His attacks are even easier to see now... Giant ground pound = ranged, throwing up = magic, melee prot if neither. I thought the same when I saw a video of the Kiln, but the green particle effects threw me for a loop. Can anyone confirm that turning of the particle effects settings actually gets rid of them in the Jad fight? It seems like common sense, but I've noticed a few instances of particle effects persisting even if I "turned them off". I guess I'll hold off on the Fight Caves until I can extensively study a video of Jad's weird new animations. But dammit Jagex, why must you add so much visual noise to your stoopid game?! Fix the shitty framerate before you start destroying my computer with your frivolous, unoptimized graphic effects. P.S. Grats, Stev, on that awesome new cape! [/hide] The green stuff's probably the healers healing or a leech curse I haven't done Jad in a while, but I thought they couldn't heal him once you have them attacking you? It's definitely not a leech curse, I wasn't using any. Perhaps this is related to the "slow animations glitch" that I and some other players have been experiencing ALL OVER RUNESCAPE!!1! For some reason, some animations are played very, very, very, very slow. If Jad is affected by this, I'm not even going to bother until it's fixed. Several months ago, maybe even years by now, it was updated so that even when the healers were not focused on Jad, he would still be healed, although at a slower rate.