Everything posted by Seraphi
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Hegemony-V2 begins page 302
Yeah, I also need to create some maps, since, well, the version I downloaded doesn't come with any.
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Hegemony-V2 begins page 302
Hey guys, guess what! I finally downloaded Screenmonkey, the full version. If you give me a few days to work it out, I might actually recreate kingdoms, but enforce some stricter rules so that people don't go nuts with the unit values. What do you guys think?
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Archimage A's Alpha Centuri!
Hey, I took the two rooms on deck C, Mather didn't go after them. I'll take them by force if necessary. I create one drone with plasma cutter and riot shield for -150, -200 for food, and then I create two more turrets on the northern part of deck C, so that costs me 60. With the remaining 10 credits I create a forcefield next to the turbolift on the southern part of deck C. Latest map
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Hegemony-V2 begins page 302
But the theorys of strange matter actually make sense. It's assumed to be a real thing.
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Zombie Plans-Revised
To be honest, I think a lot of people will have managed to obtain guns during the apocalypse, and it's unlikely that you'd be the only person with a firearm. It's all well and good when fighting zombies, but a gunfight with another person is where it starts getting difficult.
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Archimage A's Alpha Centuri!
The point is to fight people for rooms. Latest map (I think):
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Archimage A's Alpha Centuri!
Well, really, that's your fault. You made a race with a huge amount of expensive technology and then chose mostly blue rooms. It's not the best idea in the world. Besides, in this ship, it's every man/machine/werewolf/whatever for himself. I want those rooms.
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Archimage A's Alpha Centuri!
I don't want you claiming those rooms, since I was planning on doing that. Cease and desist. I create one Drone equipped with plasma cutter and riot shield for 150 credits, and I place 2 turrets next to the southern turbolift of floor C. This leaves me with 20 credits left over (-200 to feed people, -150 from the drone, -30 from turrets.
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Hegemony-V2 begins page 302
The Matrioshka brain was my plan for ascension. It could simulate an entire universe, technically making me a god. .. Or I could just start building giant rings designed to wipe out all nearby biological life.
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Archimage A's Alpha Centuri!
Weapon and armour cost is determined by the power I think its: (Added Bonus)^2 then multiply by 10. So if a weapon gave +10, it would cost 1000 credits, not 100.
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Hegemony-V2 begins page 302
Awwww...but the project in Eos was never finished... Heck, I might as well reveal it now, since even if we do continue, it has like 11 battlestations guarding it. It was a matrioshka brain.
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The Tourny
What does said mod add to the game?
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Hegemony-V2 begins page 302
Yes. Now go and get a cookie. I say we move to new platforms. The civ IV tourney is interesting, and I do believe that I'm going to download Screenmonkey (Full version) if anybody perhaps wants to use it.
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Earth Eternal - Open Beta
Brserker specced knight. I craft a lot of stuff as well, I think I've spent about 25g on crafting so far. Yeah, Mistweaver is just for looks. It's worth around 5g for a main piece, and then 2.5g for shoulders and other small pieces. Bought a new outfit for something like 20g total. [hide][/hide]
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Archimage A's Alpha Centuri!
Oh yeah, map with my area on it:
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Archimage A's Alpha Centuri!
So should I replace that tech with something else?
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Archimage A's Alpha Centuri!
Maybe create a limit on the number of turrets allowed per hallway or per doorway? Also, I still need some help with my credit values. Read my starting post, the questions are in that.
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please close
Long time no see. I don't play and I never post in the runescape boards anymore, so it's a bit of a bugger. Still.
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What video game has influenced your love of video games the most?
Pokemon red or TLOZ: Links Awakening DX
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Earth Eternal - Open Beta
Hit 31, decided to do some armour hunting as well. Mistweaver sells for a lot, its like 3-5g a piece. Money has so little use at the moment that you should have plenty for ressurection. I just don't like the drop in heroism.
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Hegemony-V2 begins page 302
Yeah, my ships use Norton 360. Smirk.
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Archimage A's Alpha Centuri!
Name: Mechos (Again) Advantages: Resiliant, immune to bioweapons, no morale, quick, no human error involved Disadvantages: Expensive to produce (Can you decide the price and such, Archi?), heavy, loud, no morale (Listed this twice, it can be counted as a disadvantage too) 10 Techs: plasma cutters (+2 to close combat, 40 credits) (Open tech) Sonic Cannon (+4 to ranged combat, 160 credits) (Closed tech) Advanced ship interface (Reduces cost to create doors and shields, as well as reducing the cost to open them) (Closed tech) (Don't know how much it should reduce it by, any advice?)) Autocannons (Turret) (Open tech) Knockout gas (Temporarily incapacitates enemies in one room) (Open tech) Credit recycling (+1 credit per drone killed) (Open tech) Motion sensors (Notifies me if somebody steps nearby my rooms) (Open tech) Chainblades (+5 to close combat, 250 credits) (Closed tech) Iridium plating (+5 close combat defense and ranged combat defense, 500 credits) (Open tech) Riot shields (+2 to close combat defense and ranged combat defense, 80 credits) (Open tech) Could do with some help with credit values.
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Hegemony-V2 begins page 302
How many PP per turn do they give, and how many do they take to build? Every race has different numbers, but the average is generally 200 or so. It gets higher depending on your research into construction, so I assume yours are 250 like mine, and cost 4000 each. Also, how would you get a program into my ship computers? I think I have pretty far advanced anti-hack, virus etc software on them all :blink:
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The Tourny
I'd be up for it around new year, since I've been putting off buying Civ IV for so long, I guess I'll buy it for christmas.
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Hegemony-V2 begins page 302
Bleh, I meant like 15 trillion per year for a few dozen years. I worded it slightly strangely, so I see the misunderstanding. I'm currently pumping like 10 trillion per year into improving them. Well, I doubt the Jaffa could stay aboard for more than a year or two, since this stuff is absurdly radioactive. Still, it's a lot more than humans, who would likely develop lethal cancer within about 24 hours. Eos project is currently 17/50, Krypt A is 8/25. Begginning project Krypt B, ETA 20 years. 2 Hyperion ships produced, current total is 7 5 Cataclysm ships produced, current total is 30 1 production station created, current total is 52