechanics of the Grand Exchange prevent the price from reaching the actual value people are willing to pay. I'm not sure exactly why anyone wants mint cakes, but Grand Seed Pods are the fastest way to get to the Grand Tree by a fairly significant margin.
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Items in inventory
Me too! I also lag when cleaning herbs. It's annoying.
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MTK advice?
http://runescape.wikia.com/wiki/Calculators/Miscellania I recommend changing the Farming to Fish. The fish are easier to sell and take up less bank space.