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Troacctid

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Everything posted by Troacctid

  1. If you're saving up supplies in the long-term, battlestaves shoud be perfect. They're a very efficient source of xp, but they take a long time to buy; however, since you're already planning on stocking up over time, that's not a problem. Buy the battlestaves, buy some charged orbs, and attach them and re-sell the finished product. Simple enough. :thumbup:
  2. Yeah, I was hoping somebody had saved a copy of it.
  3. We have this "SAILING!" meme now that comes up as a joke every time Jagex hints at future content. Does anybody have a record of the original RSOF thread that started the meme by posting all that crazy crap about the skillcape in the banner and the fake image of the hiscores and the quotes of Mod Whoever-it-was talking like a pirate? I remember that thread and it would be nice to have a record of it for anyone who asks where the "SAILING!" thing came from.
  4. Sir Vant is the white knight in the basement of a house in Lumbridge. He's from the new tutorial. The xp lamps were the reward from the temporary "Learning the Ropes" tutorial with the three-headed dragon that replaced Tutorial Island for a brief period last year--not sure if you remember that, but players who had done the other tutorial were still able to claim the xp lamps from Sir Vant by speaking with him. Have you done Swept Away? You get 10 portions of Ghoulash as a reward, and each one acts as a standard genie lamp. You also get a 500 xp lamp from Myths of the White Lands. Why do you need the lamps? I'm curious now what all these restrictions are about. :blink:
  5. If you've never claimed them, you can get a couple small xp lamps from Sir Vant. You can also use the Lunar Contact spell to redeem penguin points, but I guess that gives magic xp, hrmm.
  6. If you've never claimed them, you can get a couple small xp lamps from Sir Vant. You can also use the Lunar Contact spell to redeem penguin points, but I guess that gives magic xp, hrmm.
  7. Now that begs the question: What is the minimum level for 3 extra doses? I'm curious now.
  8. Set the objective manually instead of choosing a random one.
  9. The difference in herb yield seems to be mostly negligible from what I've heard, but yeah, with allotments and hops, it's conspicuous enough.
  10. Since when are you allowed to high alch in Castle Wars? :huh: Anyway, even if fire surge is strictly better than alching, people will still alch to get the level to cast fire surge, no? So there you have it. Not a thing of the past.
  11. Remember all those little changes to the game that we all forget about, but couldn't live without if they suddenly disappeared? It's almost time for Thanksgiving, so to take note of what we take for granted, it's time for another installment of Upgrade Watch! Now with title banner! See, cuz Burgh de Rott needs to be upgraded...right? ...Yeah...anyway, moving on. October 26 The week of Halloween brought us Web of Shadows, a typical short-and-sweet holiday event with a cute toy as a reward--in this case, a new pet, Eek the Spider. The spiderweb cape is kind of lame, but Eek is fun. I'd say Halloween met expectations this year without exceeding them. More importantly, 26 October 2009 brought some important small changes to existing content. Ex-members will now find that their smaller f2p banks can now distinguish between free and member's items, solving the long-running problem of having one's bank held hostage when a subscription ends! I have more than one friend who will gladly appreciate this fix, which was a long time coming and has now finally arrived. :thumbup: The bank screen now resizes itself to fit your game window! Yes! :thumbup: Potions can now be split from 4-dose into 3-dose by the herblore person in Nardah. Pineapples and watermelons no longer have that annoying left-click "Eat" option that you can never use anyway. Single items are no longer withdrawn from the Grand Exchange in note form by default. The PvP drop system has been altered to reduce drops received from killing players that have recently killed you or vice-versa in order to reduce the use of "76king" system abuse. November 09 This week's headline update was the expansion to Champion's Challenge, which gave us Banshee, Mummy, Aberrant Spectre, Leprechaun, and Gnome champions with which to tussle, as well as Banner Carrier imps to show off the champions we've defeated. This in itself qualifies as an upgrade. I approve of the Banshee and Spectre champions--if we're going to be killing thousands of monsters, the least Jagex can do is make them monsters with good drops, and these ghosts definitely have good drops. Mummies, eh, not quite so much, but they drop Ancient Staves, which isn't so bad I suppose. The Banner Carrier is a fine way to allow players to show off their achievement, elegantly solving what has widely been considered the greatest problem with Champion's Challenge. I approve. :thumbup: This week also saw an unusually large number of bug fixes and other minor updates, so let's look through them: Several new haircuts were added for both genders. They look pretty nice. For some reason, this was included in the headline alongside the Champion's Challenge update, though. :huh: Vials, eyes of newt, raw bird meat, and empty baskets/sacks can now be bought in noted form via item packs. These items had been suffering from a shortage because of the recent shop update; now there's an oversupply because they're so easy to come by. A very significant update for the economy. Falador Castle now has a prayer altar--useful for PvP and for f2p training, I suppose! The gate at the Blast Furnace has been removed! :thumbup: Price caps on bone bolts, mithril seeds, and white boots have been loosened. Familiars are now allowed on balloons, canoes, and magic carpets! About time! :thumbup: A new stepping stone has been placed in the eastern side of the river in Shilo Village, requiring 74 agility to traverse. :thumbup: Slayer masters now have a right-click "Get task" option. Items worth more than 500k now have a confirmation before you can alchemize them. That should save some headaches. :thumbup: Slayer gems have a right-click option to check the number of kills left on your task, which can be used even during combat. Plank make, Enchant, and Superheat spells can now be queued the same way as Alchs! Gargoyles have a left-click option to smash them when they're at low HP! No luck on rock slugs and desert lizards though. The Fairy Ring Log now has an auto-dial feature. Click on the entry in the log and it'll be dialed into the fairy ring for you. There's now an extra ladder and doorway for getting into Yanille. I never bothered to find out exactly where they were placed, but I'm sure it's in a handy location. (Is it in the Watchtower or what?) Lots and lots of bug fixes. November 17 This week's headline update saw the release of some new high-level combat spells for the Modern spellbook, a change in the way magic boosts work, and a major change to the way multiple runes are crafted. There's plenty to say on those updates, but I don't feel like being the one to say it right now, so I'll leave that to others. 'Course, there's still the little things: Extreme potions are now allowed once more in safe minigames such as Castle Wars. I honestly have no idea why they were banned from those places in the first place. I can see that they might have been overpowered in dangerous PvP, but safe minigames? Where's the harm, right? Your run mode setting is now saved when you log off! YES! :thumbsup: Ava's Device can be shown to Lanthus in order to add its effect to your cape while playing Castle Wars! :thumbup: Bones to Peaches/Bananas now works on bones up to big bones, handy for people who like using B2P for food. I'm not one of those people, but I'm sure they're out there. You can toggle Ava's Device's production of junk items now. The Pharaoh's Sceptre now displays the number of charges in its name. And that's your Upgrade Watch for the past month or so. Hopefully, your Runescape character will have no shortage of things to be thankful for this year!
  12. I'm not impressed. There really isn't anything here that isn't in the Tip.It bestiary.
  13. I've mined gold in Keldagrim North before. Never had problems with crowds--the only other people mining there were typically at the addy or runite. If there was anybody at the gold, hopping just once or twice would find a free world no sweat. I'd be interested in some ores-per-hour rates.
  14. There's a bush patch in Rimmington. :thumbsup: But a completely new teleport doesn't really fit the idea of having the Elite tasks improve an existing reward somehow. I like the idea of allowing a specific spirit tree to not count towards the spirit tree limit--I'd definitely like to have spirit trees in both Brimhaven and Etceteria. As for the agility task, I think I'd rather just see it use the Barbarian Extended course. Just "Complete an extended lap without failing any obstacles" or whatever.
  15. So without a familiar you can charge about ~540 orbs/hr. That's pretty decent profit and about 41k xp/hr, and more "afkable" than some comparable methods. Seems solid to me.
  16. Zammy spear and sara sword have the same attack speed as a whip, so they're the best crushing weapons. (The sara sword is slightly better because it trains strength with its crush attack.) If you use a d mace or anchor or dbaxe etc, you'll be hitting significantly slower, and you won't get kills as quickly.
  17. Because fishing/woodcutting are sooo fast to level at 50k xp/hr. :rolleyes: I've already explained why I got 99 in those skills. You just weren't paying attention.
  18. Quest cape has blue trim to match the quest icon. (Look at the shoulders.)
  19. They mean the same thing if you make up your own definition. I went to Dictionary.com myself, and if you look at the entry: [hide] adjective 1. not hard or difficult; requiring no great labor or effort: a book that is easy to read; an easy victory. 2. free from pain, discomfort, worry, or care: He led an easy life. 3. providing or conducive to ease or comfort; comfortable: an easy stance; an easy relationship. 4. fond of or given to ease; easygoing: an easy disposition. 5. not harsh or strict; lenient: an easy master. 6. not burdensome or oppressive: easy terms on a loan. 7. not difficult to influence or overcome; compliant: an easy prey; an easy mark. 8. free from formality, constraint, or embarrassment: He has an easy manner. 9. effortlessly clear and fluent: an easy style of writing. 10. readily comprehended or mastered: an easy language to learn. 11. not tight or constricting: an easy fit. 12. not forced or hurried; moderate: an easy pace. 13. not steep; gradual: an easy flight of stairs. 14. Commerce. a. (of a commodity) not difficult to obtain; in plentiful supply and often weak in price. b. (of the market) not characterized by eager demand. 15. Nautical. a. (of a bilge) formed in a long curve so as to make a gradual transition between the bottom and sides of a vessel; slack. b. (of the run of a hull) having gently curved surfaces leading from the middle body to the stern; not abrupt. adverb 16. Informal. in an easy manner; comfortably: to go easy; take it easy. noun 17. a word formerly used in communications to represent the letter E. Origin: 11501200; ME aisie, esy < AF (a)eisie, OF aisié, aised, ptp. of aisier to ease Related forms: eas⋅y⋅like, adjective Synonyms: 2. tranquil, untroubled, comfortable, contented, quiet. 8. smooth, unconstrained. Antonyms: 1. difficult. 2. agitated. 3. uncomfortable.[/hide] ...You'll notice that nowhere is "fast" mentioned at all. Well, except in definition #12, where "easy" actually means "slow." Fifteen definitions, and none of them say "fast." (And 15, OMG SAILING!!!1!) Yes and that same dictionary states for "faster" Which is where I made the reference to 'easy': "1. moving or able to move, operate, function, or take effect quickly; quick; swift; rapid: a fast horse; a fast pain reliever; a fast thinker. 2. done in comparatively little time; taking a comparatively short time: a fast race; fast work. 3. (of time) a. indicating a time in advance of the correct time, as of a clock. b. noting or according to daylight-saving time. 4. adapted to, allowing, productive of, or imparting rapid movement: a hull with fast lines; one of the fastest pitchers in baseball. 5. characterized by unrestrained conduct or lack of moral conventions, esp. in sexual relations; wanton; loose: Some young people in that era were considered fast, if not downright promiscuous. 6. characterized by hectic activity: leading a fast life. 7. resistant: acid-fast. 8. firmly fixed in place; not easily moved; securely attached. 9. held or caught firmly, so as to be unable to escape or be extricated: an animal fast in a trap. 10. firmly tied, as a knot. 11. closed and made secure, as a door, gate, or shutter. 12. such as to hold securely: to lay fast hold on a thing. 13. firm in adherence; loyal; devoted: fast friends. 14. permanent, lasting, or unchangeable: a fast color; a hard and fast rule. 15. Informal. a. (of money, profits, etc.) made quickly or easily and sometimes deviously Or if you want we can sit here quoting the dictionary at each other all night!!!! The point is made, getting so pedantic over the minor interpretation of teo words does not address the issue of this thread. :shame: ...Yes, you've gone all the way down to definition #15, which defines "fast" in relation to "money, profits, etc." <_< Yeah, let's just forget you brought it up. :mellow:
  20. They mean the same thing if you make up your own definition. I went to Dictionary.com myself, and if you look at the entry: [hide] adjective 1. not hard or difficult; requiring no great labor or effort: a book that is easy to read; an easy victory. 2. free from pain, discomfort, worry, or care: He led an easy life. 3. providing or conducive to ease or comfort; comfortable: an easy stance; an easy relationship. 4. fond of or given to ease; easygoing: an easy disposition. 5. not harsh or strict; lenient: an easy master. 6. not burdensome or oppressive: easy terms on a loan. 7. not difficult to influence or overcome; compliant: an easy prey; an easy mark. 8. free from formality, constraint, or embarrassment: He has an easy manner. 9. effortlessly clear and fluent: an easy style of writing. 10. readily comprehended or mastered: an easy language to learn. 11. not tight or constricting: an easy fit. 12. not forced or hurried; moderate: an easy pace. 13. not steep; gradual: an easy flight of stairs. 14. Commerce. a. (of a commodity) not difficult to obtain; in plentiful supply and often weak in price. b. (of the market) not characterized by eager demand. 15. Nautical. a. (of a bilge) formed in a long curve so as to make a gradual transition between the bottom and sides of a vessel; slack. b. (of the run of a hull) having gently curved surfaces leading from the middle body to the stern; not abrupt. adverb 16. Informal. in an easy manner; comfortably: to go easy; take it easy. noun 17. a word formerly used in communications to represent the letter E. Origin: 11501200; ME aisie, esy < AF (a)eisie, OF aisié, aised, ptp. of aisier to ease Related forms: eas⋅y⋅like, adjective Synonyms: 2. tranquil, untroubled, comfortable, contented, quiet. 8. smooth, unconstrained. Antonyms: 1. difficult. 2. agitated. 3. uncomfortable.[/hide] ...You'll notice that nowhere is "fast" mentioned at all. Well, except in definition #12, where "easy" actually means "slow." Fifteen definitions, and none of them say "fast." (And 15, OMG SAILING!!!1!)
  21. Mining is much faster. Even in p2p with 99 woodcutting, dragon hatchet, and no crowds, in a spot closer to a bank than f2p, yews top out around 240 logs/hr. If you do the math, you'll find that it barely breaks 100k gp/hr. And like I said, that's in p2p under optimal conditions. In f2p, you have a slower hatchet, competition for spawns, and a longer banking distance.
  22. Why can't more blog entries be this succinct?
  23. I am also advocating this! :thumbup: The banner carrier sort of does that already, though.
  24. The very fact that we're having this discussion at all means that you certainly can compare Runescape to a capitalist society's economy.
  25. You're wrong. Price floors and ceilings exist in the real world too. Finished products are less valuable because of the exact same supply and demand laws that we have in real life. I don't think you even know what a Ponzi Scheme is if you think they exist in Runescape. The GE price has the tendency to lag behind supply and demand sometimes and has price floors and ceilings on some items, but otherwise reflects supply and demand very accurately. The junk phenomenon is simply a black market, jus like the black markets we have in real life. Also, doesn't he only give you the mint cake once?

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