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Estoc

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Everything posted by Estoc

  1. If it's any consolation, that is about the ugliest "prize" you could get.
  2. You can do damage, you can voke minions so they aggro onto you and therefore don't hit your teammates. You can distract Vorago as well. You're safe from phase 4's one hit. Quickly! Kill it and claim the glory that is rightfully yours for the first solo kill of Vorago!
  3. Rolled me back roughly 40k xp at runespan @ 98rc. Edit: 35 minutes give or take.
  4. If you have high offence, sure.
  5. Runescape simulates medieval/fantasy life. It just so happens that mining a rock is a very simple action and exploring a dungeon isn't, but they are both "skills" in the game world. Also, seeing as how throwing a dice and betting on the outcome is a game, I would consider using the RNG to see if you get a rock or not to be a game of sorts. Edit: I used the term minigame more along the lines of a small game, and less about the Runescape classification, but I see where it could cause some confusion.
  6. At it's most basic interpretation, every skill in Runescape is a minigame. Dungeoneering is just noticeable more complex than say mining a rock.
  7. There are two tropes for that, because it just wouldn't be gaming without abilities and items that work everywhere except when you'd actually want to use them. #1 completely accurate. But you have to keep in mind that giving players free 100% damage reduction is extremely powerful and not compatible with making hard bosses that require you to do something to avoid damage. These abilities *are* still useful and balanced in PvP and other parts of the game that are not balanced around huge hits from boss monsters. #2 has nothing to do with this. The defensive abilities are very accessible, which is the whole point. You can use them so often, that it would negate a huge portion of the damage you receive, and make it mandatory to use these abilities on the same boss attacks every time (thus killing variety in ability usage which was mentioned earlier) I just wish there'd be some way to tell what attacks the abilities work on, and what they don't. It seems terribly inconsistent and requires you to look up everything on wikis. Dpsing the entire kill with the same ability rotation has about as much variety as using defensive abilities on every 1hko attack.
  8. What he meant to say is 'defensive abilities were designed to be used on normal monsters'. Plus, after EoC beta finished, that was exactly how they worked – you would use Resonance just before Nomad's (or any other boss) high damaging hit, the effect icon would appear, you would take damage and die, then respawn and then resonance would time out as if nothing had happened. Quite a while later they 'fixed' it by adding the ability to soak damage (just not heal the player). However, they always intended for Barricade/Immortality/Resonance AND other taken damage reducing abilities to be prohibited during boss encounters. which simply makes them useless where they matter most; so why bother putting them into the game at all? As I said, from the design perspective they are perfectly good abilities, but they are OP at bosses. If you can completely block 2k-7k damaging hits for a certain amount of time, that is the only ability you will be using instead of risking everything for a 1-2 hit KO just to deal a little more damage (since you can freely deal damage while immune). That is exactly what the 'ability variation' comment meant. Maybe if they actually designed a boss that wasn't based on 1hkoing and instead on dps barricade wouldn't be op. Here, I'll pull one out of my ass right here. Every 20 seconds and after a warning, the boss uses a version of unload that hits you regardless if you move for 70% (reduced by 1% for each level your armor is over 60) of your lp every 2 seconds and lasts for 10 seconds. You can have a friend provoke him off of you which will cause them to immediately take the next hit as well as the bosses attention (no 2 second delay), or you can use barricade/immortality and it will instantly switch to the player with the lowest lp. It's a mechanic that rewards skill (as much as rs can), can be done with as little as 3 players (2 when level 95 armor comes out) though obviously a bigger team is an advantage, and doesn't ignore any of the equipment/levels you've worked so hard for.
  9. 50,000/6=8333 Even still, I get the impression Barrows gear won't cut it here. Runescape's combat system has never been accurate enough to require a certain tier of item, it just makes it easier.
  10. Bigger than sailing and pillars? If they can consider the dungeoneering minigame a SKILL, why can't they rename the player owned ports minigame as a skill? You can't level up.
  11. All we know is that you can't enter solo. I'm sure someone will find a bug way.
  12. So....barricade doesn't work? :-s It would be pointless if you could block it.
  13. Sounds like pvp gear.
  14. Brilliant idea, but sadly, since it does not primarily benefit dps classes I can't see it being implemented.
  15. Wait, you want your armor to protect you from something? Everyone knows that the only point of armor is to make you hit harder. Bosses are also meant to be a challenge you know. Runescape is based on gear and skill acquisition. A 1hko that ignores all you've worked for is not challenging. Tetsu doesn't protect you any more than any other armor. All it does is let you dodge more hits. When you get hit you still receive the full force of that attack. It's ironic, because while Defence is supposed to be the counter to Attack and Strength, it only actually counters Attack.
  16. You are approaching a moment of enlightenment.
  17. Needs more blast screens and berets.
  18. And then you get 10 friends to team up on him and somehow he still considers it a fair matchup. For something that is the living embodiment of the planet, I think so. 10 friends with the power to defeat gods.
  19. And then you get 10 friends to team up on him and somehow he still considers it a fair matchup.
  20. There is no god.
  21. Yes, that is what I want. I want another Corporeal beast where everyone is amazed by how tough it is to kill. I want another Nex where people will say "wow no one is going to be able to solo this". The thing about Kalphite King is that it is an easy boss to kill. It's special mechanic is also easy to overcome if you have two people. If you don't, about 30 seconds into the fight you will die. You can't use barricade, you can't use immortality and you can't use better gear to absorb the blow. You will be 1 hit every time no matter what. This forces you to team him unless you can somehow kill him in under 30 seconds. It is not designed as a fun boss mechanic, it is designed as a gate to stop soloing. It's great for Jagex since they can claim it to be the toughest boss ever, but for players? I'd much prefer the King to use his 1hko more often, and with a shorter delay between greening and killing, but be able to block it myself. That sounds like a challenging fight, a test of your reaction time and use of abilities such as preparation instead of a check to see if you're teaming. What's stopping them from making something like Corp? Soloing option is there without it being too easy. Nex was the same way pre eoc.
  22. Jagex forcing you to team it removes options. Allowing you to solo when you've made enough progress creates options. It's the difference between a boss that sounds good in the newspost, and one that actually rewards gameplay.
  23. If they make it you have to spread out a 50k hit none will solo it the first day...Perhaps the second though. Through some bug. That's forcing it.
  24. :shock: Makes me wonder what they'd consider poorly received.

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