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Aiel

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Everything posted by Aiel

  1. if improved balmung's accuracy is high enough to be viable vs prime and supreme, they might actually be reasonable now. (please?)
  2. I don't feel like wading through 163 pages, so could someone briefly summarise why this is the case? The damage bonus on Nex armour doesn't seem that significant and weapons are getting to the point where the extra defense seems necessary. Even with the accuracy penalty that comes from wearing a full set of off-class armour, drygores cut through virtus like a hot knife through butter, and I imagine monsters aren't much better in that regard. the damage boost is significant. More damage=faster kills and more healing from ss leading to less damage taken and more healing. There's not really anywhere where the extra defense is useful.
  3. so 45 hours then? doesn't actually cause a significant change, either way. V(x)=35011ln(x) + 2631.9 10 hours from now (55 hours) the estimate is 143,800 Final estimate is still 208,000.
  4. it didn't start at 0:00 15th February GMT? Anyway: the formula through Sy's 23 hours (which Im assuming are accurate...) is V(x)=35374ln(x) + 2041 208000 votes after 2 weeks. can't say for anything relative to now unless someone tells me the start date
  5. using Sy's data from the top of pg 46+current data at the time of that post as data points. The V(48) value is lower then current (x=50.5) actual data, so it's probably a slight overestimate. Edit: w/ current number of votes added in the estimate is 204300 after 2 weeks. What's the projection within 10 hours? That way we can verify if the projections so far have been right or wrong? 144,700 at 60 hours since start of poll (9 hours from now). 152,400 24 hours from now.
  6. using Sy's data from the top of pg 46+current data at the time of that post as data points. The V(48) value is lower then current (x=50.5) actual data, so it's probably a slight overestimate. Edit: w/ current number of votes added in the estimate is 204300 after 2 weeks.
  7. doesn't tip.it have a table that showed current number of members on the high scores? I remember seeing it but now can't find it. You could see highscore clears on there, so it'd be pretty easy to roughly tell the number of real players by looking right after a removal.
  8. Well, they were always an integral part of the game, as they are now, and 2007 is no exception to this. If the point is to recreate 2007, why wouldn't rares be there? There's no good way to bring them back. 1.Have them randomly drop the first day or so? People would complain about, oh lets see. Bad connection/not being able to grab them. Not everyone might be around, no chance to get them. 2.Give them out to the first players making an account? Same deal there, connection and availability to server. There's a lot of flaws in brining it back. People who get them would automatically be the wealthiest players in the game with no effort. And since everyone starts from scratch, what do you think the prices for them would be? How long would it take to even make the money to trade them around? if they were dropped fairly randomly initially they'd be relatively worthless for the same reasons fish masks/tree hats are.
  9. http://www.wolframal...e^(15065/4526)) updated through the last time update (like 6 hours ago). R=.963 now. For anyone who cares/wants to make one of there own and try and mess with it, I'm graphing the rate of change vs. time, finding a line of best fit (logarithmic has been working best) and integrating it. Edit: something's weird with that graph, working on fixing it. Edit2: fixed. graphed the current # of votes vs time (rather then int(rate vs time)). New formula is V(x)=35374ln(x) + 2041 where x is the number of hours since the start of the poll V(48)=138980 votes V(168)=183296 votes (1 week) V(336)=207815 votes (2 weeks)
  10. http://www.wolframal...,e^(7109/1909)) current trend line and estimate (140,133 votes) R-value of 0.945. obviously the graph should be asymptotic rather then crossing the axis and it doesn't account for changes due to human behavior (weekend, etc) but seeing as how we haven't seen any significant changes due to time zones etc. yet shouldn't be to big of a deal and I didn't really feel like messing with it. edit: fixed because I don't remember what timezone I live in....
  11. 70% of the way to pincers...should be getting 4th ship and hitting 30 plates and a third scrimshaw tonight. edit: failed 7 plate voyage at 90% w/ merchant :sad:
  12. It is a bug and not a feature. when something continues to work as it's worked for the last 7 years that's a bug? (and anyway as jad is the only exception to the 50% reduction that I'm aware of, how would that even happen as a bug? and what are the odds of prayer reducing damage to 100% on the one monster that prayer switching is used on due to a bug...)
  13. screw the entire vote thing, jagex just needs to exploit the 9 people who said they'd pay anything in the tip.it poll to make an infinite amount of money.
  14. does that include urns? because Im almost positive I was getting more then that.
  15. scrimshaws and soup are already pretty worthless and the market isn't particularly saturated yet. Nobody is paying more then 500k/hr for DPS boosts or additional healing, it's just never going to make up the initial cost.
  16. I liked the idea of xp for long term sustainability. 20-30k rc/fish/slayer in like 1 minute of work is really good, and herb/prayer would save some money.
  17. That's incorrect. Accuracy is most valuable, up to a point at which point it becomes completely useless (see cmaul>drygore most places), there's no bosses in runescape powerful enough to require the higher hp or defense of PoP armor over nex, making those both completely useless. This leaves damage, ~5% DPS is not an insignificant boost, considering that this also leads to higher healing from vampyrism and SS and faster boss kills means less damage taken. I'm not sure how nerfing void, an offensive armor, would make PoP, a defensive armor, better. If anything it'd just make nex more useful. You're also vastly overestimating the effort taken to get PoP armor with "level 90 in a few of these skills." I don't have 90 RC and Im at ~900,000 distance and I've only seen 6 chi ever. That would be a lot of voyages to get full seasinger. The vast majority of trade goods come from the end story missions and without the ability to take advantage of all of these, you're going to be looking at a huge period of time to get all the armor.
  18. Aiel replied to Leoo's topic in Help and Advice
    claws will be dw, and dw will rarely be better dps then a 2h of the same tier when using abilities. That said, they should be better then dw CLS.
  19. stats as of Dec 17 2011 current stats: goals for 2012: all completed but the bank (10m/200m). big gains in 2012: 95->99 prayer 71->87 RC 74->93 con 92->99 herb 73->90 theif 76->91 craft 97->99 slayer 80->93 mining 78->90 smithing 78->92 fishing 93->99 FM 97->99 summ 173 total levels and 90m total xp gained. 5 99s highlights of 2012: goals for 2013: 99 dg 99 agil 90+ all 99 farm 99 con max PoP MA rings
  20. failed another scroll mission (85%) 0/8 now
  21. anyone have any non-anecdotal proof of this?
  22. Aiel replied to MightyMuddy's topic in Help and Advice
    don't forget fish flingers. Way more fun and better xp.
  23. distance traveled/5k+adventures met*50+story missions completed*20+scroll pieces found*3+port upgrades*10+ship upgrades*5=port score distance traveled/5k is always rounded down.
  24. if he pulled vesta's in a 300k stake jokes on him.

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