Everything posted by Quyneax
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Celebrity Deathmatch
Santa gives Jesus a bottle of wine for his birthday and they are best pals forever :D. But otherwise, considering that Santa mustn't die (for the children!) and Jesus can just resurrect anyway so what does he care about death, Santa wins.
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Camping miths
5 overloads 2-3? Saradomin brews 5 superantifire 5 prayer renewal ~2k Armadyl runes Dreadnips ~400 yak scrolls Herbicide (optional) Gem Bag (optional) Spare yak pouch Ee Bunch of pray pots (in yak) Praying augury and deflect ranged, avoid getting hit by their melee attacks and you shouldn't need to brew much. Leech curses currently don't work on Storm of Armadyl, hence augury.
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200M in all Skills
I removed a lot of posts containing mainly the argument between Jebrim and Makaveli. Due to the amount of posts, I just removed the lot without preserving the worthwhile bits. One tip for arguing: don't fill your argument with stabs at your opponent. It gets you banned.
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Q
There is thought and deep meaning put into every post! That doesn't make it interesting or worthwhile. Went miths with pps + dreadnips, got 84 kills in 55 minutes, 2 effigies, 3 chewed bones and it landed me on 4600 crims exact. About 1m loot in all, expenses around 200-300k? Since the RS website update pretty much broke the alog feature, use this: Adventurer's log.
- It's Super Effective!
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Why is there an update every single day?
Lots of bots work by item IDs. They read the game code to know where to click, searching for specific IDs (e.g. frost dragon bones, but also specific doors or bank interface buttons). Every update, these IDs are changed. Keeps bots from working until they get updated. Combined with a system which takes longer than 24 hrs to crack, you pretty much break that type of bot.
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Retiring ;)
Bye :(. Never shall we forget Toad binds (full celestial). Good luck irl.
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help me prioritize goals
Since you also want taskmaster, I would say: skill while farming for money (torstol with juju & scroll of life) and do dailies. Also do triple charms. Keep this up until you can afford 95 prayer. Then move on to dungeoneering and get a chaotic rapier (turmoil helps dungeoneering a lot). Once you have turmoil and rapier, slay. [hide=Slayer]The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Steadfast/Dragon boots (rune boots) Amulet of fury (glory) Dragon defender (rune defender) Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +10 prayer bonus or above is good, but don't overdo it (anything above +20 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, black dragon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 70 prayer and King's Ransom - piety 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan I'm sure I missed something but this is most of it.[/hide] While slaying and dungeoneering, keep farming herbs & doing dailies/weeklies for gp and xp. Buy herblore levels and summoning levels. After you get extremes, start investing in gear: fury and berserker ring first, Bandos second. Once you (nearly) max combat through slayer, you should have a decent summoning level as well, allowing you to boss hunt for the remaining gp to get 99 summoning, overloads and taskmaster buyable levels.
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Mage Boxing
You 'need' 99 hp to avoid fighting people with higher hp than you. Hiscores works too but some people have typical staker names that make it hard to look up stats. Spell-wise you have the following options: Storm of Armadyl: 110-270 hit, average 190. Also 1 level defence reduction per cast. Blood barrage: 0-290 hit + 25% healing, average 145 + 36.25 healing. Ice barrage: 0-300 hit, average 150. With staff on, the options become: Storm of Armadyl: 126 - 310, average 218. 1 speed faster than other spells. Blood barrage: 0-348 +25% healing, average 174 + 43.5 healing. Ice barrage: 0-360, average 180. Polypore staff: 0-355, average 177.5. Can be used with vengeance and disrupt shield. Since healing is pretty much equal to damage, blood barrage > ice barrage. Storm of Armadyl is still slightly better, much better with staff. Polypore might be nice with Livid Farm done but I have no info on that.
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Best Skill to Obtain (F2P)
Because getting familiar with the F2P game isn't going to help you nearly as much in the P2P game ;). They are quite different, mainly in the gp gain department (gp gain can be 10x as high for P2P ignoring merchanting/staking), xp gain (depending on skill, also 10x as fast) and in simple things such as agility/run energy + teleport jewellery making it much easier to get anywhere.
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Adventurers Log Recent Activity alternative
Ah thanks, that'll come in handy :).
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my life is in shambles - Blog of Minergoo
With juju - 120-130 runs Without juju - 160-170 runs ~75 days Sounds doable.
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:: tripsis :: 99 Woodcutting!
Staff floors: now with extra admin. Coming to a town near YOU this Christmas!
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Dung from 86?
DGS requires the ability to craft cosmics & use group gatestone teleports, and we don't run larges below f30 much (59 dg). Also, 80 attack and strength is assumed as minimum combat level, although it is I believe not explicitly required. We're the more hardcore/efficient dgers focusing mainly on speed and xp/hr. I don't know about EoE requirements but they are more casual and still do pretty fast floors (depending who you dg with, applies to DGS too of course). Quite a few people who dislike DGS do like EoE.
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Maging Tasks
Except that at 90 magic the average hit will be some 50 lower, so adjust accordingly.
- Jax - 07 - 2277/2277
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Road to Max Pure!
Sorry to hear about your 2011 :(. Better forget it quickly and start 2012. Much luck with your goals :).
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Maging Tasks
Actually, since Storm of Armadyl offers great magic xp/hr and increases slayer xp/hr as well, it's very economical to use it. At current prices & 90 magic with arcane stream, full slayer helmet, overload and Armadyl battlestaff, the spell hits between 100 and 260 base, which is then multiplied by about 1,83 to get 183-475, an average hit of ~329 before fero, equal to rapier in damage output but at range. The base xp is 70, the average xp for damage is about 65*accuracy, making the average xp per spell about 120, which works out to some 150k xp/hr (1250 casts, 1500 max) at 90 magic before fero. At 98 magic that has increased to 140-300 base for an average hit of 400, some 130-140 xp per cast, for a total of 170k xp/hr. The cost is big, ~1400 gp for one cast, but at 11-12 gp/xp + the increased slayer speed makes it worth it, in my opinion. On abyssals (if you do them) and metals it's also significantly more accurate for example.
- The Rich get Richerer | 294m/2147m
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Maging Tasks
With overloads, you can boost to surge, but pps is better on all but ice strykes. Meanwhile, with pps you can mage your entire regular task list. Edit: Forgot that pps is dreadful mage xp. For mage xp I'd recommend Storm of Armadyl, which slightly favours Kuradal tasks as it means higher primary dps and lower cannon dps, e.g. cannon is relatively less xp/hr increase in slayer. But that shouldn't affect your task list too much other than not cannoning dbs.