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Grimy_Bunyip

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Everything posted by Grimy_Bunyip

  1. Jagex acknowledges party hats and other untradeable rares as a mistake. That's why Jagex doesn't release tradeable rares anymore. In fact if you can dig up old quotes from Jagex, you can find them openly calling tradeable rares a mistake. The new nex drops too, are a mistake in my opinion.
  2. Let me clarify. KC takes ~12 mins which is 12 mins you will spend completely bored. you probably have to wait another 12 mins in the bank before the rest of your teammates finish KC And then you will spend 6-12 mins per nex kill depending on the size of your team. of course if your team is too big, you lose profitability. But for most teams ive experienced, i spend much much more time preparing for nex. Than actually fighting nex. I can't just decide OH HEY I feel like fighting nex and just do it like for other bosses. I have to decide. Then prepare for half an hour. Then fight. Then prepare for another half hour, then fight. This is what I mean by tedious. So much time spent doing stuff I don't want, when I just want to get to the juicy action. secondly torva is worth billions BECAUSE the drop is reasonably rare for the kill speed. Usually, I don't mind spending 50 hours getting a drop. But nex bleeds you for more money than any other boss. That really puts a dent in morale. The armor itself, is not worth several bil. Because ultimately it's not THAT much better than existing gear. It just has the LP boost. What Jagex is setting themselves up for is disaster. What happens when jagex releases new armor? lvl 90? How much will that cost? 10's of billions of gold? Because if it doesn't, nex armor prices will plummet to nothing. And nex won't be profitable unless new gear makes killing her a complete joke. Jagex shouldn't have made LP boosting gear a luxury item. Unless you get lucky with some PK's/Stakes, or you scam people, or RWT for money, chances are you'll never have enough money to get some nex armor. Lets say we have a team of 4 players, and lets say they average 2 kills per hour. so 0.5 KPPH. I've data trawled the nex logs on the RSOF, and the average comes out to 1/100 ish unique drop rate. so if these 4 players want to generate enough nex drops so that each of them has 1 of each nex item. It will take the team 2000 hours. 8000 hours combined. No offense, but 2000 hours is somewhere between a half and a third of the time it takes a player to reach 99 all stats and 120 dungeoneering today. I don't care but a single set of armor is not worth that much time.
  3. What's a hard boss? One that can hit 900s through prayer? Then you'd be complaining how it isn't worth it because you die too much. Golv is right on this one, you guys thought corp was easy, and asked for something unsolo'able, and you got it, but start complaining. Guess your no different from the rest of us. The heart of the complaint isnt that nex is hard. because nex isnt hard. (I guess he technically impossible to solo, idk if that makes him "hard" though) nex is tedious, and has [cabbage]ty drop rate, and the rewards are crap for their pricetag.
  4. courtesy of linda from DGS: http://www.whitman.edu/mathematics/lights_out/
  5. I honestly don't know what Jagex was thinking making Nex drops so rare. So much for LP boosting gear fixing high KO issues. people are still running around with korasi and energy transfer speccing people to death in wildy. but seriously, 1bil+ pricetags on LP boosting gear? That's a really really deep hole for jagex to dig themselves into. How are they going ever release new LP boosting gear without making Nex even less worthwhile than it already is.
  6. the last ~5 guides you've written have been both ridiculously short, and are hardly little more than tips. Your plank making guide a prime example. There really isn't a need to explain how to cast the plank making spell. and aside from that, it's not so much as a guide as a tip saying "oh hey plank making earns 175k xp/hour" if you're going to make something as general as "a money making guide" it better be very comprehensive, and it should include money making methods in excess of 4 mil gp/hour. Otherwise it would just be completely outdated or just for new players. If you make a guide on training methods, list more than just a single training method at the very least. Explain the xp rates into highest detail, etc. And I honestly consider that, simply a bottom line for any guide. If you don't achieve that, your guides will just be a waste of forum space. so before you start asking people for guides, you really need to improve your guide quality. Because at this point, even if there are guides that I want to see written. I would not want them written by you.
  7. The food drops might be loosely related to monster level. But a lvl 4 monster can still drop a salve eel. It's mostly based on the hitpoints/combat level of your team.
  8. what lvl is werewolf course? i heard it's best for some levels before ape atoll. wouldnt know for sure as ive never bothered using it myself.
  9. make something else. It just so happens that combat content is the most entertaining atm. We have dungeoneering, wildy, staking, boss hunting, etc. there's nothing comparable to that for skilling. So something should be made.
  10. Well they already coded gridded keyboard movement? :D but they did not implement it because it did not work well. I can think of a a number of good reasons why this would not work well in RS. I want a way to promote and demote certain developers. I feel like RS some good quest lines. And some that are just complete garbage.
  11. Most people would just call that rushing. God knows what the izenheim definition of full-rushing is. But I'm sure it'd rival losing game's gung-[garden tool]-never-ask-for-food-there-probably-isn't-enough-time rushing style. edit: daw you can't say gung-[garden tool] without getting censored
  12. Slow dungeoneers lack the sense of teamwork necessary to survive the zombie apocalypse. True story.
  13. I doubt many people really hate blyaunte because of her gender and sex. People dislike her because she's always making stupid and rude posts. Being racist and sexist towards her is just a convenient means of getting back at her. As far as I'm concerned, many people who are racist and sexist towards blyuant, aren't usually racist and sexist to anybody else. Just towards blyuante.
  14. Is that at your level though? because DG xp rate doubles roughly every 10 floors (20 levels) at his level he'd be getting about half the xp rate you do.
  15. I support this logic. they'll be dropping infernal ashes soon too. granted u should really be hunting green dragons. Their price are spiking. Not to mention the dragons are located in sub 30 wildy, so it's easy to tele at first sight of white dot. 3 iteming is also, 100% viable.
  16. can you change this into a poll so we can see people's opinions on this? but, IMO: No.
  17. actualy females and maxed players both have a natural hinderance at dung a maxed girl should be avoided at all costs because they actualy will make you achieve - dung xp/h I disagree. It's been scientifically shown that men are much worse at dungeoneering that women. I've been dungeoneering with several male DGS players recently, and I have found them suspiciously inactive during dungeons for several minutes at a time. Upon inspecting the DGS skype chat, I discovered the following log that explained why: [spoiler=DGS skype call] It seems, quite clear to me, that most men are too hardwired to think about sex all the time to dungeoneer with the appropriate discipline. so IDK what you guys have against girls.
  18. Ah but the question is: If I disagree with this, does that make me sexist?
  19. its a cheap prayer potion (or was at various points in time) cheaper per prayer point than prayer potions (at various points in time) you can afford the def loss if you're praying, or have overloads. heck if ur not on overloads, the def loss increases deflected damage caused by deflection prayers.
  20. from my understanding, the gowers had majority stock prior to this, but now they do not. whether that's actually considered selling out is not something i'd be fond of debating :P. I think the more fundamental problem is the fact that the Andrew does not actually want to manage a big company. I'm sure 1 eloquent, motivated individual with 25% stock could exert more control than an unmotivated leader with 100% stock over the company. ultimately, sure Andrew gave up stock share of the company. But I also get the feeling that he gave up practical control of the company a while ago. When he decided to focus on making RS game updates rather than the company as a whole.
  21. WoL was just a reactionary project that they used moreso to combat another developer. Jagex made it with the intention to make another company lose money, as opposed to make themselves money. Some other company used the title "#1 free online game". A title Jagex very much believes belongs solely to Runescape. In reaction WoL was made to cut into the sales of said rival company. I wouldn't expect a game, that wasn't made out of true passion to make a good game, to ever prosper in the long run. As for FO. It seems like a little playground for individual developers to test them before making them do real stuff. Kickabout for example. The developer for that game was shown in a developer interview. and the developer for kickabout literally says that kickabout was the first thing he programmed, ever. The guy was a 100% novice at coding. FO doesn't really strike me as something that was made with the intention of make big money. It was just something for the, not quite tried and true developers to do without losing money on them. Both of them aren't really organized in a way to promote strong growth. They've served and still serve their respective purposes. If Jagex wants to do something big, they should try something new and separate from these two entities.
  22. Andrew is much more involved in the higher end stuff at the moment, coming up with new projects and technologies for the company. He still has an involvement in Runescape but not as big as it used to be. Paul still very much works on Runescape although he prefers a much less "control" based position at the company. Ian I believe is currently doing the graphics for Stellar Dawn. We'll definitely get some great updates because people like the Gowers and Mod Mark are working hands on, for quests. WGS and and ROTM and Dungeoneering for example. But their loss of control of the rest of the company is noticeable. i find the majority of updates that aren't tied into runescape's primary storyline (the ones that the original founders of Jagex put most of their attention in) to be very unsatisfying. I'll wait and see how these investments affect management. But I'm probably not gonna be too happy about it. I get the feeling that the gower brothers just really dislike the drama that comes with being owning a big company. And this is more so the result of pushing the responsibilities of being the head of a company onto someone else. Rather than the result of their personal greed. Which I guess is fine. But I just find it rather unambitious.
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