Everything posted by Quest_Cape_K
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Returning Slayer
I think the magic off-hands do half the damage that the main-hand would do. (Of the same tier)
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Bandos chest v Torag's plate?
Subjugation.
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04-Jun-2013 - Order of Ascension
Same price since it uses the same materials and nothing that can substitute for it.
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04-Jun-2013 - Order of Ascension
Around 430m from what I've seen and they do degrade. 2m for 10 hours I think.
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Post all RS Screenshots, Videos, and Sounds here!
1 more.
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04-Jun-2013 - Order of Ascension
I haven't tested dual crossbows but wouldn't they be better for the bosses due to the constant running?
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04-Jun-2013 - Order of Ascension
So from what I've seen: The lowest level dog looking thing seem to give keys out at highest rated. (Not definite) The shield guys don't need to be teamed, if you stand right next to them, attack and run through at same time, you do normal damage. Bombardment also works well. 1 key = 1 kill. Loot from Quintius(?) was around 30-35k/kill, this was from 12 kills.
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Behind the Scenes: June 2013
I take my (metaphorical) hat off to you sir. Lies, this is the hat. [hide][/hide]
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Post all RS Screenshots, Videos, and Sounds here!
Trade with other people for the parts needed.
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Art Workshop + warbands
Warbands have a maximum of 3 a day, no time limit for when you can do them and it is free xp.
- Tans - maxed [BPL IS BACK]
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FSH & EoC
Bandos/Subjugation/Armadyl all give bonus damage.
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25-Mar-2013 - Wilderness Warbands
Would result in people paying off others to loot for them and take the resources from them. 500 resources would be a lot of xp.
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Behind the Scenes: June 2013
Or possibly add an artifact nearby, when activated creates a hard mode, resulting in better loot. keeps the same brothers and can be introduced via a quest. That is a terrible idea. All it does it make low level content better for higher levels than it is for low levels. No, it allows higher levels to use content which can be upgraded to higher levels. Lower levels would get different loot than higher levels.
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fastest way to make 1m ? :D
Nope, saw bots still.
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Behind the Scenes: June 2013
Or possibly add an artifact nearby, when activated creates a hard mode, resulting in better loot. keeps the same brothers and can be introduced via a quest.
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FSH & EoC
Accuracy boost wouldn't be worth it if you are using higher tier weapon than the monsters defence.
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92 mage...
Oh, wasn't sure if that was fixed or not. Use rock barrage then and take some healing with you. Bunyip with some food should work. As long as you have higher tier armour then the monsters attack then damage to you shouldn't be much of an issue.
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Have greater demons become tougher now?
Don't bother posting and bumping the thread up to the top. OP clearly doesn't want to use the advice anyway.
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92 mage...
In the slayer tower I believe, if you have the mask of the abyss you can use that to get a daily task of abyssal demons for good slayer xp. Just use maximum DPS mage setup, virtus/subjugation with wand/book, blood barrage on momentum should be able to heal you enough.
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Quick slayer rundown.
Dagannoths?
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Behind the Scenes: June 2013
To me the barrows update sounds distinctly like hard-mode GWD kind of update opposed to outright upping barrows that already exists. Maybe it'll even tie to Sliske quests and be a new locale where he has other wights stored, afterall the emissary lore said he had hundreds (granted icthairn killed all them to free them but how easily sliske made akrisae gotta assume he made more than 6 in the interim) [/hide]That'd be awesome! I think it'd be pretty cool if there was at least 6 new Barrows brothers (3 more Rangers, 3 more Mages, with at least one of each having a Prayer bonus.) That's because I'm kinda annoyed that Meleers has the choice between four Barrows sets, while Rangers and Mages only have one option. They could make new set effects that would bring them more in-line with the current Melee brothers set effects (Guthan's and Dharok's set effects come to mind there.) I guess that's because at the time of release, melee was still the sort of #1 combat style (it became to be more so with rapier). They ought to release some more ranged & mage stuff for it, adding a bit more balance to the T70 area. Probably should have done that sooner though, rather than release dw mage and range from it. Could have made two more brothers to provide the dw for those two combat styles. But then again, we have duplicates for melee brothers, so it leaves it open to expansion. I don't think they can just add another crypt like they did for Akrisae - I imagine it'd be another sort of excavation lead by Varrock Museum (or an independant archeologist (hi Indiana Jones) as idk wtf people from across the Salve would be doing in Morytania). I was thinking more along the lines of Sliske upgrading the brothers.
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Behind the Scenes: June 2013
Not doubting you but do you have a source for this? I haven't seen this mentioned but it would help a lot if it was true. Look for a thread made by someone named Lady Cookie on the FGU forums. She should have the resources. I believe a mod posted o the topic and that's where she got it. Oh found it, cheers.
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Behind the Scenes: June 2013
Maybe the barrows will get updated along with storyline content, like it did with the addition of Akrisae? Not doubting you but do you have a source for this? I haven't seen this mentioned but it would help a lot if it was true.
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Behind the Scenes: June 2013
It was originally discussion on past/future updates and the levels associated with them.