Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Veiva

Members
  • Joined

  • Last visited

Everything posted by Veiva

  1. I'm aware Dagannoths are the topic, but I'd like to note that Tormented Demons are probably the most efficient monster for charms. Tormented Demons are about 1 blue charm and 0.66 crimson charms per kill. They're also 50k gp a kill (a bit more assuming Legendary Pet, +10k gp more in honesty). 150 KPH (or more) is possible. Assuming these numbers and Geyser Titan/Pack Yak training combo, it's approximately 160k summon xp/hr in charms and 7.5m (no Legendary Pet) or 9m gp/hr (assuming Legendary Pet) in gross profits. It's also 350k combat xp/hr (divided between two combat skills, however) and 115k constitution xp/hr. Blue charms are more valuable than crimsons for xp and time. Assuming you're going for 200m xp on double XP weekend, you'll spend 585 hours at Tormented Demons getting enough charms, assuming you're already 99 summoning. You'll have about 88k blue charms and 59k crimsons... And 5.2b gp. And 205m combat xp (so ideally 102.5m range/102.5m mage) on top of 67m constitution xp. You'd have to spend at least 1.7b gp to use the charms, which would have to be obtained somewhere other than Dagannoths (which are a loss); at Tormented Demons, you made 3x that much, so the gp is already available. Of course, Tormented Demons can't be AFKed. Dagannoths are slightly more summing xp/hr, overall, and much more range and constitution xp/hr. But you'd have to spend time making money elsewhere, which makes the Dagannoth method longer. Assuming Dagannoths are a generous 500 crimsons/hour (I think 450 is the upper maximum over time), that's 440 hours at Dagannoths (assuming Pack Yak; 430 hours assuming Steel Titan). Assuming RSWiki is right, that's 2000 Dagannoths killed an hour, so 443k range xp and 147k constitution xp. You'd have 220k/215k crimsons and need to make 1.3b gp either way, so you go to Araxxor and spend 92 hours (assuming 14m gp/hr). You now have 200m summon xp, 190m to 195m range xp, 63m to 65m constitution xp, and 0gp, spending 512 to 522 hours on this quest... You'd spend 73 to 83 more hours at Tormented Demons for essentially the same summoning xp, the same combat xp (spread between two skills, however), slightly more constitution xp, and 3.5b gp. Not to mention you'd spend almost half the time on double xp weekend (a total of 147k charms from Tormented Demons, compared to 220k from Dagannoths). You'd have to spend 250 hours at Araxxor for 3.5b gp. tl;dr: On the road to 200m summon, you'd spend 585 hours at Tormented Demons only, compared to 510 hours at Dagannoths (430 hours) and an active moneymaking activity (70 hours). At Tormented Demons, you'd end up with 205m combat xp (split between two styles), 67m constitution xp, and 5.2b gp (3.5b assuming you spend 1.7b on summoning training). At Dagannoths + moneymaker, you'd end up with 190m range xp, 63m constitution xp, and 0gp. You'll also spend almost 2x as much training on double xp weekend if you choose Dagannoths over Tormented Demons, which takes away from other skills you could be training.
  2. Veiva replied to Leoo's topic in Off-Topic
    I don't know how to word this other than there's a more pressing issue that essentially makes pursuing higher education or a great career anything more than some impossible hope. I spent the majority of that post describing it.
  3. Veiva replied to Leoo's topic in Off-Topic
    I'm not sure you worded this right. To be frank, your phrasing indicates I'm at fault, which makes very little sense and even upsetting. I'll try and be brief, which is pretty hard considering the scope of my situation. My mom was disabled (mental illness) and my father has been a non-factor for my entire life (I'm 23, for the record). My mom received SSDI, and although she did manage the household very well, she grew too sick (primarily due to physical illnesses) as I grew up, necessitating me taking over many, and eventually all, responsibilities. Due to poor care provided by programs in the state, her health deteriorated further. October 2013 she was formally diagnosed with some variant of melanoma and had to have surgery to remove two large tumors. Come early summer 2014 and turns out she also has a malignant mass in her brain and also (of varying severity) in her lungs and hip. Enter hospice soon after, and August 2014, she passes in a hospital when her lungs failed due to a build up of liquid from the complications of lung cancer. From graduating high school (May 2010) to August 2014, I had to essentially run the household in her stead. As her health declined, I also had to be her primary caretaker (my brother was still in school and my sister left "because she couldn't bear it" [for the record, she didn't like having to obey any sort of rules, so she moved out the first chance she got because she felt she had no responsibilities to her family, oh well]). College/higher education during this time is therefore out of the question (simply unfeasible). Funnily enough, my mental health also began to decline noticeably sometime after 2012, right in the typical range for psychotic illnesses to start affecting life. The stress involving my mom's health, her passing, and the issue of income (SSDI ceased on her death; brother received a pittance through Survivor's Benefits until he graduated, at which point there was no income) probably had some major factor in the spiral around late October 2014. Funnily enough, that time period was better (as far as my mental well-being or health is concerned) than it is today. Going to college now is pretty unfeasible still. My father, as far as I know, is still alive; therefore, I'm considered dependent per FAFSA/student aid (even grants). I have to prove I am unable to contact him and that he has never provided support in my life (how do I prove I haven't seen him in anything but minor situations [mostly legal crap, and that was in Elementary school] and am unable to contact him? There's always the easy stance I'm lying, and the burden is on me to prove otherwise) and then a non-appealable decision would be made. For the record, a parent not providing support on its own is not a valid reason on its own when making such a decision. Although next year I'll be 24, which means I'd be considered independent, that doesn't help my brother (who is otherwise normal, and would benefit from a college education more [especially considering he's 4 years younger, so getting a relevant job afterwards wouldn't be so difficult due to a major gap]). Not to mention, it's a safe 5 hours round-trip to a local university via public transportation, compared to at most 20 minutes one-way with a car. But most prominently, my mental health issues, stemming from whatever psychotic disorder I have, are pretty much crippling. I've been receiving treatment for so long without much success. I'd go as far to state that any success was placebo, or caused by external factors. Anti-psychotic medication essentially makes you as consciously capable as a stoner, especially on the dosage I was on. With all due respect, I'd rather have some ability to function, even with all the negative consequences, than being doped up. And it's not like anti-psychotic medications are even effective, especially when you look at modern research done by independent parties, which often come to the conclusion that there is great room for improvement in how studies are done and how effective the relevant medication is at all. I've yet to go to a CBT specialized in psychosis (I'm certain it's a unicorn around here from the professionals I've asked thus far), which doesn't help either. It's easy to take your experiences for granted and accept them without much scrutiny. Sadly, I can't. So many thoughts, memories, behaviors, and even visual experiences of mine could be real, could be not, frankly I don't honestly know. The strain of trying to make sense of the world is tremendous. I swing from various states of belief and disbelief--rational thinking and irrational thinking--that I am never certain what is true and what is false. I fear the abomination preparing dead things in the bathroom, so I do my best not to upset it and otherwise leave it alone. I fear a particular porcelain doll finding me, after all these years, and what it would do when or if that happens. I fear some aborted abomination finding basless vengeance by replacing me. I fear the odd, dark shapes that move out of sight soon after I notice them. I was punished for laziness by the sight of a severed dog head recently--when I came back, it wasn't there, so now I fear where it went. The few people in my life--neighbors, health providers, family friends, even my brother, perhaps--are playing some cruel tricks, and one day I'll found out their true intentions, but it will be too late by then. I question if these experiences are legitimate. In the end, I don't know, and frankly, I can't know (because, when you drill down, what's real and what's not?). I worry the abominations will see what I'm writing just now and react accordingly, or whatever means of surveillance I do not know about will tip off others. This dissonance is painful, as far as thoughts or ideas can be, because a major part of me believes... and a major part of me thinks I'm at fault, that it's my own doing, that I induced this from an overactive imagination... And this makes me feel terrible because there's people who are crippled, or terminally ill, or mentally handicapped, or whatever else, who still manage to make due and even succeed in life. Recently, my disability claim was approved, and I sit here wondering it must have been a mistake because of the others who make due despite the odds, or they're going to use it against me by changing their stance and forcing me to back the small bit they've provided so far, and obviously I won't be able to, so I'll have to go to court and who knows what else after. And then there's other issues. Sleeping complications is one the most immediately prominent (in regards to normal functioning), because I have a very difficult time falling asleep (generally, a minimum of one hour, even if I have to take some medication that induces drowsiness [such as Benadryl]; for the record, taking Benadryl and still not falling asleep for some hours hell). I don't have restful sleep (so many vivid, horrible dreams that I remember for way too long afterwards; nightmares that wake me up, resulting in having to fall asleep again), either. Including sleeping, my "days" tend to be 30+ hours (which wrecks memories/sense of time, by the way, when frames of reference are built on a 24-hour period), and the time I sleep could be during the night or through daylight. Following that is social retardation. I cannot read body language; unless it's over-the-top, the only emotion I can detect when interacting with others is anger, and I'm usually wrong still; I have a hard time articulating at conversational speeds because I take too long to consider what the person said/intended (since I usually think people are making passive or overt threats, mocking me, or being dishonest, it's actually pretty difficult) in order to respond; and I'm emotionally shallow, so it often seems I'm disinterested/sarcastic/rude. I get by pretty well when the interactions are exceedingly simple and I can just bullshit my way through it like a parrot, but even a small curve-ball and I fall apart. Finally: lack of motivation, lack of enjoyment, lack of passion are all major stumbling blocks. I spend maybe 2 hours a day on average doing anything productive, and most of that tends to be just simple things like cooking dinner. There's small streaks, generally less than a week, where I am motivated enough to do something I normally enjoyed... But I realize I no longer do. I have a total lack of emotional reward for anything I do, which causes me to lose motivation and we're back at nothing. I've been trying to reread ASOIAF, but the memories I had don't match the experience, so I read maybe a chapter or two a week. Same goes for programming, or writing, or bicycling, or just about anything else. So if the life of the a truly misfortune individual is perplexing, then so be it. But for the record, poverty and psychosis are as much of a lifestyle as terminal cancer.
  4. Veiva replied to Leoo's topic in Off-Topic
    I have two legs. Pretty cheap on gas, but very slow, especially on hilly terrain, and could be health concern over long durations. Easy to damage and performs poorly in inclement/hot weather. Overall, wouldn't recommend, especially if you don't live within 2 miles of your typical destinations. 2/10. Really, not having a car is terrible. My brother has to walk home--nearly 5 miles--from work if a coworker can't bring him home. Any healthcare providers are at least 6 miles out (my current mental health care provider is 8 miles away). Buying groceries is a pain (can only shop for 3-4 days at a time and can't get anything large or heavy). Going anywhere is out of the question, since there's nothing (no theater, park, library, seriously, nothing) of note within 2 miles. And a car is simply too expensive (no, I'm not talking about gas, that's the cheap part); factoring in insurance (I'd be considered a new driver, so hello $250+ insurance a month), the cost of a vehicle (at least $2,000, and that's for something that has enough miles to have traveled across the equator 6 times) and maintenance on said vehicle (could be minor, could be massive, who knows, it's a gamble)... I mean, my brother and I are lucky to scrape by now because the rent is almost $200 less than houses nearby (though, judging by the vacancies in this neighborhood and the general work the house would need, charging more would end up being a loss [i.e., vacancy for months or even years; we've lived here for nearly 12 years and have paid for all 142 months of rent thus far, to boot]). As far as I know, Europeans can get away with it often enough because of better public transportation. We might as well have no public transportation. Our buses run for at most (depends on the route) for 12 hours Monday through Saturday (yes, they don't run on Sunday; similarly, there was an ordinance in the past few years preventing trick-or-treating when Halloween fell on a Sunday, good ol' Southern Jesus preachin'), about 6:00 am to 6:00 pm. And they having terrible route plans. In honesty, walking is faster than or on par with taking the bus to most places my brother or I have to go. Biking is difficult because it's just dangerous (roads aren't very well designed, even for pedestrians; there's miles of road without sidewalks) and the terrain is very difficult (hills... all the steep hills). It really sucks because I haven't been able to make 2 appointments lately because the few people I know were busy. I have an appointment Friday and it's probably going to be the same. Wonderful.
  5. What do you mean by "APS?" Google is no help. Best I can think is "actions per second," but that's doesn't make sense considering you use APM as well. Also, I don't why you could say Tormented Demons are "easy" (especially when you say QBD is "fairly difficult," lol). Most people kill them incorrectly, supposedly elite PvMers as well... I could say Araxxor is easy, and it can be... If you waste 1m a kill in brews at 0% enrage on Path 2/3, but that's not efficient, nor how you judge Araxxor's overall difficulty. You don't need exceedingly high KPH to beat out most other moneymakers in the game. Assuming you want to match QBD (which is what, 6m gp/hr gross?) you'd need only... 90 KPH. That's easily possible, even if you're braindead. But that's far from efficient (40 second kills, come on), which is where the difficulty comes from (consistent sub-25 second kills [including down time between kills]). Tormented Demons are objectively: 1) The second-best solo gp/hr in the game. 2) The best gp/hr if you are going for any post-99 combat XP alongside. 3) The best gp/hr if you want charms (150+ blues and 100+ crimsons per hour). And yet, I have never met anyone competent enough in-game over 300+ hours of killing them on various worlds, many with high populations. Similarly, outside of the game (i.e., communities), I have never seen anyone else get even 140 KPH, let alone a consistent 150 KPH, or 160+ KPH (my personal best was 164 KPH). I've seen a few claims of 200+ KPH, but not only is the statistically improbable (factoring in DPS, overkill, delay between equipment switches...), they never showed evidence when questioned and their claims went to 180, and then 170, and... silence. Preemptively, I'd like to note I did say 150 KPH is "easily attainable." To clarify, I used "easily attainable" assuming existing competency; if you kill them with tier 80 weapons and get the hang of it, when you afford tier 90, it should be an easy jump to 150 KPH from 140ish.
  6. QBD can approach 200k gp a kill, although this fluctuates depending on raw material prices (higher approaching double xp weekend or other similar promotions, dropping during and after). ~35 KPH is a good estimate at peak effieciency, so a gross 7m gp/hr is probably the peak; current prices seem to peg it at 170k gp a kill, though. Some time ago, I estimated Graardor to be approximately 3m gp/hr peak, assuming 80 KPH. Kree'arra is lower, despite more valuable drops, due to much higher health (and therefore longer kills); at 60 KPH, Kree'arra would be 2.8m gp/hr. Not sure at all about K'ril or Zilyana. Zilyana has two decent drops (off-hand Armadyl crossbow [??? don't ask me why a tier 75 crossbow is worth so much] and Saradomin hilt), which are worth more on their own than the other GWD drops from other bosses, but the rest aren't worth much... Rise of the Six depends largely on malevolent energy prices. At 12 KPH, you'll get ~18 energy, which is ~3m gp. Other drops seem to average 300k further (per kill), so 7m gp/hr tops. Araxxor (not mentioned) is at least 2m gp a kill, perhaps even upwards of 2.4m gp. Assuming 7 minute kill averages across all paths and enrage levels, that's 16m gp/hr. Deduct consumables and you're at maybe 14m gp/hr peak. No clue about the others... I'd like to add Tormented Demons are 60k to 65k gp a kill, and 150 KPH is easily attainable (perhaps even a consistent 160 KPH, though I've had no luck) with tier 90 gear (130 KPH, perhaps 140 KPH, with tier 80). Factoring in equipment and consumables (a static 500k per hour), they beat all solo bosses bar Araxxor (and perhaps tie with solo Nex, though I can't find solid numbers and don't have enough experience myself) and many team bosses (even upwards of Vorago and surely Raids [due to lock out mechanic]) by a wide margin. Killing them properly doesn't depend so much on high APM, and instead emphasizes using a specific 2-3 abilities, switching equipment, and repeat; essentially, muscle memory. Only need to switch prayers every 10 seconds, but even then, you have a pretty gracious warning (the roar animation). For reference, my overall average at Tormented Demons is 120 KPH over 330 hours. This includes screwing around in attempts to find the best rotations and also just getting better. Still, that's over 7m gp/hr net to date, which is superior to gross QBD by 1m gp/hr...
  7. I appreciate Blutters's aesthetics. He also takes some great screenshots of his outfits. I personally like simpler outfits, like the one I've been tweaking for over a year now: What I don't like are CompFashionScape outfits (Completionist's cape, necklace slot, and boots, rest on hide-all to show off some crappy retro-scape default outfit bits). You can make a good outfit that isn't overdone without spending any "real money." My outfit is made from Keepsake keys, themselves bought with loyalty points, which are used on generally cheap items (and a single World Event 2 override for dual-wield range)... The dragon rider's boots are the most expensive part of the outfit. edit: Also, I wish the Chest mimic pet could override legendary familiars. That would complete my oddball aesthetic... I cry.
  8. Veiva replied to Leoo's topic in Off-Topic
    I don't know what you've read or what you like, but here's some stuff I've enjoyed very much so over the years, off the top of my head: Modern literature A Song of Ice and Fire series: Character-driven medieval fantasy. Realistic in the sense that importance or plot won't save any character. The prose isn't that good, however. Doesn't actually avoid tropes or cliches, as many believe or claim. Compared to high-fantasy like Lord of the Rings, it's not so much world-building as it is character-building. Indescribably superior to the HBO TV series.His Dark Materials trilogy: I read this series a few years back. Doesn't have the depth of series with similar audiences in mind (Harry Potter, Narnia), but it's refreshing because of its approach to religion/divinity.Anything of Terry Prachett's. Witty humor supplements fantasy. There's plenty of times you're also hit with some deep moral questions/problems. I especially like Nightwatch and Hogfather. Death is probably my favorite character throughout the series, for various reasons. Modernist U.S.A. Trilogy by Dos Passos: Excellent historical fiction. The lives of fictional smallfolk are the center of his work as they live through political, economic, and social changes after the turn of the century. The first book in the series really captures young naivete, especially in the modern setting with youth being attracted to Bernie Sanders for idealistic reasons, and how they'll be disappointed because they won't do their part when working towards a "socialist revolution" sort of thing, which will probably make Sanders look at fault in the end (if Sanders becomes president, to be clear).The Hollow Men / The Love Song of J. Alfred Prufrock / The Waste Land by T. S. Eliot: Excellent poetry. The samples here are my favorites. The Hollow Men simply has amazing and haunting imagery. Reading The Love Song... from a modern perspective is humurous when you realize how well a all the flavors of the stereotypical "nice guy" can be substituted in place. And The Waste Land, much like The Hollow Men, is beautiful and haunting; however, it requires careful reading for full appreciation, unlike the other. I'd advise against learning about the man himself if separating the author from his work isn't easy for you.Ulysses / Dubliners / A Portrait of the Artist as a Young Man by James Joyce: Excellent works if the writing style doesn't ruin them for you. They can be a mouthful to read, however. I'd do no justice summarizing these works, but at the same time, they require an investment to appreciate, so I suppose these works aren't advisable unless you enjoy other modernist works. Romantic/Transcendentalist/Gothic Civil Disobedience and Walden by Henry David Thoreau: Both are excellent and relevant to modern political and social movements, especially the former. Many people seem to have some concept of civil disobedience, but don't understand it honestly or properly (see the Snowden controversies), resulting in faulty idealizations or arguments/understandings of what we, as citizens, should do in the face of injustice by the state. In summary: "Under a government which imprisons any unjustly, the true place for a just man is also a prison." If your English teacher in high school didn't ruin Walden, I'd advise reading that as well.Much of anything by Poe. He essentially laid the groundwork for detective work through fiction. His usage of unreliable narrators in many works adds another dimension. Most of his works can be read in a sitting, so there's really no need to explicitly point out any in particular, I suppose. Favorites, prose or poem, of mine include The Fall of the House of Usher, The Tell-Tale Heart, Annabel Lee, and The Cask of Amontillado.The Yellow Wallpaper by Charlotte Perkins Gilman: Excellent feminist work. Very similar to many of Poe's works in execution. Very short, so I don't want to give too much away.The Turn of the Screw by Henry James: Another excellent work featuring an unreliable narrator. A wonderful ghost story, even if the authenticity of the ghosts is debatable.John Keats: A sickly young man, he died young, and his grasp of mortality is present through many of his poems. Older Many of Shakespeare's plays are wonderful if you read them at your own pace without the burden of a grade. As You Like It is my favorite, especially when considering actors were exclusively male (a young boy would have acted as Rosalind, who goes on to disguise herself as a man... who later, as a man, plays the role of a woman...). There's the dramas and tragedies, such as Macbeth and Hamlet, but also Othello, and the histories (both Henry IV parts) and others. Funnily enough, I've never read Romeo and Juliet...John Skelton of the Tudor era, if you have the patience to translate Ye Olde Englifh. I like to romanticize him as the first rapper due to his structure (contemporaries considered his works doggerel). His lyrics are obscene and insulting, to boot.
  9. Explain this one, please :o specific task? About to try the quest. Hope it's short but sweet. Set up your pet abilities as so: And then switch to Beast of Burden inventory mode after sacrificing a Yak pouch or two: With a charming imp and attuned ectoplasmator, Tormented Demons will only drop a single item (no ashes or charms). You'll never kill a Tormented Demon faster than the Scavenge ability cooldown, so nearly every kill, the pet will get you the item (unless there's some obstacle in the pathfinding). Since inventory space would quickly fill up, just drag the loot into the pet's inventory. The herbs, runes, armour/weapons, and diamonds/fire talismans/adamant bars add up to about an extra 10k per kill. Factoring in limbs (58k per kill on average, assuming current prices and 1:250 drop rate), claws (1k per kill on average [lol], assuming current prices and 1:250 drop rate as well), and armor fragments (...another 1k per kill on average, assuming somewhere in the range 1:350 to 1:400 drop and current prices, of course), you get 70k per kill (which is oddly nice and round). At 150 KPH, that's 10.5m gp/hr.
  10. Wild Magic had its timing changed again, making two-handed and dual-wield magic on par at Tormented Demons once again. So I went and replaced my sesismic wand + singularity with a Noxious staff. Woo, savings. Also, I found out that legendary pets can use the Beast of Burden inventory management feature via the summoning/familiar tab. Woo, extra 1.5m+ gp/hr with the Scavenge and Beast of Burden abilities on the legendary pet. If I max the kill counter for Tormented Demons (nearly 32k left), that's an extra 300m, pushing my total potential profit upwards towards 2.2b. I'd also get about 33k blue charms (on top of 54k I have banked) and 21k crimson charms (on top of 36k I have banked), resulting in a potential 93k blue charm and 60k crimson charm training spree (factoring in the upgraded Shaman headgear). On double xp weekend, that would be 204m summoning xp. Considering I currently have 15m summoning xp (and 4m bonus summon xp, thanks prismatic lamps from daily Treasure Hunter), I'd use all my blue charms but still have upwards of 20k crimsons remaining... And it would end up costing about 1.4b to 1.5b gp. Not so bad...
  11. I disagree that RuneScape's skilling system, in practice, was ever good. Each skill is essentially standalone. A better woodcutting level only helps you when woodcutting. A better firemaking level only helps you when firemaking. Same for smithing and all the others. Leveling these skills simply unlocks further content to train these skills. Any exceptions are simply band-aids to the original design. All skills are overwhelmingly solo activities. Sometimes having more players training can impact the others, more so back in the day than now. The best iron mining spots, which provided the best mining experience of course, could only hold one player. The best hunter spots would highly competitive (chinchompas, salamanders). Then you have totally instanced skills, like farming and all the artisan skills. Dungeoneering was the exception, but now sinkholes, buffed solo experience, and daily challenges make that moot. Essentially, RuneScape was a solo RPG with multiplayer chatting unless you went into the wilderness... Many were useless (and some still are). Firemaking is pointless. The artisan skills are mostly useless because infinitely better gear is obtainable from PvM. Divination is essentially useless because Invention was delayed for so long (and it's sad that Invention is required to make the skill useful; why bother making it in the first place?). Gathering skills are obsolete because killing your typical slayer monster, let alone the big meany spiders, ghosts, enlightened rocks, and incompetent pet owners followed by giant worms-snake-dragon-spirits are better means of obtaining most resources than mining/woodcutting/harvesting/whatever them yourself. Resources/training is tiered or imbalanced. Why was mining iron better than mining rune? Why were willows better than yews? Nowadays, gathering skills are mostly useless; you can get more adamant ore ore during an hour of high level PvM than you could in hours of mining it. Even worse, you got less adamant bars mining the ore and coal and then smelting it than when when killing Aviansies with crappy gear all the way back in '07! So many skills were designed without any future planning. Rune two-handed swords being level 99 Smithing showed immense lack of foresight. More so when you consider rune equipment being level 40 equipment later (and worse, at the time, weapons didn't have requirements!). Soon enough comes dragon equipment, level 60. And how do you reforge a dragon square shield? Oh, that's right, with level 60 smithing. Only 33 more levels and you can make a greatly inferior rune square shield! Even skills released recently have terrible content at the top. Summoning only has a handful of good familiars with little balance. The best combat familiar primarily uses range and requires 99 summoning, no magic/melee familiar even compares; the Pack Yak is the best, by far, beast of burden, greatly surpassing the War Tortoise simply due to its banking ability, let alone the +12 slots; the Unicorn stallion was the best healing familiar for non-bossing activities prior Evolution of Combat; and... all the others are useless. Even Dungeoneering was useless beyond getting the necessary Chaotic weapons, which only required 94 to get all the useful ones of the time (rapier, crossbow, staff, and maul), and yet the skill went up to 120... Only nostalgia can hide the fact that RuneScape's skills were poorly implemented from the start. AFK and devalued accomplishment aren't the problem. Terrible design and planning are.
  12. If you assume firemaking to just be a skill about lighting some logs to make a fire and move one square west, then yes. But firemaking being a skill about fire itself could be much more impressive and useful. I suppose you didn't read the link, so I'll quote here for simplicity:
  13. I agree with you, but frankly fire making is a very simple and under qualified skill compared to the others. I think if anyone hopes to see firemaking remade into anything entertaining it would have to be remade into a more robust survival skill. Frankly I could easily see Jagex taking firemaking and making it a core concept piece for an elite skill for survival. They would simply leave firemaking as a basic form of survival. Firemaking doesn't need to be removed, renamed, or much of anything. It just needs a purpose and content to match. Much like ideas I laid out earlier in this thread.
  14. PEOPLE ON AN ONLINE GAME ARE BIG OL' MEANIES :'( Hahahaha! Good one. Oh wait, it's not. Toxic people and toxic communities aren't good for a game or forum or just about anything else, online or offline. Online or offline, harassment is bad. league of legends is going strong runescape is still going call of doody want more You got me! Oh wait, you didn't. Last time I checked, Riot was working to punish toxic players (and on launch, I remember seeing so many "I WAS MISBANNED RIOT!!!" posts followed by a Riot employee providing evidence to the contrary). Call of Duty is by no means the bastion of good communities or good gameplay, it's the butt end of most jokes regarding the toxicity of gaming communities (and also the stupid-monetization-attempts-because-we-are-evil-and-greedy Activision opinions). Obviously a player was banned in RuneScape for harassment, even if it took a real life incident to finally move Jagex into action, and honestly, the OSRS community is much more toxic than the RS3 community. Sorry, you're wrong. Keep trying. I'll provide something to make you think: Various image board sites that have virtually zero moderation are still around (i.e., 4chan). Would your bog standard, somewhat popular forum (i.e., Tip.it) following 4chan's lax moderation style and anything goes content policy improve the community? Give it some thought.
  15. That's because there's no failure or risk when skilling. The entire game would have to be remade from the ground up to rectify issues like this. If you objectively look at the game's history (in regards to gameplay and cohesion), this problem has always been present (dragon armor, then Barrows, then GWD... Dragon weapons, when rewarded from a quest, mixed this up a bit, but then you get slayer and the whip, Barrows and their respective weapons, and then the GWD... on and on, from the beginning until now). RuneScape's initial development process was a patchwork quilt of "ooh, this would be a cool new piece of content!" In fact, that's how the development process still goes! In turn, rarely does anyone go back to update the other bits of the quilt. So instead, you get band-aid after band-aid, mosty in the form of new content, resulting in massive amounts of neglected and otherwise imbalanced gameplay.
  16. RuneScape is built upon tiered content (level 40 is better than level 30 which is better than level 20 which is better than...). There is only a half-hearted cohesion between skills, they're all pretty much individual (farming benefits farming, woodcutting benefits woodcutting, so on and so on) and otherwise solo (in fact, more people training a certain skills in the same place can be counterproductive often enough) experiences. Then you have the tick system, which essentially makes the game some quasi-real-time-turn-based-hybrid. In fact, there's countless things that make the game what it is, but aren't good for the game. Evolution of Combat, Warbands, and quicker training (oftentimes AFK, yes) are side effects of this, band-aids at best. But that's because there's not much Jagex can do now. The ship has been sailing for 11 years (RS2 could have probably fixed these issues, all things said, hence why I'm excluding RSC; I'm aware that game is older than 11 years). They'd have to create a completely new game that only shares the RuneScape name to fix any of this. And you'd still hate it. Admittedly, I agree that Treasure Hunter (or Squeal of Fortune, whatever name you want to use) is undeniably terrible on the game, but that's honestly not saying much. In fact, quicker/AFK training helps in some odd way by lessening the impact of Treasure Hunter to your typical player by making the gain from pay-to-win much less significant. In any case, a player being toxic has nothing to do with these aspects of the game. And eliminating bad apples, which would hurt the game more than any of the above, is much easier than starting from scratch.
  17. Exceptions to a rule are simply exceptions to a rule. They aren't sufficient evidence of success or that a rule/guideline/suggestion isn't generally right. Many people seem to make this mistake, commonly in informal discussions ("This guy was homeless and he didn't except a DIME OF GOVERNMENT AID and now he's a CEO, so anyone can do it!!!!!!!!!! HELPING THE POOR IS BAD!!!!!!!" and infinite more from there). Apparently, so have you.
  18. PEOPLE ON AN ONLINE GAME ARE BIG OL' MEANIES :'( Hahahaha! Good one. Oh wait, it's not. Toxic people and toxic communities aren't good for a game or forum or just about anything else, online or offline. Online or offline, harassment is bad.
  19. I won't discuss your unhealthy decisions (bolded), but regarding the second, invalid comparison: Spending thousands of hours with someone in person is a better comparison to spending thousands of hours with someone in a video game (and you'll find you know the former much better than the latter, all things said and done). Alternatively, you can compare just meeting someone in a video game to just meeting someone in real life. You can't compare them otherwise, it's not valid or sensible. Otherwise, I could use a question like "How much oranges do I need to buy from the store so 2 + 2 = 4?" to prove sound fiscal responsibility... oh wait, I can't. Like I said, e-dating is over there ---->.
  20. This thread isn't for e-dating in a video game, it's for actual relationships. There's plenty of individuals who would appreciate your advice in Prifddinas, though. I think it's that way ---->.
  21. Even if most players are stuck on some maxing train of thought, and Jagex updates skills left and right to be faster, I don't really care. It doesn't personally affect me. I still play this game because I enjoy quests and killing Tormented Demons (also I want 200m summoning and virtual 120 range/magic/defense/constitution, but that's another story). Sadly, the quests have been subpar in various respects, either terrible plot, too short/easy, reused assets... So I've stopped doing them pretty much. Still haven't done Fate of the Gods or the final Elf quests (Plague's End and The Light Within) as a result. On a whim, I did Lord of the Vampyrium and found it was disappointing, very much so, compared to Branches of Darkmeyer, further cementing my opinion (biased or not) of the drop in quest quality. But Tormented Demons have remained pretty neat. And killing Tormented Demons greatly surpasses most solo PvM (GWD, QBD, etc) and is arguably tied with Nex for gp/hr (of course, it's below Araxxor, but Araxxor is boring). Unlike Nex and Araxxor, however, it's decent range/magic/defense/constitution xp (nearly 120 defense and constitution currently, with magic/range at 112 and 114, respectively). And great charms (150+ blues and 100+ crimsons an hour), which are worthwhile on my other goal. In a somewhat unrelated train of thought, there's people around places that claim they get 160 KPH with subpar gear, 200 KPH with subpar gear, and so on, at Tormented Demons... I do believe they're inflating their numbers a lot. It's interesting that I've seen a handful of people claim such efficient kills, yet no proof is ever provided. I have an video of me getting 140-something kills in an hour months and months ago, and now I can average around 150 minimum. It's probably because even on a max population world you're limited by the spawn rate, so you can't obtain that KPH at any one spot (on a 1K population world, pretty much the highest you could ever get is just under 3 kills per minute, because you'll idle for upwards of 5 seconds between spawns still). Furthermore, sub-20 second kills being average is highly improbable, considering Wild Magic is crucial to quick kills, and that has a 20 second cooldown. They must get a little over 3 kills, perhaps up 4 kills, in one minute once a trip and then extrapolate that for their whole hour. 180 KPH is pretty much the max, mostly because of Wild Magic, but also because of their slow spawn rate, and that's with max efficiency and gear (nothing less than tier 90s, and Ascension + Seismics at that ['cause Wild Magic second hit splashes nearly every time with a high level staff, making Noxious and even Chaotic staff greatly inferior to their counterparts]) and a helping of luck.
  22. Veiva replied to Leoo's topic in Off-Topic
    Read the books (or listen to the audiobooks, whatever floats your boat) afterwards. The show is like first accessing the internet/web in the late 90s, awesome and wow and amazing! And then getting time warped into 2015, where small devices can stream massive movies and just about everything that can be digitized can be found, oftentimes for free (although with varying levels of legality, of course). Both are amazing experiences in their own right, and no doubt the web today is superior to the 90s, but accessing the web now and going back to the 90s would be a drag and otherwise boring. Utilize the the innocence in your life for max happiness and enjoyment!
  23. Veiva replied to Leoo's topic in Off-Topic
    Speaking of differences between show ("bad poosay") and book (uneventful minor character) in regards to a certain object: [spoiler=harharhar]In the books, Mance Rayder looks for the Horn of Winter, but never finds it, instead using some fake horn to serve as a bluff. Legends say the horn can destroy the Wall once blown. Ygritte remarks at one point that they (the Wildlings led by Mance) opened a bunch of graves to no avail, only giving the Others more wights as a result. So regardless of The Grand Northern Conspiracy or even R + L = J, imagine a scene framed much like this at Castle Black: Some point-of-view character hears a horn blast--ok, but there's no rangers returning? Another--ok, we have all the wildlings on our side? And then a third--oh crap, it's the Others! ... And then a fourth. The Wall cracks. Could end there. After all, I don't think anyone nearby would survive hundreds of miles of ice, 700ft tall and dozens of men wide, coming down. And that's the reason Mance never found the Horn: the Others had it in their possession. Of course, it may not work if the end of A Dance of Dragons is any indication, because I doubt the Night's Watch will remain much longer, so there won't be someone to blow the warning three times prior. And there's no mention of it in the show, either. Such a shame. I hope the Others don't bypass the Wall using something like ice spiders, that would be totally anticlimactic. It would be like making the oft-repeated "grumpkins and snarks" being real (in the sense of there literally being grumpkins and snarks, not in the sense of them being a childlike metaphor for the horrors north of the Wall...)
  24. Veiva replied to Leoo's topic in Off-Topic
    I decided to acquaint myself with (warning, potential spoilers for Game of Thrones show watchers) "The Grand Northern Conspiracy" re: A Song of Ice and Fire. I hope it's true, much like Iike R + L = J. That would be amazing. Now I'm going to make me a sub for dinner. Mayo, mustard, horse radish with a bunch of provolone, ham, turkey, and salami, topped with lettuce, tomato, pickles, and jalapenos... mmm.
  25. I've thought prior that they could make firemaking a skilling version of prayer (i.e., provide skilling boosts). Seems they went the easier route with Seren stuff by simply making prayer also useful when skilling. Anyway, you could have incense, which provide temporary buffs, tied to distinct firemaking levels. Bonfires could be elaborated on, perhaps used as a team-based incense equivalent. Allowing firemaking to buff other skills, when relevant, would also be neat: use firemaking to power special forges for increased efficiency while smithing, cooking benefits in special hotspots (smoking foods, better ranges, etc), farming side-thing (clear dead growth using applied firemaking to improve future crops). Even skills like thieving could benefit: using smoke to confuse targets and provide distractions in some more elaborate thieving method. But a massive inter-skill game is unlikely.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.