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Zachneap

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Everything posted by Zachneap

  1. Could anyone please link to the new Q&A's? i can't seem to find them Also how would this be implemented as a requirement? would a quest require 50 Dungeon mastery? "Yes, there will be high-level dungeons being launched this year. " I hope this sure means you are right.
  2. I suppose these bosses won't get 15% health from a brew? I mean.... 15% * 2000 = 300 health, assuming another Corporeal beast monster will be made. >.> I really would love to see a monster with Dclaws and Hyb Gear... basically PvP in PvM. ;o its not about hp. its about other factors. Hp stretches out a boss battle. but doesn't actually make it more challenging. (unless the boss is a dharoker.) Hp is just a big coverup. dealing 2000 damage among one corp beast or several is negligent. if he stole random food and pots then using all brews might prolong the battle unnecessarily. while wasting supplies. Players could get around this using butterflies or something. which has its own effect on the battle. What if the only thing the team could use was butterflies to heal each other? each team member had to watch their allies backs.
  3. 30 less stab. zammy spear has 85 stab and dspear has 65. That would be 20. staff = +55 Dspear = +65 zspear = +85
  4. I think the key lies in special attacks. Regular attacks are more than a nuisance than anything. players gear up for the regular hits. but special attacks are where the challenge in fighting bosses should be at. The styrkewyrm update for instance. i saw a level 122 praying soulsplit die at the desert one because of the special (he turned on soul split at low hp, burrow, KO) Sure thats more to carelessness than anything else but if bosses had more unique abilities then it would be more of a challenge. What about a boss who thieves potions and food from you and uses them? that would require some strategy in how your inventory is assembled and how you fight the boss. (you really wanna fight a boss who just brewed?)
  5. 30 less stab. zammy spear has 85 stab and dspear has 65.
  6. This is actually a good idea. You still have a choice but player's can't abuse it as easily.
  7. Until you die and lose it. Even though doing that is difficult. and the guy who died probably deserved to lose it.
  8. Higher still? 93 is a pretty high requirement. Thats the paradoxical thinking i get whenever i see people asking for high level content. I should've rephrased. I didn't particularly mean the slayer lvl. I'm happy with 93, it gives jagex room to play with new slayer monsters. I was reffering to maybe other requirements, as it takes getting a task from Kura, only being able to kill them while on the task, needing a fire cape etc. An example would be maybe an achievement diary complete / quest complete. I can live with that. and i'd like jagex to make more connections between thing but i always thought of the firecape as a plus. In my opinion its degrading to the firecape and slightly a turn off to people with bad connection. What ever happened to the firecape being something to show off your skills... and not a stepping stone for something bigger.
  9. Higher still? 93 is a pretty high requirement. Thats the paradoxical thinking i get whenever i see people asking for high level content.
  10. You looted the chest and the barrows minigame reset. it happens i think but i've never ran out.
  11. firecape... must really suck for anyone with bad connection.
  12. Why not just have people on lunars and use spec share?
  13. effect wears off when you unequip the staff. You'd need to mage the boss.
  14. Somebody even called wurms >.>
  15. Very nice. Did you make it yourself?
  16. How often do i order fast food online? Reminds me of the pizza hut everquest promotion where you could order pizza from the game itself.
  17. You do realize that it's obviously not useless at all, right? It's like wearing an amulet of glory while mining, only instead of just getting more gems, you also get more half keys. I'm certain that there are many situations where it's superior to any other ring you might wear, and knowing its effect makes it much more useful too. For example, if we didn't know exactly what it did, we wouldn't know to use it at Chaos Druids because they have no "rare" drops; however, knowing what we know now, we can say with some confidence that it's the best ring to wear there. We also know not to use it at boss monsters like Kree or the Corporeal Beast, since it's confirmed that it has no effect on unique drops. Yes it has uses but it still has to compete with other rings. Plus the effect is still minor. I wouldn't base my profits on key half drops. its still based largely around luck. I may make no extra profit and want to use another ring ( i used rol at chaos druids).It doesn't hurt much but it doesn't help much either. A glory further increases my gem mining speed at shilo. And to further elaborate on my point... Even though they told us all would be revealed soon. Why was there a timeframe for getting this done? Why did they need to package it into an update? Surely explaining the row grabbing a picture and editting the KB can't be that time consuming. they had talked about revealing it a few months back. Why did it happen now? I'm just saying that perhaps they had a specific future update related reason to reveal the way the row works this week.
  18. im hoping that merchants do chose it, then it forces jagex to adress the broken tzhaar shop problem Mind expanding on that? I haven't heard about that before.... You can no longer sell items to the shops for tokkul AND the price of onyx in the gem shop is 2.7M tokkul. a massive increase from 370k tokkul
  19. for living rock? then wouldn't it be better to use a whip? I think living rocks are weak to crush.
  20. Now that they have revealed just how useless it is... Do you think they may add more rare drops? I mean just revealing it out of the blue isn't jagex's style from what i have seen.
  21. How would that ruin the game? I personally think it's a nice idea, and as Quelmotz says, it ties in well with other skills like Agility. You guys are just like those people who rant in the RSOF just for new things being implemented. Thanks for supporting my suggestion. My reason for tying it into agility is that (at least according to what I've read) agility is not very useful as a skill, since it just makes you run longer. AFAIK the time spent training agility could have been used to make money and buy energy pots or whatever they're called. Agility also gives you shortcuts which save lots of time in the long run. as a f2per have you walked to edgeville from GE? With agility you can do it in half the time.
  22. tarn's lair is Just north of the witches basement in rimmington. i don't have a picture though. my screenshot taker is bad.
  23. I guess so then.
  24. I wouldn't call the barrows being near the blood altar room being random :P but i guess jagex has to place it somewhere.

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