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Saradomin_Mage

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Everything posted by Saradomin_Mage

  1. I have to assume they're vouchers or something
  2. Silver bars from Temple Trekking is pretty good according to Oddish.
  3. When getting a new slayer task, you roll for a first task. If that task isn't on your prefer list, a second roll is made, and if that second task is on your prefer list, it replaces the first task as the task you receive. Also extends tasks by 20% automatically.
  4. If you're not using holy water, what you can do is use sonic wave, and switch to darklight before the damage splat lands. This will disable the shield while the TD has melee prayer on.
  5. 90% of players enjoy the Squeal of Fortune!!!!!!
  6. Wow, I miss the days of 10k soups.
  7. The aim is to create a self-sufficient experience, not a single-player experience.
  8. For ranged I prefer to use snap shot first, then rapid fire. If health is not an issue (soulsplitting Vorago, Kree, whatever), shadow tendrils are great. You can sandwich rapid fire between two shots of needle strike/dazing shot. It's good to use needle strike before using snipe, if you're using dual wield. You need to know how to cancel snipe. The global cooldown lasts for 3 ticks. Snipe fires on the 4th tick. You can launch another ability immediately after the 4th tick from casting snipe. Basically when using snipe, wait until the global cooldown ends, wait one more tick, then use another ability. If you don't cancel snipe manually (and let revolution do its thing), you end up wasting a good deal of time. Frag shot is great if you can get the triple damage consistently. You can use it as one of the first hits on a melee target, so triple damage occurs when it walks over to you. If already in melee range, you can use frag shot then walk underneath the target, forcing it to move off its spot for triple damage. Against some ranged targets you can move backwards out of their range to force movement for triple damage. This tends to be easier with a royal crossbow/noxious longbow.
  9. http://www.clickerheroes.com/ o
  10. The extra 6% damage increase definitely outweighs any damage bonuses offered by other amulets, with the only possible exception being the dragonbreath boost from the dragon rider necklace. The extra 6% accuracy gain in exchange for target 9-15% defence drop is questionable, and probably not worth it in solo encounters where you need the accuracy, but in a group boss encounter with another player using turmoil etc, this isn't a problem. You could effectively make use of the extra accuracy while a teammate handles the defence decrease. In encounters where you don't need the accuracy, though, the extra boost for damage is nice.
  11. If your focus is pure DPS, regular prayers are better with amulet of zealots (+16% with Ultimate Strength, Incredible Reflexes, Eagle Eye, Overpowering Force as opposed to +10% with Turm/Anguish).
  12. Fork handles!!! Just a suggestion. Also almost reaching 10M, huge grats on that!
  13. Saradomin_Mage replied to Abc1230's topic in Forum Games
    butts
  14. You can autoblock TDs by not unlocking them or turning off the toggle.

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