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Zephy

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Everything posted by Zephy

  1. Do leech/sap curses target my opponent or all enemies targeting me in a multi combat zone? Thanks.
  2. Zephy replied to tipper's topic in Help and Advice
    Vambraces have terrible mage penalties. If you have rune gloves just wear them throughout. Otherwise that seems fine.
  3. Do monkey madness and get a dragon scimitar after. It's a pain in the butt quest but scim is a significant improvement on long.
  4. Those restore pots, they're placeholders for super rests right?
  5. Godswords are very good against high defense opponents, but those are bad for training anyway. For exp, you want soft but high hp targets and a weapon that maximizes rate of damage.
  6. Sorry, can you explain why this is beneficial please?
  7. How is your camping ability? The upside of larger tasks from Duradel (and similarly Kuradal) relies a lot on being able to do most tasks in one or two trips (except chromatic dragons and spectres and other things you specifically bank for). It's good you have bunyip, but that alone doesn't cover everything. Maybe consider getting enhanced excalibur. Do you have bones to peaches? It's good, sometimes. Guthan's is sorta an antiquated strategy now, but really it's still good and you may consider it. If you're not after complete optimality, Chaeldar and Sumona are still good choices. You will get more variety and shorter runs of repetitive camping. That might be a worthwhile upside for you, depending on personal preferences.
  8. How set are you on this plan? I imagine it would be a lot easier if your goal was 99 range or mage with charms. For example, blue dragons, black demons, greater demons, hellhounds, fire giants. The list goes on, because high range/mage lets you take on strong stuff regardless of defense if you have a safe spot. Cockroaches aren't bad, and I don't know how hard they hit on your defense.
  9. Zephy replied to tipper's topic in Help and Advice
    The reason I suggest dhide top is because your magic level is still medium and you cannot afford to allow your mage bonus to drop too far. Metal armor is worth the penalty in exchange for tanking ability, but smaller bonuses not so much. For example, snakehide boots are better replaced with mystic. You may or may not be able to get an acceptable accuracy with what you list. Do you not have a glory? Mage ammy is probably better for you than power, just because you need some degree of magical attack. Mystic air staff is no better than regular. Ring of wealth does not work at barrows, according to at least most veterans. Inventory is a defense potion, some prayer potions, some food, a one click teleport, a spade, range gear, and spec.
  10. Originally, I trained on blue dragons with fire bolt and chaos gauntlets, so they would hit as much as a blast. Nowadays, bloods are cheap and waves may be the way to go.
  11. Zephy replied to tipper's topic in Help and Advice
    http://img519.imageshack.us/i/screen2g.png/ This is the setup I was suggesting you use. Air wave isn't that great, but it saves you having to get tons of elemental runes. Pray dharok, karil, and ahrim. Tank the others. Use melee on karil, range on ahrim, and mage on the others. This will probably get you two chests a run. EDIT: I just tried this. 2-3 chests with my stats. You may or may not have trouble completing the second chest of a run.
  12. Zephy replied to tipper's topic in Help and Advice
    Magic to 62 for wind wave with air staff is sorta cost effective. Wear melee barrows top and bottom, and a nez or other cheapish melee helm, rune kite/dragon square, glory, snake boots, adamant bolts, the usual. Basically a good melee armor setup, with a staff. Carry black hides, rune crossbow, dscim. Defense and prayer potions, runes, teleport, monkfish. I gotta go now but I'll screenshot some setups later if you want.
  13. Greens have unusually high mage defense for their level. Blues have unusually low mage defense for their level. Reds are pretty average, but high level at that. Blacks are resistant to pretty much everything. Metals have very good resistance to everything, but mage and stab are still relative weaknesses for them. EDIT: I'm doing a mage run on blues right now. One splash in like 100 casts. All I wear is a staff and a shield. EDIT2: Good accuracy on greens too. Still significant misses but mostly hits. That's strange. Either they got changed or 99 mage actually makes a big difference. My original results at around 70ish mage were mostly hits on blues at even +20 mage bonus and almost no hits on greens.
  14. Zephy replied to tipper's topic in Help and Advice
    Slayer dart is the preferred spell at your mage level. Fire blast works fine too, but you have to pay more for airs/fires than minds. Red salamander is an interesting alternative, but would not get very good damage with your mage. Tanking in full rune is fine, if you're willing to bank every chest. Eat monkfish. You should probably use prayer on dharok, karil, and ahrim. Range ahrim, mage everyone else.
  15. Blue dragons are good profit and reasonable mage exp, and their mage defense is quite low that I casted in dhides at 65-70 and hit consistently.
  16. There's no really efficient way to farm blues. If you just want exp, go for crimsons. If you really want blues for some reason, try wallasalkis.
  17. Zephy replied to vb354's topic in Help and Advice
    Fletching is now money lost for most reasonable training methods. I suppose you could make maple longs and use them in junk trades, but that's about the extent of it, and it's pretty slow.
  18. Only considering the common and semi-common stuff, I feel level 3s are pretty worthwhile. Pieces of rune and pages and such aren't worth all that much, but if you can get a 100k clue in 15 minutes, well 400k/hr (if you lumped all your clue time together) with bonuses is pretty good for most people, right? It's possible I'm being too generous about the average clue. If instead of talking about any particular item, you tried to estimate the probability of getting a 100k+ clue, or 200k+ clue, then it would be pretty easy to get the 5, 10, or 20 samples of each yes and no to be statistically significant. (Depending on which test you run, and whose rule of thumb you subscribe to, and whatever I forgot since last taking stats.) I wouldn't set the bar at 1m. I've personally only had 2 such clues in years, and you'd be hard pressed to find someone with such a sample, let alone having actually logged it.
  19. Fletching ammunition has basically no limit as to how fast you can spam it. (Almost certainly a loss. Broad bolts might be an exception.) Ignoring that sort of spamming for a moment, the highest longbows you can do. (A loss, higher for higher logs.)
  20. Magic is only faster if you're willing to incur huge losses in gp. (Somewhere on the order of tens of millions.) Strength is faster otherwise.
  21. It's mainly good because it doesn't reduce your magic/range offense. Quite expensive though. It's not exactly highly popular either, not the same sort of bragging rights that seem to come with bandos and the like.
  22. Watering protects the plant for the current cycle. So yea, it has one less cycle during which it could disease and die.
  23. Zephy replied to Leyenda's topic in Help and Advice
    I'm pretty sure I remember wines being hugely expensive. Salmon isn't that great, but neither are tuna/lobs, and salmon will be quite a bit cheaper. Have you tried the lumby cook's range? I'm not sure how long it takes accounting for the stairs.
  24. With enough prayer bonus, the 5% and 10% can be quite cost effective.
  25. Thanks for the replies. Sorry. Meant to say house to yanille.

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