Everything posted by Quyneax
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Behind the Scenes � September 2013
It's easy to use portents at the Battle of Lumbridge, but I thought to be smart and just stood in Saradomin's camp - well that didn't work. You take damage, but when you drop below 50% health, nothing happens. If you enter combat already below 50% health, portents also do nothing. It is only when you are over 50% health, in combat, and then go below 50% health that the portents do anything.
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Grimy's spreadsheets
The smithing sheet still counts 30m/h loss for addy plates though, does it assume you're not reselling them?
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Q
83 divination. I've started compiling some of the suggestions I've made before, mostly relating to combat. If you have any suggestion that needs to be included but that I may have missed (or that wasn't mine), just post here :). I've only checked the last 80 pages of this blog or so, no other topics, and mostly ignored discussions. I'll probably be editing the mass of suggestions into something resembling an overall plan, since I have time during Divination and before uni starts again.
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skeletal wyvern
Does Guthan's work with abilities? I didn't get the animation when I last tried, and Dharok's doesn't boost ability damage, as far as I know (also what the wiki claims).
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11-Dec-2012 - Player-Owned Ports
Endgame: 4x jade dragon for extra trade goods. If the expansion adds more scrolls, which seems likely, replace at least one with a telescope, up to three.
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Behind the Scenes � September 2013
I'm curious - what advantage does t60 dual wield have over t75 2h?
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skeletal wyvern
A bunch of weapons have special effects. These are the godswords and enhanced Excalibur. So Excalibur does still heal a small amount. The biggest problem is that specials don't work with abilities, for example the Barrows set effects. A good cheap off-hand weapon is the off-hand chaotic claw. It costs 100k tokens and an off-hand dragon claw (under 500k). Rapier still works on wyverns, as well as it ever did, it's just that with a shield you lose a lot of damage output. In the current system, shields can't boost damage, and mh + oh is 1.5x the damage of just mh.
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Behind the Scenes � September 2013
Dragon warhammer, I'm sure, and javelins/shortswords/hastas are also missing. They may also add a dragon maul as companion to the spear and 2h sword, as there is currently no 2h crush weapon.
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skeletal wyvern
No. A level 80 weapon deals level 80 damage. The only other statistic you need to be concerned about is the damage type.
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skeletal wyvern
T[x] refers to the level required for a certain weapon, it's short for 'tier'. Higher is better and virtually nothing else matters, weapon-wise.
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Behind the Scenes � September 2013
This looks like a good month. I do feel overload timers are overdue, but better late than never. Hard mode dungeoneering is perfect.
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skeletal wyvern
Magic won't get you t90 damage anymore, unless the fix Jagex advertised in the patch notes is bugged. But you can still use an abs for t77 damage and accuracy, which may be better than t90 one-handed.
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I would like to play again
Say, 5-10 hours for the tower (starting at nothing) and about 20-30 for Trekking (again, starting at nothing). I don't know about Pernix, but about glacor boots: if you're not going to tank, just go for GWD boots or Nex boots. If you're going to tank, use the boots you need to tank a particular style. If you're going to tank ranged, get melee boots and so on.
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200M in all Skills
It's very difficult to calculate, because xp rates change every couple of levels, there is crucial time-limited xp (warbands, farming, troll invasion) and some methods are dependant on quests, agility shortcuts or other secondary level requirements. You can approximate the time required to grind to 99 for each skill complex consecutively, but that's still pretty crude.
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29-08-2013 New Interface System Fixes
For some reason, clicking on tabs on the click-through chatbox also makes you move.
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Some smithing questions.
It'd be 1.3 times as slow using a furnace, approximately. Adding crafting would make it slower still, both in crafting and smithing xp. You can superheat while smelting at a furnace for decent xp/h, but if you want to do anything like that, just superheat while mining already. Same effort for more xp. For traditional smithing, adamant bolts/arrow tips are slow (on par with smelting gold) and they don't lose you much money. Apart from bolts, only platebodies are really worth making anyway. For Artisan's, the general idea is to use II, III or IV. IV is the best xp/h and the cheapest, but requires more effort. Iron is horrible, steel IV is alright-ish, for II and III don't even consider anything below mithril. If your budget doesn't allow power training with higher metals, just go with gold.
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Grimy's spreadsheets
I think the smithing spreadsheet is a bit off, superheating gold is given as 26k xp/h for example, and adamant platebodies are 30m/h loss, for 347k xp, giving you 17 gp/xp?
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20-Aug-2013 - Divination
Guys, remember that it's not okay to claim that someone's breaking the rules without also posting definite proof (and it better be good, not just based on 20 hour days being hard to keep up). Since you mostly seem to be discussing it in a non-personal way, it's okay, but make sure it stays that way. 'They' also has a function as third-person singular neutral pronoun, which may be appropriate in this case.
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Some smithing questions.
Adamant bar: ~3k gp. Adamant platebody: ~9.7k gp. Loss per platebody: ~5.3k gp. Gain per platebody: 312.5 xp. Loss per gain: ~17 gp/xp. It's not bad, but it requires 88 smithing. It's very unlikely that superheating mithril is faster smithing xp than superheating gold considering the following: Gold requires only one ore per superheat, thus one ore per smithing xp, thus less overhead from banking. Gold provides 56.2 xp per bar, mithril only 30.
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Q
81 divination. Idea for making agility useful: Manoeuvres. Basically: hotkey for movement. Level requirement: 4 * [number of squares moved + number of ticks waited] + 20 * [number of changes of direction + number of squares skipped]. Available: Relative and absolute (relative to compass and relative to character facing). So, let's say I want to hotkey moving 1 diagonal, to the north-west. That requires level 4, got to do some agility training (say 10 repetitions) and then I can hotkey walking one square north-west. Now say I want to move two sw, then two s, and do that in one tick (skipping two squares). That requires 4*4 + 3*20 = level 76. Repeat what, 100 times? and I can do this with a hotkey. The highest you could get (taking level 99 as level 100, which it should be) would be 25 squares auto-walking/running (straight only), or a 24 tick delay before moving 1 square, or skipping 4 squares, or moving 10 squares and then moving 10 more in another direction and so on. This is plain regular movement, not specifically combat-related. Of course, each manoeuvre drains an appropriate amount of run energy. Finally make that relevant again as well. Now that we're at it, the adrenaline:run energy parallel could be made this way as well. Make adrenaline default to 100% and drain as you use abilities. Wee symmetry :).
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Some smithing questions.
Warbands are about 25 * input level here xp per full looting. Since you're not 80 smithing yet, Artisan's is limited to mithril, which may be quite expensive. Artisan's in general is one of the most expensive training methods in the game that is still regularly used. If you want to cut costs, superheat gold (while mining is better for maxing, without mining is faster pure smithing xp). According to this, the Gofannon amulet does stack with SC pickaxes, but not with hammers. I don't know what's up with that.
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Skilling questions - C2/jad lair/pines
Split from 200m in all skills. Please ask your questions in Help & Advice, as Hedgehog said. The 200m thread only has space for the discussion of new methods relevant to 200m skills (e.g. anything under 99 is probably not relevant).
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29-08-2013 New Interface System Fixes
It's actually only 75, and yes Zam voters have had their heads on backwards the whole time. Hopefully we'll actually vote for the Elite units this week. It may also affect the siege units or elite units we get after the current vote. If it does, it'll be useful. Anyway, looks like a list of good fixes.
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Lolz - No More Fisho
Tell that to the immigrants we get here :P. Plenty of people come to Europe every day. Where you go, as immigrant, depends on what historical connections you have, the languages you speak and what countries you know to be good. I think people are attracted to the US because the US has better marketing than Europe. By my estimation, Hollywood is more pro-US than the European cinema is pro-EU, and Hollywood is of course a much bigger distributor of movies anyway. US visibility in the Middle East and in any conflict area makes it a prime goal for anyone who is opposed to whatever the US is fighting at a given time. The US also does have more jobs available, I think, so that helps. Also, conservative/religious people (anyone against gay marriage, abortion, premarital sex and/or 'socialism', anyone in favour of the death penalty/corporal punishment, creationism/unscientific eduction/not recognizing global warming, racism, sexism, anti-Semitism and/or social Darwinism) may be more attracted to the US than NW Europe. North-western Europe is a lot friendlier (less conservative) than most of the US, only California and NY and such can really match that. But if you're not into the friendly non-conservative thing, maybe Texas is a good place to go (guessing that from my definition of conservative, they are more common than progressives).