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Nifflin

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Everything posted by Nifflin

  1. There is one room where there are enough dogs for you to constantly kill. I remember slaying them a long time ago. I used a cannon back then and the spawns were still more than enough to keep up. Nowadays, with rapier + extremes + turm, etc., you could lose the cannon and probably keep up pretty well. They just aren't commonly used because the effigies and charms are horrible and the requirements for karamja gloves 4 are quite high. But they are supposed to be the fastest melee exp without brawlers. The gloves give double damage, that really makes them better then anything else out there if you aren't looking for effigies or charms. The problem is the dogs will likely be unaggressive if you have the levels to use the gloves, this makes them very tedious. They also have low hp. On the flip side other methods that are comparatively fast such as effigy farming cave crawlers or black demons are very expensive. Armored zombies and LRC provide a balance between the two while sacrificing some exp.
  2. Waht grapple update? You can build spots at some grapple points so you no longer need a grapple and crossbow to use them. Minor update. Edit: If you can build one at Arma Godwars it might be useful, other then that I doubt it will make much of a difference.
  3. Brimhaven dogs with Karamja Gloves 4. That is all.
  4. where would i be banking the big bones? Varrok teleport and Varrok west bank. is the bank in the cooking guild f2p? That would be faster if it is, but I don't know, I haven't checked.
  5. where would i be banking the big bones? Varrok teleport and Varrok west bank.
  6. Hill giants for big bones and limps? I heard something about killing wizards for talisman drops but I'm not 100% on that.
  7. RWT was never eliminated, ... that was my point. It was largely reduced, enough to where it wasn't present on the same scale as before.
  8. Jagex has put themselves into a position that is very lucrative to catch botters - they'll wipe the stats, ban the account, and attempt to sell the account back to the player. Depending how much they sell accounts, it'll make them more money to catch botters and sell back than it will to let them bot for a year. I've never heard a single case of them actually selling an account back, even in botting communities. Sounds like it's just a framework that they haven't actually implemented yet.
  9. Quit trollin fool, Sy was giving information that was right previously. He was trying to help, and was successful in doing so despite one small mistake. More than i can say for you. Thanks for the help everyone :) Sy gives a lot of false or bad advice. It annoys many people in H&A. Read my posts before you criticize please.
  10. Memebers ASAP, it is invaluable.
  11. It's not always 100% loss for the crafter, however at your levels you will lose. I recommend fast free airs as well, it is the least tedious even if it is expensive.
  12. Those aren't studies, I guess you are full of it. Please, if you want to continue this argument PM me.
  13. What if Nex commonly dropped tokens that could be exchanged at a trader next to the banker for armor pieces. This would fix the LS and CS problem. They would make Nex much more realistic even if it took the same number of kills to get a piece of armor for the simple reason that Nex wouldn't be such a moenysink. I don't really know, just had this idea.
  14. I understand that and have mentioned it in this thread. Do you have a point?
  15. Link me to a single study please and I'll admit that you aren't full of [cabbage].
  16. Lol... right. Half of your posts are more or less made up. Controlled never gave less exp since it was added with RS2. People tested it back then and found that it didn't cheat anyone out of exp. Nice try though, you almost got this one. On topic: Training strength first will be faster, but either way you are afking so it isn't a huge difference. If you really want to make a difference use boosting potions and prayers. If you're camping then combat pots and the 5% strength prayer will make a decent difference. I mean it's afk either way so there isn't a point in altering your playstyle to gain slightly faster exp. Just use controlled.
  17. @ Last_to_Kn0w - I propose that nothing is done and no resources are diverted to combat botting. It only needs to be combated if it threatens Jagex financially, which it doesn't. RWT and botting would divert too many resources to combat effectively and I for one would prefer to see those resources go into actual content development. In my opinion botting is amoral, RWT however is immoral. However if botting was to be combated the most effective methods would be mass IP bans with no chance to regain accounts or appeal bans, also shutting down RWT companies through tracking their IPs and banning their customers could also be effective. Creating algorithims to look for similar activities amoungst large numbers of players could be used to detect which activities are being botted. Player mods dedicated to only combating bots who are given information about the methods Jagex uses to detect botters. Making membership more expensive so botters need to raise the price of gold and RWT becomes less atteactive. These are just things from the top of my head that could possibly be done. @ sees_all1 - Jagex doesn't ban bots that they've only caught once. This is because, in the words of a J Mod, it is beneficial for both the players and the company for them to be given more then one chance. As a result many people bot under the assumption that in the unlikely case that they are caught they can still go back to their account. It becomes a situation where on the one hand they can bot and not be caught, or on the other hand they are bot and caught and lose nothing. This means players tempted to bot have nothing to lose. Perhaps the biggest disincentive now is the recent drama regarding bots stealing passwords. @ jettrider- The thing you were saying about high level monster hunting having a bottleneck and prices rising as a result isn't a negative thing. If you are a monsterhunter then maybe you get drops less often, but the drops being worth more compensates. Ultimately more competitive monsterhunting brings more drops into the game resulting in more items available for everyone. I'm really referring to botting as a whole here, however throwaway accounts are more linked to RWT which is really something not covered at all in the article. Also most people IRL do not just have money magically, chances are if somebody loses in game money they RWTed for then they are losing money from a job. The difference is that it is far more efficient to make money through an IRL job and RWT then through just playing the game, however most people would prefer to play a game then to be a work. By status I mean more like that a person with a high end job has a huge advantage over a teenager, even if the teenager plays the game more. I don't like that idea and I don't see how it contradicts what I said. I can understand how something makes sense for people to do and at the same time think it is immoral.
  18. Apart from the stolen credit cards, which is something that is controllable now, how does RWT negatively affect legitimate players? Oh and I would contest that RWT is the objective of botting as shown by how there were still many bots during the restricted trade era for simple personal in game advancement and not for RWT. The numbers of bots have gone up but bots are often for personal use as much as for RWT. Yeah, people just pay for bots now. Incidentally, what I heard is that all the people using this infamous FREE bot were the ones who got hacked. Obviously the people selling the PAID bot aren't willing to jeopardize it, presumably because they make enough money off the bot as it is. The shift from bot accounts to botting on someone's main happened, yes, largely because you can't trade with a throw-away account; however, obviously it couldn't have been that risky to bot on your account if lots of people botted on their mains. Either the bots got better or, as cynical people believe, botters make up a large amount of Jagex' revenue and thus Jagex is being more lenient towards them. Oh and I agree with the above poster - MMORPGs are, to a certain extent, competitions. Compete with people in bossing or PVP. Botting/RWT gives people advantages over others in those areas, like more money. Lots of money. For really expensive weapons/armour and herblore and prayer and stuff. Now that I think about it though, stuff like WC training bots don't annoy me that much. Few more people at ivy isn't the biggest problem in the world lol.... The alternative to people botting and not having that money is that raw material prices go way up. If anything, bots help the way higher leveled people play because they provide raw materials. And RWT in order to monster hunt isn't a huge deal, in the end those elite skills aren't that expensive in game considering the avenues available to make money through. RWT makes sense for a lot of people who say work jobs and want to enjoy the endgame without going through the grind. Let them have their fun, more players are ultimately better. Apart from the stolen credit cards, which is something that is controllable now, how does RWT negatively affect legitimate players? Oh and I would contest that RWT is the objective of botting as shown by how there were still many bots during the restricted trade era for simple personal in game advancement and not for RWT. The numbers of bots have gone up but bots are often for personal use as much as for RWT. With unlimited cash and training available 24/7, botting produces more competition for higher leveled resources. Legitimate players have to earn money to be able to make overloads, to name one example... RWT lets you buy them. The same goes for botting or paying others to train your account during restricted trade. Through RWT, players can risk as much as they want at bosses, PKing, staking, etc, and not worry about that impact. Legitimate players are restricted by what they have the means to supply. If your view of botting is limited to level 3s chopping yew logs, picking flax, and playing the archery game, then yes - these accounts do not have a direct impact on legitimate players. But main account botting and buying money (produced by these low level bots) to use on main accounts fundamentally change the game experience for legitimate players. There are no higher level resources that botters cause competition for. Chins are the only one, if that even counts as a higher level resource. Most high leveled moneymakers are unbottable. Trust me, losing 200m staking sucks even if you RWT, you still had to earn that money in real life. I don't support RWT because I don't like the idea that a persons IRL status can effect their performance in game, however botting isn't nearly as bad and it's connection to RWT isn't as strong as people make out. This was shown when RWT was eliminated and botting still grew.
  19. Actually, the reason they removed certain randoms was because they could kill people. The only ones were annoying were randoms like the ent because they destroyed your items. I personally would be fine with some small updates every once in a while to mix in with the bigger ones. Maybe you weren't around for the randoms that made whatever you were skilling with fly away, the axe head random, the pickaxe head random and the big fish/whirlpool random. There were two unique randoms for mining, fishing and woodcutting and they did nothing to stop bots. Why continue to design more randoms when it will likely be only a few days before botters develop a script to circumvent the random? In the end that developer time is lost as soon as the bots are updated. It's like saying that producing more failing condoms is okay if we make more flavors of them. No, it's not okay because they still fail at their original purpose and things are better overall without them. Sure some people prefer the taste every once in a while but the vast majority prefer to proceed unencumbered. Rather then produce more flavors of failing condoms it would be more beneficial to move away from condoms all together to a more effective method of birth control. Same with bots. More variety in randoms doesn't help if randoms don't work in the first place. Resources are better spent being put into alternative ways of combating botting rather then something which is known to fail.
  20. New, different randoms, not more frequent randoms. I think it'd be an easy way to keep small bits of content fresh, an easy way to sneak in an update every other month. In the past we had more variety of randoms, the point is that they were really annoying to everyone and were eventually removed. Either way, randoms pose little challenge to bots, new randoms will waste developer time which detracts from more important updates (smithing) and annoy existing players. The wilderness wall instead of a ditch made a huge difference for a few days. Well it would be ridiculous to update everything that is botted every few days. Again, it would be too resource consuming and detract from the creation of content. Too small changes and the bots can easily adapt, too big changes and the developers are wasting time. Really, altering the content of the game is NOT the way to combat botting.
  21. It can be done in two weeks or so if you grind it. I recommend using the new cc some of the tipiters are making to help learn the ropes, that's what the cc is all about anyways. You want to c1 rush all your floors except the top ten or so and do those as 5:5 larges. Once you get to higher levels do more then the top ten, I personally do floors 29+ but that's just me.
  22. Apart from the stolen credit cards, which is something that is controllable now, how does RWT negatively affect legitimate players? Oh and I would contest that RWT is the objective of botting as shown by how there were still many bots during the restricted trade era for simple personal in game advancement and not for RWT. The numbers of bots have gone up but bots are often for personal use as much as for RWT.
  23. Wonderful to see another issue. Nice DIY too. Edited with comments on articles; The first article, what happened was not exactly phishing but it has been an interesting drama to follow, apparently these people have made thousands of dollars selling the gold from the accounts they hacked at very low prices to gold traders. The irony is that they people who were hacked are likely to buy their own gold back at higher prices while rebuilding new accounts. I understand how RWT makes a lot of sense for people to do, especially people who work well paying jobs and want to skip the more tedious parts of the game, but personally I like the idea that success in game is disconnected from success in real life as much as possible. Okay, so for the article on bots. We used to have a captcha and it was a nightmare, it really made skilling a pain in the ass. Changing the interface would also be a nightmare. Imagine taking on Jad and having the prayers swap to the opposite side of the screen. Furthermore, nobody would like more randoms, we used to have a decent number more and it was a hassle for all players, especially legitimate ones. Remember the combat based randoms or the old sandwich lady? They were changed back for a reason, they were annoying to players and bots easily circumvented them. Jagex already shifts the minimap and map as well as color shades but due to the way bots function, they base their actions on ID codes, changes to the game layout would make no difference at all. The only slightly viable suggestion is to look for patterns in behavior (the second suggestion) however this could result in legitimate players being penalized. Nobody wants that. The biggest problem is the premise that bots are intrinsically bad, honestly, if you're a legitimate player they do little to cheapen your experience. I can't see a single argument for why bots are so bad other then that they are simply against Jagex rules. They provide me with numerous services that I find invaluable such as keeping raw material prices low. Anyways, I digress, I find faults with the premise of this article as well as the solutions it offers, maybe others will feel better about it.
  24. The first castle wars body and legs, soul wars cape (red), vyrewatch high heels, fury is mine. Sometimes I don't wear the armor because my base outfit matches that. The coolest I've seen are ones that use the degradable PvP armor because if you're just skilling it won't degrade and you can resell it later. I tend to shy away from my skillcapes because I feel like they overwhelm an outfit due to the shoulderpads, fire cape, soul wars capes and 120 dung capes are all better looking then skillcapes in my opinion. Of course, skillcapes have the advantage of prestige but that's something else all together.
  25. @ The people arguing about evidence, when you make an assertion you assume the burden of proof, that is the generally accepted way that discussions work. Of course there are things that require less proof then others, however, when facts are presented it is not at all unreasonable to ask for proof. In fact, it's defiantly beneficial as it weeds out the facts from the opinions. On topic: the more untradeable, high level rewards the better. In fact it would be great if all skills had them so that a person would have to specialize their account a little more. I think it would add depth to the game. For example, a mage based person would train crafting and runecrafting to make untradeable robes and runes. A ranger would train fletching and crafting. A melee based person would train mining and smithing. Fishing could be used to obtain better food, cooking could be used to enhance existing food. Agility could add the ability for critical hits or dodge. Hunter could help collect untradeable rewards that aid other skills similarly to herblore habitat. Construction could be tied in to help other skilling, so could theiving. Thus people wouldn't be expected to train all skills to high levels but only ones which they deem will give them the advantages they want, it gives the game more depth and makes accounts more unique. I'm tired of the maxed combat + herblore being the best for everything, it would be nice to see different combinations be good for different things.
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