Everything posted by Seraphi
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Archimage A's Alpha Centuri!
Heh, that seems good.
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Hegemony-V2 begins page 302
I doubt your people can survive in the Urk-Orz ships due to the ethanol. Also, boarding my ships would be pointless, as you would more or less get lethal cell damage in about an hour from the radiation.
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Archimage A's Alpha Centuri!
Mather, just quit it. The game revolves around combat, if you decide to be a nigh-invincible nanite race which can't kill anything and who's only purpose is to help people. You made a race which defies the purpose of the game, now fix it damnit.
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My ARC cannons have been in development for almost 80 years now, and they've been a continuous project with a large amount of money going into it. I think its safe to say that my lasers are more advanced than any others which exist at the current time, and unless you have a spare 15 trillion per year to siphon into research, that isn't changing anytime soon. Like, Rpg, I don't like competition in my main fields, heh.
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Zombie Plans-Revised
I'm English, and supermarkets aren't that small. I'll tell you a good resource: Honey. Honey never perishes naturally, and is quite nutritional.
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Hegemony-V2 begins page 302
How does a bioweapon work that way? I don't think it does.
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Archimage A's Alpha Centuri!
I'll start tommorow, after my exams.
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We don't want to lower it too much, or he'll get gimped.
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Mather, Archi worked out that there is literally no room for your people, now stop digging yourself a hole.
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Hegemony-V2 begins page 302
But it still wouldn't keep up with a % based growth rate. Basically, my thinking was that all medical related facilities (As well as other things, like food businesses) would be converted to factories which produce the people, and, as we all know, medical industry is a huge, huge thing, so if it was all converted into factories, I would have enough to cover my growth rate
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Hegemony-V2 begins page 302
Aww, but that would totally wreck me. 12250 people per turn. No thanks.
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Hegemony-V2 begins page 302
Hm. I just create my people using a couple of funky machines, so I'll stick with my 10% growth rate and leave it at that. [dusty] Another advantage to your race...[/dusty]
- Zombie Plans-Revised
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I could have sworn you said that your cold resistance drug was open market. Hm.
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I want a
A machine to come up with witty comments for me.
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I produce 4 Cataclysm ships, 2 Hyperion ships, and 1 production station this year. I've decided to do my production on a year by year basis instead of just automating it.
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Zombie Plans-Revised
Strapping assault rifles together would cause your accuracy to fall to unprecedented levels. A shotgun is only good as a holdback weapon, its zombie killing potential is actually low compared to the rifle or pistol due to accuracy. The wire idea is quite good, but it isn't flawless. Eventually, it's going to snap. Playing on a computer should be the least of your priorities, finding a non-perishable source of food should be first and foremost. I think most supermarkets have generators in the case of a powercut, so it'd be worth stockpiling fuel, as well as getting extra food from outside, since you have no idea how long you will be there, and between a group of 5-8 people (Which is what most groups should be, realistically) you may not have enough food to last the entire apocalypse (Non-perishable food, I mean). You will defrinately want to eat all the perishables first, and make sure there is a large source of water. Most supermarkets carry water-purification tablets, so there are no worries there. Now, as for transport, most supermarkets will have one of those huge transport lorries, which, with a little modification (Armour plates and such) can be used as a very effective scavenging vehicle, as long as you're prepared to fight off the few dozen zombies which will inevitably be attracted by such a vehicle. This is why you should have a plan like such: Now, in this particular scenario, a scavenging lorry has just returned, there are 3 people in the scavenging lorry. One is inside the storage with the trips loot, and should easily be able to communicate with the two people in the cabin. He should have a shotgun and should be firing at the pursuing hoarde with aim to cripple them and make them easier for the cleanup to dispose of. The lorry should rush in, pull to a brake, and then all three people should exit the vehicle. The gate should be closed immediatly and there should be a few people up ladders to take out zombies which are on the outside. Any zombies that get in will be mopped up by the ones who are not on ladders. the vehicle should not be emptied until all zombies are disposed of. The more people up on the walls shooting at zombies, the better. Please, feel free to point out anything wrong with this plan.
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I added my Hyperion ship to the Hegepedia.
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So hey, I discovered another heavy space portal. I'm exploring it. Also, pirates shouldn't be able to get past the 35 Styx Battlestations which are in Sega-Res, so I am not particularly worried about that. Technically I have planetwide internet connection due to my peoples brains being able to connect via Wifi.
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Nah, I already know, since I was working on it with Archi, but I don't know if the others know how to harvest it, store it or use it.
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My budget is about 80T at the moment. 10% growth rate, with a 45k GDP, over the years, it's been slowly increasing. Unless you want me to reduce the 45k, which I could do with little to no efficiency loss, since I always underspend anyways. Also, do any of you guys know how to store strange matter?
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I already have Hyperion ships. Sorry, I use a lot of the greek gods in my ship names, but could you change your Hyperions to something else? I'm fine with sharing the mythology, but sharing names will get confusing.
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Well, there is a fine line between a note as in special ability, and a note as in random other info.
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Mather, could you please chnage your ship values to percentages and a PP cost?
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Hmmm.. Kirby, I think you'll need to make your virus able to survive in Ethanol.