Everything posted by Troacctid
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First Tip.It FunOrb Tournament - First Round
Yup, gg. Full stone is ftw. :thumbsup: Here's the screenshot btw. [hide][/hide]
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How Easy Do You Want It?
Hey, wow, there's a Mark Rosewater article about that, too. Haha. Jeffrey, I'll be blunt. When we have to decide between making sure players understand what cards do and insulting those who already get it, there isn't much of choice. Err to one side and we lose players who aren't able to get into the game and probably never will return. Err on the other and we get grumbly players who keep playing but occasionally send me letters like yours. I'll gladly take the grumbly letters if it means we get more people into the game. In short, I apologize if you feel insulted, but it's for what I feel is a greater cause. There's a key difference that's missed here, though, and that's the fact that high-level players care more about updates in general. Why? Because they've more or less exhausted a greater portion of the game's existing content already. Low-level players don't care about new quests because they already have a list of a good hundred existing quests they haven't done yet. It's the high-level players who most enjoy the constant stream of changes to the game. Because of this, it makes sense for Jagex to aim the bulk of new content at that demographic.
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Should F2P get skill capes?
You can't say that. Think about it...How do you know, for example, they aren't already slated to be released in f2p, and the update is currently being tested for bugs? Just sayin'.
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Technically invalid phrases
This is awesome. And by that, I do mean that I am in awe of this quoted post. Personally, I think it's awful. And by awful, I do mean that it fills me with awe.
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Relating Economic Topics to Runescape
Ugh, I despise price ceilings. I can't buy plain pizzas for making p'apple pizzas. I can't buy bronze or iron knives for training ranged. It's really annoying. Hope they fix those ones soon. Supply and demand have the ability to successfully regulate the prices of every commonly-traded item on Runescape that I can think of. Might as well scrap the arbitrary price ceilings altogether--the personalized shop update has made most of them unnecessary.
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Crafting cape
For the untrimmed cape you could just use normal bronze instead.
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Items Kept on Death
I don't think a level 40 melee armor being protected over a level 70 Ranged armor is fine... :-| If you think about it, Melee armour is made out of what? Metal. Ranged armour (for the most part) is made out of what? Leather (Tanned (dragon) hides). Magic "armour" (once again, for the most part) is made out of what? Cloth. I'm pretty sure, that back in the timezone this is created, metal was worth a helluva lot more then tanned hides and clothes Falls apart pretty quickly once you start thinking of other things that are made of metal. Gold helmets alch for less than normal logs. Pretty sure in any timezone, gold is worth more than wood. And an Armadyl Helmet alchs for less than a Granite Maul, which is a rock tied to a stick. That makes sense.
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Crafting cape
Full bronze (g) :lol: Really, though, try a helm painted with a Money crest, bronze legs/plate, gold boots/gloves from Canifis, and a plain gold necklace. Should match well.
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Magic from 60-66
Charging earth orbs would be nice and profitable--you'd be able to charge about 540 orbs/hr or roundabouts, so around 37.8k xp/hr and a respectable ~268k gp/hr. The finished orbs should sell nicely, since crafting earth battlestaves is a very efficient training method for crafting right now. Seems like a good choice for your purposes, as you will not only keep costs low but come out ahead. Teletablets would be profitable as well, but I'm afraid I don't have any numbers on those.
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Training agility
Do all of the following quests: -Tourist Trap -The Grand Tree -Troll Romance -Icthlarin's Little Helper -Cold War -Fremennik Trials Altogether they give enough xp to put you at level 40. This is the most efficient way to reach that level.
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What level Summoning can I get with these charms?
You can get to as high as level 73 by making Arctic Bears, Fruit Bats, and Stranger Plants. You might be able to do better by making Phoenixes, but that would be pretty expensive, I think. I used this calculator to find that quickly--it's easier than Tip.It's.
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buying (water filled) vials
It's not as if it was a stupid move--items always rebound after a crash, unless they hit a price floor. It's just a matter of guessing where the bottom is. What we have here is an overestimation of where that bottom is. Don't panic. Vials will go back up. You'll probably take a hit on this one, but it isn't as if you won't be able to recoup some of it when the price stabilizes again. ...Actually, the massive increase in supply is probably significant enough to threaten hitting the price floor, so you might not be able to recoup your losses. But hey, there's a chance.
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Arcanists!
It's sufficiently difficult that it isn't an auto-include in every spellbook to the point of heavily warping the game around it, which was the way things were before the nerf.
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Arcanists!
No, it's pretty much fine now. The main problem with it was that it was so easy to stand on top of somebody, hit them with Blast from the Past to make a hole, and headstuff a Conductor Rod. At the range you need for it now, it's no worse than Mega Boulder, which seems balanced enough.
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Items Kept on Death
Well, that's their decision if they want to do that. If they do, I doubt they'll care much whether they get 16k or 200k when they're losing out on so much anyway...
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How Easy Do You Want It?
1. Yes, adding complexity typically adds to difficulty. The inverse is also true--removing complexity typically reduces difficulty. 2. Making 99 herblore take 20 minutes and 30k would get you banned pretty quickly for bug abuse, but assuming hypothetically that such an atrocious update came about legitimately, it would essentially erase the herblore skill and replace it with a quest on par in difficulty with something like All Fired Up, only with better rewards. Basically, it would be incomparable. 3. I would hesitate to evaluate the efficiency of a player; rather, efficiency is a term used (in this context anyway) to describe an activity. Players themselves are not efficient, but they can do things that are efficient. So it's not really possible to "slash the efficiency of players who spent 300m and got 99 herblore," although it would indeed slash the efficiency of spending that 300m if you were to do it again. 4. The goal of Runescape is not to be more efficient than everybody else. The goal of Runescape is to enjoy oneself, as it is, after all, a game. Different people will derive enjoyment in different ways. (Mark Rosewater might liken it to a spectrum of Timmy and Spike; his article about what motivates people to play a game is focused on Magic: the Gathering, but except for the "Johnny" type--which is fairly specific to CCGs--it applies to just about any other multiplayer game, and it's a good read if you're interested.) Anyway, faulty assumption. I think your point is that the faster =/= easier idea breaks down at extremes? That's debatable, but just discussing it gives implied plausibility to the idea that such extremes as "99 in 20 minutes" could exist in the game, which is a fallacious slippery slope.
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What's fastest way to make money?
At 99 woodcutting, it's possible to pretty consistently get about 150 magic logs per hour, so that'd be the best...although still very poor, and eucs would still be more efficient because of the better xp. There are definitely more profitable things out there that you could be doing. Woodcutting isn't much of a moneymaking skill.
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Should F2P get skill capes?
You're right that it's good for effort to be rewarded, but superior equipment is a poor choice of reward because of balance issues. For example, a member with skillcapes in Thieving and Cooking who goes into free worlds to PK would have an unfair advantage in an activity totally unrelated to either skill. (The discrepancy is less relevant in members because we have other capes in between, like the obsidian and legends capes.) It's more appropriate to offer xp bonuses, money, or tradable rewards for extremely high levels. Yes. As you said, less extreme consequences because of faster training methods and/or content you can access at high levels to make the leveling worthwhile.
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Should F2P get skill capes?
So really the main problem with giving skillcapes to f2p--and the reason Jagex decided not to give skillcapes to f2p after serious consideration--is that it gives free players an incentive to train their skills to 99. That's a problem. Proponents of f2p skillcapes (myself included) view it as a reward to f2p players with 99 skills--they did the work, they deserve the reward, yes? That's totally true, totally valid, and it's an excellent case for making skillcapes more available, so long as balance issues were ironed out (you shouldn't get an advantage over other free players without a 99 because of your +9 def +4 pray cape). But as good as it would be for those free players who have level 99 whatever already, or those ex-members who want to wear their capes again, it would cause problems. Players without 99 skills would see the capes, get jealous, and decide to get 99 for themselves. F2P doesn't have high-level content. With the exception of melee and ranged combat, there's no point to getting level 99 in f2p unless you really like the skill. You won't get any benefit from it and you'll still train exactly the same way you would at lower levels. With skillcapes in f2p, people would feel like they have to get one in order to be cool (which would be true, because as we all know, skillcapes are hella awesome) and they would start getting 99 in skills they don't enjoy, just to get the cape. That means less fun for the players, pretty much. It also means they won't subscribe, which is bad because a. Jagex gets less money (which isn't a drawback if it legitimately improves the game, but is a reasonable consideration for small changes that are not necessarily important) and b. this would be the sort of person who would enjoy the members' game a lot better anyway, and they'd be missing out. And if they do subscribe, they'll regret wasting time in f2p getting 99 fishing at Barbarian Village when they could have done it at rocktails and gotten it just as fast with millions of gp in profit.
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12-Nov-2009 Excl (and Thenoobshow) visit Jagex-blog
I'm ready to see that video interview now.
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Champions' Challenge - more than meets the eye?
It would be a seriously stupid idea to give meaningful rewards to a minigame like Champion's Challenge. Suddenly you've just offered players significant rewards for fighting thousands upon thousands of low-leveled monsters with no drops. That's like saying, "I'll give you a million dollars if you go for a month eating nothing but unflavored porridge and vitamin supplements." Yeah, you're not forced to do it, but you're heavily incentivised to do it. Why should the game give the best rewards for doing the least-fun activities? If you're going to give good rewards for Champion's Challenge, they can't be exclusive rewards. Give a 200k xp lamp for skills over 70. Give a large cash reward. Give a cosmetic reward with no functionality. There you have it: good, worthwhile rewards that don't ruin the game. And giving a free 99: are you insane? That's a moronic idea. I don't know if you realized this, but you already get a 99 for completing all those challenges. It's called "The combat experience you got from killing all those monsters."
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Items Kept on Death
Is the text in bold from a Patch update? Not yet, but it should be.
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Items Kept on Death
This is a Patch Notes issue. It's the sort of thing we expect to see one of these weeks in the "In Other News" section of an update. "The alchemy prices of some items from the God Wars Dungeon have been changed to better reflect their true values." ...And there you go. It really is BS that a rune platebody would keep over Armadyl. Who said that it has a higher "in-game value" or whatever? You do realize that Kree drops rune platebodies too, right? You can get a rune plate from a Kalphite Guardian, but you need to go all the way to the God Wars Dungeon and take on one of the hardest bosses in the game to find an Armadyl Chestplate.
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99 Magic
You can make 250k+ gp/hr and 41k xp/hr easily by charging air orbs. That's pretty inexpensive, right? Could definitely make some mils that way. No matter what you do, hopefully you're also going to the circus every week for a free ~22k magic xp in about a minute.
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Multiple TIF broswers cause my internet to crash.
I've had the same kind of problem. I think it might be the ad at the top of the page causing it.