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Kimberly

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Everything posted by Kimberly

  1. You can laugh at the irony if you'd like, but if you have concerns with how the 200M in all skills thread is being moderated please post them here: http://forum.tip.it/topic/320335-concern-about-the-200m-in-all-skills-thread/#entry5432073
  2. AHK can sometimes be flagged if it's not randomized, no? I took it to mean that he was using AHK but not that he was using 'illegal' scripts.
  3. So, Zamorak hit the gym to get a nice washboard stomach and the dress to compliment it and Saradomin decided to not be a blue hippy went for a trim and a fancier suit. THEY GROW INTO MURDEROUS, DEPRAVED MEGALOMANIACS SO FAST <3
  4. If it's a dell you should be able to take the support tag and go on their website and download them to some portable storage maybe?
  5. Whelp, it seems the login servers went offline. In a way this is good, I needed to do other things anyway. I couldn't break away from the game though. Nevermind, it's back up. For a few brief, beautiful moments it actually looked like a battlefield. Hardly anyone had logged back on and there were npcs everywhere. I saw death all around me and heard the clash of fighting...quite a bit delayed thanks to whatever synching problems are taking place right now with sound, but still...pretty cool.
  6. I find it harder in good conscious to tell people I see on like, reddit, to try the f2p version first to see if they like the game. Remember when that used to be the go-to advice for new players? F2P is cool if you know what you're getting into, don't get me wrong...but it really can't hold a candle to P2P. So much of F2P's content is old and it shows. Now, everything seems old to us; we've seen and done all there is to do on F2P. But when I say old, I mean stiffly animated characters, bland dialogue, and only brief glimpses of lore. Instead of, "try these quests and see if you like them" it's become 'try the tutorial and buy membership if you like it.' I don't know if that's necessarily a bad thing. In some ways, who wants to be told they need to sink dozens of hours into the f2p version to see if they should keep playing or buy p2p? In other ways, if people try something like Black Knight's Fortress and then play the Ariane quest on f2p, will they be too startled by the difference in quality to continue? Worse, if I tell them that monotonous style isn't entirely extinguished from p2p yet? What then? It's a tough call. There's still SO MUCH that needs to be addressed that I don't want to be the one who has to pick and choose what gets updated and what has to wait due to budget limitations...
  7. Russian roulette is usually another.
  8. Seems like ignoring/adding players as well as rightclick reporting them are adding their suffixes and prefixes, so they don't work right. On a day where my ignore/report options are getting abused like a drug addict abuses meth, of all days...
  9. They're even harder to kill when swift navigation is crucial to success in high-risk situations.
  10. Please discuss the RS3 update over here :).
  11. "You have reached your quota of positive votes for the day."
  12. God damn it, I spent the past few hours fiddling with it so I didn't look like an ass when I finally posted and I still miss something. Thank you. @_@ Sorry...
  13. I have merged the "NIS and World Events discussion" into the update topic since it didn't make sense to have two separate topics discussing the same thing. PM me if you have any questions.
  14. Things I would like to see, but I know I never will/will wait a while: The ability to assign the function keys to a tab cluster rather than the menu bar - vital for quick switching on smaller monitors that can't "afford" to have all the separate windows spaced out for easier licking The ability to make the menu bar and ability bar vertical instead of horizontal (GOD [bleep]ING DAMN ITSDFDSJFDSAJAGSDJGJDJAG) Bank transparency independent of HUD transparency OR shadow boxes for item slots similar to the backpack interface Clicking off of the bank interface to exit&move again (JESUS CHRISTAJSGREKWADSFGADSGKARSDAGA) or ESC to close the bank interface Local Chat: Hide to mimic Public Chat: Hide setting (I'm a moron.) When title bars are set to minimize when locked, have them snap to the nearest edges and ACTUALLY make the window smaller (aka the whole reason why people asked for minimized title barSDFSFKSFGKGWAKFASDKJGSAJSJGSAAGAGSW) Click through transparent windows like chatbox and torn-away screens (OBGEDSGDGASEFGAGASrsaDSAgJAFSDJFSJ) Really everything can be adjusted to with time, but I'm really absolutely livid that we can no longer change through things quickly with the function keys. The action bar can only fit so much when a good ability rotation already fills up over half of the available slots. The Quick inventory helps, but the quick switching would help more. As for the Battle of Lumbridge, the opening cutscene was neat...and then I saw they're just standing their shooting laser beams out of their frikin heads hands. Even if they were doing that for a week, that's pretty...weird. A battle of fierce deities and they're depending on humans to recharge their powercells, just staring longingly at each other over power beams in the meantime... Even on the battlefield, it doesn't really feel like a battle. The presence of two gods, large enough to be seen from almost the other end of Misthalin, and we've still got people in Ardougne calmly pilfering sweets from the stalls. >__> Don't get me wrong. The music is great, the cutscene was great, the events are spaced out long enough for everyone to get a chance at them, it's structured well, but it's not without its share of oddities. This seems like the sort of event that will be AWESOME to read about afterwards, but annoying to get through. I admire that during the downtime, you have opportunities to unlock rewards. I enjoy the fact that the battle is having an impact on Lumbridge and the NPCs around it are responding to it. (C'mon Duke, you only have 160k saved for a freaking emergency? I made 160k today buying chocolate. Step up your game.) I am delighted by the fact that we're going to have some hard choices to make down the line. I loved that when I first surveyed the battlefield, ScapeMelancholy was playing softly in the background as I saw the area I first started in demolished by a frightful struggle. So yeah, those are my first impressions.
  15. Was mainly talking about relationship advice but i didn't notice the last part. '-'
  16. So wait are you guys mad about his approach to his lifestyle, or the choice he made for his lifestyle? Child support is an issue regardless if you're married and alimony is settled with prenups beforehand. Planning finances and life goals isn't an issue unique to monogamy, either, nor is becoming completely infatuated with the idea of something rather than the reality.
  17. Even I thought you were a bit besotted when you talked about treating her like a princess. Everyone likes to feel special, but when it seems like a woman craves gifts or lavish lifestyles instead of cherishing and appreciating what she gets that always strikes warning bells in my head. Dunno about anyone else.
  18. I thought we were past the part of making definitive blanket statements regardless of the lifestyle people chose to pursue.
  19. YEAH KEYSTONEEEE aw it's just charms and shards... EVERY. DAMN. TIME.
  20. May I direct you to this thread? (Note: you're entirely welcome to write about it here - this is blogscape. It's totally okay here. But I'm just pointing out this topic to you because the people who participate in the discussion there are very intelligent, mature, helpful, supportive people. <3)
  21. I don't know who you are, but I feel like I should. Can I touch your face
  22. http://www.youtube.com/watch?v=QUAItQmq-LU So overall this steam sale, I purchased...very little actually haha. My friend sent me a copy of Just Cause when it was 25 cents. Boyfriend purchased Skyrim Legendary Edition, some indie games like Rogue Legacy, etc. It was a pretty nice sale, but god I hate trading cards.
  23. 10 AM EST, 3PM BST. Also since when have the 'always' released at noon BST? Nearly all updates for the past two or three years have been coming out 2pm-4pm ballpark BST or GMT depending on time of year. For a long time in the not-so-far-off past, releases hovered around the noon mark, so if that isn't all that accurate. Thanks Kaur for the correction.

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