Vex
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Do 30 hrs, sleep 8hrs, do 30 hrs. If you don't sleep in the 8hrs the 2nd set of 30-40hrs you will end up getting crap xp/hr in whatever it is you are doing as you will be mentally fatigued. In each 30 hr block if you want to easily stay awake. Energy drinks will work if you spread them out, they only give a short term boost, drink water as well this will avoid getting a headache. Candy is bad, eat proper meals, or this will make you more tired. Get 5-10minutes fresh air every 5hrs or so at least. This will rest your eyes/mind for a short while. Shower at least twice in each 30hr block. Should be all you need. Source: LAN's and multiple flights from Europe to Australia
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13-Mar-2012 - Loyalty Additions and Lodestone Network
Vex replied to Saradomin_Mage's topic in General Discussion
Because life is tedious enough as it is? -
http://www.economist.com/node/14177583?story_id=14177583&source=hptextfeature Americas got some liberating to do.
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Druv's goals and achievements - 80M RC
Vex replied to Druvovic's topic in BlogScape (Ongoing Progress Reports and Goals)
You beast What is your current task list. -
Technically hunter/summoning are the most efficient things to do as they have the most front-load time, no? I'll probably cave and do herby though. (refer a friend for summoning) :thumbup: I'm dumb, what's the front-load involved in Hunter? Hunter Potions & Zamorak Favours. Although I'm not sure if the Zamorak Favour stacks on BXP. I personally wouldn't do Hunter as it'd be a pain in the ass to find a world free.
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Was your Korasi using 10-15% spec? If not then I guess it is the problem for whatever reason. Also if you have killed all of the other class A bosses on tower, you will probably keep getting pest queen as it's one you haven't completed yet.
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Ambler3's Blog- [VITALIS DROP!!] :D
Vex replied to Ambler's topic in BlogScape (Ongoing Progress Reports and Goals)
What to do now? 17 December 2011 - 03:30 PM One of my friends recently quit, giving me 500m, along with the supplies for Turmoil,my major goal at the time. Was this an IRL friend? -
Slow & steady wins the race, apparently.
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Dark beasts. 120-130k an hr afk'ng. Perm aggressive very relaxed training.
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Your points seem to contradict each other. If you can't trade any of the items worth over 100k, and they cannot be attained through death by others, where exactly is the "vast" effect on the economy? Especially considering how incredibly rare they seem to be. Vast effect because these untradable items will now be making their way into the game as well making the untradable version less desirable for those who own these items. Does it really make sense that a divine should be available to players with these lucky rolls? This is a stupid update. From the looks of it however, anything over 5k in value is incredibly rare. the forums have only had a single picture of a 'lucky' drop, and that wasn't in first person either. You probably have as much chance of a rich friend quitting and giving you their items as you do getting one of the rare items. It's all a little bit of fun, but won't have a huge impact as far as I can see. If I win a pair of D-claws, I can sell my tradeable version putting an excess of D-claws into the market. If someone who doesn't own a pair of D-claws wins them, they no longer have to buy the tradeable version either. Since they have the same stats then there is no need for me to keep my tradeable pair of the item I just won. You say they are incredibly rare - but at 2 spins a day across many thousands of people, it's still a significant number of items.
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> F2P rolls can land on members item. > If F2P lands on members item the must subscribe to claim right then. > A fresh account doesn't have access to the wheel. > Any item worth over 100k is untradeable. > If you die with untradeable item it will disappear on death unless you select to keep it on death screen. Stupid update, more blatant marketing for f2p. Vastly effects members economy as well. 2012 SovietScape
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Good luck with your legal issues if they live in some middle-african/asian country where they don't give a rats ass about internet related laws. Yeah I mean look at MegaUpload based in Hong Kong and is still serving copyrighted material... oh wait... Megaupload was a registered business in Hong Kong, with the owners living in New Zealand. However their servers were in the USA. You just need to be in a country that doesn't extradite or kowtow to the USA/EU.
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That's pro The next place you'll see that is on darwin awards when the person taking the photo knocked the table. Death by CRT
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21-Feb-2012 - Dominion Tower Boss - Sunfreet
Vex replied to Saradomin_Mage's topic in General Discussion
That seems quite good o_o; what are the chances of them nerfing it? I like how on page 1 I joked about it being the best melee xp in the game. Then it turns out being that, lol jagex -
21-Feb-2012 - Dominion Tower Boss - Sunfreet
Vex replied to Saradomin_Mage's topic in General Discussion
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Public Relations? Nope
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We are working on it. My slayer model is still relevant, I just need to get in the new effigy rates. Once those are established it will take two seconds to work out the optimal task for whatever needs you may have. But I wouldn't be surprised if NPCs like Abyssals, ice wryms, waterfiends get much more value in the "slayer hs - skilling hs" function since effigies no longer over power the other sources of xp. Ie. slayer xp, and charms. You could maybe go ahead and make a model and assume a 1/3rd rate for now. I don't think it's any higher than that from what I've seen so far.
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Yes, regular slayer now & cater your task list to balance summoning xp & slayer xp (and profit). Forget effigies now.
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Its never going to be impressive again, for several reasons. 1.) The game has been out for too long, players will eventually reach max just for playing. 2.) Too many people are maxed already. Its not that impressive just because its not unique anymore 3.) Skills, even without effigies, are mostly faster now. Way easier to max out things like mining, etc. I don't understand how its still not an impressive achievement. Currently on hiscores there are 1421 players at 2496. I'll call it 1500 for people who are f2p, and soon to be comp cape. Now there's 790k ranked members. We will say 800k members. (1500/800,000) * 100 = 0.1875%. How is something that only .2% of members achieved not impressive? Now if we're doing max cape, not counting 120dg however I don't see it as max. There should be around 3-5k players with access to max cape. (4000/800,000) * 100 = 0.5% Considering Runescape has been out 10 years and only .5% of players have achieved all 99s. I still see it as impressive as it was from pre-ge. Its no where near as impressive as it was. Look at it this way, less then 1% of the WoW raider base has killed Sinestra, a boss from 2 tiers ago. Its still hard. But killing it now is no were near as impressive as it was back with worse gear when it was newer. Same for maxed cape. Maxed cape is hard because of the amount of time needed to get it. But maxing after 3 or 5 years is not as impressive as maxing after 1 or 2, see? Its still rare, just not as rare. This is how all MMO progression works, but good luck trying to explain that to people who have only ever played Runescape. lol
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They have worked on previous weekends.
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Post all RS Screenshots, Videos, and Sounds here!
Vex replied to misterxman's topic in General Discussion
1 Effigy in 1500 Ganos, lol. Then of course - you have to open it on the spot, which causes the gano's to walk off once out of combat. THEN you get random'd ah yep. -
Honestly, from what I've seen so far, those with mass effigies in bank. Don't worry too much, I don't think you'll miss out on many from doing slayer now, the drop rate is so low.
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There are 2 main problems I see with this that don't really make any sense, nor improve the gameplay in any way. The first thing is the cap of 5 effigies. Having a cap of 5 only punishes those below level ~94 in all skills. The fact you can basically instantly/comfortably open an effigy with boosts at an average of level 94 doesn't effect the gameplay whatsoever. They can still level nearly a 3rd of the entire XP required for level 99 the same way as they could before the update. Those who can't open them by themselves would still need to physically train their skills to ~88-89 all to begin even opening the starved effigies anyway. before the update. This basically means having a cap of 5 effigies forces players to level ~89-94, all this patch has changed is you are now forced to level ~3m more xp than you previously needed to in these skills. The second thing is reducing the drop rate of those 5 effigies exponentially the more you have. If by some miracle you receive an effigy as a drop you have to open it straight away or suffer a reduced drop rate. Well then here is the problem: 97 All -> You just need to get out of combat, (Not always easy if creatures are aggressive etc) 94 All-> You are going to need to bank, so yes Slayer is about to become far more tedious since you may need to bank before you finish a task or you're screwing yourself out of a chance of an effigy. <94 skills -> You have to go Daemonheim, get your effigy fully assisted and opened, use your lamp THEN go back to what you were doing. The overall droprate has been nerfed (imo so far) > double to triple of what it once was. This means from PowerSlaying you can expect an effigy on average every 4 hours, or even 6 hours depending on how badly the rate has been nerfed. So with it being so rare anyway, you still aren't allowed to hold more than one and you STILL get further penalised if you have that. Honestly Jagex with all of the above they may as well have removed them from the game entirely. TLDR: With the drop rate halved/third there is no need for a 5 effigy limit, nor further reduction of chance per effigy the more of those 5 you carry.
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That's how we found crawlers basically. Took the formula and picked something noone had killed/logged any data from. Did a high enough smaple and became fairly confident that's how it worked. Subsequent updates with glacors, mummies, ganos have all fallen in line roughly with that formula.
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
Vex replied to Saradomin_Mage's topic in General Discussion
Grats mate :D
