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Crossed_Body

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Everything posted by Crossed_Body

  1. You mean like the ornate katana and the loyalty rewards?
  2. But you should, since all the options you suggested here are ridiculously flawed.
  3. If I hadn't been banned for 3 days for being rude at stupid posts, I'd be extremely rude towards yours. Let's just say that Jagex's current earnings are more than enough to cover both server hosting (which is hella cheap) and development expenses. I suggest you do some digging up and actually find out that their costs aren't so great that they need higher fees. Sauce You see, there's a point where if you sacrifice acessibility for greed, you'll profit less than you used to when the fees were lower, for reasons stated previously by other posters. It's the reason steam sales work so well, and actually carry an enormous profit. Sauce 2 It's also part of the reason many developers blame piracy for the failure of their game, when it is a cash and carry 60$ pile of failure. So no, rising membership prices would accomplish nothing beneficial for nobody. And ending subscriptions due to unwarranted price rises is not "immature", it's common sense. Unless you just throw money at anybody who tries to rip you off.
  4. I'd be all in for this if they reduced membership prices to boot. Because normally only f2p games have cash shops.
  5. Killed 18 and got the same boots. Nothing for the following 159 kills except shards.
  6. Yeah, those are my favourite kind of boots!
  7. I find it surprising that so many people care about a cape that does absolutely nothing except "show off" something that isn't even worth showing. I, for one, find it fantastic that new players can get a taste of runescape's origins, with or without a silly cape to show for it.
  8. Could you give me some pointers on how to get that number?
  9. In any case, I won't have classes tomorrow. So if this is good I might resub.
  10. Why magic shortbow and not knives/darts?
  11. Keep them in case of you ever going member. It's not like they take up bankspace.
  12. At the time of the offense, what he did was not considered a "sex offense". And it does not work that way in many, many countries. But this is not an issue of law, it's an issue of Jagex digging around skeletons in people's closets when they have no right to do so.
  13. He distributed pics of teens. Honestly? I don't give a flying [bleep], Jagex shouldn't judge people on their past mistakes, especially people who have paid for them already.
  14. I think you should study some facial anatomy and practice while doing so, it would benefit your art tremendously.
  15. Anything east of paterdomus is excellent, and this last quest apparently reinforces that notion.
  16. It's just like it was before 2007. Meaning, no trade cap at all.
  17. Every armor is weak to their conterpart, strong against the next one in the triangle, and moderately good against it's own style. Defensively, of course. So why would these armors behave differently? If an armor is Range/Magic, it should defend well against Magic/Melee, not Range/Magic.
  18. All three hybrid sets are supposed to be good at two points but bad at the third to balance it out, and this very mechanic means they can't be compared to other normal armours. eg normal range armour does have some melee def, but trickster doesn't because it has mage attack power and thus HAS to be weak to melee to make it work as a hybrid set. Trickster is range and mage so it is therefore intentionally bad at melee Battle mage same applies but good melee mage bad range Vanguard same again but good range melee bad mage. Though I do admit vanguards range def is oddly low. You can't expect powerful hybrid armour to not have a down side towards the combat stat it ignores; otherwise it would just be tribrid armour. As a set battle mage is definitely the most useful due to the lower volume of rangers about generally; however you could easily mix two sets up to be a pretty decent tribrid, at the lose of the set boost effect. Eg battle mage top and trickster legs would give you reasonable def to all 3 classes and remove all negative attack bonuses and then add in other pieces and weapons etc and you can easily keep it balanced yet powerful. Wouldn't it make more sense to boost the defence of the stat the set is strong against? For example, Battlemage is Melee/Magic, therefore it should defend well versus Range/Melee. Because otherwise, you end up with a set that fights well against a particular type of combat, but then is also weak to it. Like Vanguard. Ranger/Melee, but heavily weak to magic.

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