Everything posted by Sir_Kurity
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The botting still persists
Yea... His problem, not mine. Going to a popular, bot notorious resource area. And then being AFK while purposely making sure you don't logout is very botlike behaviour. Generally speaking, people don't just cease looking at the screen for 10 minutes while still being logged in. Bots do, (when they screw up).
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1st October, 2010: Behind the Scenes - October
Depends what you consider high level. Most grandmaster quests, are in my opinion, tailored to high level players. They may not have elite requirements, but they have elite content (or should). Why do i have to keep saying that elite requirements do not equal elite content, i'll quote you "Is it really such a difficult concept to wrap your head around?" Corp is elite content, it does not have, by your defintion, elite requirements. But saying that its tailored to mid level players is nothing short of BS.
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Godswords- Outdated?
Theres no reason they can't have high range and use a bow. Yea that is unfortunate, and probably the only reason i would use AGS over claws, you just have to hope you outhit the phoenix neck or he doesnt react in time.
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1st October, 2010: Behind the Scenes - October
Because ive already stated in my previous post. Content that requires 97 fishing is not for "all level ranges" its for people with 97 fishing, and only people with 97 fishing. I have 83 fishing on my account, i don't expect content to be made for people with 83 fishing. I spent a disproportionate time on the skill and know that forcing others to also do that for a simple quest requirement would be nothing short of selfish. I have no problem with it helping me in a certain quest, but it shouldn't, as i said, be a requirement. Id like to think that opposing quests which encourage 200 hours of grinding (and seriously, a skill like fishing is nothing but a grind) is the right opinion, but maybe thats just me. I don't like excessive grind. People have the option to get 90+ in skills if they feel like it, but it shouldn't be pushed into others.
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1st October, 2010: Behind the Scenes - October
Thats because desert treasure is not hard. Why people call it a hard quest i will never know personally. People consider it hard, but its really not. Anyone with 43 magic can do it without even breaking a sweat. And with a friend coming along to help you can do it with far, far less. I personally don't mind DT's requirements though, it runs into the 50's. And while this still takes quite a bit of grinding, its not even remotely comparable to needing 97 fishing for a quest.
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1st October, 2010: Behind the Scenes - October
I loled, you cannot love fishing. You missed the point entirely. Elite content =/= "elite" requirements. They are not one in the same, any should not be treated as such. Make content for elite players, fine. Don't have such "elite" requirements that it needs 200 hours of grinding. Level 50 firemakers can finish the quest, even if they didn't hate themselves enough to grind themselves to 92 or whatever. Therefore they still have access to the content. And no, a reskined axe which really only helps firemaking is not content even remotely comparable to a whole grandmaster quest. Excessive amount of time because grandmaster quests are meant to be both extremely hard, have hard puzzles, and be very challenging. It would quite frankly be a waste of resources for a quest like that to only be accessable to a very select few. Lack of interest? My non combat skills are, generally speaking, much higher than my combat skills. At least you can access those quests, even if they are boring 30 second quests. This is more a problem with the quest than the actual requirement. Plus, as i said before. Hard boss fights are fine in my opinion, but they should not have hard grind requirements. Technically, low-mid, even high level content is content for ALL players. Grind level content with hard-grind requirements is for high level grinders, no one else. I could say the same to you. This is a game, you play it for fun, high level grandmaster quest content should not be specficailly tailored to those willing to grind for 200 hours just for the privelage of that quest. Personally im suprised skills even go past the 85-90 mark, but thats another issue entirely.
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Godswords- Outdated?
I always thought claws would be better. Better spec, and you can do back to back specs very, very fast. By comarpison, you hit one spec with AGS, and even if they were half asleep they would probably have time to food combo.
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The botting still persists
To be honest, if your exhibiting some very bot like behaviour like that, you should probably see it coming if you get falsely reported. Did i ever say i rage reported? The only easily provable bots i meet on a daily basis are the GE merchspammers, and they really don't effect me in any way so i don't care.
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Bots are making a come-back
I didnt but thats prty epic. I have 38 mill on my account now, i wonder if i can get 200 mill in 2 months :thumbsup:
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Godswords- Outdated?
Yea prty much.
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1st October, 2010: Behind the Scenes - October
No one cares about lighting the beacons because thats not a quest nor is it fun, and the reward only actually helps firemaking so no one else would really care. It sounds like you want ridiculously hard requirements just so you can feel elite about clicking that fishing spot for 200 hours. If romeo and juliet required 93 constituion it wouldnt be any more elite, it would be a noob, crap quest. Quest requirements don't make a quest elite, a hard quest is what makes a quest elite. There shouldnt be excesssive time spent on content tailored for a incredibly small amount of players despite the fact that the requirements don't actually improve the content in any way. Content for skills should come in the form of better things to do, better fish to catch, better equipment. Not a grandmaster quest dedicated to those few skillers who hate themselves enough to get 97 in a particular skill just for a quest. Theres no reason 97 fishing can't HELP you in the quest, but such an excessive requirement should not be REQUIRED in a quest. Technically, the content would still be there, 97 fishers would have an easier time than people with 50 fishing. But the people with 50 fishing would still have access to the content. Why should there be a grandmaster quest tailored to a very, very small proportion of very, very high level (insert arbitrary quest requirement skill here). Theres no reason quests can't be hard, theres no reason a skill can't help you in a quest (Agility in underground pass), but requireing 90+ in a skill just to access quest related content is not the way to make "elite" content. Lol@ people saying you have to grind for 200 hours for a quest to be considered elite.
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Clicks per hour
It also depends on how the clicks go. Technically dropping bones and dropping hides is the same amount of clicks, but dropping bones is harder because you can't use mousekeys, etc.
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1st October, 2010: Behind the Scenes - October
Technically, quests can have high skill and combat requirements, as my example stated. See, the thing is. Quest related content could have no requirements at all, and it would still be the EXACT SAME CONTENT. The only difference being that everyone would be able to access it, the only thing you achieve out of needlessly high requirements is limiting other players from having access to the content, thats the only difference. Grind in between actual fun content is good, so there should be some requirements. Its a filler, and the reward is all the sweeter for the wait involved. However, needlessly high requirements that require extremely excessive amounts of grinding is not good. Especially when you get into the 90's where each level is hours, hours and hours apart. Quests should be just as much about player skill/creativity as it is about the skill of your character, well done soft requirements achieve this. Hard requirements do not. Aside from the fact that underground passes requirements are hilariously low compared to 97 fishing... Underground pass is good in that its requirements are soft requirements. Sure, its done in the wrong way, as it often cannot be circumvented with skill, but only luck. But the only true hard requirement is 25 ranged, the rest is technically optional. I would hardly say the average level 20 could do the quest, but the point is he has the option to, theres no needless hard requirement in his way if he really wants to die 100 times getting to iban. This is the kind of content im talking about (skill based, not luck based, but you get the idea), the difficulty of the quest means this is only for higher level players, however jagex does not have to throw in a random level 70 agility requirement just to make the high levels happy. Really? You still don't see the problem with having to grind 200 hours for a quest despite the fact that the requirement, in no way, shape, or form. Actually improves the content of the quest and is merely a way of making the "elite" players happy?
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1st October, 2010: Behind the Scenes - October
Well, high combat stats can be circumvented to a certain extent. Either by being skilled, having more money for better equipment, having higher levels in skills like herblore, etc. Thats why i personally don't mind high combat requirements. On the other hand, i don't see how you can get around a hard requirement for skills. If for example you had a quest where you raid a series of dungeons and use all your skills to gather certain resources and avoid traps etc. How would you introduce a soft requirement? If you have a lowered chance of getting a certain item at a certain level, but can still get it, people will just spamclick until they get the item and the requirement would have been completely useless anyway. Unless failing to get the item teleported you to the start of the maze/puzzle/whatever, which would make the quest the new underground pass only 5 times worse.
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1st October, 2010: Behind the Scenes - October
Technically your not getting forced. But if you want to do the quest, your forced to do it. Why wouldn't they be concerned with it? They may simply like quests (which unlike grinding fishing, are genuinely fun) It may offer some combat related rewards that they feel they want, but don't hate themselves enough to grind LRC for 200 hours. Elite content is great, but it shouldn't have requirements tacked on which actually add nothing to the content. While limiting the players that can access it. Elite content is elite content, elite requirements needlessly limit the elite content to a very select few. Nomads requiem wouldn't be in any way improved if it had a 90 hunter requirement instead of a 65 hunter requirement... Its never been like that and it will never be like that. Even if a quest had ZERO hard requirements, the soft requirements later on would render the quest nigh impossible for a low level player.
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1st October, 2010: Behind the Scenes - October
I just don't see why so many people demand that content (and especially in the case of quests), needs to have extremely high hard requirements. Just because it is made for elite players, does not mean it has to have high requirements. A quest could easily reward high requirements, without those requirements being hard requirements which require excessive grinding. (EG, your teleported to some island with no items and have 30 mins to prepare for a boss fight using only your skills. Basically a really really hardcore lost city), where almost every skill would be rewarded in some aspect, and one with high in all skills would have the boss fight relatively easy, while someone without these high stats would be very, very hard pressed to survive. Just an example. But elite content does not nessesarily mean it needs extremely high requirements. Corp is a pretty darned elite peice of content. Accessing corp on the other hand only requires 2 quests with what you would consider relatively low requirements. And no, you shouldn't have to grind 92 mining to access corp. Maybe, but you shouldnt force people to do LRC for what, 200 hours just to access quest related content. Some people may find it fun, but content shouldnt be exclusively for the very few who actually enjoy fishing/other skill for 100+ hours.
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Discontinued Items.
2 years is quite the while o.O
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1st October, 2010: Behind the Scenes - October
See, i don't mind that there are quests for elite players. But these quests should be hard in the sense that they have hard puzzles, constantly hard fights in between, and a very hard boss at the and. That naturally only elite players can do anyway, but can be done by lower level players as well if they are very good at say, prayer switching, very well prepared, or abuse some glitch to make the boss extremely easy (lol). If the only way for jagex to make content for "elite" players is by making a 90+ grind-skill requirement, then they are doing it wrong. The way to make content for elite players is to make the boss fights so hard that it would be unrealistic or at least extremely hard for anyone else. As much as it pains me to agree with xxshady...
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1st October, 2010: Behind the Scenes - October
I think the requirements should stay the same, but the bosses should be incredibly difficult. People don't want to grind smithing for 100 hours and spend crazy amonts of money or whatever just to do a quest that borderline involves the skill. Bosses can be beaten with creativity or simply high combat stats, theres no way around incredibly high skill requirements outside lolgrinding a skill that could hardly be considered fun. It would be like if a quest came out that you could do, but oh wait it requires 97 fishing cause apparently you need to catch some enchanted fish to actually do the end bossfight. What's wrong with that? I don't believe that all content should be geared toward the average player. If a quest require 97 fishing, which you don't have, then the quest wasn't geared towards you, so you shouldn't worry about not being able to do it. If you ARE worried about it, maybe it's time to do some serious skilling. What, you think content should be geared towards those willing to grind to 97 in practically the slowest skill in the game for nothing but a quest requirement? If you have the ability to kill the boss with combat, you should be able to do the quest without level requirements that go into the hundreds of hours of grinding. Yes, the boss in question should be a very hard quest that only very good or very high leveled players could do, it should not have requirements that are hardly a test of skill or... anything really. I wouldn't mind so much if the requirement was a soft requirement (weakens the boss if you have 97 fishing, would be hard without it, yadayada), but hard requirements that run into the 90's is really just ludicrous.
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Efficiency
Yea but im sure your numbers are way off. But his point stands, regardless. His point was the same as my point, it depends on your other money makers. Really i think hes just going off on a rant because i forgot to read the bottom half of his post. :unsure:
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1st October, 2010: Behind the Scenes - October
I think the requirements should stay the same, but the bosses should be incredibly difficult. People don't want to grind smithing for 100 hours and spend crazy amonts of money or whatever just to do a quest that borderline involves the skill. Bosses can be beaten with creativity or simply high combat stats, theres no way around incredibly high skill requirements outside lolgrinding a skill that could hardly be considered fun. It would be like if a quest came out that you could do, but oh wait it requires 97 fishing cause apparently you need to catch some enchanted fish to actually do the end bossfight.
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Efficiency
Yea but im sure your numbers are way off.
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Efficiency
That depends on how much money you can make... Though, considering nature rune prices :)
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Bots are making a come-back
Yes, a year ago you had 200 mill, which to be honest, is alot of money, and chances are had awesome stats. If for example, someone just started a year i don't see them getting a partyhat without extreme luck.
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The botting still persists
You don't take a break for 10 minutes because it automatically logs you out into lobby. Unless you purposely DO NOTHING, while also making sure you dont log out... :rolleyes: