Everything posted by Kimberly
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Future Update Discussions
Maybe, but it's not that far a stretch of the imagination to think of daemonheim-specific divine energy resource spots to make pocket slot items for dg. So somehow this energy we're collecting and transmuting is saving Gielinor presumably by healing these rifts as they form across the map. Are we using the energy from Guthix to mend the rifts by exchanging it for exp, then?
- It's Super Effective!
- The Rich get Richerer | 294m/2147m
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"Karil's bombing the Middle East" ~Leik - #1 Bad Maxer - 2595/2595
aka yes extremely
- The Rich get Richerer | 294m/2147m
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Behind The Scenes - August 2013
If they did that though, that would essentially be "buying" auras. At that point they might as well allow them to be purchased with Runecoins. In that's really their line of thought, then I agree with Jagex, since it works towards limiting the pay-to-win aspect of MT's.
- The Rich get Richerer | 294m/2147m
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Behind The Scenes - August 2013
I mentioned nothing about buying loyalty store items with runecoins. I was talking about this: Many, but not all...which is why I said I think armor packs, achievement banners, and other big-price items likely won't be buyable with loyalty points. That was the only reference I made about loyalty points purchasing Solomon store items. Saving it how, by taking away its life force and making it into objects? That's assuming the anima mundi is a renewable resource. Otherwise, it'd likely be hurting things lore wise, can't imagine the Elder Gods who created Gielinor would be too happy with that. And Guthix's dispersed energy almost certainly seems like a finite source, since it came from one being. The planet is "wounded" so to speak and this is its life force oozing out. Wouldn't it make more sense to stop the bleeding rather than taking that blood and using it to make something that helps you poop out dragonstones faster? <_<' I'm sure it'll all be cleared up in the lore, just sounds...weird and illogical so far.
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"I want a girlfriend/boyfriend", and other such relationship advice
You're pretty jealous of her affection so I'm kind of surprised you're not freaking out about her wanting to play it fast and loose. It should hopefully be pretty clear what you should do. You're a strong dude and you know what you want. If you want anything more than a fling at this point, this girl isn't for you. Easier said than done, but I think you should end it. You telling her its over, and why, is an important message that she probably needs to hear and I think you deserve the measure of self respect it could help you find. When she was chatting with Rob, was she also drunk?
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Behind The Scenes - August 2013
If I had the funds to throw at my screen for 99's, I'd probably do it regardless of how much I liked the skill or not. At that point I wouldn't consider the training the rewarding part of the journey, just the fun that could be had afterwards similar to dungeoneering past lvl90. That's the problem with "fun."
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Behind The Scenes - August 2013
Knew they were going to merge Solomon's and the loyalty store. Well, that's pretty nice I guess. Does this mean that the loyalty store outfits will now become cosmetic overrides? You can't buy every item with loyalty points, though, so I suspect that companions, gear sets, bank boosters, achievement banners (the big-buys) won't be able to be purchased with loyalty points. Still, this marks a pretty huge step forward for Jagex and I think it's a really nice move. I'm worried that the increase in points per month is because loyalty purchase rates are going to be very high though to keep the incentive to buy runecoins there. The idea of siphoning the Anima Mundi really...makes me...concerned. But it's hardly fair to judge an entire skill off a few paragraphs, so I'll just have to wait and reserve judgement. but come on really I always sort of thought that divination would just be the gathering portion, and the second skill for making the pocket slot items. Since that doesn't seem to be the case, I wonder then what we're going to do with the energy. Is it just going to be a divine version of Construction? Completely frustrating that it's been pushed off to 2014, likely not to be released until mid-year as Divination was. Still, it was always a bit of starry eyed optimism to hope for two skills in one year, I suppose. With it being 3 years since the last skill release, it kind of reminds me of the infamous whiteboard we saw from one of the runefest videos where we saw something about the interfaces on the whiteboard, and just how long they must've been working on NIS alone (if that was for the NIS, that is). Crazy. Anyway, I'm off to find out the terms of the sig bet I lost oh so long ago when we were speculating on the Black Knight Fortress rework. You're utterly right. After the push back of the summoning rework, divination, html5 beta, new skill, not to mention all the delays prior to that from the eoc, smithing rework, etc it is completely and utterly unjustified to be upset in the slightest. Really, anyone who gets upset is clearly a neanderthal who has no desire to simply accept the reality of today's world. Shame on them. Shame on their family. ...Laid it on a bit thick there, but you get the point. It's understandably a surprise to the average player, even if we could've guessed that it'd be delayed after the delay with the HTML5 beta.
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Maxed Players Banned (500m - 2.1bil total xp)
What I'm kind of curious now is, if botwatch has never incorrectly added a user's play-style to its profile list then this would be repeated human error. Except now Jacmob's investigating it, which sort of leans to botwatch automatically doing it. If that's the case - and it sure does look like it - then I'm actually really surprised no one's jumping down his and any other jmod who defended botwatch for being incorrect like what usually happens.
- what she order, mish filet ~ 99/99 Agility, what next
- M
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Rjk | 2133/2277 | 99 Crafting
Oh I thought you did with Jesse and Leik o_O Sorry didn't mean anything bad by it...
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Jason's Blog - The Rich Get Richer
Please take it away
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Future Update Discussions
Even with the hopeful release of more bankspace for purchase via the loyalty store, I hope that Divination will follow the trend skills typically had of offering a slight bank size increase for members. Each thing that gets added to the game usually stuffs a person's bank with at least one to three new bits of stuff and it's really added up over the years since Summoning's release. If not, no big deal, we've all managed this long and that free bank booster was a huge help. But a gal can dream!
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Rjk | 2133/2277 | 99 Crafting
For some reason I thought you were already maxdg, probably because you sold floors a lot Anyway grats on OLELEL and 110 dg
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Future Update Discussions
The Shadow Realm? [snip] Do you think we could con a quest dialog writer to make Sliske say "Screw the rules, I have money"? http://www.youtube.com/watch?v=O5IxePSWRRc
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Future Update Discussions
http://runescape.wikia.com/wiki/Membership_Package They currently cannot be purchased.
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99 all skills?
Constant focus on a goal and activity. It might wax and wane throughout your playtime, but it's there and stronger than the average player's. People do put that much attention and focus into achieving goals. That is the level of "anal" attention to detail I refer to. Lordy I shall never use the word "anal" in vain again. I have learned my lesson. May my confession purge me of my sin of discussion. You also assume you'll maintain that many hours. It's likely, but there's always a chance something can take you away. If we're assuming that people shouldn't stop their goals just because the outcome looks impossible, then I don't see the need to get upset when it's stated that someone will really need to put in hard hours and hard focus into bridging the gap.
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99 all skills?
It's a comment directed at all the top players, not just you. You might have a substantial lead on everyone else, but you're not the only top player in the picture. If it sounded like it was an attack on your playstyle, then I apologize because it was clearly not. That said, I'm not sure how saying if people have a negative attitude about closing the gap with the top player is not a direct statement on the top players themselves, but this might've been another misunderstanding. I fail to see how anything less than attentive, prolonged hours of game time could catch up to where you're at currently, but hey, maybe I'm wrong.
- 99 all skills?
- 99 all skills?
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99 all skills?
Every method currently available is the "best" until more research is published on how to increase those gains. I see no point in stating the obvious. There's always means of improving, but typically those improvements are weighed against the time needed to figure out the best and the theoretical increases a person would receive from mastering those things. Then the question of sustainability comes into play, and we come back to the same discussion. It might be great if say, someone like yourself can achieve perfection (which is a bit skeptical) for the actions that offer small increases to exp/hr, but the majority probably cannot maintain those rates. Rather than being lazy like some would assume, they might just be incapable for other reasons. There's no point in lauding the absolute best method that less than 5% of players (top or otherwise) can do. So my response to you is I don't think we should be arrogant enough to assume that these ridiculously high APM methods are viable for the general population that even the top players are lumped in. (Consistency and playtime can go a lot farther than nearly automated APM rates on their own.)